Food decreases to 5
Athena reduces the discards by 1
Sharon "Athena" Agathon (blahmcblah) draws 1 Tre President Gaius Baltar (SeGaTai) discards Tre 3 Human Weakness
Callandra "Cally" Tyrol (Wildcat) discards Lea 3 Declare Emergency Eng 0 Establish Network Eng 3 Scientific Research
1d8 = 1
Raider attacks Mk VII viper: miss!
Raider moves to Starboard Aft
Raider moves to Starboard Aft
Jump track increases to Auto-jump! Admiral Helena Cain (38thdoe) receives 2 destination cards
Chosen destination: Derelict Basestar - 2 Distance, Lose 1 Fuel. Then place 2 civilian ships behind Galactica and 1 basestar in front of Galactica. Damage the basestar once.
Fuel decreases to 7
Sleeper phase is activated
distance increases to 4
Basestar jumps in to sector Fore
Civilian placed in sector Aft
Civilian placed in sector Aft
Basestar takes damage: Hangar Disabled
Waiting on CAG Kara "Starbuck" Thrace (@kime): flex draw
Baltar enlists Cally to save some food, but suspicions are rising in the fleet, this has been easy, perhaps too easy.
Starbuck, cylons lurk amongst the humans. As CAG how will you protect the fleet?
Ignore that third basestar it will get edited out
Turn 13
Receive Skills Step: CAG Kara "Starbuck" Thrace (kime)
Current Situation
Resources: Fuel - 7, Food - 5, Morale - 9, Population - 12 Jump Preparation: Level 0 - Jump unavailable. Pursuit Track: Level 0. Distance Covered: 4 Galactica: No damage. Pegasus: No damage. Nuke Tokens: 1 remain. Quorum Cards: 3 in hand. Ship Reserves: 6 Mk II vipers and 2 Mk VII vipers and 4 Raptors available, 2 Mk VII vipers damaged. Mission Status: Inactive Characters:
Brendan "Hot Dog" Costanza (tosorak) in Command
Sharon "Athena" Agathon (blahmcblah) in Weapons Control Admiral Helena Cain (38thdoe) in Pegasus CIC
Tory Foster (discrider) in FTL Control
Callandra "Cally" Tyrol (Wildcat) in Command CAG Kara "Starbuck" Thrace (kime) in Command <-- Current Player President Gaius Baltar (SeGaTai) in President's Office
38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
edited November 2021
There are only two bases Stars allowed on the board at once. I’d use engine room or something to make sure we keep jumping. Unless you can kill the base star. That would also be good
There are only two bases Stars allowed on the board at once. I’d use engine room or something to make sure we keep jumping. Unless you can kill the base star. That would also be good
I AM A PILOT I MUST DO PILOT THINGS
And yes trying to shoot the Base Star seemed like the most fun to do. I haven't received my draw yet, so we'll see what I get to help.
There are only two bases Stars allowed on the board at once. I’d use engine room or something to make sure we keep jumping. Unless you can kill the base star. That would also be good
I AM A PILOT I MUST DO PILOT THINGS
And yes trying to shoot the Base Star seemed like the most fun to do. I haven't received my draw yet, so we'll see what I get to help.
Although I guess I can't attack the Base Star this turn...
The Cylons studied us from afar for years.. including the documentaries of wars fought long, long ago, far, far away. Their Basestars don't have coolent ducts that are vulnerable to Viper attack.
I'm not sure if that's in agreement.
But at this point, it seems obvious that to me that Wildcat is a Cylon because they didn't discard a Treachery, as they had played it into the check a couple of turns ago.
(Sorry kime)
SeGaTai should be able to deal with them, given the quorums.
But regardless, probably don't want Cally shooting people.
Well yeah, but only so I could play an actual helpful card at the same time, given the 2-card-mimimum restriction. I knew the card's text could do nothing given the board set-up, and the offset was minimal.
