Hey if you want to get rid of corruption just get that fish bowl from Tortallan Emissaries and use those fish. Removes the corruption!
Wait, what do you mean RNG?
What fish bowl?
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Well on the one server I have five characters at max level, which is enough for now. I was starting to make a push on my priest to get to 120 and then just kinda... shrugged and stopped for now.
So I'm back to doing legacy content on my shaman. I've had a bunch of raid quests from Legion filling up my quest log. To the point that my quest log was giving me errors about being too full when I came back about a month ago (it's not full of JUST Legion stuff, but that stuff wasn't helping). So I'm gonna start clearing them out.
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Kai_SanCommonly known as Klineshrike!Registered Userregular
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
edited September 2020
Crafted weapons haven't been relevant since...Wrath, I want to say, and even then it was just for babby's first PvE set and you replaced it in the first tier? Blizzard has not been subtle about not wanting crafted weapons to be a thing. Crafted armor/rings/trinkets can be higher level. A couple weeks of emissaries/the Naz questline will get you better weapons than anything you can craft.
Weird thing to be so pissed off about at this point, it's been the norm forever.
3cl1ps3 on
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Never been inside the Emerald Nightmare raid before, looks like I missed out.
Also I just killed Ursoc. And now I'm super sad forever.
The whole system needs an overhaul. It should just be item modifications or bonus utility things. And all of it needs to be usable by everyone. Engineers need to be able to sell their stuff if they want parity within the system. I also think it should be each profession provides a pool of things that the other overlap with. You can either enchant or kit armor. You can enchant or add gems to weapons. Then it's a choice between enchantment procs or static stats. You can thread your chest piece or add an armor kit. Each has a couple slots it does, but have at max like 5 things you need to upgrade, period. Like, weapon, cloak, helmet, chest, amulet. Donezo.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Ideally they'd find a way to make old world materials relevant with a revamped tradeskill system. But that's a whole bag of "how" and it'd vary based on what ideas people have.
At minimum what they need to do for tradeskills is make the gear crafted scale as you level within a certain range (almost like heirlooms, minus the XP bonus). They're doing a level squish so I don't know how this would work now, but I previously floated the idea that vanilla crafted gear should scale from 1 to 60, so if you made a pair of gloves at level 30 they'd get stronger as you level up to 60. Then you craft stuff from TBC / WotLK and it'd scale from 61 to 80, and so on.
Even then though, the actual recipe system they have in place is fucking stupid and boring. FFXIV's crafting system fascinated the hell out of me. I doubt they'd do something like that for WoW. And I doubt they'll bring back tradeskills requiring materials provided by other skills you wouldn't have (like weapon crafting requiring skinned goods).
Tradeskills are a goddamn shitshow in WoW and have been for a long time. And they keep punting the ball down the field with weird bandaids that don't even address what the problem is. Oh boy, remember in MOP where you could mine any node you wanted and you'd get chips of materials until you actually hit the appropriate skill range?!
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Kai_SanCommonly known as Klineshrike!Registered Userregular
I mean they almost did that and have an item you can add to old craftables to rise their ilvl to normal 8.3 raid ilvl at 50. Which has the cool effect of letting you use the first Rag hammer going into Shadowlands.
Why they don't let it be something you earn at 60 as well though, not sure.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
I mean they almost did that and have an item you can add to old craftables to rise their ilvl to normal 8.3 raid ilvl at 50. Which has the cool effect of letting you use the first Rag hammer going into Shadowlands.
Why they don't let it be something you earn at 60 as well though, not sure.
I think they probably want to avoid having to spend too much time working out potential balance concerns with the system in case they forget about a specific old craftable that has some sort of unique power. By restricting it to the level process, they minimise its impact as although something with outside power might still exist it will only affect leveling which isn't really a big deal
Random idea: Have crafting skills that make armor/weapons be able to Reforge the secondary stats on appropriate gear, or something. Make it so players can activate a vendor mode where people can use the services at their 'bench' for resources + a fee set by the player.
But then I realize Blizzard would just make it a 'cloth reforging kit' that you could sell on the auction house and all cool factor is dead.
I briefly popped into a wow stream the other day and as I watched her solo through karazan as a robot gnome with a robot dog talking about all the mounts she was trying to farm, it dawned on me that shadowlands is going to be confusing as hell for me if I can't just ignore the last like 4+ years of stuff I have no idea about.
That's kinda stressful. Especially compared to me getting near to 40 on my first classic character and so much of that experience feels old and comfortable and "oh yeah heh I remember that was a thing"
Well, aside from the story, you really can just ignore 4 years of stuff. Jump in, and start playing. You don't need to catch up on professions or weapon skills or anything like that. You can work out the finer parts of your class (mostly for group content) later and at your leisure. Same goes for things like mounts.
I mean mounts especially are just cosmetics. More like there is some mount you can stay in combat on that shoots fireballs from it's arse.
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Kai_SanCommonly known as Klineshrike!Registered Userregular
So the recent post on wowhead made me notice something i didn’t see mentioned yet. It looks like the ilvl gap betweeen raid difficulties was squeezed down slight to 13. Not to mention the lfr raid loot isn’t that much higher than what we can go into the expansion with if you geared up in bfa. Like they seem to have drastically cut back on ilvl increases.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited September 2020
We're in the last 24 hours or so of the current level structure right?
