I remember saying “that’s dumb, Metroid should alway be 2D”.
I was very, extremely wrong.
When next I am able to go home to America, I am very definitely going to bring my game cube and all my games back with me.
Yeah, I was very vocally against Prime before it came out. I was expecting a "Metroid Halo" piece of crap, with no Metroid feel whatsoever, and was not shy complaining about it.
Boy, I ate enough crow to populate a tree, there.
Because what I got was what has turned out to be my favorite Metroid game, bar none.
I definitely fucked around for a bit item hunting, I wish I'd decided to go for either speed or 100% items right off the bat.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Interesting thing I found out.
Apparently the bonuses are dolled out for individual area completion, not total overall. So you get rewards per zone instead of for reaching like, 80 or 90% items overall.
And there's a reward for beating the game, for finishing it under 4, and for finishing it in under 8.
Humor can be dissected as a frog can, but dies in the process.
Apparently the bonuses are dolled out for individual area completion, not total overall. So you get rewards per zone instead of for reaching like, 80 or 90% items overall.
And there's a reward for beating the game, for finishing it under 4, and for finishing it in under 8.
The time rewards are for each difficulty as well. Three tiers for normal, 3 for hard, and one for getting them all.
Normal mode 3:21:00. I think the only sequence break I used was
quick Gravity Suit by bombing the lower right corner of the green teleportal room in Burenia and hitting the shinespark combo for the missile tank+ and the hidden path just past it
I just need to do the hard mode sub 4 hour run to get all the rewards. I think I'll probably try one or two other easier breaks to shave some extra time off and give myself plenty of leeway against the bosses. Other than EMMIs and random enemies, I only died on a few mini-bosses,
Escue (shinespark as you come into the room helps so much) and Z-57 (couldn't land the shinespark finisher but by that point he's almost dead anyway) I'm pretty proud of taking down Raven Beak in one go.
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Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
whew
Don't remember the last time I got 100% on a Metroid. Maybe never come to think of it.
Last boss is tough as everyone already said. Almost unreasonably hard actually. Like, I don't play these games to die repeatedly to learn patterns and tighten up execution, there are a whole subgenre of dark souls clones for that kind of shit. But w/e.
Good job MercurySteam. Now credit your god damn people and stop being fucking assholes god why is so hard to like videogames.
I'm about 3/4 of the way through Dread now and I feel like I've done better with this than any previous 2D Metroid. I'm not fast by any objective measure, but it has felt like the bosses haven't taken me as many tries as the ones on Fusion or Zero Mission did.
I had expected the opposite, because I'm like 15 years older than when I last played a Metroid and my twitch reflexes (which were never great to begin with) must surely have deteriorated. But actually, I'm doing better because I'm older and I just... don't care that much about dying in video games any more. It's just, whatever, part of the learning process, no big deal compared to real-life hardships and setbacks. As a result I stay calm longer and pay more attention to attack patterns, and don't panic when things go wrong.
Also new the soft-save system is a big help. Not having to run halfway across a level for each attempt at a boss does wonders for my blood pressure.
I remember saying “that’s dumb, Metroid should alway be 2D”.
I was very, extremely wrong.
When next I am able to go home to America, I am very definitely going to bring my game cube and all my games back with me.
fwiw I still think you were correct with your kneejerk assessment
I totally disagree!
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Dr. Flamingo49 Gilded Disc Perceives the SunRegistered Userregular
I've beaten Dread 3 times now,
On my third run I went to hard mode and beat it within 4 hours. Which fulfilled the "beat hard mode in 4 hours" challenge but didn't earn me the "beat normal mode in 4 hours" reward. I was planning to set the game down now with all the rewards, but not earning that one last thing annoys me.
I did a sequence break that I'm pretty sure is dev intended, but is kind of weird.
To get grapple beam early, you go through a room where you slide through gaps and then jump after going over a ledge. I'd never have thought to try if it I hadn't seen a streamer do it, but the layout of this room only makes sense if it was the developer intended route, seeing as you unlock a simpler path with the grapple beam when you go back.
In the same playthrough I also completely skipped spin boost. Turns out you don't need it to get space jump.
Also, I don't think you actually need to use cross bomb to beat the game, but you can't skip it because the only way into Hanubia goes through the boss room.
