Weird audio problem I've been trying to suss out for the better part of a week: after about 5 minutes in a Mumble or Discord app call, I can no longer hear my friends but they hear me just fine. I've checked all my audio settings in the apps and in the system options and nothing looks dofferent. I even tried doing a fresh Windows 10 install to no avail. I've not had this problem arise if I use the browser version of Discord, and my headset hasn't had any sort of audio output crackling or breaking up in said browser Discord calls nor does the input ever stutter.
There's only three potential things I can think of at this point: my new modem is being wonky with the connection, my headset is just having a very odd problem and needs to be replaced, or there could be a problem with the graphics card's onboard sound or even the motherboard could be the source. Anyone have any input on what might be behind this?
I would suggest going through your voice and video settings and turning off the automatic input sensitivity setting as well as noise reduction and echo cancelling. If you voice attenuation on, make sure Discord isnt getting confused and lowering its own volume.
this game called Spacewar is showing up in my recently played games on steam and after doing some research it seems like people play pirated games with it somehow? but i don't pirate games, haven't in like a decade or something, and never on this PC, so i'm confused as to how it showed up in my recently played games?
have i been hacked? oh god!
it was me
played all ur games deleted all ur dudes
my dudes... some of those dudes had children! families! holdings and castles!
edit: also thanks for allaying my concerns, i've had account problems in the past and i was just dreading having to go through that shit again. damn russian hackers or whatever.
Metzger Meister on
0
Options
BroloBroseidonLord of the BroceanRegistered Userregular
A 2.5D horror game inspired by Clock Tower and Fatal Frame, mixing cyberpunk with traditional Cantonese folklore. With careful attention to pacing, atmosphere and storytelling, Sense hopes to return the horror genre to its roots by celebrating visceral horror and the slow, fearful creep of dread.
20200825 Sense: A Cyberpunk Ghost Story (cantonese, horror, mystery, narrative, 2.5D)
https://www.youtube.com/watch?v=Mb4bxBdXgMg
sense is more of a mix, since the characters and some objects are presented as flat sprites, but parts of the backgrounds are rendered in 3D, it's kinda like how the paper mario games work
Every single way you could possibly combine 2D and 3D gets called 2.5D. Another example is New Super Mario Bros., where the levels are fully 2D, but Mario and enemies are 3D.
Is that Samurai Jack game that came out any good? I haven't heard anyone talk about it at all.
Every single way you could possibly combine 2D and 3D gets called 2.5D. Another example is New Super Mario Bros., where the levels are fully 2D, but Mario and enemies are 3D.
Is that Samurai Jack game that came out any good? I haven't heard anyone talk about it at all.
As mentioned, it is literally the people who made the 360 era Ninja Gaiden games minus Itagaki, so it's like having one of those that isn't obnoxiously horny
+2
Options
BroloBroseidonLord of the BroceanRegistered Userregular
As mentioned, it is literally the people who made the 360 era Ninja Gaiden games minus Itagaki, so it's like having one of those that isn't obnoxiously horny
Show us Jack's Samurai Dick you cowards!
I ate an engineer
+8
Options
KwoaruConfident SmirkFlawless Golden PecsRegistered Userregular
Tyranny question: am I fool if I dont play a magic character? Also is magic something my character can grow into or will I be hobbled by not having put points into it during character creation?
Tyranny question: am I fool if I dont play a magic character? Also is magic something my character can grow into or will I be hobbled by not having put points into it during character creation?
You can play a non-magic character, it's a party based game that won't completely hose you for it (like, I might recommend bringing someone else who does do magic, but even that isn't necessary)
You'll likely pick up some magic over the course of the game, I know my non-magic character did, and I don't think it's a real problem to not have put points into it with character creation
I will agree that the magic system is cool and interesting, so it might be a fun thing to invest in - I know my second playthrough had me switching to a more magical way of playing
As mentioned, it is literally the people who made the 360 era Ninja Gaiden games minus Itagaki, so it's like having one of those that isn't obnoxiously horny
I hear people like those, though it doesn't mean much to me since I've never played any of those.
Fuck it, I'm buying it and refunding it if it turns out I hate it.
I'm not gonna complain too much about a game not looking 100% like a cartoon, but Aku having shading and not being 100% black looks wrong.
NiGHTS has so much bonkers stuff in it. Like, it's a great, fun game on its own, but it also features an adaptive music engine and a full AI sim thing with the little friendly moops you can see where they'll adapt and evolve based on how they're treated, which also affects the music engine.
BroloBroseidonLord of the BroceanRegistered Userregular
edited August 2020
NiGHTS, Mario64 and Quake all came out in the same year, which really did represent a sorta anything-is-possible kind of wonder for twelve year old me.
Like if games could like this good, with Doom only having come out three years prior, then surely by 1999 game graphics would be indistinguishable from reality, and that would somehow make games... better? more fun? I don't really know if my thought process extended that far.
This might be a weird question, but: do flight sims "feel" like flying to you folks?
To me, they feel like sitting motionless at the center of a big imaginary sphere that moves around my POV while enemies (if any) buzz around the periphery. There's no sense of speed or freedom, I think because there's usually nothing nearby to judge your own motion against.
In fairness, actual flying feels that way to me too, for the most part. The sky is not a terribly interesting place, it turns out :razz:
The gliding in Guild Wars 2 feels subjectively more like flying to me than any game that's actually about flight. I think that's partly because you're usually not far from in-game objects, but also the animations have some instability to them, like you're actually moving in air and not a frictionless vacuum. (I'm super excited about The Falconeer, though!)
