If that was a modern game, you'd like stand by the door, face the left flame, jump back while entering three other inputs, jiggle the thumbstick, and clip through the door, "We call this the Door Skip".
If that was a modern game, you'd like stand by the door, face the left flame, jump back while entering three other inputs, jiggle the thumbstick, and clip through the door, "We call this the Door Skip".
I mean, a common time saving trick on the NES version is that you can already very easily walk off one side of the overworld screens onto the other. Speedrunners and Randomizer racers especially do it constantly.
I've been playing Witcher 3 recently, and that's a game that feels like you have all the tools to deal with anything almost right off the bat...except for one.
I was incredibly lucky that I stumbled almost immediately onto a quest to help a particular witch that resulted in finding an object that breaks down illusions. I.e. rock wall disappears and reveals treasure, in at least one case it was required for a quest. I can't imagine finding that item near endgame and feeling the need to re-explore most of the entire world to get all the stuff I missed.
Traditional lock-and-key backtrack items like Lens of Truth, combined with massive open worlds...they really don't mix well.
Traditional lock-and-key backtrack items like Lens of Truth, combined with massive open worlds...they really don't mix well.
I absolutely disagree. The only thing keeping the two from being compatible is a dev bothering to put in the effort to mesh them decently.
Though certainly not an open-world game the size or flavor of BotW, the first Darksouls game holds one of my best "holy shit, this is a secret?" experiences. After having already beaten the game once, another playthrough has me plumbing the depths of the underside of the castle in (ugh) Blighttown, a bigass poison bog. While down there, I actually decide to explore some this time because I'm not as death-averse as my first playthrough. While poking around, I attack an enemy... which accidentally reveals a hidden wall in an ancient tree. Past that wall is another hidden wall. Past that is what is basically a chunk of this world reaching back to some of it's earliest moments of existence, making it wholly unrecognizable as a place for any kind of human being. Amazing find to me, and literally all it took to find it was the devs sticking an enemy in front of a wall in such a way that attacking the enemy reveals the secret. BotW never had a single moment approaching that for me despite the huge world, because everything to find is just another tedious shrine or, at best, a neat view of a place with a palette-swapped dragon.
As for backtracking, honestly, there's a dead easy solution. Everything that needs something extra to access? Looking at/interacting with it puts it on some layer of map with an icon that relates to whatever you need to resolve that obstacle. Boom. Nothing keeps you from exploring, and you never have to worry about losing track of that spot. Then it's just a matter of quick travel to hop to those spots and clean them up, because you've already been there once.
I foolishly booted BotW up to mess around with it the other day, and now it seems like I've started a master mode run. It felt pretty brutal right at the start, but I think it's much easier going now that I'm off the plateau and it's not as cramped. It seems much easier to sneak around enemies and be more judicious about using weapons. Going through 3 branches to not kill the first bokoblin wasn't an auspicious start.
I started a master mode run back after I finished the DLC when it came out, but then I decided I just wasn't enjoying it, so switched back to a normal run more recently to just enjoy the environment more this time around.
I can understand enjoying the challenge, but I'm just not at that level in combat yet. The plateau was definitely the toughest part of the master mode run though.
The plateau is at least absolutely worth playing in master mode. The rest of the game... ehhhh. The hp bloat and regeneration really get in the way of the fun.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
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AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
I bounced hard off the sword trial DLC. That shit was obnoxiously difficult. My only mistake was getting knocked in the water and that cost me 30 mins of progress. Yeah, fuck that.
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IceBurnerIt's cold and there are penguins.Registered Userregular
I bounced hard off the sword trial DLC. That shit was obnoxiously difficult. My only mistake was getting knocked in the water and that cost me 30 mins of progress. Yeah, fuck that.
You could skip all that and just fight three Blue Hinoxes if you opt for Link to face the alternate trial of defying the laws of physics instead...
Finally broke down and bought BotW on Switch. I bought it day one on WiiU and absolutely loved everything about it. I cannot believe the visual clarity difference between the Switch and U versions. Probably collected more bladed rhino beetles on the Great Plateau section than I had ever caught in the totality of my time on the U. They are just so much easier to see on the Switch version. Everything is!
I just tried to beat Thunderblight Ganon, and I might be done with master mode.
Having to beat an enemy that flies around and avoids you is already annoying, but having it regenerate as well is just insult on top of injury. And it seems like it has a harder phase at the end, now when it swoops down you can't even do a non-flurry dodge, he hits you anyway. If I have to do a perfect dodge every single time just to be able to deal damage at all, and have to do multiple in a row to be able to take it out, that might be beyond my abilities.
