There is also a major character who talks in third person AND WHY DO THEY KEEP ON LOCALIZING THEM AS TALKING IN THIRD PERSON WHEN THAT IS NOT A CULTURAL INDICATOR OF ANYTHING BESIDES POMPOUSNESS IN ENGLISH
Regulating loot boxes as gambling was on the agenda here until it was overtaken by other events
I recall reading something about EA changing the way some parts of FIFA worked to take it outside the scope of the recommendations of a gambling working group
I think it had a mode where you paid real money for a randomised player for use in multi?
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Donkey KongPutting Nintendo out of business with AI nipsRegistered Userregular
Fifa's create a team used this gambling model? No wonder it was the game's primary source of revenue, greatly outweighing the purchase price.
Thousands of hot, local singles are waiting to play at bubbulon.com.
+2
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Powerpuppiesdrinking coffee in themountain cabinRegistered Userregular
Crock-Pot
I had dinner and drinks with a coworker who just quit his job. He has nothing else lined up. Oracle has been fucking people around on salary. He was making a few grand less than me, had an ops load I didn't have, had harder daily work, and 4 years more experience than me. He's going to do some stuff related to his insomnia and do some studying and then try for a FAANG cloud dev job.
+3
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Powerpuppiesdrinking coffee in themountain cabinRegistered Userregular
Crock-Pot
Surreal fucking experience having that conversation outdoors with masked waitstaff and ash drifting past us on the breeze, I tell you what.
+4
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Donkey KongPutting Nintendo out of business with AI nipsRegistered Userregular
There is also a major character who talks in third person AND WHY DO THEY KEEP ON LOCALIZING THEM AS TALKING IN THIRD PERSON WHEN THAT IS NOT A CULTURAL INDICATOR OF ANYTHING BESIDES POMPOUSNESS IN ENGLISH
What's it mean in whatever asian language it's being translated from?
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SurfpossumA nonentitytrying to preserve the anonymity he so richly deserves.Registered Userregular
There is also a major character who talks in third person AND WHY DO THEY KEEP ON LOCALIZING THEM AS TALKING IN THIRD PERSON WHEN THAT IS NOT A CULTURAL INDICATOR OF ANYTHING BESIDES POMPOUSNESS IN ENGLISH
I’m of two minds about this. On the one hand, translating modes of speech that don’t have a clear equivalent in the target language make the translation more natural and clarify the language to readers who don’t know the source language. On the other hand, it conveys important information about the character and how they talk about themselves and others (weirds me out in persona 4 when they translate characters calling each other by last name to characters calling each other by first name; yes it’s weird in English but it means something about their relationship so don’t translate that out), as well as indicating stylistically that you are reading something in translation (which I kind of like).
Steam, LoL: credeiki
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Powerpuppiesdrinking coffee in themountain cabinRegistered Userregular
Fifa's create a team used this gambling model? No wonder it was the game's primary source of revenue, greatly outweighing the purchase price.
Their defence was twofold: by analogy to trading cards/panini stickers (which are a big deal for football obsessed kids here, possibly not meaningful transatlantically); and by arguing that as it isn't possible to "cash out" or otherwise trade for cash it definitionally can't be gambling.
As I understand it, the mode is pay real money to unlock a fixed number of (in-game) players of uncertain quality, with a trading mode that allows swaps with other FIFA players.
I know that the mode is specifically outlawed in Belgium and the Netherlands.
Their defence was twofold: by analogy to trading cards/panini stickers
The obvious solution is to also ban those
+1
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Nova_CI have the needThe need for speedRegistered Userregular
So, in Iqaluit, we have a C-Band satellite link. Our voice traffic and network management stuff all goes over that. Local internet service used to go over that, but it was severely bandwidth restricted.
A few years ago, Telesat put up Ka-band satellites. We signed up. Ka band is supposed to have much higher throughput - and it does. But it's a smaller wavelength and there was concern about vulnerability to weather conditions - something all satellite bands have, but there were worries Ka would be much worse than C.
Fast forward to today: There is heavy snow in Iqaluit and we have a tech sweeping off the dish every 15-20 minutes because the connection keeps dropping out. For the last 3 or 4 years we've basically had massive drops to service connectivity any time it rains or snows in a community served by Ka band satellite. It is so bad.