Smoke 'em if you've got 'em folks, WoW 3 is upon us.
Edit - To get ahead of it since I'm leaving for work and won't be able to explain the now bolded part:
WoW 1 = vanilla thru Cata
WoW 2 = MOP thru BFA
WoW 3 = Shadowlands onward
So one of my guildmates just got his bee mount and I wanted to check out the model. So I did the shift-click thing and I guess I broke the model viewer.
I'm also getting a little bored with these two (Champions and Turtlefolk) rep grinds but its one of my last remaining goals for this expansion besides cheesing my way through some LFR raids.
We're in the last 24 hours or so of the current level structure right?
Smoke 'em if you've got 'em folks, WoW 3 is upon us.
Edit - To get ahead of it since I'm leaving for work and won't be able to explain the now bolded part:
WoW 1 = vanilla thru Cata
WoW 2 = MOP thru BFA
WoW 3 = Shadowlands onward
I've not heard them say when the prepatch is. Is it going live tomorrow?
We're in the last 24 hours or so of the current level structure right?
Smoke 'em if you've got 'em folks, WoW 3 is upon us.
Edit - To get ahead of it since I'm leaving for work and won't be able to explain the now bolded part:
WoW 1 = vanilla thru Cata
WoW 2 = MOP thru BFA
WoW 3 = Shadowlands onward
I've not heard them say when the prepatch is. Is it going live tomorrow?
That would be nice since tomorrow is one of my day's off. Assuming it works as intended from the get-go.
We're in the last 24 hours or so of the current level structure right?
Smoke 'em if you've got 'em folks, WoW 3 is upon us.
Edit - To get ahead of it since I'm leaving for work and won't be able to explain the now bolded part:
WoW 1 = vanilla thru Cata
WoW 2 = MOP thru BFA
WoW 3 = Shadowlands onward
I've not heard them say when the prepatch is. Is it going live tomorrow?
Ffffff
I still have to grind out 30k of the doodads from visions for the 100k mount.
We're in the last 24 hours or so of the current level structure right?
Smoke 'em if you've got 'em folks, WoW 3 is upon us.
Edit - To get ahead of it since I'm leaving for work and won't be able to explain the now bolded part:
WoW 1 = vanilla thru Cata
WoW 2 = MOP thru BFA
WoW 3 = Shadowlands onward
Eh you could put cata on either side. It was the last talent tree exp but also the first major world update and it had all the wow 2 things - reforging, lfr, etc
Also what the shit Blizzard this was your chance to fix your economy too
Apprentice Riding — Slow ground speed at level 10
9 Silver 50 Copper
Journeyman Riding — Fast ground speed at level 20
47 Gold 50 Silver
Expert Riding — Normal flying speed at level 30
237 Gold 50 Silver
Artisan Riding — Fastest flying speed at level 40
4750 Gold
Why is there a 10000x cost increase over just 30 levels?
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Given that they haven't announced the end of the pvp season yet, it would be beyond unusual if prepatch hit tomorrow. Most likely tomorrow we get the announcement that prepatch is the 29th.
ok, why are some of the flying models centered so terribly? I noticed on like the vulture and the one you get for collecting 150 or whatever number that the camera sits really high?
We're in the last 24 hours or so of the current level structure right?
Smoke 'em if you've got 'em folks, WoW 3 is upon us.
Edit - To get ahead of it since I'm leaving for work and won't be able to explain the now bolded part:
WoW 1 = vanilla thru Cata
WoW 2 = MOP thru BFA
WoW 3 = Shadowlands onward
Eh you could put cata on either side. It was the last talent tree exp but also the first major world update and it had all the wow 2 things - reforging, lfr, etc
Also what the shit Blizzard this was your chance to fix your economy too
Apprentice Riding — Slow ground speed at level 10
9 Silver 50 Copper
Journeyman Riding — Fast ground speed at level 20
47 Gold 50 Silver
Expert Riding — Normal flying speed at level 30
237 Gold 50 Silver
Artisan Riding — Fastest flying speed at level 40
4750 Gold
Why is there a 10000x cost increase over just 30 levels?
Because earning gold once you're level 90+ is very easy.
it's insignificant for an existing player, it's tremendous for a new player. if the impact is negligible on the existing player, why have it punish the new player then?
You can clear two legacy raids for Artisan riding in like an hour.
edit: My main complaint about the WoW economy is that token prices are fixed across all servers, so playing on low pop servers makes it way harder to buy tokens.
it's insignificant for an existing player, it's tremendous for a new player. if the impact is negligible on the existing player, why have it punish the new player then?
It's to stop new players from zooming around at lightspeed while they level instead of seeing the world.
We're in the last 24 hours or so of the current level structure right?
Smoke 'em if you've got 'em folks, WoW 3 is upon us.