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Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
Finally broke down and bought BotW on Switch. I bought it day one on WiiU and absolutely loved everything about it. I cannot believe the visual clarity difference between the Switch and U versions. Probably collected more bladed rhino beetles on the Great Plateau section than I had ever caught in the totality of my time on the U. They are just so much easier to see on the Switch version. Everything is!
Same line of thinking, I very rarely play Switch in docked mode, had a reason to a few days ago and jumped into BotW and it looks so fucking good. Seems like the framerate jumps up so much.
I'm on the Champions Ballad now. It is much bigger than expected.
BotW is still one of my favorite games, but it definitely screwed up one thing; swimming. Yes, swimming fast is physically demanding, but just normal lazy swimming should not wear you out as quickly as it does in this game. Really feels like they screwed that part up pretty bad.
BotW is still one of my favorite games, but it definitely screwed up one thing; swimming. Yes, swimming fast is physically demanding, but just normal lazy swimming should not wear you out as quickly as it does in this game. Really feels like they screwed that part up pretty bad.
I suspect they wanted to make water a serious obstacle. Which they suceeded pretty well at! It's just that it came at a cost.
I think if diving was in the game you could tweak things so it felt a bit better. Even with the Zora armor, water never felt like a super dealable with obstacle.
Great way to dispose of just about anything and everything though. Got a problem? Toss it in the water.
If it can swim, then toss electricity in after it.
I'm mainly bitching because one of the shards fell into a lake, and Farosh zapped me mid flight, which resulted in a do or die swimathon to a cliff. And of course it started raining when I got to the cliffs so back into the water I went with no stamina left. IRL I could have just floated my way to the even further off shore, but nope, Link don't lazily backfloat.
I remember when I first came to a river, and was really excited that it had an actual current that I wasn't able to simply swim across and would have to find a bridge or shallow part. That this would be something I'd need to keep in mind during my travels.
It took an embarrassingly long time to realize the cryo rune makes this completely "not a thing".
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
When I started this Champion's Ballad thing, I was close to the Gerudo Desert so went to that first. Just unlocked Urbosa's Fury + and realized I better go hit up Rito Village immediately because Revali's Gale + is gonna be some handy stuff.
Oh brilliant
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knitdanIn ur baseKillin ur guysRegistered Userregular
Me, the first time i came to a river: it’s ok, i can just swim across real quick it’s not that far
Me, drowning ten feet from the opposite shore a half mile downstream: oh no
“I was quick when I came in here, I’m twice as quick now”
-Indiana Solo, runner of blades
Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
Cadence of Hyrule is so dang good. It was kicking my ass for so long and then it finally clicked and I became unstoppable.
I've got the 4 key items now, heading to Hyrule Castle, but! I'm still missing 3 Heart Pieces. Are those likely to be in the castle? I've uncovered the whole map, not seeing any pieces left stray.
Decided to finish up Links Awakening since I left it hanging a while back. I’m in the Eagle Tower and forgotten how much I hate blue/orange switches and all the backtracking design of this dungeon.
I said screw it and opened a guide. One more pillar to go.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
I found em - one in Gerudo Town and one in a Lost Woods. Also right before finding the very last one, I found the charm that showed their locations. :tell_me_more:
I'll just leave this here ... Spoilered for big
Original found here
I take it the next page is nsfw...
Oh ... yeah. This page is safe for work. Unless mildly entertaining banter between Zelda and Link about spicy peppers is NSFW ... then stay away. The next page ... whoo boy ... *sweats profusely* ... because of the spicy peppers ... yeah.
Posts
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder
The first room you walk into in Level 9 won't open its doors unless you have all the Triforce pieces.
I mean, a common time saving trick on the NES version is that you can already very easily walk off one side of the overworld screens onto the other. Speedrunners and Randomizer racers especially do it constantly.
https://www.youtube.com/watch?v=L3ih61jVVrk
I was incredibly lucky that I stumbled almost immediately onto a quest to help a particular witch that resulted in finding an object that breaks down illusions. I.e. rock wall disappears and reveals treasure, in at least one case it was required for a quest. I can't imagine finding that item near endgame and feeling the need to re-explore most of the entire world to get all the stuff I missed.
Traditional lock-and-key backtrack items like Lens of Truth, combined with massive open worlds...they really don't mix well.
I absolutely disagree. The only thing keeping the two from being compatible is a dev bothering to put in the effort to mesh them decently.