I did a sequence break that I'm pretty sure is dev intended, but is kind of weird.
To get grapple beam early, you go through a room where you slide through gaps and then jump after going over a ledge. I'd never have thought to try if it I hadn't seen a streamer do it, but the layout of this room only makes sense if it was the developer intended route, seeing as you unlock a simpler path with the grapple beam when you go back.
In the same playthrough I also completely skipped spin boost. Turns out you don't need it to get space jump.
Also, I don't think you actually need to use cross bomb to beat the game, but you can't skip it because the only way into Hanubia goes through the boss room.
correct about cross bomb, it's only needed for some item pickups. And there are some intended sequence breaks yeah, also some unintended ones using clear glitches.
Cleared hard mode in 3:11:00. I tried as many of the breaks for the fastest route that I could handle.
Pseudo wave beam to skip both the first EMMI and Drogyga, early grapple, early gravity, early screw attack. I did go back for space jump cause I would probably just die against Raven Beak without it.
There were a few sections that I had to do some weird stuff because I couldn't chain the speed boost walljumps or do a proper underwater bomb jump. Fortunately I didn't have to do those.
Cleared hard mode in 3:11:00. I tried as many of the breaks for the fastest route that I could handle.
Pseudo wave beam to skip both the first EMMI and Drogyga, early grapple, early gravity, early screw attack. I did go back for space jump cause I would probably just die against Raven Beak without it.
There were a few sections that I had to do some weird stuff because I couldn't chain the speed boost walljumps or do a proper underwater bomb jump. Fortunately I didn't have to do those.
Screw Attack makes Escue a piece of cake btw.
explain the pseudo wave beam to me, I saw a video of it being executed to skip the tutorial EMMI but I couldn't tell at all what they were doing other than making the wall bombs go off somehow
it seems to involve clipping into a surface for a few frames and being in a place your not supposed you fire a beam which, because the collision isn't properly mapped for where your firing from, goes through the wall and blows up a short cut.
to be honest that seems like one of the skips most likely to actually be patched out since it just seems to be a minor collision issue
Cleared hard mode in 3:11:00. I tried as many of the breaks for the fastest route that I could handle.
Pseudo wave beam to skip both the first EMMI and Drogyga, early grapple, early gravity, early screw attack. I did go back for space jump cause I would probably just die against Raven Beak without it.
There were a few sections that I had to do some weird stuff because I couldn't chain the speed boost walljumps or do a proper underwater bomb jump. Fortunately I didn't have to do those.
Screw Attack makes Escue a piece of cake btw.
explain the pseudo wave beam to me, I saw a video of it being executed to skip the tutorial EMMI but I couldn't tell at all what they were doing other than making the wall bombs go off somehow
Pretty much what Gundi said. Slide jump (only for some of them) towards the wall and fire as soon as you come with the wall. Your gun pokes through just a bit and the beam passes through. The timing is fairly precise and the angle is a little more precise but I managed both of the pseudo spots quickly enough to save time overall. There's a specific method for the Drogyga skip that makes it much easier. It's on YouTube but short of it is to charge up while pushed against the wall, crouch and turn away then immediately pause when you're turned. Hold L and ZR and your stick down and slightly left. Unpause and your aim will snap inside of the wall and fire the charged shot. The angle for that one is tricky but the setup is much easier than the slide jump method.
Edit: I kinda doubt they patch out the pseudo beams. The devs are clearly big Metroid fans with respect for sequence breaking if they included a few intentional ones. I would only expect them to patch things that affect typical gameplay.
it seems to involve clipping into a surface for a few frames and being in a place your not supposed you fire a beam which, because the collision isn't properly mapped for where your firing from, goes through the wall and blows up a short cut.
to be honest that seems like one of the skips most likely to actually be patched out since it just seems to be a minor collision issue
I'm not really expecting it to be patched for two reasons:
Collision is complicated. It's not just a coincidence that so many games have collision bugs.
It doesn't affect players not intentionally trying to do it.
Cleared hard mode in 3:11:00. I tried as many of the breaks for the fastest route that I could handle.
Pseudo wave beam to skip both the first EMMI and Drogyga, early grapple, early gravity, early screw attack. I did go back for space jump cause I would probably just die against Raven Beak without it.
