...but the Deathlord will be inside one of our Lunars. I imagine the Lunar would be on our boat.
Hmm. Flowing Body Evasion versus chopping your way out of your stomach with a Soulsteel Daiklave? Perfect Defenses are amazing!
Well, technically, if he's as big as a behemoth he'd have to be swimming since he'd be larger than our boat.
And if he used Flowing Steel Evasion I'd kick him in his face because that'd RELEASE the Deathlord to kill us! Bad bad BAD LUNAR! No piddling walking dead guys into the ocean!
I have 17 motes tied up in artifacts. Starting to wonder if running with the Jade Chakram might not be such a good idea. But it is so awesome >_<
I'd suggest checking out Oadenol's, Wonder of the Lost Age, and maybe some of the weapons at the back of the Scroll of the Monk to see if you can find a better Thrown weapon.
Because you are getting suckered committing 10 motes on the Infinite Jade Chakram. An Orcichalcum Vajra (back of Scroll of the Monk) might work better for ya.
I have 17 motes tied up in artifacts. Starting to wonder if running with the Jade Chakram might not be such a good idea. But it is so awesome >_<
I'd suggest checking out Oadenol's, Wonder of the Lost Age, and maybe some of the weapons at the back of the Scroll of the Monk to see if you can find a better Thrown weapon.
Because you are getting suckered committing 10 motes on the Infinite Jade Chakram. An Orcichalcum Vajra (back of Scroll of the Monk) might work better for ya.
I have 17 motes tied up in artifacts. Starting to wonder if running with the Jade Chakram might not be such a good idea. But it is so awesome >_<
I'd suggest checking out Oadenol's, Wonder of the Lost Age, and maybe some of the weapons at the back of the Scroll of the Monk to see if you can find a better Thrown weapon.
Because you are getting suckered committing 10 motes on the Infinite Jade Chakram. An Orcichalcum Vajra (back of Scroll of the Monk) might work better for ya.
Nice weapon, that.
Truthfully I can't remember if it is or not, no access to my books where I am at the moment, but it can't be worse than the Infinite Jade Chakram and it does return to the wielder as I recall.
I have 17 motes tied up in artifacts. Starting to wonder if running with the Jade Chakram might not be such a good idea. But it is so awesome >_<
I'd suggest checking out Oadenol's, Wonder of the Lost Age, and maybe some of the weapons at the back of the Scroll of the Monk to see if you can find a better Thrown weapon.
Because you are getting suckered committing 10 motes on the Infinite Jade Chakram. An Orcichalcum Vajra (back of Scroll of the Monk) might work better for ya.
Nice weapon, that.
Truthfully I can't remember if it is or not, no access to my books where I am at the moment, but it can't be worse than the Infinite Jade Chakram and it does return to the wielder as I recall.
Vajra: Speed 5, Acc +3, +6L/+10L, Rate 1, Range 50, Attune 5, Tags: L
the Vajra returns to the wielder, but a target may attempt to restrain it in a contested roll between his Strength+Athletics and the thrower's Strength+Thrown. A failure could even carry the target back to the thrower, which could be unpleasant for everyone involved. The Infinite jade Chakram, on the other hand, never actually leaves your hand, and has a significantly higher Rate.
The damage after the slash for the Vajra is, due to it being a Lance type weapon, the damage infliucted when it is used charging or braced against a charge. so in normal use, you'll get two more levels of damage, but you can only use it once per action, wheras the Jade Chakram you get three more hits but at less damage... and the weapon must be made out of Jade, wheras the Vajra could be made out of any of the Five Magical Materials. Additionally, the Vajra has three points of Accuracy versus the Chakram's none, so you can potentially deal out a total of 5 more levels of damage with a thrown Vajra.
What are the bonuses of Orichalcum to thrown weapons? Because if it increases Rate at all, then the Jade Chakram really has squat to stand on next to the Vajra.
Not bad at all. The Rate issue is a bit worrisome but can be ignored if A) There's plenty of Thrown charms that give extra attacks, I seem to recalls such but, ya know, Thrown. Nobody pays attention to Thrown. Or We can find something better still in Oadenol's/Wonders. I'm pretty sure Oadenol's has got jack squat for Thrown though.
Edit: Cynic, I just noticed you have a Valor of 1. Hahahahaha
Hmm, looking at the Typhoon wheel in Scroll of the Monk, it seems it could be a suitable replacement for Infinite Jade Chakrams. With Orichalcum, they're speed 4, Acc 3, damage 5, rate 2 and you get two for the price of one. Passing a difficulty 2 dex+thrown roll to have it return shouldn't be too hard
Hmm, looking at the Typhoon wheel in Scroll of the Monk, it seems it could be a suitable replacement for Infinite Jade Chakrams. With Orichalcum, they're speed 4, Acc 3, damage 5, rate 2 and you get two for the price of one. Passing a difficulty 2 dex+thrown roll to have it return shouldn't be too hard
Just so you know, that if you ever fail that roll we will never let you live it down. EVER.