And the problem is - there is nothing that can be done about it in the short or even medium term.
And this makes me wonder about Starlink, SpaceX's satellite internet service. It's supposed to provide internet to 'underserved' areas, like the far north. But they will be running Ka band, too. Are customers going to have to go sweep their dish every few minutes whenever it's snowing? Will customers lose service any time it rains? Because from what I can see now, the answer is yes.
And that's fucking stupid.
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SarksusATTACK AND DETHRONE GODRegistered Userregular
Also my coworkers house burned down in the wildfire
Oh no where do they live ;.;
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Donkey KongPutting Nintendo out of business with AI nipsRegistered Userregular
Obviously lots of card games use the same blind pack model but it seems to be less harmful there because physically going to a place, social pressure around obviously wasting tons of money, and buying a physical item tempers impulses somewhat. Holding a giant stack of opened cards seems to help snap some people out of the compulsion. And if it doesn't, physical availability kicks in when the store runs out. It ends up not being as much of a menace but if people demand consistency, by all means, fuck 'em. No IRL blind boxes either.
Thousands of hot, local singles are waiting to play at bubbulon.com.
+2
Options
Donkey KongPutting Nintendo out of business with AI nipsRegistered Userregular
So, in Iqaluit, we have a C-Band satellite link. Our voice traffic and network management stuff all goes over that. Local internet service used to go over that, but it was severely bandwidth restricted.
A few years ago, Telesat put up Ka-band satellites. We signed up. Ka band is supposed to have much higher throughput - and it does. But it's a smaller wavelength and there was concern about vulnerability to weather conditions - something all satellite bands have, but there were worries Ka would be much worse than C.
Fast forward to today: There is heavy snow in Iqaluit and we have a tech sweeping off the dish every 15-20 minutes because the connection keeps dropping out. For the last 3 or 4 years we've basically had massive drops to service connectivity any time it rains or snows in a community served by Ka band satellite. It is so bad.
And the problem is - there is nothing that can be done about it in the short or even medium term.
And this makes me wonder about Starlink, SpaceX's satellite internet service. It's supposed to provide internet to 'underserved' areas, like the far north. But they will be running Ka band, too. Are customers going to have to go sweep their dish every few minutes whenever it's snowing? Will customers lose service any time it rains? Because from what I can see now, the answer is yes.
And that's fucking stupid.
Could you not heat the dish to prevent this? Electrical heaters are cheap as can be and you've already got wiring running out there.
Thousands of hot, local singles are waiting to play at bubbulon.com.
So, in Iqaluit, we have a C-Band satellite link. Our voice traffic and network management stuff all goes over that. Local internet service used to go over that, but it was severely bandwidth restricted.
A few years ago, Telesat put up Ka-band satellites. We signed up. Ka band is supposed to have much higher throughput - and it does. But it's a smaller wavelength and there was concern about vulnerability to weather conditions - something all satellite bands have, but there were worries Ka would be much worse than C.
Fast forward to today: There is heavy snow in Iqaluit and we have a tech sweeping off the dish every 15-20 minutes because the connection keeps dropping out. For the last 3 or 4 years we've basically had massive drops to service connectivity any time it rains or snows in a community served by Ka band satellite. It is so bad.
And the problem is - there is nothing that can be done about it in the short or even medium term.
And this makes me wonder about Starlink, SpaceX's satellite internet service. It's supposed to provide internet to 'underserved' areas, like the far north. But they will be running Ka band, too. Are customers going to have to go sweep their dish every few minutes whenever it's snowing? Will customers lose service any time it rains? Because from what I can see now, the answer is yes.
And that's fucking stupid.
I thought part of the point was to have local ground stations that tracked the constellation* and then wired transmission from there?
*cause the satellites aren't geostationary so you need something fancier than a standard dish pointed at a specific part of the sky
life's a game that you're bound to lose / like using a hammer to pound in screws
fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
that's right we're on a fucked up cruise / God is dead but at least we have booze
bad things happen, no one knows why / the sun burns out and everyone dies
0
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Nova_CI have the needThe need for speedRegistered Userregular
So, in Iqaluit, we have a C-Band satellite link. Our voice traffic and network management stuff all goes over that. Local internet service used to go over that, but it was severely bandwidth restricted.
