Sadly, that is probably accidental. Terra’s name in the Japanese script is Tina. Terra was chosen to get a name that was as unusual to an English speaker as Tina is to a Japanese speaker.
Sadly, that is probably accidental. Terra’s name in the Japanese script is Tina. Terra was chosen to get a name that was as unusual to an English speaker as Tina is to a Japanese speaker.
Sadly, that is probably accidental. Terra’s name in the Japanese script is Tina. Terra was chosen to get a name that was as unusual to an English speaker as Tina is to a Japanese speaker.
Sadly, that is probably accidental. Terra’s name in the Japanese script is Tina. Terra was chosen to get a name that was as unusual to an English speaker as Tina is to a Japanese speaker.
I still think 8 is the best looking of the 3 PS1 mainline FF games. Not only did it have a great art direction but I like that they went with a relatively realistic look and proportion for the characters compared to 7 and 9.
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Kai_SanCommonly known as Klineshrike!Registered Userregular
I still think 8 is the best looking of the 3 PS1 mainline FF games. Not only did it have a great art direction but I like that they went with a relatively realistic look and proportion for the characters compared to 7 and 9.
The reflexive swerve away from realistic characters back to the SD look permanently killed FF9 for me. On top of taking the cutesy design a step too far and also making the whole world, even the dialogue, presented in that cutesy way, every serious moment the game attempts just never works for me because everybody looks like a dang kids cartoon or caricature or something.
It only worked in FF7 because everybody knew the map models were an abstraction, but we got to see realistic models in the cutscenes and battle mode. It wasn't a design theme, it was a necessity of early work with 3D models for Square. If they could've managed something like the battle models in the map mode so that the models could read properly on those crappy CRT screens, they would've done it.
I love the level of detail in FF9 design, the world concept is great, the presentation is great, but it's an impossible barrier for me to take the story seriously with the obnoxiously cutesy, kawaii approach to everything. It feels like, I dunno, if they made a version of Lord of the Rings with lousy off-brand versions of the Muppets.
Oh God. Will they just let go of the four fiends? It is as bad as using crystals for everything.
They just keep doing the same thing over and over. They ran the four fiends into the ground in FF9.
Hard disagree. I think they shouldn't just reuse the four fiends from FFI all the time though, I feel like "the bad guy has four lieutenants, who have an elemental theme" leaves a lot of room for coming up with new variations. Like, the new four fiends in FFIV were cool. However, since Stranger is specifically about FFI, Garland, and Chaos, it would be weird not to have those four in there.
FF9 is full of callbacks and homage to the 1-5 era of the Final Fantasy series, though. Like, even by FF standards it's a lot. It was intentional, and for what that game was doing, I didn't think there was anything wrong with it there.
21stCenturyCall me Pixel, or Pix for short![They/Them]Registered Userregular
Final Fantasy (8) Status: Squall Graduate mercenary school at 17 and is now officially an elite mercenary. This is normal an good.
Love that this dude who ALSO graduated gets this advice.
"Please ignore what others say about this dangerous unstable magic you use. it's perfectly safe and well understood. It will not wipe your memories permanently and cause space madness. Honest."
I never played FF8 as a kid, was gonna dive into it tonight. I made it to this screen:
and then I was like... Uhh, maybe I'll just watch a playthrough instead.
It's not that I doubt that it all makes sense if you are patient and try to learn its systems... I just don't want to.
I had to laugh because this exact screen turned me off playing FF8 multiple times before I finally powered through. Honestly it isn't remotely as complicated as it looks. It's all the damn abbreviations and numbers in your face all at once is overwhelming.
So here's the short version. In FF8 magic is treated like items. So for instance I can have 20 Firaga in stock. If I cast Firaga once then I'll have 19. But I can also "junction" my Firaga to a stat of my choosing, which will make that stat go up. For example I could junction it to Str (strength) which would boost my physical attack power. You can think of it as equipping an item to boost your stats, except here you are equipping magic spells. The more of a magic spell you have in stock, the higher the stat boost will be (e.g. 100 Firaga will make you a lot stronger than 25 Firaga). Also some spells provide a bigger boost than others (1 Ultima will boost a stat more than 1 Firaga, for example).
GF's will give you the ability to equip spells to certain stats, so the GF's you have equipped will determine which stats you can boost with magic.
There is an option to have the game do all this automatically for you, but personally I had a lot of fun experimenting with different spells on different stats to get the highest numbers. You can really break the game right in half with this system.
I never played FF8 as a kid, was gonna dive into it tonight. I made it to this screen:
and then I was like... Uhh, maybe I'll just watch a playthrough instead.
It's not that I doubt that it all makes sense if you are patient and try to learn its systems... I just don't want to.