This isn't meant to be a complaint; I'm just curious about whether it's the same for other people. The release of MS Flight Simulator had me thinking about it again.
0
Options
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
NiGHTS, Mario64 and Quake all came out in the same year, which really did represent a sorta anything-is-possible kind of wonder for twelve year old me.
Like if games could like this good, with Doom only having come out three years prior, then surely by 1999 game graphics would be indistinguishable from reality, and that would somehow make games... better? more fun? I don't really know if my thought process extended that far.
I remember being a kid and wondering when games would have the same high fidelity as Toy Story.
Which is hilarious in retrospect.
Humor can be dissected as a frog can, but dies in the process.
Conveying speed is always tough, people experience acceleration and speed through many senses and since you are sitting still when playing games they are in conflict. I'd guess the outcome of that differs from person to person.
I did realize this week that I am a better Trackmania player with the sound turned off, though there is a lack of info for gearing and drifting because of it, it also creates more abstraction where I am less stressed and more thoughtful about upcoming corners.
Posts
I would suggest going through your voice and video settings and turning off the automatic input sensitivity setting as well as noise reduction and echo cancelling. If you voice attenuation on, make sure Discord isnt getting confused and lowering its own volume.
my dudes... some of those dudes had children! families! holdings and castles!
edit: also thanks for allaying my concerns, i've had account problems in the past and i was just dreading having to go through that shit again. damn russian hackers or whatever.
https://store.steampowered.com/app/553420/TUNIC/
Tunic demo!
You can get Magrunner: Dark Pulse for free on Steam if you redeem it before August 27:
https://store.steampowered.com/app/209630/Magrunner_Dark_Pulse
🖥️Steam Profile
3D models locked to a 2d perspective
it's a term used for games that use a 3D engine but are played on a 2D plane
https://www.youtube.com/watch?v=UsO2_JOa2cY
kinda like this
https://www.youtube.com/watch?v=Mb4bxBdXgMg
sense is more of a mix, since the characters and some objects are presented as flat sprites, but parts of the backgrounds are rendered in 3D, it's kinda like how the paper mario games work
Back in my day it meant a 2D game with engine hacks to give the illusion of 3 dimensions ala Doom or Duke 3D.
Is that Samurai Jack game that came out any good? I haven't heard anyone talk about it at all.
seems to be reviewing okay
they're just trying to kill everybody's enthusiasm for this, huh
Show us Jack's Samurai Dick you cowards!
You can play a non-magic character, it's a party based game that won't completely hose you for it (like, I might recommend bringing someone else who does do magic, but even that isn't necessary)
You'll likely pick up some magic over the course of the game, I know my non-magic character did, and I don't think it's a real problem to not have put points into it with character creation
I will agree that the magic system is cool and interesting, so it might be a fun thing to invest in - I know my second playthrough had me switching to a more magical way of playing
I hear people like those, though it doesn't mean much to me since I've never played any of those.
Fuck it, I'm buying it and refunding it if it turns out I hate it.
I'm not gonna complain too much about a game not looking 100% like a cartoon, but Aku having shading and not being 100% black looks wrong.
Its Guild Wars 2's 8th anniversary, and ArenaNet announced a new upcoming expansion along with a (long long awaited) Steam release this November
Unfortunately, just like FFXIV, if you own the standalone game you don't get a Steam version and vice versa.
I wonder if there will be a guild wars 3 a few years down the line
For me, there is one true 2.5D, that is and that is a 2D game where you interact with things that come from the background to the foreground.
I am talking, of course, about Mischief Makers.
https://youtu.be/hRM9Y8_Is2s
HELP ME MARIAAAAAAAAAAAAAAA
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
I never played it, only saw pictures in game magazines (fuck I'm old), but I thought it was 3D but on rails?
https://m.youtube.com/watch?v=eFxH6-g8FGQ
it was 3D rendered but primarily played on a 2D plane
which... i'm pretty sure that game is all sprite-based? so vOv
http://www.audioentropy.com/
Were the sprites done of 3d models?
i don't know for sure but i think it's donkey kong country-style
http://www.audioentropy.com/
Like if games could like this good, with Doom only having come out three years prior, then surely by 1999 game graphics would be indistinguishable from reality, and that would somehow make games... better? more fun? I don't really know if my thought process extended that far.
To me, they feel like sitting motionless at the center of a big imaginary sphere that moves around my POV while enemies (if any) buzz around the periphery. There's no sense of speed or freedom, I think because there's usually nothing nearby to judge your own motion against.
In fairness, actual flying feels that way to me too, for the most part. The sky is not a terribly interesting place, it turns out :razz:
The gliding in Guild Wars 2 feels subjectively more like flying to me than any game that's actually about flight. I think that's partly because you're usually not far from in-game objects, but also the animations have some instability to them, like you're actually moving in air and not a frictionless vacuum. (I'm super excited about The Falconeer, though!)
This isn't meant to be a complaint; I'm just curious about whether it's the same for other people. The release of MS Flight Simulator had me thinking about it again.
I remember being a kid and wondering when games would have the same high fidelity as Toy Story.
Which is hilarious in retrospect.
I did realize this week that I am a better Trackmania player with the sound turned off, though there is a lack of info for gearing and drifting because of it, it also creates more abstraction where I am less stressed and more thoughtful about upcoming corners.