A few years ago, Telesat put up Ka-band satellites. We signed up. Ka band is supposed to have much higher throughput - and it does. But it's a smaller wavelength and there was concern about vulnerability to weather conditions - something all satellite bands have, but there were worries Ka would be much worse than C.
Fast forward to today: There is heavy snow in Iqaluit and we have a tech sweeping off the dish every 15-20 minutes because the connection keeps dropping out. For the last 3 or 4 years we've basically had massive drops to service connectivity any time it rains or snows in a community served by Ka band satellite. It is so bad.
And the problem is - there is nothing that can be done about it in the short or even medium term.
And this makes me wonder about Starlink, SpaceX's satellite internet service. It's supposed to provide internet to 'underserved' areas, like the far north. But they will be running Ka band, too. Are customers going to have to go sweep their dish every few minutes whenever it's snowing? Will customers lose service any time it rains? Because from what I can see now, the answer is yes.
And that's fucking stupid.
Could you not heat the dish to prevent this? Electrical heaters are cheap as can be and you've already got wiring running out there.
There's a few solutions - quakers and de-icers. They are....intermittently effective at best. So far, no solution beats just having someone go out and manually sweep off the dish.
EDIT: I'm not sure of the feasibility of heating the dish. For an area that hits -50 degrees C, it's probably harder than it sounds to make work.
Obviously lots of card games use the same blind pack model but it seems to be less harmful there because physically going to a place, social pressure around obviously wasting tons of money, and buying a physical item tempers impulses somewhat. Holding a giant stack of opened cards seems to help snap some people out of the compulsion. And if it doesn't, physical availability kicks in when the store runs out. It ends up not being as much of a menace but if people demand consistency, by all means, fuck 'em. No IRL blind boxes either.
1) Get rid of loot boxes
2) Don't use the government to get rid of loot boxes; customers rejecting them en masse will sway the industry. See: Shadow of War, Star Wars Battlefront 2
Huge cat found etched into desert among Nazca Lines in Peru
Yes, of course they would make one of a cat.
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BethrynUnhappiness is MandatoryRegistered Userregular
I don't think customers rejecting loot boxes en masse matters much, since most of the income for lootboxes is from the whales and dolphins. Minnows and shrimp (or whatever the term is for those who barely pay) are a tiny fraction of lootbox income.
...and of course, as always, Kill Hitler.
+3
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Powerpuppiesdrinking coffee in themountain cabinRegistered Userregular
Obviously lots of card games use the same blind pack model but it seems to be less harmful there because physically going to a place, social pressure around obviously wasting tons of money, and buying a physical item tempers impulses somewhat. Holding a giant stack of opened cards seems to help snap some people out of the compulsion. And if it doesn't, physical availability kicks in when the store runs out. It ends up not being as much of a menace but if people demand consistency, by all means, fuck 'em. No IRL blind boxes either.
1) Get rid of loot boxes
2) Don't use the government to get rid of loot boxes; customers rejecting them en masse will sway the industry. See: Shadow of War, Star Wars Battlefront 2
Do you agree that collective action problems exist and that if you were wrong about number 2 that government getting rid of them would be worse than not getting rid of them?
+1
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Zavianuniversal peace sounds better than forever warRegistered Userregular
The Secret Fire of Prometheus
+3
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Nova_CI have the needThe need for speedRegistered Userregular
Obviously lots of card games use the same blind pack model but it seems to be less harmful there because physically going to a place, social pressure around obviously wasting tons of money, and buying a physical item tempers impulses somewhat. Holding a giant stack of opened cards seems to help snap some people out of the compulsion. And if it doesn't, physical availability kicks in when the store runs out. It ends up not being as much of a menace but if people demand consistency, by all means, fuck 'em. No IRL blind boxes either.
I loved Android: Netrunner's and Keyforge's solutions to this. Netrunner was just expansions. No blind boxes, you buy sets and always know exactly what's in the box. Keyforge is pure blind, but the decks are not alterable - they come as a unique pack. Without the meta, it means cards have no individual value and while some people might buy tons of decks, I think the fact there's no deckbuilding lowers that impulse.