I had to laugh because this exact screen turned me off playing FF8 multiple times before I finally powered through. Honestly it isn't remotely as complicated as it looks. It's all the damn abbreviations and numbers in your face all at once is overwhelming.
So here's the short version. In FF8 magic is treated like items. So for instance I can have 20 Firaga in stock. If I cast Firaga once then I'll have 19. But I can also "junction" my Firaga to a stat of my choosing, which will make that stat go up. For example I could junction it to Str (strength) which would boost my physical attack power. You can think of it as equipping an item to boost your stats, except here you are equipping magic spells. The more of a magic spell you have in stock, the higher the stat boost will be (e.g. 100 Firaga will make you a lot stronger than 25 Firaga). Also some spells provide a bigger boost than others (1 Ultima will boost a stat more than 1 Firaga, for example).
GF's will give you the ability to equip spells to certain stats, so the GF's you have equipped will determine which stats you can boost with magic.
There is an option to have the game do all this automatically for you, but personally I had a lot of fun experimenting with different spells on different stats to get the highest numbers. You can really break the game right in half with this system.
VIII is an interesting case where a level 1 run is in fact significantly easier because of how enemies scale iirc.
Bruh you should have ifrit, diablos, quistis, mog, and maybe zell (don't remember if his mom has it that early or not). Either way though, make sure when you go to the tomb that you get the brothers GF because it has good abilities, but you also get both of their cards which are basically top tier.
Bruh you should have ifrit, diablos, quistis, mog, and maybe zell (don't remember if his mom has it that early or not). Either way though, make sure when you go to the tomb that you get the brothers GF because it has good abilities, but you also get both of their cards which are basically top tier.
I never played FF8 as a kid, was gonna dive into it tonight. I made it to this screen:
and then I was like... Uhh, maybe I'll just watch a playthrough instead.
It's not that I doubt that it all makes sense if you are patient and try to learn its systems... I just don't want to.
I had to laugh because this exact screen turned me off playing FF8 multiple times before I finally powered through. Honestly it isn't remotely as complicated as it looks. It's all the damn abbreviations and numbers in your face all at once is overwhelming.
So here's the short version. In FF8 magic is treated like items. So for instance I can have 20 Firaga in stock. If I cast Firaga once then I'll have 19. But I can also "junction" my Firaga to a stat of my choosing, which will make that stat go up. For example I could junction it to Str (strength) which would boost my physical attack power. You can think of it as equipping an item to boost your stats, except here you are equipping magic spells. The more of a magic spell you have in stock, the higher the stat boost will be (e.g. 100 Firaga will make you a lot stronger than 25 Firaga). Also some spells provide a bigger boost than others (1 Ultima will boost a stat more than 1 Firaga, for example).
GF's will give you the ability to equip spells to certain stats, so the GF's you have equipped will determine which stats you can boost with magic.
There is an option to have the game do all this automatically for you, but personally I had a lot of fun experimenting with different spells on different stats to get the highest numbers. You can really break the game right in half with this system.
Just popping in to say that whoever thought that '<<ST-A/D < EL A/D' was an effective way at delivering any kind of useful information would very much benefit from taking a technical writing course
I wonder if they could fit more useful information in there with Japanese characters and the bad english abbreviation was due to text field size limits and formatting issues, or if that was using useless English abbreviations in the Japanese version too
For reference for people who haven't played 8, that particular line of gibberish is trying to say move the cursor off the screen to the left once to see ankther page with elemental attack/defense junctions, and move it off the screen to the left again to see a third page with status effect attack/defense junctions.
I was completely blindsided by the GF Memory reveal when I played as a teen so clearly reading and story comprehension wasn't at the top of my skills.
Honestly the memory part isn't what got me, because I don't think that's really meaningful to the narrative. Just the overwrought explanation for what I DID find dumb
It's less 'GFs cause memory loss????' and more 'your entire party is from the same orphanage and despite gradually coming together over the course of many missions and tribulations due to various circumstances and events, AND the person you thought was the villain was there too, and the reason that you don't remember and we're treating this like a reveal is because of the GF thing' is what broke me a little. It's just such an unnecessary part of the story that didn't really enhance anything.
I wonder if they could fit more useful information in there with Japanese characters and the bad english abbreviation was due to text field size limits and formatting issues, or if that was using useless English abbreviations in the Japanese version too
For reference for people who haven't played 8, that particular line of gibberish is trying to say move the cursor off the screen to the left once to see ankther page with elemental attack/defense junctions, and move it off the screen to the left again to see a third page with status effect attack/defense junctions.
It's somewhat better.
You can actually find 攻防 in the dictonary as "attack and defense", but it does still feel kind of abbreviated. Still the abbreviation works better when the characters do carry a relatively narrow range of meanings compared to two letters.
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and i never got the joke there until now.
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......there's a joke there?
