38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
edited April 19
You can get down into one of the cut areas as Alucard when you first come into the castle by backwashing at the right second. I’ve done it once I think.
You can get down into one of the cut areas as Alucard when you first come into the castle by backwashing at the right second. I’ve done it once I think.
In the PlayStation version at least.
Yeah, you can get into that hole in the PS1 version, but it leads to a save room and a dead end.
Well guaranteed 5* was a dud; no new 5* unit. Oh well.
Though how dare they release two patches of Paradox Simulations at once. Now I'm missing 3 medals and have to trust farm some new operators.
Man I'm really enjoying circle of the moon-though I just got to the machine tower so my Medusa head flashbacks are kicking in.
Also I didn't realize till just now laying down to sleep... This game makes you slog through like 4 hallways then just says "oh here you can have this dash." Why! Who made that design decision. Just we wanted you to walk for 5m then realized it was very slow but didn't want to make it a default ability or just let you run as normal movement.
Konami is set to ramp up its premium game development with new instalments and remakes for its biggest franchises, including Metal Gear and Castlevania. That’s according to publishing sources who spoke to VGC anonymously, because they did not have permission to discuss their projects publicly.
Konami’s premium games output has slowed down significantly in recent years. The last new Metal Gear game was 2018’s critically panned Metal Gear Survive, while the last mainline Castlevania release was 2014’s Lord of Shadow 2.
In the past decade, the company has arguably grown a bigger reputation for its Pachinko gambling games, than for its premium PC and console releases. However, following a restructure to the company’s game development divisions earlier this year, Konami is now focused on bringing back its biggest brands to the premium games space, VGC was told.
The first of these titles will be a new Castlevania game, which sources described as a “reimagining” of the series currently in development internally at Konami in Japan, with support from local external studios.
Konami is set to ramp up its premium game development with new instalments and remakes for its biggest franchises, including Metal Gear and Castlevania. That’s according to publishing sources who spoke to VGC anonymously, because they did not have permission to discuss their projects publicly.
Konami’s premium games output has slowed down significantly in recent years. The last new Metal Gear game was 2018’s critically panned Metal Gear Survive, while the last mainline Castlevania release was 2014’s Lord of Shadow 2.
In the past decade, the company has arguably grown a bigger reputation for its Pachinko gambling games, than for its premium PC and console releases. However, following a restructure to the company’s game development divisions earlier this year, Konami is now focused on bringing back its biggest brands to the premium games space, VGC was told.
The first of these titles will be a new Castlevania game, which sources described as a “reimagining” of the series currently in development internally at Konami in Japan, with support from local external studios.
Konami is set to ramp up its premium game development with new instalments and remakes for its biggest franchises, including Metal Gear and Castlevania. That’s according to publishing sources who spoke to VGC anonymously, because they did not have permission to discuss their projects publicly.
Konami’s premium games output has slowed down significantly in recent years. The last new Metal Gear game was 2018’s critically panned Metal Gear Survive, while the last mainline Castlevania release was 2014’s Lord of Shadow 2.
In the past decade, the company has arguably grown a bigger reputation for its Pachinko gambling games, than for its premium PC and console releases. However, following a restructure to the company’s game development divisions earlier this year, Konami is now focused on bringing back its biggest brands to the premium games space, VGC was told.
The first of these titles will be a new Castlevania game, which sources described as a “reimagining” of the series currently in development internally at Konami in Japan, with support from local external studios.
Castlevania, now with giant panda bears confirmed
I see this as an absolute win
Anzekay on
+2
Warlock82Never pet a burning dogRegistered Userregular
edited April 14
I got both new characters in like my forth 10 pull I think? So not too bad. Then I upgraded them all to max e1 and now I'm poor again.. *sigh* (I don't have all the mats to get them to e2, but also the upgrade costs are so freaking stupid that I can't afford to either now).
Side note, damn what's with all the new achievement reward thingies? I logged in yesterday and got a bazillion exp things and monies for having beaten story stuff and leveled a bunch of classes. That was nice (too bad not nice enough to make up for the leveling costs T_T)
Also I hate the new terminal menu... ugg.. why did you remove the graphics!?!?!?!?!?! It's hard to remember which of the indistinguishable tabs is grinding levels now
Konami is set to ramp up its premium game development with new instalments and remakes for its biggest franchises, including Metal Gear and Castlevania. That’s according to publishing sources who spoke to VGC anonymously, because they did not have permission to discuss their projects publicly.
