Nah, that's true. Most pop culture is forgettable shovelware with rare gems of timeless genius. That's why it's easy to think that previous decades had better music, because all the radio stations are still playing the musical equivalents of Half-Life and Fallout, while the million albums of Bad Rats that were actually the Top 40 radio at the time are just getting tossed in the trash with the rest of the garbage left over after the garage sale.
Statistically, your game is probably crap, and it's not in your best interests to let people find that out for free.
Saints Row 2 - $2.50 (go download Gentlemen of the Row mod with this, it was made by a user of these forums named IdolNinja, who now works for Volition)
I liked the Inquisition multi but the loot model was really bad
+1
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Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
I've made it to chapter 3 on my RDR2 replay.
I think I'm just going to stay here for as long as possible. Do all the hunting and crafting and collecting that I can do, and let myself believe that everything is going to be just fine.
I'd like a hint towards the blue crystal heart in chapter 1, please. I've been over the place several times, and while there are two rooms that feel likely, I'm at a loss.
I played through Turok. For some reason. Nostalgia helped me push through. What a weird game! It doesn't tell you what's going on, you just walk around, shoot dudes, dinosaurs, dinosaurs with guns, aliens (???), three jeeps, another military man, a giant mantis, a t-rex and another mean dude in a fortress. Then it's credits.
what
Booted up Turok 2, but the first level dragged on so long that I just got bored with it. Maybe another time.
I'd like a hint towards the blue crystal heart in chapter 1, please. I've been over the place several times, and while there are two rooms that feel likely, I'm at a loss.
It's the room with the radio dish, monitor, and birds.
that pretty much sounds like a pre-half life FPS yeah, they didn't really have coherent narratives or anything
Totally. It really puts back in perspective how important the first HL was. That and I think Turok was only "okay" back then too
So in the first Turok there's an area near the end with a chessboard and one of every enemy in the game. When you step on the relevant square they come to life.
Now the enemies in Turok fight each other.
So me and a friend would turn on god mod, bring to life two monsters of our choice and then fly into the air so they couldn't get us. We would then bet pocket money on the outcome.
StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
Just finished up Later Alligator
Good game, lots of fun, very funny
I was expecting a bit more actual detective game content over just wall to wall minigames, but those games are still a fun time, so that's not really a complaint
It reminded me a ton of Gahan Wilson's Ultimate Haunted House, a game I was totally obsessed with as a kid
+3
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PiptheFairFrequently not in boats.Registered Userregular
I played through Turok. For some reason. Nostalgia helped me push through. What a weird game! It doesn't tell you what's going on, you just walk around, shoot dudes, dinosaurs, dinosaurs with guns, aliens (???), three jeeps, another military man, a giant mantis, a t-rex and another mean dude in a fortress. Then it's credits.
what
Booted up Turok 2, but the first level dragged on so long that I just got bored with it. Maybe another time.
Turok is Mandan, apparently. A Great Plains tribe.
Tamin on
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augustwhere you come from is goneRegistered Userregular
I always wanted to play through Shogo until I watched Civvie11’s video on it and realized it’s a very, very bad game that just happens to be less bad than Blood II.
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PiptheFairFrequently not in boats.Registered Userregular
Civ has Mesoamerican and South American leaders, EU4 has Moctezuma I and Pachacuti and while they're not protagonists, you kinda grow attached to them because Pachacuti gets events about his life and they have awesome stats
Civ has Mesoamerican and South American leaders, EU4 has Moctezuma I and Pachacuti and while they're not protagonists, you kinda grow attached to them because Pachacuti gets events about his life and they have awesome stats
pachacuti is the reason the incan empire is an empire!
also, his name means "he who overturns space and time" in quechua, which is pretty fucking sick
+17
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PiptheFairFrequently not in boats.Registered Userregular
also, playing d:os2
holy shit the start of this game is awful
you're poorly geared, have no skills essentially, and constantly having to avoid encounters and reload saves
once I actually managed to get out of fort joy it completely opened up and now I'm actually able to fight things
for the love of god game devs, chapter 1 is meant to ease you into game play, not tell you to 'figure this shit out' and then throw you into absolutely impossible fights until you do
Spent a couple of hours with Phantom Doctrine this afternoon (thanks again, @Ketar !)