There was also the thing earlier where you may have dumped a bunch of cards into a check without calling it. Before we almost threw kime in the brig for it.
There was also the thing earlier where you may have dumped a bunch of cards into a check without calling it. Before we almost threw kime in the brig for it.
Little did you know I like the brig! It's fun!
I'll go to the Hanger Deck, hop in a Viper Mk VII, and hang out in the Port Quarter (since I can't take another movement now I think?)
Next turn I'll get two actions and a free "activate an unmanned Viper" action. If there's no new ships I can shoot the Base Star, if the others warp in then I can do something else exciting.
Ohhhh I see. You can move, and then move again via the activation. I don't think I need to now though, since the main issue with not being able to move was not being able to do something when I did. ie being able to move still means I can't shoot the Base Star. Thanks!
I think if you have a card with an Action you could also use the bonus action on that.
But yeah if you can't shoot probably best to be lined up with where the heavy raider will pop in. We also need to get a ship to the civilians and where the raiders will come in. OR try to blow up the basestar.. so many choices!
My thought was Port Quarter because then I could get up to Port Bow, Fore, or Starboard Quarter with the 2-movement Viper depending on what seemed to be the biggest threat (there are ships that will jump into any of those, and the existing Base Star).
There was also the thing earlier where you may have dumped a bunch of cards into a check without calling it. Before we almost threw kime in the brig for it.
I honestly don't remember doing this.
Edit for clarity: without going back through the thread, which I won't be able to do until tomorrow, I can't say for sure I didn't do it but I honestly don't remember contributing without calling the number of cards in-thread.
I think it was either SeGaTai or kime added dodge cards to the check, or the Destiny deck added the dodge cards to the check and you added a rather large amount to the check.
???
I think the suggestion had always been to go for the destination deck or use the damaged room to ensure jump progression if you didn't have the card.
But my last turn, 38th had already looked at the destination deck and left the top card on top, so that's why I went Crisis.
Movement step: move to Hangar Deck CAG Kara "Starbuck" Thrace (kime) activates Hangar Deck
A Mk VII viper launches to to sector Port Quarter CAG Kara "Starbuck" Thrace (kime) plays Tac 2 Launch Scout
1d8 = 1
fail
Raptor decreases to 3
Crisis: Riots
Admiral must choose:
A) -1 Food, -1 Morale OR -1 Population, -1 Fuel
After Crisis: Activate Basestars, Advance Jump Preparation
Waiting on Admiral Helena Cain (@38thdoe): crisis choice
Admiral, news of cylon sleeper agents has spread throughout the fleet and is causing rioting. How will you handle them?
Turn 13
Receive Skills Step: CAG Kara "Starbuck" Thrace (kime) draws 1 Lea2 Tac2 Pil
Current Situation
Resources: Fuel - 7, Food - 5, Morale - 9, Population - 12 Jump Preparation: Level 0 - Jump unavailable. Pursuit Track: Level 0. Distance Covered: 4 Galactica: No damage. Pegasus: No damage. Nuke Tokens: 1 remain. Quorum Cards: 3 in hand. Ship Reserves: 6 Mk II vipers and 1 Mk VII vipers and 3 Raptors available, 2 Mk VII vipers damaged. Mission Status: Inactive Characters:
Brendan "Hot Dog" Costanza (tosorak) in Command
Sharon "Athena" Agathon (blahmcblah) in Weapons Control Admiral Helena Cain (38thdoe) in Pegasus CIC
Tory Foster (discrider) in FTL Control
Callandra "Cally" Tyrol (Wildcat) in Command CAG Kara "Starbuck" Thrace (kime) in Piloting a viper <-- Current Player President Gaius Baltar (SeGaTai) in President's Office
There are only two bases Stars allowed on the board at once. I’d use engine room or something to make sure we keep jumping. Unless you can kill the base star. That would also be good
Posts
Athena reduces the discards by 1
Sharon "Athena" Agathon (blahmcblah) draws 1 Tre
President Gaius Baltar (SeGaTai) discards
Tre 3 Human Weakness
Callandra "Cally" Tyrol (Wildcat) discards
Lea 3 Declare Emergency
Eng 0 Establish Network
Eng 3 Scientific Research
1d8 = 1
Raider attacks Mk VII viper: miss!