Konami’s premium games output has slowed down significantly in recent years. The last new Metal Gear game was 2018’s critically panned Metal Gear Survive, while the last mainline Castlevania release was 2014’s Lord of Shadow 2.
In the past decade, the company has arguably grown a bigger reputation for its Pachinko gambling games, than for its premium PC and console releases. However, following a restructure to the company’s game development divisions earlier this year, Konami is now focused on bringing back its biggest brands to the premium games space, VGC was told.
The first of these titles will be a new Castlevania game, which sources described as a “reimagining” of the series currently in development internally at Konami in Japan, with support from local external studios.
Yeah, I use her S2 for general use. S3 is awesome too but I just don't like dealing with skills that leave the operator stunned and letting enemies through.
Anzekay on
0
Warlock82Never pet a burning dogRegistered Userregular
edited April 19
I noticed Konami was trending on twitter for this news... one of the first tweets I saw:
38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
edited April 19
I'd say the last mainline Castlevania was Order of Ecclesia in 2008.
Lords of Shadows is not a mainline Castlevania game to me. Like it or not its very different than the straight platforming or the metroidvanias. Very different even from the other 3d interpretations of Castlevania like Lament or Curse.
I'd say the last mainline Castlevania was Order of Ecclesia in 2008.
Lords of Shadows is not a mainline Castlevania game to me. Like it or not its very different than the straight platforming or the metroidvanias. Very different even from the other 3d interpretations of Castlevania like Lament or Curse.
38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
edited April 19
They didn't come up on the little bar at the top of the google search. Bah I thought that was exhaustive. Although I don't think I've even heard of mirror of fate and wasn't harmony of despair some multiplayer thing? Was that good?
They didn't come up on the little bar at the top of the google search. Bah I thought that was exhaustive. Although I don't think I've even heard of mirror of fate and wasn't harmony of despair some multiplayer thing? Was that good?
Hehe, it's ok. Mirror of Fate was basically Lords of Shadow 2 (but before actual Lords of Shadow 2) and was done in a 2d style like traditional Castlevanias. A lot of people hate on it because it's a little different from an "IGAvania" but honestly I had fun with it. You kinda have to look passed it not being that and being more of a 2D interpretation of Lords of Shadow gameplay and it was pretty decent. Lore was ALL kinds of fucked up tho... it was released on 3DS but later ported to other stuff (at least PC, not sure what else)
And yeah, Harmony of Despair was the multiplayer one. It was actually stupidly fun. I really miss it. It's basically SotN or any of the good Castlevanias in gameplay style (but with individual maps) but you can play as a ton of different characters with different movesets and the goal is more to collect loot/equipment/souls/etc so you can run some of the harder maps and/or more efficiently collect loot It was super awesome to see like, Alucard, Soma and Shanoa teaming up and using their different abilities to get through the level in different ways (there were some areas only certain characters could access so you'd get extra loot if someone on the team brought them along for example)
As someone said in the Konami thread, the company has long since shooed away all their talented employees, so best to keep expectations low.
I'd be more than happy enough if we just get the DS collection. I sold all three of the DS carts a few years back for $65 each when I needed some money, but I've regretted it ever since.
Anzekay on
+4
Warlock82Never pet a burning dogRegistered Userregular
As someone said in the Konami thread, the company has long since shooed away all their talented employees, so best to keep expectations low.
I'd be more than happy enough if we just get the DS collection. I sold all three of the DS carts a few years back for $65 each when I needed some money, but I've regretted it ever since.
Yeah, if they farm off those projects to other developers like m2 that would make me happy. It's pretty hard for them to screw stuff like that up.
Mirror of Fate is in the Lords of Shadow continuity. It's as much a spinoff as the rest.
Harmony of Despair is indeed a multiplayer thing. You and some other players explore a level based on major areas from one of the Castlevania games, and work to reach the final boss of the area together and take it down. The neat thing is that there are no door transitions or separated loading areas. Every room of the location is in one big map that you can move about in real time. It also means enemies can move between rooms, and there are several maps where the final boss messes with the map itself (one moves around the whole map to try and attack you with puppets, and another is the size of the map itself, and breaks most of the inner rooms when he wakes up to fight you.)