In all seriousness, the Typhoon Wheels would be pretty badass, but they're Scroll of the Monk, so they'll need clearing by Rainfall.
Click spoilers for staaaaats
TYPHOON WHEEL (ARTIFACT •)
The typhoon wheel is an oversized shuriken, about a foot across. Since the wielder must throw a typhoon
wheel, this weapon never carries a hearthstone setting. A typhoon wheel returns to an Exalted wielder if it
misses. If the player succeeds on a second, reflexive (Dexterity + Thrown) roll at difficulty 2, it returns after
a strike. Failure leaves the weapon stuck where it hit. Typhoon wheels typically occur in pairs.
Hmm, looking at the Typhoon wheel in Scroll of the Monk, it seems it could be a suitable replacement for Infinite Jade Chakrams. With Orichalcum, they're speed 4, Acc 3, damage 5, rate 2 and you get two for the price of one. Passing a difficulty 2 dex+thrown roll to have it return shouldn't be too hard
True, although you'd lose the hearthstone setting/.
Hmm, looking at the Typhoon wheel in Scroll of the Monk, it seems it could be a suitable replacement for Infinite Jade Chakrams. With Orichalcum, they're speed 4, Acc 3, damage 5, rate 2 and you get two for the price of one. Passing a difficulty 2 dex+thrown roll to have it return shouldn't be too hard
True, although you'd lose the hearthstone setting/.
Still got a hearthstone setting on one of my bracers though.
In all seriousness, the Typhoon Wheels would be pretty badass, but they're Scroll of the Monk, so they'll need clearing by Rainfall.
Click spoilers for staaaaats
TYPHOON WHEEL (ARTIFACT •)
The typhoon wheel is an oversized shuriken, about a foot across. Since the wielder must throw a typhoon
wheel, this weapon never carries a hearthstone setting. A typhoon wheel returns to an Exalted wielder if it
misses. If the player succeeds on a second, reflexive (Dexterity + Thrown) roll at difficulty 2, it returns after
a strike. Failure leaves the weapon stuck where it hit. Typhoon wheels typically occur in pairs.
Name: Wave Mother (formerly Nemani Sote) Concept: Barbarian Protector Caste: Casteless (and dancing fairly close to Chimera territory) Motivation: Wave Mother is determined to protect the western seas. Anima: Dependent on the phase of the Moon Spirit Shape: Crab Tell: Nemani's skin is covered with large patches of red pigment, mimicing the segmented shell of a crab.
Second Stamina Excellency (Add automatic successes to a die roll. 2m/success.)
Ox Body Technique (Four extra -2 Health Levels.)
Ox Body Technique (Two extra -1 Health Levels.)
Steadfast Yeddim Meditation
Relentless Lunar Fury (Add one success to all combat related rolls, ignore -1 wound penalties, and may activate any Fury-OK Charm effects at the same time as Relentless Lunar Fury for 2 extra motes per effect.)
Western Mastery Technique (Breathe at any depth of water, may not be harmed by venoms of creatures of the sea or by schools of dangerous fish.)
Bruise-Relief Method (Heal one level of bashing damage/mote. Commit 2 motes when using Deadly Beastman Transformation in order to regenerate one level of bashing damage reflexively each action.)
Hide-Toughening Essence (1 mote per 2/B 2/L Soak)
Armor-Forming Technique (3B/3L/1A per mote.)
I still have five bonus points left, I'm thinking an extra point of Compassion, and a Tiger Claw specialty for Martial Arts, which leaves me with one point.
Rainfall, how do you feel about the Large Pox from page 288? It fits well with the character (who was already going to be on the big side) and with all her shifting it makes sense that she would've picked up at least one mutation.
You can't take Large for DBT, part of the Knack description.
Edit: Oh wait, you mean for the CHARACTER. Haha, I suck. Page 101 has bonus point costs for purchasing Wyld Mutations, Large would only cost you 1 point. 'Tis within the rules.
Name: Wave Mother (formerly Nemani Sote) Concept: Barbarian Protector Caste: Casteless (and dancing fairly close to Chimera territory) Motivation: Wave Mother is determined to protect the western seas. Anima: Dependent on the phase of the Moon Spirit Shape: Crab Tell: Nemani's skin is covered with large patches of red pigment, mimicing the segmented shell of a crab.
Second Stamina Excellency (Add automatic successes to a die roll. 2m/success.)
Ox Body Technique (Four extra -2 Health Levels.)
