Followup , gimme something to build for you since almost done 100%ing RCT3 and ready to get back to some building.
Give me an old timey concession stand building, something inspired by Coney island in the 1920s/30s. I'm currently building an old wooden coaster in white and red and a concession stand would look great!
Followup , gimme something to build for you since almost done 100%ing RCT3 and ready to get back to some building.
Give me an old timey concession stand building, something inspired by Coney island in the 1920s/30s. I'm currently building an old wooden coaster in white and red and a concession stand would look great!
@WiseManTobes , so I remember when home heh. Any grid/size requirements? DLC usable?(I only have like 2 dlc so that part probably fine lol)
Followup , gimme something to build for you since almost done 100%ing RCT3 and ready to get back to some building.
Give me an old timey concession stand building, something inspired by Coney island in the 1920s/30s. I'm currently building an old wooden coaster in white and red and a concession stand would look great!
@WiseManTobes , so I remember when home heh. Any grid/size requirements? DLC usable?(I only have like 2 dlc so that part probably fine lol)
Maybe something that can fit 3 shops? Or if you wanted to do a small group of midway games. That would be cool too. DLC is fine.
not that I needed it, exactly, as I'd stumbled across everything it teaches you ... but I'm boggled that it wasn't one of the requirements for getting the glider.
not that I needed it, exactly, as I'd stumbled across everything it teaches you ... but I'm boggled that it wasn't one of the requirements for getting the glider.
to be fair
I know how to do those and I still can't do them reliably enough to try to do them on purpose in fights
+7
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JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
So this weekend on a whim I picked up The Solitaire Conspiracy, and...I liked it! It's exactly what you'd expect: a solitaire game, but with a spy movie aesthetic and story. I know some people mentioned it's not "real solitaire," which worried me, but it turns out that it actually is; it's the UK variant "Streets and Alleys", which works differently from the Windows 95 solitaire we all know. Once I knew that, the choice seemed less confusing. I think I'd still enjoy a traditional solitaire variant, and that would make the spy powers more necessary since they'd help you avoid the frequent fail states, but as it is, I found this game relaxing and fun in the exact same kind of mindless way that would cause me to fire up Windows solitaire, and while it's very difficult to actually fail, I had a lot of fun aiming for the efficiency score wehre you complete the puzzle in a low number of turns.
But the main draw is the presentation. The key insight of the developer was to home in on the feeling of mounting excitement you get in a solitaire game of things clicking into place as your stacks begin to line up. The game mirrors that feeling by, as you progress, having the dynamic soundtrack (by Jon Everist, doing a clear riff on techno-thriller Hans Zimmer-y themes) speeds up and turns extra-dramatic as you get closer and closer to your goal, till by the end it sounds like there's a full on car chase gunfight happening with pounding synth drums as you drop the Jacks into place. It's so obvious but it works really well.
It's almost more of a toy than a game, designed to produce that one specific feeling, but like, who cares? It was fun, it was ten bucks, it's something I think I can just come back to and noodle with whenever. The developer is also really active on the Steam community page and has already incorporated a lot of player suggestions into a few patches already, and he says the game has done well enough to continue development, so I'm curious to see where it goes.
MNC was a little too shooter insofar as you could largely just ignore all the moba elements
SMNC was great, but it was badly mismanaged
Also whether any given MOBA will catch on was basically totally unpredictable, although I guess the eventual answer is that after the first big wave, none of them caught on well enough to survive
Katana ZERO, Heave Ho, Tales of Vesperia Definitive Edition, Age of Empires 3 Definitive Edition, and The Swords of Ditto: Mormo’s Curse all hit PC Game Pass on October 15th.
