I'm not even holding my breath for "star citizen is going to be" at this point.
im so tired of the anti-citizenship people display on these boards
You didn't back on day 1
You didn't pledge tens of thousands of dollars
You didn't start selling things you only partially owned for more ship money
You didn't get those credit fraud investigations
You didn't get divorced
you didn't even get inked up with your backer number
and honestly I pity you, because you never really believed
and now when the revised roadmap drops, and you see how close we are to technical alpha early access prototype 0.3, you'll see
I don't think about them much, but they do on occassion give me motivation to complete something extra in a game. Like, I'm gonna get every one of these doo dads because it'll check a box somewhere that says You did it. You got em all.
The game can do that itself internally, but a lot of the times the checkbox is just an achievement. I don't know why the addition of a litttle digital note that I did something makes me want to finish something more than I would otherwise, but it can at times.
Other times it can be the opposite, you want me to do what? Nope, and since I'm never gonna get that achievement I'm not gonna bother with this other stuff either.
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BroloBroseidonLord of the BroceanRegistered Userregular
I don't think I've ever gotten 100% achievements in any game, except Binding of Isaac.
However I do like them. I love when I do a thing and then I get a pop-up with a silly pun about it.
I recognize it's silly and illusory, but I am more likely to actually finish a game if I get those little Skinner Box-y endorphin hits as I get into The Hard Part of a game.
Like, I've been plugging away at CrossCode and there have been four or five times where I've ALMOST quit, because that game is fucking hard. But then I finish a temple, get that little cheevo pop, and I think, "Well, I could do one more temple I suppose."
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Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
Achievements are like being 5 and when you're good you get a sticker on a chart and I crave that kind of validation
i don't mind achievements as a concept but i loathe that they've turned into "did you complete this chapter of the game"
Like...most games are actively trying to get you to complete them! It's not an achievement!
If it's for something cool or sideways a secret, I'm down for it. But "tutorial completed" ain't it.
Edit:
Like, I appreciate how it's implemented in Destiny, for instance, which does have some "did you shoot a gun, ever" triumphs, but a mountain more that are actually hard to get and force you to poke around in the game or do things different ways.
i don't mind achievements as a concept but i loathe that they've turned into "did you complete this chapter of the game"
Like...most games are actively trying to get you to complete them! It's not an achievement!
If it's for something cool or sideways a secret, I'm down for it. But "tutorial completed" ain't it.
I like those sorts of achievements for the reason I stated above with seeing how far most other people get. A fun game is take any Souls game then looks at what bosses significant chunks of the player base fell off at are
with regards to Star Citizen, do you all realize that if Star Citizen fails we will be living in a timeline where Derek Smart has been totally right about something for years even ahead of the general souring of the internet at large about Star Citizen?
Fate/Stay Night was barely even porn in its original incarnation, it's a drama visual novel with one very tame, very eye-rolling explicit sex scene because they thought VNs needed sex to sell back in the late 90s
BahamutZERO on
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
I do think achievements are neat for seeing what % of players reach different gameplay milestones
Been playing Code Vein lately, and it was kind of neat to look at the achievement list and go "Oh okay this is where roughly half of players stopped playing"
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Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
Someone recently said here how Witcher 3 has a significant discrepancy between the number of people who got the "You beat the final boss" cheevo and those who got the "You saw the credit roll" cheevo, which is like 15 more minutes in a 70+ hour game.
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
There's a huge difference between stats for one of the three endings of Code Vein and the other two, so I'm sort of interested to see what that all entails
I've been playing Oxygen Not Included. I've got real mixed feelings about its complexity and lack of guidance that I've been pushing through. When I got to the oil biome and saw that the achievement for even seeing it was ~10% of players I said to myself "yeah that seems about right"
There's a huge difference between stats for one of the three endings of Code Vein and the other two, so I'm sort of interested to see what that all entails
From personal experience, that makes a lot of sense to me
(vague ending mechanics spoilers)
Most people probably won't get the Bad ending, just because it's easy enough to not get it that they'll just naturally lock themselves out of it through the course of completing the game and collecting the necessary items. Meanwhile, it's also fairly easy to lock yourself out of the "Perfect" ending, because there are multiple points-of-no-return where if you haven't collected the right items, you can never go back to do one of the things you need to do to get that ending.
So yeah, I imagine most people (like me) will just get the "Good" ending.