As an example, there's an area based on later areas in Portrait of Ruin, including a long subway tunnel based on the 2 London-themed paintings, and the final boss is Brauner. And another that's based on Dawn of Sorrow, with Gergoth as the boss. And his mouth laser is capable of sweeping out across the *entire map* if people are outside of the boss room at the time.
And of *course* there's a downlodable stage that's just the entire Castlevania 1 castle laid out as an actual contiguous map.
You can play as a bunch of different heroes from Castlevania games. Richter, Shanoa, Alucard, JOHNATHAN, CHARLOTTE, JOHNATHAN, CHARLOTTE, Soma, Julius, Simon, and the like. And they all have mechanics based on their home games. Soma can even get a Soul from every enemy in the game, including ones that never showed up in his own games.
It's not all rainbows, though. There's an annoying amount of grinding and RNG related to gearing up characters. Learning new spells as Shanoa or Charlotte is tied to RNG, getting souls for Soma is as well, you gotta find new subweapons for the belmonts and Johnathan, and you get an item from the final boss of a stage, which might be an important weapon for the character you're playing. Or not.
I feel like the grinding aspect is more tolerable if you're playing the game on the regular, with friends. I only played it a little bit, and I don't have the best connection for it now.
I would love to see the concept return, on PC or Switch or something.
Come on Konami, I know IGA is gone, but just look at the current landscape of the genre you helped create! It is vast and varied, and so many fantastic games to look to, to up your game. We don't need a reimagining, we need to be shown why Castlevania still matters, beyond remakes and re-releases.
Stop dipping your toes into ideas then freaking the fuck out when they're not instantly megahits. You were onto some good ideas with the PS2 3D games, then ducked out and went back to making some good, but mostly safe, DS games, and then you came out with Lords of Shadow that was divisive, sure, but also the best selling Castlevania game to date. Then bowed to backlash to LoS2 (which has since had the immediate hate die off and has generally decent reception, hell it's very positive on Steam, land of the review bombs). Then just bailed entirely.
Ya'll fucked up; sure maybe there was some diva shit going on with IGA and Kojima, but they were your front men for your flagship franchises, and were beloved by fans. They're gone now, but it doesn't mean there isn't anyone left with the talent and imagination to make something new, maybe different, but still Castlevania, that fans actually want, and that aren't just money grabs. Set your expectations realistically, budget responsibly, and take some praise and rebuilding of your brand over the need to make all the monies.
Yeah, I use her S2 for general use. S3 is awesome too but I just don't like dealing with skills that leave the operator stunned and letting enemies through.
Yeah, I use her S2 for general use. S3 is awesome too but I just don't like dealing with skills that leave the operator stunned and letting enemies through.
i think you have confused Mountain with Blaze
Haha ooops... I was confusing Mountain with Mudrock; silly M-named operators. I think my brain just assumed he got Mudrock since she's the featured on the new 2-unit banner.
Yes, Mountain is S2 for fast punchy punchy healing for sure.
KalnaurI See Rain . . .Centralia, WARegistered Userregular
edited April 19
Honestly, if they wanted to remake the series starting with the content of the most recent Castlevania series on Netflix, I'd at least be mildly interested.
Super Castlevania IV was just Castlevania in a new coat of paint, after all, so it's happened before. But the last reimagining of the series was the Lords of Shadow series, so I remain cautiously . . . cynical. :razz:
Anzekay on
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
I think if by "reimagining" they mean ironing out the timeline, I'd be happy with that.
I do also love the idea of this time-travelling castle populated by demons and Dracula. Can we get some games where you're dealing that? Maybe something with soldiers in the year 3021 getting nommed by demons as a horror game with Castlevania lore? That's an idea I came up with in 10 seconds, it's not hard. Netflix has given you an entirely new crop of potential players, my fiance included. Figure. It. Out.
Personally I don't care if they iron out the timeline.
Honestly, if anything, I'm rather fond of the complete clusterfuck it is. It's almost its own character.
They certainly don't need to go back and try to reestablish everything again, and make it more convoluted though. I think a jump to the future is perfectly fine, because the nature of the castle itself allows for it to be almost irrelevant what the year is outside of it. However, I do think that there's a lot of people who would not be thrilled if they went Jason X on the series.
Hell, don't tell us the year. Who cares? Leave it up to our imagination. Is it Vampire Hunter D post apocalyptic? Is it slotted in between other games? Who knows!
