shadow hearts 3 rules aside from the problematic literal magical native stuff
They gameplay was really great.
The music was great.
The characters were.... okay?
The story fell completely flat for me and I had no emotional attachment to any of it.
There’s always something. I’d have to really think about it though.
I got it. It requires playing SH(1) to get the full impact, which while still a fantastic game, is overshadowed by it's sequel.
Without playing SH1 before it, a certain emotional scene won't leave you nearly as emotionally devastated and crying your eyes out.
Without playing SH1, the Albert Simon conversations won't have the same impact.
Without playing SH1, the endings might not make the same amount of sense.
There’s always something. I’d have to really think about it though.
I got it. It requires playing SH(1) to get the full impact, which while still a fantastic game, is overshadowed by it's sequel.
Without playing SH1 before it, a certain emotional scene won't leave you nearly as emotionally devastated and crying your eyes out.
Without playing SH1, the Albert Simon conversations won't have the same impact.
Without playing SH1, the endings might not make the same amount of sense.
It really is a direct sequel.
As someone who came in on 2, I didn’t get any of these references.
shadow hearts 3 rules aside from the problematic literal magical native stuff
They gameplay was really great.
The music was great.
The characters were.... okay?
The story fell completely flat for me and I had no emotional attachment to any of it.
It's the Tales of Graces of Shadow Hearts games.
The gameplay is trash
I don't remember music at all?
The characters are great
The story is really interesting and the character interaction is excellent.
It also was one of the earliest mocapped games, and all the actors were actually acting with each other and it really shows, and it really pays off.
I remember wiping in basically one hit at the final boss, reloading and surviving the same attack fine the next time
It played like a tactical game in combat but it was so freaking hard to even know what the results of any action would be it was impossible to actually use any tactics
It had wretched early PS1 load times, every move in battle took several seconds to wind up and down, and it had an atrociously high encounter rate
Oh and I don’t even know how to describe the music except it’s bad. The main battle theme sounds more suited to... some kind of cultural documentary?
Its main saving grace is that it’s not very long despite its... 3 CDs I think? 4? Bad compression, prerendered backgrounds, lots of CG and voice acting will do that.
If we're listing JRPG wishes that'll prob never happen then give me a xenogears remaster, but actually make the ending this time instead of it turning disc 2 into story time.
FFXIV: Agran Trask
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Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
I think xenogears is probably the first JRPG that made me really sit down and ask questions like "is this genre just not for me any more?"
I mean, Sony has the rights to Wild Arms. It's their series. And Media.Vision, the devs for all 7 games, are still around and still making/working on great games (they made the Digimion Cyber Slueth games, Shining Resonance, and Valkyria Chronicles 3 & 4 for some examples).
Nier creator Yoko Taro's mobile RPG SinoAlice has been available in Japan for nearly three years.
Nier: Automata director Yoko Taro's mobile fairy tale role-playing game SinoAlice first launched in Japan back in 2017, and after being delayed from a planned 2019 launch, it's finally going to launch worldwide.
SinoAlice will launch globally on July 1, and the pre-registration site is available for Google Play. The iOS registration will be available later, and players will get rewards based on the total number of registrations once the game launches. Rewards include extra events as well as a special spear.
Seems the userbase was smaller than MS1, which is still around. Reminds me of the failure of Ragnarok Online 2.
League of Legends: Sorakanmyworld
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
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turtleantGunpla Dadis the best.Registered Userregular
Maple Story 2 went internet wild west in the bad way pretty fast too.
That game had a pretty huge moderation problem. Alt-right memes as far as the eye could see.
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Andy JoeWe claim the land for the highlord!The AdirondacksRegistered Userregular
Playing Octopath Traveler before Final Fantasy VI can be a trip sometimes. Got to the mansion to re-recruit Relm in the WoR, and there were bits of "The Magic House":
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited March 2020
Ah...did someone say wishlists for jRPGs that will never happen because the company that owns the rights are either defunct or just don't give a fuck anymore?
*sheds single tear as I think about the direct sequel to Suikoden 3 that will never be*
Posts
get it
Shadow Hearts 2 was an almost perfect game.
What's the almost?
// Switch: SW-5306-0651-6424 //
There’s always something. I’d have to really think about it though.
And this is crazy
Make new games that play like old school RPG’s
Turn based for life!!
They gameplay was really great.
The music was great.
The characters were.... okay?
The story fell completely flat for me and I had no emotional attachment to any of it.
It's the Tales of Graces of Shadow Hearts games.
// Switch: SW-5306-0651-6424 //
I got it. It requires playing SH(1) to get the full impact, which while still a fantastic game, is overshadowed by it's sequel.
Without playing SH1 before it, a certain emotional scene won't leave you nearly as emotionally devastated and crying your eyes out.
Without playing SH1, the Albert Simon conversations won't have the same impact.
Without playing SH1, the endings might not make the same amount of sense.
It really is a direct sequel.
// Switch: SW-5306-0651-6424 //
Bravely second.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
As someone who came in on 2, I didn’t get any of these references.
It is still the GOAT in my book.
It kind of is the opposite of
The gameplay is trash
I don't remember music at all?
The characters are great
The story is really interesting and the character interaction is excellent.
It also was one of the earliest mocapped games, and all the actors were actually acting with each other and it really shows, and it really pays off.
3DS: 1607-3034-6970
It played like a tactical game in combat but it was so freaking hard to even know what the results of any action would be it was impossible to actually use any tactics
It had wretched early PS1 load times, every move in battle took several seconds to wind up and down, and it had an atrociously high encounter rate
Oh and I don’t even know how to describe the music except it’s bad. The main battle theme sounds more suited to... some kind of cultural documentary?
https://youtu.be/Bj_sgpk8g9o
Its main saving grace is that it’s not very long despite its... 3 CDs I think? 4? Bad compression, prerendered backgrounds, lots of CG and voice acting will do that.
Bring back Wild Arms.
// Switch: SW-5306-0651-6424 //
Bring back Metal Arms: Glitch in the System
It can happen!
// Switch: SW-5306-0651-6424 //
Edit:
https://www.gamespot.com/amp-articles/nier-creators-mobile-rpg-sinoalice-finally-launchi/1100-6475080/
Nier creator Yoko Taro's mobile RPG SinoAlice has been available in Japan for nearly three years.
Nier: Automata director Yoko Taro's mobile fairy tale role-playing game SinoAlice first launched in Japan back in 2017, and after being delayed from a planned 2019 launch, it's finally going to launch worldwide.
SinoAlice will launch globally on July 1, and the pre-registration site is available for Google Play. The iOS registration will be available later, and players will get rewards based on the total number of registrations once the game launches. Rewards include extra events as well as a special spear.
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
// Switch: SW-5306-0651-6424 //
That would be even worse.
The game's global version is under Pokelabo now, the origional developers. The switch up is probably a good chunk of the reason for the extra delay.
// Switch: SW-5306-0651-6424 //
Seems the userbase was smaller than MS1, which is still around. Reminds me of the failure of Ragnarok Online 2.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
That game had a pretty huge moderation problem. Alt-right memes as far as the eye could see.
https://youtu.be/GHKbiuzPvY8
...that strongly brought back memories of "Forbidding Corridors":
https://youtu.be/oOXnTBPcCNU
...although of course any influence went the other way around.
*sheds single tear as I think about the direct sequel to Suikoden 3 that will never be*