Ox Body Technique (Two extra -1 Health Levels.)
Steadfast Yeddim Meditation
Relentless Lunar Fury (Add one success to all combat related rolls, ignore -1 wound penalties, and may activate any Fury-OK Charm effects at the same time as Relentless Lunar Fury for 2 extra motes per effect.)
Western Mastery Technique (Breathe at any depth of water, may not be harmed by venoms of creatures of the sea or by schools of dangerous fish.)
Bruise-Relief Method (Heal one level of bashing damage/mote. Commit 2 motes when using Deadly Beastman Transformation in order to regenerate one level of bashing damage reflexively each action.)
Hide-Toughening Essence (1 mote per 2/B 2/L Soak)
Armor-Forming Technique (3B/3L/1A per mote.)
I still have five bonus points left, I'm thinking an extra point of Compassion, and a Tiger Claw specialty for Martial Arts, which leaves me with one point.
Rainfall, how do you feel about the Large Pox from page 288? It fits well with the character (who was already going to be on the big side) and with all her shifting it makes sense that she would've picked up at least one mutation.
Good idea for spending bonus points. More willpower, more compassion for channeling, and a bigger essence pool, plus more dice for your attack/defense pools off the specialty. You might want to consider putting two points into that specialty. Or make Martial Arts favored, and get 2-for-1.
I find it difficult to believe that there's not a charm or knack you could take other than that Ox Body Technique for the two -1 levels.
Thanatos, I SEEK THY ADVICE. With my Lunar I've been focusing on PDV primarily, I can get it pretty high (a 9 is what I can manage currently in DBT, 8 without). Should I just say fuck it and dump what points I've got in Dodge into other things altogether or keep them there in case of things I can't Parry?
Thanatos, I SEEK THY ADVICE. With my Lunar I've been focusing on PDV primarily, I can get it pretty high (a 9 is what I can manage currently in DBT, 8 without). Should I just say fuck it and dump what points I've got in Dodge into other things altogether or keep them there in case of things I can't Parry?
If you can finagle an extra die to melee out of those two in Dodge, I totally would. Actually, personally, I probably would, anyhow, even if it just meant sticking two in something else. With the Manipulation excellency, I'd probably spend them on social abilities.
Did you actually spend bonus points on Willpower? Because you're way, way better off spending them on virtues. In fact, if I were you, I'd take those four points, spend one on upping a virtue, and spend the other with the spare on something I'm PMing you, because your fellow players shouldn't know about it. :P
Oh wise moderator and master of all things exalted, fix my nooby ur-character so that I will not fail miserably and be chewed by zombies.
Current Character Sheet:
Name: Mnemon Gemini
Concept: Astrological Thaumaturge turned Solar
Caste: Twilight
Motivation: Gemini is on a quest of introspection in a search for meaning, and is living life one day at a time
Anima: Twin helixes of rainbow energy currents ring Gemini, and his clothing ripples and glows, as though blowing in a divine wind.
Willpower: 6
Essence: 3
Personal Essence: 15/15
Peripheral Essence: 36/36
Specialties: Occult - Astrological Thaumaturgy
Linguistics: High Realm, Old Realm
Charms:
Terrestrial Circle Sorcery
First Occult Excellency - 1 m per die, Instant, - Add dice, Max = Attribute + Ability
Infinite Occult Mastery - 2m+, 1 wp, One scene, - Excellency cost reduced by 1m per 2m spent
Easily Overlooked Presence Method - 3m, One Scene, - All Awareness and Investigation checks against my character fail unless he's joined in battle or the observer has a minimum 2-die bonus from circumstances
Shadow over Water - 1m, instant, reflexive - ignore all dodge DV penalties, dodge is still 0 in undodgeable attack, but no further penalties are taken.
Wholeness-Restoring Meditation - Touch - Cure any crippling effect
Flawless Diagnosis Technique - 1 m, Reflexive Instant - Accurately diagnose any condition
Calling the Wind's Kiss - 10 m +2 motes per additional hour (Maximum: +20), Terrestrial - Sailing vessel - Fills a target ship’s sails with a powerful wind sufficient to drive it forward at its maximum speed without Sacrificing handling or safety, and also ignoring currents or small storms.
Thunder Wolf's Howl - 10 m, Terrestrial - 20 yards in diameter, up to 100 yards away, shock smashes fragile object, pulps internal organs, cannot be parried or dodged, ignores armor, Caster rolls (Occult + Intellegence) to inflict bashing damage (Essences + Successes), inanimate objects and the undead receive half damage, all living creatures in effect are deafened and disoriented, (-2 on all actions for 5 ticks/success on casting roll) all exalted or essence wielders may attempt reflexive roll (stamina + resistance) to reduce disorientation by 5 ticks/success.