I just want a new game, and before they announced Metroid Dread I was fairly content with both Metroid and Castlevania being series that were functionally "done", because largely, they both have enough great stuff that if they never did another one, it'd be a bummer, but it's also fine. But seeing that even Nintendo could step back and say "how can we make this beloved thing work today?" and seemingly (there's still a chance it sucks, but it sure doesn't look like it), makes me also hanker for something original, yet familiar, from Konami. Bloodstained might be the best we get, which hey, that's fine, it was great. Still, there's something about Castlevania that feels like it needs to be respected and carried on.
Unfortunately I can't shake the feeling that what we're going to see is a battle royale microtransaction FPS. :rotate:
Hey, in Aria of Sorrow in the Advance Collection, in the collection game menu (not the in-game one) there's an option for some tool/toggle (I don't have it open atm, sorry) for souls. Does anyone know what this does? Does it just turn off collecting souls or something?
Hey, in Aria of Sorrow in the Advance Collection, in the collection game menu (not the in-game one) there's an option for some tool/toggle (I don't have it open atm, sorry) for souls. Does anyone know what this does? Does it just turn off collecting souls or something?
If the gadget is on, everytime you kill an enemy there's a pop-up on the right side of the screen that indicates whether you've gotten that enemy's soul yet.
Harmony has a similar gadget that lets you know whether you've found all the special items in an area, and Circle has one that indicates what the enemy might drop.
Anzekay on
0
KalnaurI See Rain . . .Centralia, WARegistered Userregular
Personally I don't care if they iron out the timeline.
Honestly, if anything, I'm rather fond of the complete clusterfuck it is. It's almost its own character.
They certainly don't need to go back and try to reestablish everything again, and make it more convoluted though. I think a jump to the future is perfectly fine, because the nature of the castle itself allows for it to be almost irrelevant what the year is outside of it. However, I do think that there's a lot of people who would not be thrilled if they went Jason X on the series.
Hell, don't tell us the year. Who cares? Leave it up to our imagination. Is it Vampire Hunter D post apocalyptic? Is it slotted in between other games? Who knows!
I just want a new game, and before they announced Metroid Dread I was fairly content with both Metroid and Castlevania being series that were functionally "done", because largely, they both have enough great stuff that if they never did another one, it'd be a bummer, but it's also fine. But seeing that even Nintendo could step back and say "how can we make this beloved thing work today?" and seemingly (there's still a chance it sucks, but it sure doesn't look like it), makes me also hanker for something original, yet familiar, from Konami. Bloodstained might be the best we get, which hey, that's fine, it was great. Still, there's something about Castlevania that feels like it needs to be respected and carried on.
Unfortunately I can't shake the feeling that what we're going to see is a battle royale microtransaction FPS. :rotate:
I kinda really want a Castlevania game that kicks off a split from the original timeline, and then just goes wild. Post apocalypse world where Dracula is never defeated in Castlevania 3. A sci-fi future where Soma becomes the next Dracula and you have to kill him in, like, the year 30XX and the castle is all tech/medieval/organic structures. An alternate 1691 where Sonia Belmont instead of Simon Belmont travels to take out the resurrected Dracula. A game where Gabriel Belmont must travel to fight his childhood friend, Mathias Cronqvist, who has laid claim to the title of Lord Dracula, and partway through that alternate history jams right up against the original character of Leon Belmont's timeline and the two Belmonts must work to fix the timeline from their own ends but doing so will doom Gabriel to become the Dracula in his world (or does it?). And all of this because the Castle and existence of Dracula's very soul is like, I dunno, shown to shear through time splintering into alternate realities or some MacGuffin bullshit like that. The splintering doesn't matter so much how it happens than that it's centered on the weirdness inherent in a series based around combining every monster movie together in a mish-mash.
Like, take new takes, remix old ideas, just go freaking buckwild. Alternate history that entire series up. No changes intended to the original timeline; more of a constant "what if" being asked in the developer's meetings.
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I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
Posts
In the PlayStation version at least.
Yeah, you can get into that hole in the PS1 version, but it leads to a save room and a dead end.
My Backloggery
Though how dare they release two patches of Paradox Simulations at once. Now I'm missing 3 medals and have to trust farm some new operators.
Also I didn't realize till just now laying down to sleep... This game makes you slog through like 4 hallways then just says "oh here you can have this dash." Why! Who made that design decision. Just we wanted you to walk for 5m then realized it was very slow but didn't want to make it a default ability or just let you run as normal movement.