Games leaving on October 15th:
Felix the Reaper (Console & PC)
Metro 2033 Redux (Console & PC)
Minit (Console & PC)
Saints Row IV Re-Elected (PC)
State of Mind (PC)
Games leacing on the 30th:
After Party (Console)
LEGO Star Wars III (Console)
Rise & Shine (Console)
Tacoma (Console & PC)
The Lord of the Rings: Adventure Card Game (Console & PC)
The Red Strings Club (PC)
+2
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BroloBroseidonLord of the BroceanRegistered Userregular
Explore the myths and monsters of Europe’s last primeval wilderness. Play as Maia, who arrives at the ancient Białowieża Forest looking to explore her family history. Discover Rage in an adventure game inspired by the experience of the legendary tabletop roleplaying game Werewolf: The Apocalypse.
20201013 Werewolf: The Apocalypse - Heart of the Forest (visual novel, narrative, werewolves, horror)
Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
Watching an LP of Dishonored, reminded me I never played the second one. Was it as good as the first? And importantly do you get the Blink ability again? Teleporting about was really fun.
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KwoaruConfident SmirkFlawless Golden PecsRegistered Userregular
edited October 2020
The second one was at least as good as the first imo
Edit, you can play as corvo or emily, corvo still has blink and emily has an ability that is functionally basically the same as blink
Watching an LP of Dishonored, reminded me I never played the second one. Was it as good as the first? And importantly do you get the Blink ability again? Teleporting about was really fun.
2 is good as hell
There's 2 playable characters, Corvo gets blink and Emily gets a sort of grapple/pull type movement
If memory serves Emily is the canonical choice, Corvo was added later in development when fans complained.
Also, I played the demo of that Heart of the Forest last week and it seemed like good fun! Having just that little bit of visuals and sound helps for me, I find reading straight text on a glowing screen with nothing else makes my eyes tired and attention wander after a while (while I've zero issues reading books, for example).
NeocoreGames has announced King Arthur: Knight’s Tale; a tactical RPG for PC and next-generation consoles that reimagines the Arthurian legend as a dark, gothic fantasy. Launching first on Steam in early 2021, the game is also planned for PlayStation 5 and Xbox Series X.
King Arthur: Knights Tale mixes an XCOM-style turn-based battle system with traditional RPG mechanics, including character development, choices that impact the direction of your campaign, and upgrading your home base of Camelot. The story follows Sir Mordred, who travels with a band of knights across Avalon in search of King Arthur. This is already an interesting twist on the classic legend, as Sir Mordred is King Arthur's nemesis, traditionally shown as the king's traitorous nephew. In this version of the tale, Mordred has actually mortally wounded Arthur, and is now stalking him through the isle of Avalon to finish the job on command of The Lady of the Lake.
killing a head of state with hired mercenaries so that a cabal of traitors can seize power
qualifies as "fridging" in any capacity. Her death is absolutely pivotal to the plot, literally the entire plot revolves around it.
It absolutely does. Introducing a female character and then having her death be the impetus for the male character to kick some ass is the very definition of it. Whether it makes the story better or not or if it's integral to the plot doesn't come into the matter at all.
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
I categorically disagree but the game is a decade old at this point so, whatever.
it's not if the death is the impetus at all, it's if the impetus is because of their relationship to the character. specifically romantic in nature.
like if a game were about margaret thatcher being assassinated and her bodyguard goes on a killing spree to get the culprits, you wouldn't have fridged margaret thatcher. it would be a story about a political assassination.
it's not if the death is the impetus at all, it's if the impetus is because of their relationship to the character. specifically romantic in nature.
like if a game were about margaret thatcher being assassinated and her bodyguard goes on a killing spree to get the culprits, you wouldn't have fridged margaret thatcher. it would be a story about a political assassination.
Posts
Give me an old timey concession stand building, something inspired by Coney island in the 1920s/30s. I'm currently building an old wooden coaster in white and red and a concession stand would look great!
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
and even then, there's a real terrible slog between about hour 15 and hour 100
i'd only really recommend warframe if you have already played a lot of warframe
Steam // Secret Satan
@WiseManTobes , so I remember when home heh. Any grid/size requirements? DLC usable?(I only have like 2 dlc so that part probably fine lol)
Maybe something that can fit 3 shops? Or if you wanted to do a small group of midway games. That would be cool too. DLC is fine.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
the expansions were not 60 bucks
True, they might be $40 each. They ain't free, is the point!