So far, I'm pretty into it. I had a mission where I was tasked with capturing or eliminating an enemy agent. Typical tactical mission, yeah? Except, the mission was set at what appeared to be a college campus in Beirut. In the operational zone, there were two buildings. One was a library, and the other was an apartment or a dorm - some sort of housing situation.
It is notable that this wasn't a "secret base," with the university acting as a cover. It was, first and foremost, a place for and filled with civilians. My agents were plainclothes, and could walk freely in any non-restricted area. Because, yeah, it's a school.
There was an office in the library that the enemy agent was positioned in. There was a random room in the housing building, up towards the top floor, rigged with surveillance equipment and the tape deck for the CCTV. There were armed guards peppered throughout the campus, but they weren't on high alert. They weren't barking orders, or patrolling, or otherwise actively intimidating people. They appeared and acted more like campus security than KGB tools.
The whole setup was so fucking The Americans. Agents embedded, shielded as much by civilians and Illusions of Normalcy as by weaponry. If I went in hot, I would be burning my agents, I would be putting civilians at risk, and I would be letting the enemy know that I knew they were there.
I had two agents. One would grab the enemy agent, the other would take the CCTV tapes - both to cover the kidnapping AND see who else has come to visit the enemy agent. I dodged eyelines, I got my people positioned. Alerted no guards, harmed no civilians. Infiltration successful. But I could tell that exfiltration would be a problem. Alarms would sound when shit popped off, and the CCTV hub was on a high floor. I summoned my evac early - I wanted that van idling and ready.
And then I acted. Agent Castanet rushed into the enemy agent's office, pistol whipped him, and threw him over her shoulder. No alarms. Agent Claymore rushed the CCTV hub and got spotted. She ducked the enemy fire, but an alarm sounded before she could subdue the soldier in the room.
Castanet slipped out a back door while fireman-carrying an unconscious enemy agent, and surreptitiously made her way to the evac parking lot. Claymore had to sprint down a flight of stairs, barrel through a civilian's apartment, leap out a second floor window, and dodge enemy gunshots on her way to the getaway van.
The slow, methodical exploration, the careful piecing together of a plan, the adrenaline-fueled climactic escape - shit absolutely ruled.
Posts
Nah, that's true. Most pop culture is forgettable shovelware with rare gems of timeless genius. That's why it's easy to think that previous decades had better music, because all the radio stations are still playing the musical equivalents of Half-Life and Fallout, while the million albums of Bad Rats that were actually the Top 40 radio at the time are just getting tossed in the trash with the rest of the garbage left over after the garage sale.
Statistically, your game is probably crap, and it's not in your best interests to let people find that out for free.
The Eternal Castle [REMASTERED] - $5 (I picked it up a couple nights ago but haven't had a chance to try it yet)
oh a bioware game?
oops I spent another $35 to save $6
on the plus side now I have Disco Elysium
PSN: Robo_Wizard1
sometimes they have a fun multiplayer bit that's got nothing to do with the rest of the game
Man that Inquisition thing was bad
i'd drop my undies and spread for some of that
I liked the Inquisition multi but the loot model was really bad
I think I'm just going to stay here for as long as possible. Do all the hunting and crafting and collecting that I can do, and let myself believe that everything is going to be just fine.
Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
what
Booted up Turok 2, but the first level dragged on so long that I just got bored with it. Maybe another time.
Well, not ALL pre-Half-Life fps's..
https://store.steampowered.com/app/317040/The_Original_Strife_Veteran_Edition/
Totally. It really puts back in perspective how important the first HL was. That and I think Turok was only "okay" back then too
So in the first Turok there's an area near the end with a chessboard and one of every enemy in the game. When you step on the relevant square they come to life.
Now the enemies in Turok fight each other.