Pachinko is making them money hands over fist, and modern game dev is hard and expensive.
Castlevania, now with giant panda bears confirmed
I see this as an absolute win
Side note, damn what's with all the new achievement reward thingies? I logged in yesterday and got a bazillion exp things and monies for having beaten story stuff and leveled a bunch of classes. That was nice
Also I hate the new terminal menu... ugg.. why did you remove the graphics!?!?!?!?!?! It's hard to remember which of the indistinguishable tabs is grinding levels now
Parovania?
Akumajou Parody or Parodyjou Dracula in Japan.
People mostly use his S2?
Lords of Shadows is not a mainline Castlevania game to me. Like it or not its very different than the straight platforming or the metroidvanias. Very different even from the other 3d interpretations of Castlevania like Lament or Curse.
What about Mirror of Fate? :P
(also Harmony of Despair
Hehe, it's ok. Mirror of Fate was basically Lords of Shadow 2 (but before actual Lords of Shadow 2) and was done in a 2d style like traditional Castlevanias. A lot of people hate on it because it's a little different from an "IGAvania" but honestly I had fun with it. You kinda have to look passed it not being that and being more of a 2D interpretation of Lords of Shadow gameplay and it was pretty decent. Lore was ALL kinds of fucked up tho... it was released on 3DS but later ported to other stuff (at least PC, not sure what else)
And yeah, Harmony of Despair was the multiplayer one. It was actually stupidly fun. I really miss it. It's basically SotN or any of the good Castlevanias in gameplay style (but with individual maps) but you can play as a ton of different characters with different movesets and the goal is more to collect loot/equipment/souls/etc so you can run some of the harder maps and/or more efficiently collect loot
I'd be more than happy enough if we just get the DS collection. I sold all three of the DS carts a few years back for $65 each when I needed some money, but I've regretted it ever since.
Yeah, if they farm off those projects to other developers like m2 that would make me happy. It's pretty hard for them to screw stuff like that up.
Harmony of Despair is indeed a multiplayer thing. You and some other players explore a level based on major areas from one of the Castlevania games, and work to reach the final boss of the area together and take it down. The neat thing is that there are no door transitions or separated loading areas. Every room of the location is in one big map that you can move about in real time. It also means enemies can move between rooms, and there are several maps where the final boss messes with the map itself (one moves around the whole map to try and attack you with puppets, and another is the size of the map itself, and breaks most of the inner rooms when he wakes up to fight you.)
As an example, there's an area based on later areas in Portrait of Ruin, including a long subway tunnel based on the 2 London-themed paintings, and the final boss is Brauner. And another that's based on Dawn of Sorrow, with Gergoth as the boss. And his mouth laser is capable of sweeping out across the *entire map* if people are outside of the boss room at the time.
And of *course* there's a downlodable stage that's just the entire Castlevania 1 castle laid out as an actual contiguous map.
You can play as a bunch of different heroes from Castlevania games. Richter, Shanoa, Alucard, JOHNATHAN, CHARLOTTE, JOHNATHAN, CHARLOTTE, Soma, Julius, Simon, and the like. And they all have mechanics based on their home games. Soma can even get a Soul from every enemy in the game, including ones that never showed up in his own games.
It's not all rainbows, though. There's an annoying amount of grinding and RNG related to gearing up characters. Learning new spells as Shanoa or Charlotte is tied to RNG, getting souls for Soma is as well, you gotta find new subweapons for the belmonts and Johnathan, and you get an item from the final boss of a stage, which might be an important weapon for the character you're playing. Or not.
I feel like the grinding aspect is more tolerable if you're playing the game on the regular, with friends. I only played it a little bit, and I don't have the best connection for it now.
I would love to see the concept return, on PC or Switch or something.
More erotic violence then?
Come on Konami, I know IGA is gone, but just look at the current landscape of the genre you helped create! It is vast and varied, and so many fantastic games to look to, to up your game. We don't need a reimagining, we need to be shown why Castlevania still matters, beyond remakes and re-releases.
Stop dipping your toes into ideas then freaking the fuck out when they're not instantly megahits. You were onto some good ideas with the PS2 3D games, then ducked out and went back to making some good, but mostly safe, DS games, and then you came out with Lords of Shadow that was divisive, sure, but also the best selling Castlevania game to date. Then bowed to backlash to LoS2 (which has since had the immediate hate die off and has generally decent reception, hell it's very positive on Steam, land of the review bombs). Then just bailed entirely.