Edit - To get ahead of it since I'm leaving for work and won't be able to explain the now bolded part:
WoW 1 = vanilla thru Cata
WoW 2 = MOP thru BFA
WoW 3 = Shadowlands onward
Eh you could put cata on either side. It was the last talent tree exp but also the first major world update and it had all the wow 2 things - reforging, lfr, etc
Also what the shit Blizzard this was your chance to fix your economy too
Apprentice Riding — Slow ground speed at level 10
9 Silver 50 Copper
Journeyman Riding — Fast ground speed at level 20
47 Gold 50 Silver
Expert Riding — Normal flying speed at level 30
237 Gold 50 Silver
Artisan Riding — Fastest flying speed at level 40
4750 Gold
Why is there a 10000x cost increase over just 30 levels?
Wait so I just flushed some 15 - 20k gold away on a few alts getting the 310% flying speed training? Fuck my life.
You can't take gold from players without them getting mad, so is not as easily as stat scaling. Blizz's solution against mudflation has been expensive and now time exclusive mounts like Longboy and trying to put the money making back into professions by cutting the amount of free money that you get from the mission table.
Posts
Wait, what do you mean RNG?
What fish bowl?
So I'm back to doing legacy content on my shaman. I've had a bunch of raid quests from Legion filling up my quest log. To the point that my quest log was giving me errors about being too full when I came back about a month ago (it's not full of JUST Legion stuff, but that stuff wasn't helping). So I'm gonna start clearing them out.
https://ptr.wowhead.com/item=166704/bowl-of-glowing-pufferfish
Weird thing to be so pissed off about at this point, it's been the norm forever.
Also I just killed Ursoc. And now I'm super sad forever.
At minimum what they need to do for tradeskills is make the gear crafted scale as you level within a certain range (almost like heirlooms, minus the XP bonus). They're doing a level squish so I don't know how this would work now, but I previously floated the idea that vanilla crafted gear should scale from 1 to 60, so if you made a pair of gloves at level 30 they'd get stronger as you level up to 60. Then you craft stuff from TBC / WotLK and it'd scale from 61 to 80, and so on.
Even then though, the actual recipe system they have in place is fucking stupid and boring. FFXIV's crafting system fascinated the hell out of me. I doubt they'd do something like that for WoW. And I doubt they'll bring back tradeskills requiring materials provided by other skills you wouldn't have (like weapon crafting requiring skinned goods).
Tradeskills are a goddamn shitshow in WoW and have been for a long time. And they keep punting the ball down the field with weird bandaids that don't even address what the problem is. Oh boy, remember in MOP where you could mine any node you wanted and you'd get chips of materials until you actually hit the appropriate skill range?!
Why they don't let it be something you earn at 60 as well though, not sure.
I think they probably want to avoid having to spend too much time working out potential balance concerns with the system in case they forget about a specific old craftable that has some sort of unique power. By restricting it to the level process, they minimise its impact as although something with outside power might still exist it will only affect leveling which isn't really a big deal
But then I realize Blizzard would just make it a 'cloth reforging kit' that you could sell on the auction house and all cool factor is dead.
PSN: ShogunGunshow
Origin: ShogunGunshow
Well, aside from the story, you really can just ignore 4 years of stuff. Jump in, and start playing. You don't need to catch up on professions or weapon skills or anything like that. You can work out the finer parts of your class (mostly for group content) later and at your leisure. Same goes for things like mounts.
Smoke 'em if you've got 'em folks, WoW 3 is upon us.
Edit - To get ahead of it since I'm leaving for work and won't be able to explain the now bolded part:
WoW 1 = vanilla thru Cata
WoW 2 = MOP thru BFA
WoW 3 = Shadowlands onward
I've not heard them say when the prepatch is. Is it going live tomorrow?
That would be nice since tomorrow is one of my day's off. Assuming it works as intended from the get-go.
Ffffff
I still have to grind out 30k of the doodads from visions for the 100k mount.
Eh you could put cata on either side. It was the last talent tree exp but also the first major world update and it had all the wow 2 things - reforging, lfr, etc
Also what the shit Blizzard this was your chance to fix your economy too
Apprentice Riding — Slow ground speed at level 10
9 Silver 50 Copper
Journeyman Riding — Fast ground speed at level 20
47 Gold 50 Silver
Expert Riding — Normal flying speed at level 30
237 Gold 50 Silver
Artisan Riding — Fastest flying speed at level 40
4750 Gold
Why is there a 10000x cost increase over just 30 levels?
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder
Because earning gold once you're level 90+ is very easy.
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder
edit: My main complaint about the WoW economy is that token prices are fixed across all servers, so playing on low pop servers makes it way harder to buy tokens.
Which seems kind of off?
It's to stop new players from zooming around at lightspeed while they level instead of seeing the world.
He's just a lump of sandy ground and won't do anything but attack me and spawn adds forever.
I alt-F4'd and relaunched the game. Logged back into the character. Still in the fight with him underground and adds spawning.
Or rather, I logged back in after a while and was dead, somehow. Maybe he just build up so many stacks of accretion he could actually hurt me?
In a world where basic riding cost 100g
My point is that this is a perfect opportunity to fix that! Just delete a bunch of zeroes and rescale costs so the numbers have a sane curve