Raider moves to Starboard Aft
Raider moves to Starboard Aft
Jump track increases to Auto-jump!
Admiral Helena Cain (38thdoe) receives 2 destination cards
Chosen destination: Derelict Basestar - 2 Distance, Lose 1 Fuel. Then place 2 civilian ships behind Galactica and 1 basestar in front of Galactica. Damage the basestar once.
Fuel decreases to 7
Sleeper phase is activated
distance increases to 4
Basestar jumps in to sector Fore
Civilian placed in sector Aft
Civilian placed in sector Aft
Basestar takes damage: Hangar Disabled
Waiting on CAG Kara "Starbuck" Thrace (@kime): flex draw
Baltar enlists Cally to save some food, but suspicions are rising in the fleet, this has been easy, perhaps too easy.
Starbuck, cylons lurk amongst the humans. As CAG how will you protect the fleet?
Ignore that third basestar it will get edited out
Turn 13
Receive Skills Step: CAG Kara "Starbuck" Thrace (kime)
Current Situation
Jump Preparation: Level 0 - Jump unavailable.
Pursuit Track: Level 0.
Distance Covered: 4
Galactica: No damage.
Pegasus: No damage.
Nuke Tokens: 1 remain.
Quorum Cards: 3 in hand.
Ship Reserves: 6 Mk II vipers and 2 Mk VII vipers and 4 Raptors available, 2 Mk VII vipers damaged.
Mission Status: Inactive
Characters:
Brendan "Hot Dog" Costanza (tosorak) in Command
Sharon "Athena" Agathon (blahmcblah) in Weapons Control
Admiral Helena Cain (38thdoe) in Pegasus CIC
Tory Foster (discrider) in FTL Control
Callandra "Cally" Tyrol (Wildcat) in Command
CAG Kara "Starbuck" Thrace (kime) in Command <-- Current Player
President Gaius Baltar (SeGaTai) in President's Office
Galactica Space:
Fore (9 o'clock) - Basestar.
Starboard-bow (11 o'clock) - None.
Starboard-quarter (1 o'clock) - None.
Aft (3 o'clock) - 3 Civilian Ships.
Port-quarter (5 o'clock) - None.
Port-bow (7 o'clock) - None.
Cylon Space:
Fore (9 o'clock) - Basestar.
Starboard-bow (11 o'clock) - None.
Starboard-quarter (1 o'clock) - Basestar, 3 Raiders.
Aft (3 o'clock) - None.
Port-quarter (5 o'clock) - None.
Port-bow (7 o'clock) - 1 Heavy Raiders.
Why is the third Base Star wrong? Are there only two base stars allowed or something?
Anyways I am about to do dinner and groceries I think, so I'll think on my action later. Probably gonna hop in a ship for fun.
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I AM A PILOT I MUST DO PILOT THINGS
And yes trying to shoot the Base Star seemed like the most fun to do. I haven't received my draw yet, so we'll see what I get to help.
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The lowest numbered cylon ship area
Although I guess I can't attack the Base Star this turn...
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Assuming he didn't also recently discover his affinity for electricity, or whatever toasters run on.
Bread maybe.
But at this point, it seems obvious that to me that Wildcat is a Cylon because they didn't discard a Treachery, as they had played it into the check a couple of turns ago.
(Sorry kime)
SeGaTai should be able to deal with them, given the quorums.
But regardless, probably don't want Cally shooting people.
Little did you know I like the brig! It's fun!
I'll go to the Hanger Deck, hop in a Viper Mk VII, and hang out in the Port Quarter (since I can't take another movement now I think?)