Though certainly not an open-world game the size or flavor of BotW, the first Darksouls game holds one of my best "holy shit, this is a secret?" experiences. After having already beaten the game once, another playthrough has me plumbing the depths of the underside of the castle in (ugh) Blighttown, a bigass poison bog. While down there, I actually decide to explore some this time because I'm not as death-averse as my first playthrough. While poking around, I attack an enemy... which accidentally reveals a hidden wall in an ancient tree. Past that wall is another hidden wall. Past that is what is basically a chunk of this world reaching back to some of it's earliest moments of existence, making it wholly unrecognizable as a place for any kind of human being. Amazing find to me, and literally all it took to find it was the devs sticking an enemy in front of a wall in such a way that attacking the enemy reveals the secret. BotW never had a single moment approaching that for me despite the huge world, because everything to find is just another tedious shrine or, at best, a neat view of a place with a palette-swapped dragon.
As for backtracking, honestly, there's a dead easy solution. Everything that needs something extra to access? Looking at/interacting with it puts it on some layer of map with an icon that relates to whatever you need to resolve that obstacle. Boom. Nothing keeps you from exploring, and you never have to worry about losing track of that spot. Then it's just a matter of quick travel to hop to those spots and clean them up, because you've already been there once.
When you pick up a rock and there's a korok underneath it, then you drop the rock on their head and they make a little oof sound.
That sound is my favorite thing in the game.
My 4yo daughter's too!
Edit: no wait, she was 3 when i was playing it.
Oh it isn't just me.
It's adorable!
I can understand enjoying the challenge, but I'm just not at that level in combat yet. The plateau was definitely the toughest part of the master mode run though.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
3DS: 1521-4165-5907
PS3: KayleSolo
Live: Kayle Solo
WiiU: KayleSolo
Same line of thinking, I very rarely play Switch in docked mode, had a reason to a few days ago and jumped into BotW and it looks so fucking good. Seems like the framerate jumps up so much.
I'm on the Champions Ballad now. It is much bigger than expected.
3DS: 1521-4165-5907
PS3: KayleSolo
Live: Kayle Solo
WiiU: KayleSolo
I suspect they wanted to make water a serious obstacle. Which they suceeded pretty well at! It's just that it came at a cost.
I think if diving was in the game you could tweak things so it felt a bit better. Even with the Zora armor, water never felt like a super dealable with obstacle.
Great way to dispose of just about anything and everything though. Got a problem? Toss it in the water.
If it can swim, then toss electricity in after it.
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
I'm mainly bitching because one of the shards fell into a lake, and Farosh zapped me mid flight, which resulted in a do or die swimathon to a cliff. And of course it started raining when I got to the cliffs so back into the water I went with no stamina left. IRL I could have just floated my way to the even further off shore, but nope, Link don't lazily backfloat.
3DS: 1521-4165-5907
PS3: KayleSolo
Live: Kayle Solo
WiiU: KayleSolo
It took an embarrassingly long time to realize the cryo rune makes this completely "not a thing".
3DS: 1521-4165-5907
PS3: KayleSolo
Live: Kayle Solo
WiiU: KayleSolo
Me, drowning ten feet from the opposite shore a half mile downstream: oh no
-Indiana Solo, runner of blades
Very accurate to real life rivers
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
I've got the 4 key items now, heading to Hyrule Castle, but! I'm still missing 3 Heart Pieces. Are those likely to be in the castle? I've uncovered the whole map, not seeing any pieces left stray.
I said screw it and opened a guide. One more pillar to go.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
“Daddy can we play Link?”
“You mean Zelda?”
“No, his name is Link. The girl is Zelda.”
I’m so proud of her.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
I found em - one in Gerudo Town and one in a Lost Woods. Also right before finding the very last one, I found the charm that showed their locations. :tell_me_more:
That final boss was amazing.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
https://www.giantbomb.com/shows/bradth-of-the-wild-the-wildening/2970-20045
I've only just started watching and it kind of makes me want to start playing again (for what I think would be the sixth or seventh time?).
Playstation: Dipuc4Life
Warframe_Switch IGN: ONVEBAL
I take it the next page is nsfw...
Oh ... yeah. This page is safe for work. Unless mildly entertaining banter between Zelda and Link about spicy peppers is NSFW ... then stay away. The next page ... whoo boy ... *sweats profusely* ... because of the spicy peppers ... yeah.
Playstation: Dipuc4Life
Warframe_Switch IGN: ONVEBAL