Background:
Born an unexalted bastard child as a consequence of an short-lived romance between a member of House Mnemon and House Ledaal, both families were equally embarrassed and decided to hush up any scandal by fostering the baby off to a professor who owed them a favor at the House of the Heavenly Guided Path. There, it was discovered that some strange talent must have manifested itself in his bloodline, for in his youth he mastered the art of Astrological Thaumaturgy, at first besting students years of study ahead of him, and soon afterwards succeeding where many of the professors would fail - performing greater divinations and even gaining some minor control over the direction of the winds.
When war broke out between the Realm and the Haslanti League, he was conscripted and trained as a Medic, though when the military found out about his abilities with divination, he was assigned to a squad with five of the best archers, swordsmen, and sappers pulled from the ranks. Covert missions become downright simple, once you know beforehand which guards will fall asleep, which patrol routes will be taken, and when your arrows wound never be blown off course. His squad quickly became a sort of family for Gemini, a replacement for the brothers he had never had.
However, one fateful night six years into the campaign during a covert mission in one of the nine cities, they were ambushed by the one thing that could not be predicted - A Lunar mercenary who had been tracking the unit for the past few months. Just as Gemini willed every ounce of his energy into an attempt to shift the air currents in some futile move of desperation to throw off the Lunar's aim and balance, a great and uncontrollable power filled him, and instead of the expected short gust of wind, the air around him rapidly compressed and exploded around him in a massive shockwave that crushed the life out of the Lunar, as well as levelling the city and pulpifying any living mortals, including his comrades, leaving only the Lunar's Moonsilver gear.
Distraught at having caused the death of the only family he had ever known, Gemini fled the scene of the disaster and headed west, where he purchased a ship with all of his military savings. Calling it the Constellation, he passed the next three years sailing the trade routes, a skill that came naturally to him, being already grossly proficient in the reading of star-charts, in addition to his newfound power of control over the wind.
Physical Description:
Gemini is a medium-height twenty-something, and although being in the military kept him in a fit condition, he didn't seem to bulk up in the least, and almost can be described as spindly. His brown hair seems permanently in disarray, like he had just come indoors from a storm, and his dark eyes seem even darker, with deep rings around them, from long stretches of time divining without sleep.
Ideas: Get a point refund on the breastplate, and buy something nice, perhaps a windhands gemstone?
Uh, if anyone else wants a consultation, feel free to ask.
Fiaryn is going to be a fucking beast.
Hey, feel free to go over mine. The concept is that he's studying various ways of manipulating Essence, in hopes of rediscovering First Age methods, and thus he's a Sorceror AND a student of the Celestial Martial Arts Mantis Style.
Oh wise moderator and master of all things exalted, fix my character so that I will not fail miserably and be chewed by zombies.
Current Character Sheet:
Name: Mnemon Gemini
Concept: Astrological Thaumaturge turned Solar
Caste: Twilight
Motivation: Gemini is on a quest of introspection in a search for meaning, and is living life one day at a time
Anima: Twin helixes of rainbow energy currents ring Gemini, and his clothing ripples and glows, as though blowing in a divine wind.
Willpower: 6
Essence: 3
Personal Essence: 15/15
Peripheral Essence: 36/36
Specialties: Occult - Astrological Thaumaturgy
Linguistics: High Realm, Old Realm
Charms:
Terrestrial Circle Sorcery
First Occult Excellency - 1 m per die, Instant, - Add dice, Max = Attribute + Ability
Infinite Occult Mastery - 2m+, 1 wp, One scene, - Excellency cost reduced by 1m per 2m spent
Easily Overlooked Presence Method - 3m, One Scene, - All Awareness and Investigation checks against my character fail unless he's joined in battle or the observer has a minimum 2-die bonus from circumstances
Shadow over Water - 1m, instant, reflexive - ignore all dodge DV penalties, dodge is still 0 in undodgeable attack, but no further penalties are taken.
Wholeness-Restoring Meditation - Touch - Cure any crippling effect
Flawless Diagnosis Technique - 1 m, Reflexive Instant - Accurately diagnose any condition
Calling the Wind's Kiss - 10 m +2 motes per additional hour (Maximum: +20), Terrestrial - Sailing vessel - Fills a target ship’s sails with a powerful wind sufficient to drive it forward at its maximum speed without Sacrificing handling or safety, and also ignoring currents or small storms.
Thunder Wolf's Howl - 10 m, Terrestrial - 20 yards in diameter, up to 100 yards away, shock smashes fragile object, pulps internal organs, cannot be parried or dodged, ignores armor, Caster rolls (Occult + Intellegence) to inflict bashing damage (Essences + Successes), inanimate objects and the undead receive half damage, all living creatures in effect are deafened and disoriented, (-2 on all actions for 5 ticks/success on casting roll) all exalted or essence wielders may attempt reflexive roll (stamina + resistance) to reduce disorientation by 5 ticks/success.