I don't think customers rejecting loot boxes en masse matters much, since most of the income for lootboxes is from the whales and dolphins. Minnows and shrimp (or whatever the term is for those who barely pay) are a tiny fraction of lootbox income.
Didn't help Shadow of War. The outcry was such that Warner Bros. abandoned their model.
I don't think customers rejecting loot boxes en masse matters much, since most of the income for lootboxes is from the whales and dolphins. Minnows and shrimp (or whatever the term is for those who barely pay) are a tiny fraction of lootbox income.
Also cause uh,
Clearly customers aren't rejecting loot boxes en masse?
Like occasionally they fail to take hold in specific games, but that just means the companies learn to integrate and manipulate better.
life's a game that you're bound to lose / like using a hammer to pound in screws
fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
that's right we're on a fucked up cruise / God is dead but at least we have booze
bad things happen, no one knows why / the sun burns out and everyone dies
@Casual Eddy
Once you're pushing to 32, it's more like what Heat choices are you NOT taking
what ended up working for me was leaving Lasting Consequences at 0% so that I could effectively heal (this let me get to Styx without burning any Death Defiance) - my first handful of attempts I had this cranked up and I think swapping it out for something else was what made the biggest difference for me
I avoided Forced Overtime because changing every enemy in the game's speed and therefore timing was really throwing me off, and left off Tight Deadline so I could take my time and play things safe/smart as needed (this clear was by far my slowest clear ever, lots of safely chipping away at things from a distance with the Rail's rocket launcher)
Obviously lots of card games use the same blind pack model but it seems to be less harmful there because physically going to a place, social pressure around obviously wasting tons of money, and buying a physical item tempers impulses somewhat. Holding a giant stack of opened cards seems to help snap some people out of the compulsion. And if it doesn't, physical availability kicks in when the store runs out. It ends up not being as much of a menace but if people demand consistency, by all means, fuck 'em. No IRL blind boxes either.
Also, in the digital space, I think a lot of the income from these relies on kids using a console with an account linked to a credit/debit card that isn't theirs
There's less chance of a kid being able to buy hundreds or thousands of [currency units] worth of physical cards because they lack access to the ability to pay for them
Obviously lots of card games use the same blind pack model but it seems to be less harmful there because physically going to a place, social pressure around obviously wasting tons of money, and buying a physical item tempers impulses somewhat. Holding a giant stack of opened cards seems to help snap some people out of the compulsion. And if it doesn't, physical availability kicks in when the store runs out. It ends up not being as much of a menace but if people demand consistency, by all means, fuck 'em. No IRL blind boxes either.
1) Get rid of loot boxes
2) Don't use the government to get rid of loot boxes; customers rejecting them en masse will sway the industry. See: Shadow of War, Star Wars Battlefront 2
Do you agree that collective action problems exist and that if you were wrong about number 2 that government getting rid of them would be worse than not getting rid of them?
Of course a problem exists. Some loon spent $47K on a silly anime game three pages ago.
I have little confidence a government intervention into an industry is doesn't understand will surgically solve the problem. They will ban loot boxes and they will ban the purchasable after-market content like DLC and expansion packs.
frankly, if MtG boosters are outlawed because they also get classified as gambling then I'm ok with it?
Like, yeah, loot boxes ruled it for everyone. MtG will still function as an LCG, it just won't make quite as much money.
life's a game that you're bound to lose / like using a hammer to pound in screws
fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
that's right we're on a fucked up cruise / God is dead but at least we have booze
bad things happen, no one knows why / the sun burns out and everyone dies
Obviously lots of card games use the same blind pack model but it seems to be less harmful there because physically going to a place, social pressure around obviously wasting tons of money, and buying a physical item tempers impulses somewhat. Holding a giant stack of opened cards seems to help snap some people out of the compulsion. And if it doesn't, physical availability kicks in when the store runs out. It ends up not being as much of a menace but if people demand consistency, by all means, fuck 'em. No IRL blind boxes either.
1) Get rid of loot boxes
2) Don't use the government to get rid of loot boxes; customers rejecting them en masse will sway the industry. See: Shadow of War, Star Wars Battlefront 2
Do you agree that collective action problems exist and that if you were wrong about number 2 that government getting rid of them would be worse than not getting rid of them?