So me and a friend would turn on god mod, bring to life two monsters of our choice and then fly into the air so they couldn't get us. We would then bet pocket money on the outcome.
Not today, Satan.
Good game, lots of fun, very funny
I was expecting a bit more actual detective game content over just wall to wall minigames, but those games are still a fun time, so that's not really a complaint
It reminded me a ton of Gahan Wilson's Ultimate Haunted House, a game I was totally obsessed with as a kid
bloodvertise my dead shadowman turok baby
They should remake it or something
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Marathon had a narrative...you just had to read walls of text...which for 8 year old Dixon, meant there was very little narrative...damn it
I honestly can't think of any other game protagonists who are native from Central or South America
So does Hollywood. Blammo
But no, he’s North American Great Plains. He fell into a time vortex during the Indian Wars
Also there were like 4? I think different people over the years. It was a pulp comic first
Remnant’s got some surprisingly cool lore and world building
PSN: Robo_Wizard1
Yeah and it left me hungry for more. I've got to pick up Chronos (VR) sometime since it seems quite obviously related.
It sure is the polar opposite to RDR2. Can't say I've paid any attention to the plot or what the characters say and everything feels so superficial.
In RDR2 every conversation is interesting to listen to.
pachacuti is the reason the incan empire is an empire!
also, his name means "he who overturns space and time" in quechua, which is pretty fucking sick
holy shit the start of this game is awful
you're poorly geared, have no skills essentially, and constantly having to avoid encounters and reload saves
once I actually managed to get out of fort joy it completely opened up and now I'm actually able to fight things
for the love of god game devs, chapter 1 is meant to ease you into game play, not tell you to 'figure this shit out' and then throw you into absolutely impossible fights until you do
I confused this with Terra Nova and wow, haven't thought about that game for 2 decades
We need more mech games
So far, I'm pretty into it. I had a mission where I was tasked with capturing or eliminating an enemy agent. Typical tactical mission, yeah? Except, the mission was set at what appeared to be a college campus in Beirut. In the operational zone, there were two buildings. One was a library, and the other was an apartment or a dorm - some sort of housing situation.
It is notable that this wasn't a "secret base," with the university acting as a cover. It was, first and foremost, a place for and filled with civilians. My agents were plainclothes, and could walk freely in any non-restricted area. Because, yeah, it's a school.
There was an office in the library that the enemy agent was positioned in. There was a random room in the housing building, up towards the top floor, rigged with surveillance equipment and the tape deck for the CCTV. There were armed guards peppered throughout the campus, but they weren't on high alert. They weren't barking orders, or patrolling, or otherwise actively intimidating people. They appeared and acted more like campus security than KGB tools.
The whole setup was so fucking The Americans. Agents embedded, shielded as much by civilians and Illusions of Normalcy as by weaponry. If I went in hot, I would be burning my agents, I would be putting civilians at risk, and I would be letting the enemy know that I knew they were there.
I had two agents. One would grab the enemy agent, the other would take the CCTV tapes - both to cover the kidnapping AND see who else has come to visit the enemy agent. I dodged eyelines, I got my people positioned. Alerted no guards, harmed no civilians. Infiltration successful. But I could tell that exfiltration would be a problem. Alarms would sound when shit popped off, and the CCTV hub was on a high floor. I summoned my evac early - I wanted that van idling and ready.
And then I acted. Agent Castanet rushed into the enemy agent's office, pistol whipped him, and threw him over her shoulder. No alarms. Agent Claymore rushed the CCTV hub and got spotted. She ducked the enemy fire, but an alarm sounded before she could subdue the soldier in the room.
Castanet slipped out a back door while fireman-carrying an unconscious enemy agent, and surreptitiously made her way to the evac parking lot. Claymore had to sprint down a flight of stairs, barrel through a civilian's apartment, leap out a second floor window, and dodge enemy gunshots on her way to the getaway van.
The slow, methodical exploration, the careful piecing together of a plan, the adrenaline-fueled climactic escape - shit absolutely ruled.