Ya'll fucked up; sure maybe there was some diva shit going on with IGA and Kojima, but they were your front men for your flagship franchises, and were beloved by fans. They're gone now, but it doesn't mean there isn't anyone left with the talent and imagination to make something new, maybe different, but still Castlevania, that fans actually want, and that aren't just money grabs. Set your expectations realistically, budget responsibly, and take some praise and rebuilding of your brand over the need to make all the monies.
Give us a good game and a lot can be forgiven.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
i think you have confused Mountain with Blaze
Haha ooops... I was confusing Mountain with Mudrock; silly M-named operators. I think my brain just assumed he got Mudrock since she's the featured on the new 2-unit banner.
Yes, Mountain is S2 for fast punchy punchy healing for sure.
Super Castlevania IV was just Castlevania in a new coat of paint, after all, so it's happened before. But the last reimagining of the series was the Lords of Shadow series, so I remain cautiously . . . cynical. :razz:
I do also love the idea of this time-travelling castle populated by demons and Dracula. Can we get some games where you're dealing that? Maybe something with soldiers in the year 3021 getting nommed by demons as a horror game with Castlevania lore? That's an idea I came up with in 10 seconds, it's not hard. Netflix has given you an entirely new crop of potential players, my fiance included. Figure. It. Out.
Honestly, if anything, I'm rather fond of the complete clusterfuck it is. It's almost its own character.
They certainly don't need to go back and try to reestablish everything again, and make it more convoluted though. I think a jump to the future is perfectly fine, because the nature of the castle itself allows for it to be almost irrelevant what the year is outside of it. However, I do think that there's a lot of people who would not be thrilled if they went Jason X on the series.
Hell, don't tell us the year. Who cares? Leave it up to our imagination. Is it Vampire Hunter D post apocalyptic? Is it slotted in between other games? Who knows!
I just want a new game, and before they announced Metroid Dread I was fairly content with both Metroid and Castlevania being series that were functionally "done", because largely, they both have enough great stuff that if they never did another one, it'd be a bummer, but it's also fine. But seeing that even Nintendo could step back and say "how can we make this beloved thing work today?" and seemingly (there's still a chance it sucks, but it sure doesn't look like it), makes me also hanker for something original, yet familiar, from Konami. Bloodstained might be the best we get, which hey, that's fine, it was great. Still, there's something about Castlevania that feels like it needs to be respected and carried on.
Unfortunately I can't shake the feeling that what we're going to see is a battle royale microtransaction FPS. :rotate:
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
https://steamcommunity.com/profiles/76561197970666737/
You gave me a flashback of that bizarre Castlevania fighting game on the Wii.
Platinum already did a Metal Gear game
And they should definitely make another of those!
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
If the gadget is on, everytime you kill an enemy there's a pop-up on the right side of the screen that indicates whether you've gotten that enemy's soul yet.
Harmony has a similar gadget that lets you know whether you've found all the special items in an area, and Circle has one that indicates what the enemy might drop.
I kinda really want a Castlevania game that kicks off a split from the original timeline, and then just goes wild. Post apocalypse world where Dracula is never defeated in Castlevania 3. A sci-fi future where Soma becomes the next Dracula and you have to kill him in, like, the year 30XX and the castle is all tech/medieval/organic structures. An alternate 1691 where Sonia Belmont instead of Simon Belmont travels to take out the resurrected Dracula. A game where Gabriel Belmont must travel to fight his childhood friend, Mathias Cronqvist, who has laid claim to the title of Lord Dracula, and partway through that alternate history jams right up against the original character of Leon Belmont's timeline and the two Belmonts must work to fix the timeline from their own ends but doing so will doom Gabriel to become the Dracula in his world (or does it?). And all of this because the Castle and existence of Dracula's very soul is like, I dunno, shown to shear through time splintering into alternate realities or some MacGuffin bullshit like that. The splintering doesn't matter so much how it happens than that it's centered on the weirdness inherent in a series based around combining every monster movie together in a mish-mash.
Like, take new takes, remix old ideas, just go freaking buckwild. Alternate history that entire series up. No changes intended to the original timeline; more of a constant "what if" being asked in the developer's meetings.