There were a few sections that I had to do some weird stuff because I couldn't chain the speed boost walljumps or do a proper underwater bomb jump. Fortunately I didn't have to do those.
Screw Attack makes Escue a piece of cake btw.
explain the pseudo wave beam to me, I saw a video of it being executed to skip the tutorial EMMI but I couldn't tell at all what they were doing other than making the wall bombs go off somehow
Pretty much what Gundi said. Slide jump (only for some of them) towards the wall and fire as soon as you come with the wall. Your gun pokes through just a bit and the beam passes through. The timing is fairly precise and the angle is a little more precise but I managed both of the pseudo spots quickly enough to save time overall. There's a specific method for the Drogyga skip that makes it much easier. It's on YouTube but short of it is to charge up while pushed against the wall, crouch and turn away then immediately pause when you're turned. Hold L and ZR and your stick down and slightly left. Unpause and your aim will snap inside of the wall and fire the charged shot. The angle for that one is tricky but the setup is much easier than the slide jump method.
Edit: I kinda doubt they patch out the pseudo beams. The devs are clearly big Metroid fans with respect for sequence breaking if they included a few intentional ones. I would only expect them to patch things that affect typical gameplay.
The Droyga skip is neat, but the fight is pretty quick anyways if you do early super missiles. Trying to think how much earlier than normal that gets you them though for whether it's worth the time for the significant firepower boost.
Got all the last few items today, hoping to finish the game tomorrow. Full-powered Samus is truly the stuff of nightmares to anything that gets in her way.
"Hey Carl, I gotta go down and work on the furnace. Got the keys?"
*Hands you a huge metal sphere packed with explosives*
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PaperLuigi44My amazement is at maximum capacity.Registered Userregular
edited October 2021
Edit whoops double post
PaperLuigi44 on
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PaperLuigi44My amazement is at maximum capacity.Registered Userregular
Finished Dread
I imagine I'm like the twentieth person to have this reaction, but haha holy shit, "You are a Metroid, Samus" + the reveal with "ADAM" was a real thigh-slapper.
There's a good "the clues were there all along" detail too
In the opening cutscene, ADAM (the real ADAM) refers to Samus as 'Lady,' but in all your interactions with him after landing on the planet he calls you 'Samus.'
I beat the penultimate boss last night and just have the fight with Big McBad left. Not too proud to admit I looked up a guide to beating them after a bunch of failed attempts yesterday, and there is one detail that I find just a little unfair.
The pink forcefield he uses is the same colour as your wave beams, which makes it look like that's the weapon you're supposed to use, and led me to think that there must be a different attack to get through the gold force field, so I wasted a lot of time on pointlessly hurling myself at him when he's in that form. It would have made more sense to just have a single forcefield colour and establish earlier in the game that nothing can get through it.
This was a great final boss but fighting him is actually overshadowed by his transition from phase 2 to phase 3.
When I shot his wing off I was like hell yeah, sit down, bro. But then when he tears his other one off I lost it, very metal moment very well executed 10/10 flex from raven beak
remove that aura thing it has in the first phase, or only have it on when he's in the invulnerable state to signal to the player "your weapons can't hurt it, find another option"
This was a great final boss but fighting him is actually overshadowed by his transition from phase 2 to phase 3.
When I shot his wing off I was like hell yeah, sit down, bro. But then when he tears his other one off I lost it, very metal moment very well executed 10/10 flex from raven beak
That was one of the hardest things I've ever seen a game villain do. That's the guy that hits himself in the face right before a fight and just smiles in the biggest "Do not fuck with this guy, he does not give a shit" way.
There's a good "the clues were there all along" detail too
In the opening cutscene, ADAM (the real ADAM) refers to Samus as 'Lady,' but in all your interactions with him after landing on the planet he calls you 'Samus.'
I beat the penultimate boss last night and just have the fight with Big McBad left. Not too proud to admit I looked up a guide to beating them after a bunch of failed attempts yesterday, and there is one detail that I find just a little unfair.
The pink forcefield he uses is the same colour as your wave beams, which makes it look like that's the weapon you're supposed to use, and led me to think that there must be a different attack to get through the gold force field, so I wasted a lot of time on pointlessly hurling myself at him when he's in that form. It would have made more sense to just have a single forcefield colour and establish earlier in the game that nothing can get through it.