Of course a problem exists. Some loon spent $47K on a silly anime game three pages ago.
I have little confidence a government intervention into an industry is doesn't understand will surgically solve the problem. They will ban loot boxes and they will ban the purchasable after-market content like DLC and expansion packs.
So?
I mean I think that's also unlikely, since the likely determining factor will be "do you know what you're buying before you pay for it?"
life's a game that you're bound to lose / like using a hammer to pound in screws
fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
that's right we're on a fucked up cruise / God is dead but at least we have booze
bad things happen, no one knows why / the sun burns out and everyone dies
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OrcaAlso known as EspressosaurusWrexRegistered Userregular
Obviously lots of card games use the same blind pack model but it seems to be less harmful there because physically going to a place, social pressure around obviously wasting tons of money, and buying a physical item tempers impulses somewhat. Holding a giant stack of opened cards seems to help snap some people out of the compulsion. And if it doesn't, physical availability kicks in when the store runs out. It ends up not being as much of a menace but if people demand consistency, by all means, fuck 'em. No IRL blind boxes either.
1) Get rid of loot boxes
2) Don't use the government to get rid of loot boxes; customers rejecting them en masse will sway the industry. See: Shadow of War, Star Wars Battlefront 2
Do you agree that collective action problems exist and that if you were wrong about number 2 that government getting rid of them would be worse than not getting rid of them?
Of course a problem exists. Some loon spent $47K on a silly anime game three pages ago.
I have little confidence a government intervention into an industry is doesn't understand will surgically solve the problem. They will ban loot boxes and they will ban the purchasable after-market content like DLC and expansion packs.
I'd love to see them ban loot boxes, but why does that necessarily mean they'll ban purchasable after-market content? One is gambling, the other is not.
And even if they do, what's the worst that happens, we go back to a gaming model that worked for decades before 2010? OH NO, THE HORRORS.
Obviously lots of card games use the same blind pack model but it seems to be less harmful there because physically going to a place, social pressure around obviously wasting tons of money, and buying a physical item tempers impulses somewhat. Holding a giant stack of opened cards seems to help snap some people out of the compulsion. And if it doesn't, physical availability kicks in when the store runs out. It ends up not being as much of a menace but if people demand consistency, by all means, fuck 'em. No IRL blind boxes either.
more of them are marketed directly at children which means they go first on the rack
yeah, gacha is bad, but gacha is bad because i didn't get the cute boy character i kind of wanted in genshin impact, not because of the so-called "actual" reasons
Posts
Elmo is the Caesar of Sesame Street
I recall reading something about EA changing the way some parts of FIFA worked to take it outside the scope of the recommendations of a gambling working group
I think it had a mode where you paid real money for a randomised player for use in multi?
this is fine ☕️
What's it mean in whatever asian language it's being translated from?
I’m of two minds about this. On the one hand, translating modes of speech that don’t have a clear equivalent in the target language make the translation more natural and clarify the language to readers who don’t know the source language. On the other hand, it conveys important information about the character and how they talk about themselves and others (weirds me out in persona 4 when they translate characters calling each other by last name to characters calling each other by first name; yes it’s weird in English but it means something about their relationship so don’t translate that out), as well as indicating stylistically that you are reading something in translation (which I kind of like).
Yeah bro. A couple years now. OCI org.
Their defence was twofold: by analogy to trading cards/panini stickers (which are a big deal for football obsessed kids here, possibly not meaningful transatlantically); and by arguing that as it isn't possible to "cash out" or otherwise trade for cash it definitionally can't be gambling.
As I understand it, the mode is pay real money to unlock a fixed number of (in-game) players of uncertain quality, with a trading mode that allows swaps with other FIFA players.
I know that the mode is specifically outlawed in Belgium and the Netherlands.
Also my coworkers house burned down in the wildfire
A few years ago, Telesat put up Ka-band satellites. We signed up. Ka band is supposed to have much higher throughput - and it does. But it's a smaller wavelength and there was concern about vulnerability to weather conditions - something all satellite bands have, but there were worries Ka would be much worse than C.
Fast forward to today: There is heavy snow in Iqaluit and we have a tech sweeping off the dish every 15-20 minutes because the connection keeps dropping out. For the last 3 or 4 years we've basically had massive drops to service connectivity any time it rains or snows in a community served by Ka band satellite. It is so bad.