Background:
Born an unexalted bastard child as a consequence of an short-lived romance between a member of House Mnemon and House Ledaal, both families were equally embarrassed and decided to hush up any scandal by fostering the baby off to a professor who owed them a favor at the House of the Heavenly Guided Path. There, it was discovered that some strange talent must have manifested itself in his bloodline, for in his youth he mastered the art of Astrological Thaumaturgy, at first besting students years of study ahead of him, and soon afterwards succeeding where many of the professors would fail - performing greater divinations and even gaining some minor control over the direction of the winds.
When war broke out between the Realm and the Haslanti League, he was conscripted and trained as a Medic, though when the military found out about his abilities with divination, he was assigned to a squad with five of the best archers, swordsmen, and sappers pulled from the ranks. Covert missions become downright simple, once you know beforehand which guards will fall asleep, which patrol routes will be taken, and when your arrows wound never be blown off course. His squad quickly became a sort of family for Gemini, a replacement for the brothers he had never had.
However, one fateful night six years into the campaign during a covert mission in one of the nine cities, they were ambushed by the one thing that could not be predicted - A Lunar mercenary who had been tracking the unit for the past few months. Just as Gemini willed every ounce of his energy into an attempt to shift the air currents in some futile move of desperation to throw off the Lunar's aim and balance, a great and uncontrollable power filled him, and instead of the expected short gust of wind, the air around him rapidly compressed and exploded around him in a massive shockwave that crushed the life out of the Lunar, as well as levelling the city and pulpifying any living mortals, including his comrades, leaving only the Lunar's Moonsilver gear.
Distraught at having caused the death of the only family he had ever known, Gemini fled the scene of the disaster and headed west, where he purchased a ship with all of his military savings. Calling it the Constellation, he passed the next three years sailing the trade routes, a skill that came naturally to him, being already grossly proficient in the reading of star-charts, in addition to his newfound power of control over the wind.
Physical Description:
Gemini is a medium-height twenty-something, and although being in the military kept him in a fit condition, he didn't seem to bulk up in the least, and almost can be described as spindly. His brown hair seems permanently in disarray, like he had just come indoors from a storm, and his dark eyes seem even darker, with deep rings around them, from long stretches of time divining without sleep.
Ideas: Get a point refund on the breastplate, and buy something nice, perhaps a windhands gemstone?
Before I even really get started:
I don't know where you got the idea that a Breastplate is a 3-dot artifact. It's a 1-dot artifact. :P
Also, until you hit Essence 4, infinite ability mastery isn't really that good. In addition (and this will make you cry), you can't use any charms while shaping sorcery, even if they're part of a combo, so I'm guessing you're going to want to re-think those Occult excellencies (eventually, you'll almost certainly want the first or second excellency and Occult Essence Flow, but not until you hit permanent Essence 4), and you're almost certainly not going to want Infinite Occult Mastery, like, ever, since you can't use it with Occult Essence Flow.
Offhand, it sounds like if you're going to have a dot in a combat ability, Martial Arts would probably fit your character concept better than Melee, because they're much more mental (Melee is largely for Bruiser/Swashbuckler types; Contemplative types are a much better fit for Martial Arts). From the way you describe your concept, you may want to seriously consider bumping your awareness. Also, a few charms you might want to consider: Awareness Excellencies, Surprise Anticipation Method (basically, everything in the Awareness tree), and Invisible Statue Spirit (you've already got the prereq, may as well take it all the way).
I'm sorry to, like, neuter your concept like that.
Edit: Also, Willpower is even more important to Sorcerers than it is to most other Exalts. I highly recommend bumping some virtues.
Posts
See, though, that's the point.
It'll take him at least a few rounds to cut himself out of the Lunar! So by then, we'll be sailing away and his ship will be on fire!
Hmm. Flowing Body Evasion versus chopping your way out of your stomach with a Soulsteel Daiklave? Perfect Defenses are amazing!
"Let me out! *superdeathlordunblockablestomachsplittingcombo*"
"No! FLOWING BODY EVASION!"
Well, technically, if he's as big as a behemoth he'd have to be swimming since he'd be larger than our boat.
And if he used Flowing Steel Evasion I'd kick him in his face because that'd RELEASE the Deathlord to kill us! Bad bad BAD LUNAR! No piddling walking dead guys into the ocean!
White FC: 0819 3350 1787
I'd suggest checking out Oadenol's, Wonder of the Lost Age, and maybe some of the weapons at the back of the Scroll of the Monk to see if you can find a better Thrown weapon.
