Jubal77 wrote: »
That is good. It was a bottom tier implementation. No benefit and all the not thinking it through. One of the worst things they have done really. I know many will think I am overdoing it but /shrug. It really was not fun. It was clearly not thought through/tested. And unless you were in a distinct minority it halted your play. It also did not synergize with the league mechanic at all. It meant it halted your use of the sentinels at certain points too or just created times where it killed you and you were left with unkillable mobs.
Reading through the nerfs though there are still some very bad spots in places. Metamorph is still probably a death trap for example.
Anon the Felon wrote: »
I gotta say, there are a lot more "feels bad" moments in this game since the change. Got through a particularly nasty delve to get killed by some on the floor shit or corpse explode I couldn't see. Bricked on my first blight on a new character... I don't mind difficulty, but getting killed after everything is dead and I'm wiping the sweat off my brow is a bit... Fuckin' lame.
Anon the Felon wrote: »
Edit: Almost anything I play that's self cast and not channeled is getting smashed and feels slow, curious if anyone has some tips for making a melee build. I have a DW Cyclone/Dual Strike guy who does well, but since the AN change he just gets his face smashed in by certain things. Are there some key "you really want X unique/noteable" in Maraurder based melee builds? I feel like I'm missing something (other than the obvious need to get good).
38thDoe wrote: »
Do you guys ever get those immortal lightning obelisks chasing you? Like 0 monsters remaining they just follow you around the map forever?
Kamar wrote: »
Wish controller and KBAM kept their own settings so I could swap back and forth on a whim without it being a pain.
AresProphet wrote: »
I felt like maybe my wrists were feeling ok enough to play PoE a little so I took about three whole minutes to look around for the first build that made me go "hey that sounds neat" and now I'm playing a HC poison Helix Assassin (eventually Molten Strike) and I got through to Act 8 in a single sitting. Playing a bit slow because I'm out of practice and there's so much new stuff and its Hardcore and also I am really worried about my wrists.
Why is it 4am where did the night go?
PoE is still a pretty fun game.
It's kind of felt like relearning the game. I noticed that things were a little tankier than normal for the first few acts, once I did lab and swapped to my actual build (poison) from leveling skills that stopped being a thing, except sometimes I hit the red or blue buttons and things survive for a second longer which makes sense. Sentinel seems neat, even just the "press the button to interact" Layer 1 part of the mechanic feels good and the biggest problem is remembering to do it. Supposedly the item crafting Layer 3 part is extremely strong if you learn how to use it right. Evolving the Sentinels using power cores made like zero sense to me reading about it, then the first time I did it I went "oh of course" and I've got one super juicy little guy waiting for another good one to combine with later.
I didn't play last league for RSI reasons so I didn't have much experience with Archnemesis, other than sometimes taking a few extra seconds to kill they've just kind of been like normal rares. I guess the first week of tuning fixed them. I noticed that the modifiers in early acts are super basic, and more dangerous ones get introduced as you level so you have time to adapt if you're paying attention and not watching Netflix on the other screen or whatever.
I did early delving just to burn off sulphite and upgrade the cap, things started getting a little hectic with the Archnem mods popping off but it was low level so it taught me to watch out for that later and build for it. Sentinel works in Delve (I mean why wouldn't it?) and I don't think there's been a league mechanic that functions down there - without being a special node encounter - since ... I guess technically since Delve was introduced to the game. That's weird! But also it's perfect for Delve and also makes things spicy if your damage can't keep up with a bunch of hulked-out rares chasing you.
Leveling is still pretty easy but I'm enjoying it more than usual, I haven't tried Helix before and it feels extremely strong mechanically, I used a level 40 claw right through to 60 and every boss just melted. Doing the usual HC thing of picking defensive passives and auras and nothing's been all that dangerous. Assassin isn't the tankiest class but all the defensive reworks from 3.16 and some of the new uniques from this league and 3.17 make it look like it's possible to shore up just about anything with decent gear and HC-oriented build choices.
surrealitycheck wrote: »
not dying in hardcore is a scrub move, just shows ur not good enough to speedrun back to ur progress and level in 4-5mins