For games with plot I am usually pretty satisfied once I am done and my motivation to play the game ever again will be gone or highly diminished for some reason
Someone recently said here how Witcher 3 has a significant discrepancy between the number of people who got the "You beat the final boss" cheevo and those who got the "You saw the credit roll" cheevo, which is like 15 more minutes in a 70+ hour game.
Sadly it seems to have corrected since I noticed but it was almost a whole % difference when I finished. It does look like if you did finish the game, you probably have finished both dlcs as well, which says a lot for retention rates. (~27% vs ~20% of owners).
The cheevo percentage rates informed me that my interpretation of the "right decision" at the end of Pathologic 2 is significantly less popular than other options
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Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
Wasn't there already one game like this with a similar title
Iron Brigade?
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Donovan PuppyfuckerA dagger in the dark isworth a thousand swords in the morningRegistered Userregular
I'm pretty certain the ONLY game in my Steam account that I've gotten all the achievements for is Resident Evil 4, and considering I've played that fucking thing all the way through in every way on every difficulty about half a dozen times each, you'd certainly HOPE I managed to get all the cheevos...
I think my favorite set of achievements was from Dead Rising, but that was because you also got crazy in-game rewards for that stuff. Also I was so into that game I got all of the achievements, even the "play the survival mode for 14 hours straight" achievement, which took me two attempts when the game crashed once.
Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
I like getting achievement pop ups but I never really actively try to unlock them. RDR2 is the first game I've consciously decided to try and 100%, but honestly right now it feels like I'll never actually play another game because I have a yeehaw problem.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
The cheevo percentage rates informed me that my interpretation of the "right decision" at the end of Pathologic 2 is significantly less popular than other options
My favorite thing in achievements is making a terrible story decision and realizing that I was not alone in my idiocy
Humor can be dissected as a frog can, but dies in the process.
Posts
im so tired of the anti-citizenship people display on these boards
You didn't back on day 1
You didn't pledge tens of thousands of dollars
You didn't start selling things you only partially owned for more ship money
You didn't get those credit fraud investigations
You didn't get divorced
you didn't even get inked up with your backer number
and honestly I pity you, because you never really believed
and now when the revised roadmap drops, and you see how close we are to technical alpha early access prototype 0.3, you'll see
you'll all see
please brolo
lie to me
The game can do that itself internally, but a lot of the times the checkbox is just an achievement. I don't know why the addition of a litttle digital note that I did something makes me want to finish something more than I would otherwise, but it can at times.
Other times it can be the opposite, you want me to do what? Nope, and since I'm never gonna get that achievement I'm not gonna bother with this other stuff either.
mistakes were made
Pretty much. Also there's no single player with boys so this might be DoA.
It honestly reminds me of Dragons Crown but without the flash and replayability.
Yes.
However I do like them. I love when I do a thing and then I get a pop-up with a silly pun about it.
no DoA has boys
like bass!
Like, I've been plugging away at CrossCode and there have been four or five times where I've ALMOST quit, because that game is fucking hard. But then I finish a temple, get that little cheevo pop, and I think, "Well, I could do one more temple I suppose."
Like...most games are actively trying to get you to complete them! It's not an achievement!
If it's for something cool or sideways a secret, I'm down for it. But "tutorial completed" ain't it.
Edit:
Like, I appreciate how it's implemented in Destiny, for instance, which does have some "did you shoot a gun, ever" triumphs, but a mountain more that are actually hard to get and force you to poke around in the game or do things different ways.
I like those sorts of achievements for the reason I stated above with seeing how far most other people get. A fun game is take any Souls game then looks at what bosses significant chunks of the player base fell off at are
PSN: Robo_Wizard1
Been playing Code Vein lately, and it was kind of neat to look at the achievement list and go "Oh okay this is where roughly half of players stopped playing"
PSN: Robo_Wizard1
From personal experience, that makes a lot of sense to me
(vague ending mechanics spoilers)
So yeah, I imagine most people (like me) will just get the "Good" ending.
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Sadly it seems to have corrected since I noticed but it was almost a whole % difference when I finished. It does look like if you did finish the game, you probably have finished both dlcs as well, which says a lot for retention rates. (~27% vs ~20% of owners).
D3 Steam #TeamTangent STO
You're thinking of Steel Battalion, which was a mech simulator with a crazy controller
this is an RTS game
Remember those?
Iron Brigade?
https://www.youtube.com/watch?v=kebYZ0tEQhw
My favorite thing in achievements is making a terrible story decision and realizing that I was not alone in my idiocy