Because you are getting suckered committing 10 motes on the Infinite Jade Chakram. An Orcichalcum Vajra (back of Scroll of the Monk) might work better for ya.
White FC: 0819 3350 1787
Nice weapon, that.
Truthfully I can't remember if it is or not, no access to my books where I am at the moment, but it can't be worse than the Infinite Jade Chakram and it does return to the wielder as I recall.
White FC: 0819 3350 1787
Vajra: Speed 5, Acc +3, +6L/+10L, Rate 1, Range 50, Attune 5, Tags: L
Infinite Jade Chakram: Speed 4, Acc +0, +4L, Rate 4, Range 50, Attine 5, Tags (returns instantly)
the Vajra returns to the wielder, but a target may attempt to restrain it in a contested roll between his Strength+Athletics and the thrower's Strength+Thrown. A failure could even carry the target back to the thrower, which could be unpleasant for everyone involved. The Infinite jade Chakram, on the other hand, never actually leaves your hand, and has a significantly higher Rate.
The damage after the slash for the Vajra is, due to it being a Lance type weapon, the damage infliucted when it is used charging or braced against a charge. so in normal use, you'll get two more levels of damage, but you can only use it once per action, wheras the Jade Chakram you get three more hits but at less damage... and the weapon must be made out of Jade, wheras the Vajra could be made out of any of the Five Magical Materials. Additionally, the Vajra has three points of Accuracy versus the Chakram's none, so you can potentially deal out a total of 5 more levels of damage with a thrown Vajra.
White FC: 0819 3350 1787
Edit: Cynic, I just noticed you have a Valor of 1. Hahahahaha
White FC: 0819 3350 1787
Hmm, looking at the Typhoon wheel in Scroll of the Monk, it seems it could be a suitable replacement for Infinite Jade Chakrams. With Orichalcum, they're speed 4, Acc 3, damage 5, rate 2 and you get two for the price of one. Passing a difficulty 2 dex+thrown roll to have it return shouldn't be too hard
Just so you know, that if you ever fail that roll we will never let you live it down. EVER.
White FC: 0819 3350 1787
In all seriousness, the Typhoon Wheels would be pretty badass, but they're Scroll of the Monk, so they'll need clearing by Rainfall.
Click spoilers for staaaaats
The typhoon wheel is an oversized shuriken, about a foot across. Since the wielder must throw a typhoon
wheel, this weapon never carries a hearthstone setting. A typhoon wheel returns to an Exalted wielder if it
misses. If the player succeeds on a second, reflexive (Dexterity + Thrown) roll at difficulty 2, it returns after
a strike. Failure leaves the weapon stuck where it hit. Typhoon wheels typically occur in pairs.
Speed 4 | Accuracy +2 | Damage +4L | Rate 2 | Range 50 | Min Dex 3/Str 1 | Attune 3 | Cost 1 | Tags: Nada
True, although you'd lose the hearthstone setting/.
Still got a hearthstone setting on one of my bracers though.
Seems reasonable, since you're having trouble finding a non SotM Thrown weapon, I'll let this pass.
White FC: 0819 3350 1787
Much thanks. Many thanks.
You could totally chop off your hands and have them replaced with oricalchum fists!
And this is like the only game where that might even work... *L* Well, one of a few.
Yes.
Go figure!
Caste: Casteless (and dancing fairly close to Chimera territory)
Motivation: Wave Mother is determined to protect the western seas.
Anima: Dependent on the phase of the Moon
Spirit Shape: Crab
Tell: Nemani's skin is covered with large patches of red pigment, mimicing the segmented shell of a crab.
Attributes:
Strength (F): 4 | Dexterity: 2 | Stamina (F): 5
Perception: 3 | Intelligence: 3 | Wits: 3
Charisma: 3 | Manipulation: 1 | Appearance: 3
Abilities:
Martial Arts 3 | Resistance (F) 3 | Survival (F) 2 |
Integrity 3 | Athletics 2 | Dodge 2 | Presence 2 |
Awareness 2 | Sail 1 | Occult 2 | Lore 1 | Craft (Wood) 2 |
Backgrounds:
Artifact 2 (Moonsilver Reinforced Buff Jacket)
Soak: +7L/10B | Hardness: 5L/5B | Mobility: -0 | Fatigue: 0 | Attune: 3 |
Artifact 2 (Moonsilver Razor Claws)
Speed: 5 | Accuracy: +6 | Damage: +5L | Defense: +4 | Rate: 3 | Attune: 6 |
Heart's Blood 1
Seagull
Shark
Influence (Winds Rest) 2
Virtues:
Compassion: 3
Conviction: 2
Temperance: 1
Valor: 3
Virtue Flaw: The Curse of the Mother Hen
Willpower: 6
Essence: 2
Personal Essence: 14/14
Peripheral Essence: 32/32
Knacks:
Deadly Beastman Transformation (Armored Hide: 4B/4L soak, +4 dice to Survival; Gills)
Charms:
Second Stamina Excellency (Add automatic successes to a die roll. 2m/success.)