Next turn I'll get two actions and a free "activate an unmanned Viper" action. If there's no new ships I can shoot the Base Star, if the others warp in then I can do something else exciting.
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Ohhhh I see. You can move, and then move again via the activation. I don't think I need to now though, since the main issue with not being able to move was not being able to do something when I did. ie being able to move still means I can't shoot the Base Star. Thanks!
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But yeah if you can't shoot probably best to be lined up with where the heavy raider will pop in. We also need to get a ship to the civilians and where the raiders will come in. OR try to blow up the basestar.. so many choices!
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I honestly don't remember doing this.
Edit for clarity: without going back through the thread, which I won't be able to do until tomorrow, I can't say for sure I didn't do it but I honestly don't remember contributing without calling the number of cards in-thread.
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Kime is uniquely susceptible to being executed.
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I think the suggestion had always been to go for the destination deck or use the damaged room to ensure jump progression if you didn't have the card.
But my last turn, 38th had already looked at the destination deck and left the top card on top, so that's why I went Crisis.
Maybe I should have asked for an XO to get the destination off-turn after jump.
Idk.
CAG Kara "Starbuck" Thrace (kime) activates Hangar Deck
A Mk VII viper launches to to sector Port Quarter
CAG Kara "Starbuck" Thrace (kime) plays Tac 2 Launch Scout
1d8 = 1
fail
Raptor decreases to 3
Crisis:
Riots
Admiral must choose:
A) -1 Food, -1 Morale
OR
-1 Population, -1 Fuel
After Crisis: Activate Basestars, Advance Jump Preparation
Waiting on Admiral Helena Cain (@38thdoe): crisis choice
Admiral, news of cylon sleeper agents has spread throughout the fleet and is causing rioting. How will you handle them?
Turn 13
Receive Skills Step: CAG Kara "Starbuck" Thrace (kime) draws 1 Lea 2 Tac 2 Pil
Current Situation
Jump Preparation: Level 0 - Jump unavailable.
Pursuit Track: Level 0.
Distance Covered: 4
Galactica: No damage.
Pegasus: No damage.
Nuke Tokens: 1 remain.
Quorum Cards: 3 in hand.
Ship Reserves: 6 Mk II vipers and 1 Mk VII vipers and 3 Raptors available, 2 Mk VII vipers damaged.
Mission Status: Inactive
Characters:
Brendan "Hot Dog" Costanza (tosorak) in Command
Sharon "Athena" Agathon (blahmcblah) in Weapons Control
Admiral Helena Cain (38thdoe) in Pegasus CIC
Tory Foster (discrider) in FTL Control
Callandra "Cally" Tyrol (Wildcat) in Command
CAG Kara "Starbuck" Thrace (kime) in Piloting a viper <-- Current Player
President Gaius Baltar (SeGaTai) in President's Office
Galactica Space:
Fore (9 o'clock) - Basestar.
Starboard-bow (11 o'clock) - None.
Starboard-quarter (1 o'clock) - None.
Aft (3 o'clock) - 3 Civilian Ships.
Port-quarter (5 o'clock) - 1 Mk VII vipers, CAG Kara "Starbuck" Thrace (kime) piloting a Mk VII viper.
Port-bow (7 o'clock) - None.
Cylon Space:
Fore (9 o'clock) - Basestar.
Starboard-bow (11 o'clock) - None.
Starboard-quarter (1 o'clock) - 3 Raiders.
Aft (3 o'clock) - None.
Port-quarter (5 o'clock) - None.
Port-bow (7 o'clock) - 1 Heavy Raiders.
We should have enough fuel to let one go so option B it is.
@SeGaTai flex draw
Why would we not want free distance?
Ideally someone scouts the destination deck instead of just smashing one of my raptors but so many people so few airlocks.
Just imagine if I could have seen this crisis and dodged it
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