End of game
Adam should take some cues from raven beak and cut out the "lady" shit imo. Fuck off adam.
Posts
I remember saying “that’s dumb, Metroid should alway be 2D”.
I was very, extremely wrong.
When next I am able to go home to America, I am very definitely going to bring my game cube and all my games back with me.
The lack of right stick camera control is always slightly annoying, but that game's still solid. It's got bags and bags of atmosphere.
I also love that every time the camera pans around Samus on area transitions it just shows her constantly angry eyebrows.
fwiw I still think you were correct with your kneejerk assessment
Yeah, I was very vocally against Prime before it came out. I was expecting a "Metroid Halo" piece of crap, with no Metroid feel whatsoever, and was not shy complaining about it.
Boy, I ate enough crow to populate a tree, there.
Because what I got was what has turned out to be my favorite Metroid game, bar none.
8:33:49
59%
I definitely fucked around for a bit item hunting, I wish I'd decided to go for either speed or 100% items right off the bat.
Apparently the bonuses are dolled out for individual area completion, not total overall. So you get rewards per zone instead of for reaching like, 80 or 90% items overall.
And there's a reward for beating the game, for finishing it under 4, and for finishing it in under 8.
The time rewards are for each difficulty as well. Three tiers for normal, 3 for hard, and one for getting them all.
RIP AND TEAR
https://www.youtube.com/watch?v=gcDg5pkPzaA
The bar depletes way to fast its pretty useless over all
You can keep going after the bar is empty it just used your health which.... Against an EMMI doesn't matter if you have 1 or 1000 health.
Nope
I just need to do the hard mode sub 4 hour run to get all the rewards. I think I'll probably try one or two other easier breaks to shave some extra time off and give myself plenty of leeway against the bosses. Other than EMMIs and random enemies, I only died on a few mini-bosses,
Don't remember the last time I got 100% on a Metroid. Maybe never come to think of it.
Last boss is tough as everyone already said. Almost unreasonably hard actually. Like, I don't play these games to die repeatedly to learn patterns and tighten up execution, there are a whole subgenre of dark souls clones for that kind of shit. But w/e.
Good job MercurySteam. Now credit your god damn people and stop being fucking assholes god why is so hard to like videogames.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I'm about 3/4 of the way through Dread now and I feel like I've done better with this than any previous 2D Metroid. I'm not fast by any objective measure, but it has felt like the bosses haven't taken me as many tries as the ones on Fusion or Zero Mission did.
I had expected the opposite, because I'm like 15 years older than when I last played a Metroid and my twitch reflexes (which were never great to begin with) must surely have deteriorated. But actually, I'm doing better because I'm older and I just... don't care that much about dying in video games any more. It's just, whatever, part of the learning process, no big deal compared to real-life hardships and setbacks. As a result I stay calm longer and pay more attention to attack patterns, and don't panic when things go wrong.
Also new the soft-save system is a big help. Not having to run halfway across a level for each attempt at a boss does wonders for my blood pressure.
I totally disagree!
In the same playthrough I also completely skipped spin boost. Turns out you don't need it to get space jump.
Also, I don't think you actually need to use cross bomb to beat the game, but you can't skip it because the only way into Hanubia goes through the boss room.
There were a few sections that I had to do some weird stuff because I couldn't chain the speed boost walljumps or do a proper underwater bomb jump. Fortunately I didn't have to do those.
Screw Attack makes Escue a piece of cake btw.
to be honest that seems like one of the skips most likely to actually be patched out since it just seems to be a minor collision issue
Edit: I kinda doubt they patch out the pseudo beams. The devs are clearly big Metroid fans with respect for sequence breaking if they included a few intentional ones. I would only expect them to patch things that affect typical gameplay.
I'm not really expecting it to be patched for two reasons:
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
samus, and by extension the chozo, have a fascination with spheres.
*Hands you a huge metal sphere packed with explosives*
What a game.
I beat the penultimate boss last night and just have the fight with Big McBad left. Not too proud to admit I looked up a guide to beating them after a bunch of failed attempts yesterday, and there is one detail that I find just a little unfair.
When I shot his wing off I was like hell yeah, sit down, bro. But then when he tears his other one off I lost it, very metal moment very well executed 10/10 flex from raven beak