Ox Body Technique (Four extra -2 Health Levels.)
Ox Body Technique (Two extra -1 Health Levels.)
Steadfast Yeddim Meditation
Relentless Lunar Fury (Add one success to all combat related rolls, ignore -1 wound penalties, and may activate any Fury-OK Charm effects at the same time as Relentless Lunar Fury for 2 extra motes per effect.)
Western Mastery Technique (Breathe at any depth of water, may not be harmed by venoms of creatures of the sea or by schools of dangerous fish.)
Bruise-Relief Method (Heal one level of bashing damage/mote. Commit 2 motes when using Deadly Beastman Transformation in order to regenerate one level of bashing damage reflexively each action.)
Hide-Toughening Essence (1 mote per 2/B 2/L Soak)
Armor-Forming Technique (3B/3L/1A per mote.)
I still have five bonus points left, I'm thinking an extra point of Compassion, and a Tiger Claw specialty for Martial Arts, which leaves me with one point.
Rainfall, how do you feel about the Large Pox from page 288? It fits well with the character (who was already going to be on the big side) and with all her shifting it makes sense that she would've picked up at least one mutation.
Edit: Oh wait, you mean for the CHARACTER. Haha, I suck. Page 101 has bonus point costs for purchasing Wyld Mutations, Large would only cost you 1 point. 'Tis within the rules.
White FC: 0819 3350 1787
I find it difficult to believe that there's not a charm or knack you could take other than that Ox Body Technique for the two -1 levels.
White FC: 0819 3350 1787
Did you actually spend bonus points on Willpower? Because you're way, way better off spending them on virtues. In fact, if I were you, I'd take those four points, spend one on upping a virtue, and spend the other with the spare on something I'm PMing you, because your fellow players shouldn't know about it. :P
Fiaryn is going to be a fucking beast.
Current Character Sheet:
Concept: Astrological Thaumaturge turned Solar
Caste: Twilight
Motivation: Gemini is on a quest of introspection in a search for meaning, and is living life one day at a time
Anima: Twin helixes of rainbow energy currents ring Gemini, and his clothing ripples and glows, as though blowing in a divine wind.
Attributes:
Strength: 2 | Dexterity: 4 | Stamina: 3
Charisma: 2 | Manipulation: 2 | Appearance: 3
Perception: 3 | Intelligence: 5 | Wits: 3
Abilities:
Melee 1 | War 2 | Athletics 1 | Awareness 1 | Dodge 4
Larceny 1 | Stealth 4 | Bureaucracy 1 | Sail 4 |
Investigation 3 | Lore 3 | Medicine 4 | Occult 5
Backgrounds:
Artifact (Moonsilver Breastplate taken off a dead Lunar): 3
Resources (His Ship): 3
Followers (The Ship's Crew): 1
Virtues:
Compassion: 3
Temperance: 3
Conviction: 1
Valor: 2
Virtue Flaw: Guilt
Willpower: 6
Essence: 3
Personal Essence: 15/15
Peripheral Essence: 36/36
Specialties: Occult - Astrological Thaumaturgy
Linguistics: High Realm, Old Realm
Charms:
Terrestrial Circle Sorcery
First Occult Excellency - 1 m per die, Instant, - Add dice, Max = Attribute + Ability
Infinite Occult Mastery - 2m+, 1 wp, One scene, - Excellency cost reduced by 1m per 2m spent
Easily Overlooked Presence Method - 3m, One Scene, - All Awareness and Investigation checks against my character fail unless he's joined in battle or the observer has a minimum 2-die bonus from circumstances
Shadow over Water - 1m, instant, reflexive - ignore all dodge DV penalties, dodge is still 0 in undodgeable attack, but no further penalties are taken.
Seven Shadows Evasion - 3m, instant, reflexive - perfect dodge, cannot dodge unexpected attacks.
Wholeness-Restoring Meditation - Touch - Cure any crippling effect
Flawless Diagnosis Technique - 1 m, Reflexive Instant - Accurately diagnose any condition
Calling the Wind's Kiss - 10 m +2 motes per additional hour (Maximum: +20), Terrestrial - Sailing vessel - Fills a target ship’s sails with a powerful wind sufficient to drive it forward at its maximum speed without Sacrificing handling or safety, and also ignoring currents or small storms.