50-some hours in, I find the tutorial shrine
not that I needed it, exactly, as I'd stumbled across everything it teaches you ... but I'm boggled that it wasn't one of the requirements for getting the glider.
"Ingratiate yourself to several wealthy patrons"
Obligatory:
https://www.youtube.com/watch?v=q1VhYzxC1KA&ab_channel=TeZoKi
I know how to do those and I still can't do them reliably enough to try to do them on purpose in fights
But the main draw is the presentation. The key insight of the developer was to home in on the feeling of mounting excitement you get in a solitaire game of things clicking into place as your stacks begin to line up. The game mirrors that feeling by, as you progress, having the dynamic soundtrack (by Jon Everist, doing a clear riff on techno-thriller Hans Zimmer-y themes) speeds up and turns extra-dramatic as you get closer and closer to your goal, till by the end it sounds like there's a full on car chase gunfight happening with pounding synth drums as you drop the Jacks into place. It's so obvious but it works really well.
It's almost more of a toy than a game, designed to produce that one specific feeling, but like, who cares? It was fun, it was ten bucks, it's something I think I can just come back to and noodle with whenever. The developer is also really active on the Steam community page and has already incorporated a lot of player suggestions into a few patches already, and he says the game has done well enough to continue development, so I'm curious to see where it goes.
Anyway, here's a couple cuts from the soundtrack.
https://www.youtube.com/watch?v=RvAJ3Qjr6mU
https://www.youtube.com/watch?v=LUC7Q116xxI
Is it even possible to fail? I never did, or even felt close to doing so.
AFAIK it's impossible to fully lock yourself out of a match.
Only the countdown mode has a failure state.
WHAT
Ever tried. Ever failed. No matter. Try again. Fail again. Fail better
bit.ly/2XQM1ke
'cries in Dawngate'
FFXIV - Milliardo Beoulve/Sargatanas
Katana ZERO, Heave Ho, Tales of Vesperia Definitive Edition, Age of Empires 3 Definitive Edition, and The Swords of Ditto: Mormo’s Curse all hit PC Game Pass on October 15th.
Games leaving on October 15th:
Felix the Reaper (Console & PC)
Metro 2033 Redux (Console & PC)
Minit (Console & PC)
Saints Row IV Re-Elected (PC)
State of Mind (PC)
Games leacing on the 30th:
After Party (Console)
LEGO Star Wars III (Console)
Rise & Shine (Console)
Tacoma (Console & PC)
The Lord of the Rings: Adventure Card Game (Console & PC)
The Red Strings Club (PC)
Edit, you can play as corvo or emily, corvo still has blink and emily has an ability that is functionally basically the same as blink
2 is good as hell
There's 2 playable characters, Corvo gets blink and Emily gets a sort of grapple/pull type movement
Also, I played the demo of that Heart of the Forest last week and it seemed like good fun! Having just that little bit of visuals and sound helps for me, I find reading straight text on a glowing screen with nothing else makes my eyes tired and attention wander after a while (while I've zero issues reading books, for example).
https://youtube.com/watch?v=4VpQs-2me6c
https://www.ign.com/articles/king-arthur-knights-tale-tactical-rpg-pc-ps5-xbox-series-x
The writing in general is pants on head. But I found the actual gameplay a lot of fun, and I liked the heart mechanic.
Lemme know what you think!
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
It absolutely does. Introducing a female character and then having her death be the impetus for the male character to kick some ass is the very definition of it. Whether it makes the story better or not or if it's integral to the plot doesn't come into the matter at all.
like if a game were about margaret thatcher being assassinated and her bodyguard goes on a killing spree to get the culprits, you wouldn't have fridged margaret thatcher. it would be a story about a political assassination.
watching margaret thatcher die would rule, also