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
i know, it's all thanks to Ted Woolsey.
Celes ==> Celestial
Terra ==> like earth
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Oh...... Phoenix down
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
We should all appreciate clever word play when we can get it.
Once you adjust I really didn't notice, it looks nice. And here's an example of the mods at work.
https://www.youtube.com/watch?v=kmasyTTpvlc
This also makes the "remaster" name look funny when the remastering here is 99% community work.
I'm serious, I want it.
Don't you mean where is the ff8 pixel remaster?
The reflexive swerve away from realistic characters back to the SD look permanently killed FF9 for me. On top of taking the cutesy design a step too far and also making the whole world, even the dialogue, presented in that cutesy way, every serious moment the game attempts just never works for me because everybody looks like a dang kids cartoon or caricature or something.
It only worked in FF7 because everybody knew the map models were an abstraction, but we got to see realistic models in the cutscenes and battle mode. It wasn't a design theme, it was a necessity of early work with 3D models for Square. If they could've managed something like the battle models in the map mode so that the models could read properly on those crappy CRT screens, they would've done it.
I love the level of detail in FF9 design, the world concept is great, the presentation is great, but it's an impossible barrier for me to take the story seriously with the obnoxiously cutesy, kawaii approach to everything. It feels like, I dunno, if they made a version of Lord of the Rings with lousy off-brand versions of the Muppets.
Calling it a reflexive swerve like it wasn't an extremely deliberate and considered direction choice is a strange choice of words.
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It was supposed to be a last hurrah sort of thing before Final Fantasy would evolve into something else.
Hard disagree. I think they shouldn't just reuse the four fiends from FFI all the time though, I feel like "the bad guy has four lieutenants, who have an elemental theme" leaves a lot of room for coming up with new variations. Like, the new four fiends in FFIV were cool. However, since Stranger is specifically about FFI, Garland, and Chaos, it would be weird not to have those four in there.
FF9 is full of callbacks and homage to the 1-5 era of the Final Fantasy series, though. Like, even by FF standards it's a lot. It was intentional, and for what that game was doing, I didn't think there was anything wrong with it there.
Love that this dude who ALSO graduated gets this advice.
"Please ignore what others say about this dangerous unstable magic you use. it's perfectly safe and well understood. It will not wipe your memories permanently and cause space madness. Honest."
Check out my site, the Bismuth Heart | My Twitter
Hell yeah!
Check out my site, the Bismuth Heart | My Twitter
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or myself as a teenager.
Check out my site, the Bismuth Heart | My Twitter
I had to laugh because this exact screen turned me off playing FF8 multiple times before I finally powered through. Honestly it isn't remotely as complicated as it looks. It's all the damn abbreviations and numbers in your face all at once is overwhelming.
So here's the short version. In FF8 magic is treated like items. So for instance I can have 20 Firaga in stock. If I cast Firaga once then I'll have 19. But I can also "junction" my Firaga to a stat of my choosing, which will make that stat go up. For example I could junction it to Str (strength) which would boost my physical attack power. You can think of it as equipping an item to boost your stats, except here you are equipping magic spells. The more of a magic spell you have in stock, the higher the stat boost will be (e.g. 100 Firaga will make you a lot stronger than 25 Firaga). Also some spells provide a bigger boost than others (1 Ultima will boost a stat more than 1 Firaga, for example).
GF's will give you the ability to equip spells to certain stats, so the GF's you have equipped will determine which stats you can boost with magic.
There is an option to have the game do all this automatically for you, but personally I had a lot of fun experimenting with different spells on different stats to get the highest numbers. You can really break the game right in half with this system.
VIII is an interesting case where a level 1 run is in fact significantly easier because of how enemies scale iirc.
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aye! that helps me a lot.
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Where do you get the Quistis and Mog cards?
(Also plz no bruhs to me.)
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3DS Friend Code: 3110-5393-4113
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Ahhh, Trepe Groupie #1. of course.
Check out my site, the Bismuth Heart | My Twitter
Just popping in to say that whoever thought that '<<ST-A/D < EL A/D' was an effective way at delivering any kind of useful information would very much benefit from taking a technical writing course
Steam: https://steamcommunity.com/profiles/76561198004484595
For reference for people who haven't played 8, that particular line of gibberish is trying to say move the cursor off the screen to the left once to see ankther page with elemental attack/defense junctions, and move it off the screen to the left again to see a third page with status effect attack/defense junctions.
Honestly the memory part isn't what got me, because I don't think that's really meaningful to the narrative. Just the overwrought explanation for what I DID find dumb
It's somewhat better.
You can actually find 攻防 in the dictonary as "attack and defense", but it does still feel kind of abbreviated. Still the abbreviation works better when the characters do carry a relatively narrow range of meanings compared to two letters.
Still using S for "Status" though.