Thunder Wolf's Howl - 10 m, Terrestrial - 20 yards in diameter, up to 100 yards away, shock smashes fragile object, pulps internal organs, cannot be parried or dodged, ignores armor, Caster rolls (Occult + Intellegence) to inflict bashing damage (Essences + Successes), inanimate objects and the undead receive half damage, all living creatures in effect are deafened and disoriented, (-2 on all actions for 5 ticks/success on casting roll) all exalted or essence wielders may attempt reflexive roll (stamina + resistance) to reduce disorientation by 5 ticks/success.
Background:
Born an unexalted bastard child as a consequence of an short-lived romance between a member of House Mnemon and House Ledaal, both families were equally embarrassed and decided to hush up any scandal by fostering the baby off to a professor who owed them a favor at the House of the Heavenly Guided Path. There, it was discovered that some strange talent must have manifested itself in his bloodline, for in his youth he mastered the art of Astrological Thaumaturgy, at first besting students years of study ahead of him, and soon afterwards succeeding where many of the professors would fail - performing greater divinations and even gaining some minor control over the direction of the winds.
When war broke out between the Realm and the Haslanti League, he was conscripted and trained as a Medic, though when the military found out about his abilities with divination, he was assigned to a squad with five of the best archers, swordsmen, and sappers pulled from the ranks. Covert missions become downright simple, once you know beforehand which guards will fall asleep, which patrol routes will be taken, and when your arrows wound never be blown off course. His squad quickly became a sort of family for Gemini, a replacement for the brothers he had never had.
However, one fateful night six years into the campaign during a covert mission in one of the nine cities, they were ambushed by the one thing that could not be predicted - A Lunar mercenary who had been tracking the unit for the past few months. Just as Gemini willed every ounce of his energy into an attempt to shift the air currents in some futile move of desperation to throw off the Lunar's aim and balance, a great and uncontrollable power filled him, and instead of the expected short gust of wind, the air around him rapidly compressed and exploded around him in a massive shockwave that crushed the life out of the Lunar, as well as levelling the city and pulpifying any living mortals, including his comrades, leaving only the Lunar's Moonsilver gear.
Distraught at having caused the death of the only family he had ever known, Gemini fled the scene of the disaster and headed west, where he purchased a ship with all of his military savings. Calling it the Constellation, he passed the next three years sailing the trade routes, a skill that came naturally to him, being already grossly proficient in the reading of star-charts, in addition to his newfound power of control over the wind.
Physical Description:
Gemini is a medium-height twenty-something, and although being in the military kept him in a fit condition, he didn't seem to bulk up in the least, and almost can be described as spindly. His brown hair seems permanently in disarray, like he had just come indoors from a storm, and his dark eyes seem even darker, with deep rings around them, from long stretches of time divining without sleep.
Ideas: Get a point refund on the breastplate, and buy something nice, perhaps a windhands gemstone?
Hey, feel free to go over mine. The concept is that he's studying various ways of manipulating Essence, in hopes of rediscovering First Age methods, and thus he's a Sorceror AND a student of the Celestial Martial Arts Mantis Style.
Get yourself an Orichalcum Dire Lance for one. ;-)
White FC: 0819 3350 1787
I don't know where you got the idea that a Breastplate is a 3-dot artifact. It's a 1-dot artifact. :P
Also, until you hit Essence 4, infinite ability mastery isn't really that good. In addition (and this will make you cry), you can't use any charms while shaping sorcery, even if they're part of a combo, so I'm guessing you're going to want to re-think those Occult excellencies (eventually, you'll almost certainly want the first or second excellency and Occult Essence Flow, but not until you hit permanent Essence 4), and you're almost certainly not going to want Infinite Occult Mastery, like, ever, since you can't use it with Occult Essence Flow.
Offhand, it sounds like if you're going to have a dot in a combat ability, Martial Arts would probably fit your character concept better than Melee, because they're much more mental (Melee is largely for Bruiser/Swashbuckler types; Contemplative types are a much better fit for Martial Arts). From the way you describe your concept, you may want to seriously consider bumping your awareness. Also, a few charms you might want to consider: Awareness Excellencies, Surprise Anticipation Method (basically, everything in the Awareness tree), and Invisible Statue Spirit (you've already got the prereq, may as well take it all the way).
I'm sorry to, like, neuter your concept like that.
Edit: Also, Willpower is even more important to Sorcerers than it is to most other Exalts. I highly recommend bumping some virtues.
A lot of what I took is just stuff that seemed good, I don't really know the system at all.
Rainfall told me the rest. Also, I think it was an artifact breastplate.
*boots up anathema*
Edit: I'm not sure I can fit five points into awareness, though Invisible Spirit Statue seems like it would be handy.