And the problem is - there is nothing that can be done about it in the short or even medium term.
And this makes me wonder about Starlink, SpaceX's satellite internet service. It's supposed to provide internet to 'underserved' areas, like the far north. But they will be running Ka band, too. Are customers going to have to go sweep their dish every few minutes whenever it's snowing? Will customers lose service any time it rains? Because from what I can see now, the answer is yes.
And that's fucking stupid.
*gasp*
Oh no where do they live ;.;
Could you not heat the dish to prevent this? Electrical heaters are cheap as can be and you've already got wiring running out there.
I thought part of the point was to have local ground stations that tracked the constellation* and then wired transmission from there?
*cause the satellites aren't geostationary so you need something fancier than a standard dish pointed at a specific part of the sky
fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
that's right we're on a fucked up cruise / God is dead but at least we have booze
bad things happen, no one knows why / the sun burns out and everyone dies
There's a few solutions - quakers and de-icers. They are....intermittently effective at best. So far, no solution beats just having someone go out and manually sweep off the dish.
EDIT: I'm not sure of the feasibility of heating the dish. For an area that hits -50 degrees C, it's probably harder than it sounds to make work.
1) Get rid of loot boxes
2) Don't use the government to get rid of loot boxes; customers rejecting them en masse will sway the industry. See: Shadow of War, Star Wars Battlefront 2
Do you agree that collective action problems exist and that if you were wrong about number 2 that government getting rid of them would be worse than not getting rid of them?
I loved Android: Netrunner's and Keyforge's solutions to this. Netrunner was just expansions. No blind boxes, you buy sets and always know exactly what's in the box. Keyforge is pure blind, but the decks are not alterable - they come as a unique pack. Without the meta, it means cards have no individual value and while some people might buy tons of decks, I think the fact there's no deckbuilding lowers that impulse.
Didn't help Shadow of War. The outcry was such that Warner Bros. abandoned their model.
Also cause uh,
Clearly customers aren't rejecting loot boxes en masse?
Like occasionally they fail to take hold in specific games, but that just means the companies learn to integrate and manipulate better.
fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
that's right we're on a fucked up cruise / God is dead but at least we have booze
bad things happen, no one knows why / the sun burns out and everyone dies
@Casual Eddy
Once you're pushing to 32, it's more like what Heat choices are you NOT taking
what ended up working for me was leaving Lasting Consequences at 0% so that I could effectively heal (this let me get to Styx without burning any Death Defiance) - my first handful of attempts I had this cranked up and I think swapping it out for something else was what made the biggest difference for me
I avoided Forced Overtime because changing every enemy in the game's speed and therefore timing was really throwing me off, and left off Tight Deadline so I could take my time and play things safe/smart as needed (this clear was by far my slowest clear ever, lots of safely chipping away at things from a distance with the Rail's rocket launcher)
Heat setup
Also, in the digital space, I think a lot of the income from these relies on kids using a console with an account linked to a credit/debit card that isn't theirs
There's less chance of a kid being able to buy hundreds or thousands of [currency units] worth of physical cards because they lack access to the ability to pay for them
Of course a problem exists. Some loon spent $47K on a silly anime game three pages ago.
I have little confidence a government intervention into an industry is doesn't understand will surgically solve the problem. They will ban loot boxes and they will ban the purchasable after-market content like DLC and expansion packs.
Like, yeah, loot boxes ruled it for everyone. MtG will still function as an LCG, it just won't make quite as much money.
fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
that's right we're on a fucked up cruise / God is dead but at least we have booze
bad things happen, no one knows why / the sun burns out and everyone dies
So?
I mean I think that's also unlikely, since the likely determining factor will be "do you know what you're buying before you pay for it?"
fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
that's right we're on a fucked up cruise / God is dead but at least we have booze
bad things happen, no one knows why / the sun burns out and everyone dies
I'd love to see them ban loot boxes, but why does that necessarily mean they'll ban purchasable after-market content? One is gambling, the other is not.
And even if they do, what's the worst that happens, we go back to a gaming model that worked for decades before 2010? OH NO, THE HORRORS.
more of them are marketed directly at children which means they go first on the rack
utterly ridiculous?