Oh also this trailer was the first time I noticed the pixel eyes of the violet legendary.
And it's absolutely perfect.
Yeah! I know nothing has been said, but it almost seems like a new type. Digital? Virtual?
The game has the theme of past and future. You can see this in the new professors. With the legendaries, the one with the pixel eyes is the 'future' legendary and the other represents the past.
Woah. Do we get the legendary early on and actually use it throughout the game?
Thats really cool if so.
I am guessing it will work sorta like Ultra Sun & Moon where you gain access to the legendary early for riding purposes but you can't actually battle with it until late or post game.
Also even tho I was not really expecting to see it, yet another Pokemon Presents that refuses to acknowledge they announced Detective Pikachu 2 like three years ago... *sigh* Everyone always talks about Pokemon Sleep vanishing but this thing was announced alongside New Snap which has been out forever... Like I said, didn't really expect it here since this was obviously a Scarlet & Violet focused one (and showing DP2 is akin to announcing a new game since they haven't shown anything yet and would thus steal S&V's thunder). Still tho, where the hell is it Gamefreak? Gah..
Edit: Unrelated note, I have been farming Alpha Sapphire for a shiny Mudkip for so long now. Why do you hate me game? I just want a god damn pink Mudkip cuz I never shiny hunt the starters. Throw me a damn bone already! I do wonder if the Poochyena is shiny locked because I haven't seen that shiny either (not that it would matter, other than proving I have terrible luck here not seeing either of them shiny)
I'm curious about something they said about Terastallazing, namely that it "strengthens the Pokemon's type". It seems pretty clear that if you've got one of the rare ones from the raid battles (like the Gardevoir with the Water-type) that it's an additional type, and we already know how the calculations work around that, but what about the majority case where the Pokemon's Tera-type is the same as its usual type? My reflex is to assume that you actually wind up with two copies of that type, granting combined STAB, weaknesses, and resistances, which could be a really interesting tactical consideration.
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Warlock82Never pet a burning dogRegistered Userregular
Aside from pointing out Wooper's dex entry mentioned covering itself in poison back in Silver which is cool, he also points out that Adaman from Legends Arceus is the ancestor of Jacq! I totally didn't notice that but I think he's right. So Adaman was a teaser for Gen 9 all this time
I'm curious about something they said about Terastallazing, namely that it "strengthens the Pokemon's type". It seems pretty clear that if you've got one of the rare ones from the raid battles (like the Gardevoir with the Water-type) that it's an additional type, and we already know how the calculations work around that, but what about the majority case where the Pokemon's Tera-type is the same as its usual type? My reflex is to assume that you actually wind up with two copies of that type, granting combined STAB, weaknesses, and resistances, which could be a really interesting tactical consideration.
I believe one of the leaks said it grants double-STAB but no additional weakness
I also noticed at least 2 different Sawsbuck forms in the trailer. I wonder if S/V will have seasons again or if it's changed to depend on the location
I'm curious about something they said about Terastallazing, namely that it "strengthens the Pokemon's type". It seems pretty clear that if you've got one of the rare ones from the raid battles (like the Gardevoir with the Water-type) that it's an additional type, and we already know how the calculations work around that, but what about the majority case where the Pokemon's Tera-type is the same as its usual type? My reflex is to assume that you actually wind up with two copies of that type, granting combined STAB, weaknesses, and resistances, which could be a really interesting tactical consideration.
I believe one of the leaks said it grants double-STAB but no additional weakness
The leaks were also wrong because they said it didn't change the Pokemon type (which I'm assuming was a misunderstanding of the leaker since it doesn't *necessarily* change the type but it can as well). It really feels like something that's meant to shake up competitive to me - it's sort of like Hidden Power only the whole type of the Pokemon changes and your opponent isn't gonna necessarily know if that Gardevoir is Fairy/Psychic or like, Water type (which I am curious how that works with double types, like does it only change the first type or does it make it a single type?). Against the AI it probably doesn't matter all that much other than making you stronger ala Z moves, Dynamax, etc etc.
I would honestly be shocked if this didn't touch the weaknesses considering they said it changes the pokemon's type vs. just saying "it makes a certain move types stronger" or something. And honestly, it would be extremely lame if it was *just* STAB but for a different type than usual (though I'll be honest, compared to megas and gigantamax it is pretty underwhelming already... I hope there's a mechanic like gigantamax where certain pokemon get unique forms at least.. maybe there is and they just didn't want to reveal that yet...)
I have killed so many people today who have been yelling about how the red legendary has wheels but runs on all fours by replying to them with a gif of fred flintstone driving his car.
does anyone else's hands go numb after awhile when you ride your bike? or are mine just getting ready to dry up, fall off and grow new mes
They shouldn't. This means something's off on your positioning.
Road or Mountain?
It could be the bike is too small too, as if I recall correctly, this is usually due to the wrist dropping below the grip and maintaining a sharp angle, causing pressure on the carpal tunnel that eventually chokes out the old hand veins/nerves. It can also happen when you're too stretched out and barely reaching the grips.
Cheapest option is to have someone take a picture of you on your bike then have an expert look for what needs to change (saddle height, stem length etc.). Next-cheapest option is try some Ergon grips.
does anyone else's hands go numb after awhile when you ride your bike? or are mine just getting ready to dry up, fall off and grow new mes
They shouldn't. This means something's off on your positioning.
Road or Mountain?
It could be the bike is too small too, as if I recall correctly, this is usually due to the wrist dropping below the grip and maintaining a sharp angle, causing pressure on the carpal tunnel that eventually chokes out the old hand veins/nerves. It can also happen when you're too stretched out and barely reaching the grips.
Cheapest option is to have someone take a picture of you on your bike then have an expert look for what needs to change (saddle height, stem length etc.). Next-cheapest option is try some Ergon grips.
Road.
Huh, I'll look into that, I always thought it was just because i'm old.
My hands have also been going numb. Thought I was too stretched out, so got a shorter stem. I don't think it really helped, but maybe a bit more comfortable.
I think a big part of it is that my job has me on a computer all day and I'm just starting to get carpal tunnel. Magic Pink, do your hands go numb at other times? For me, when I'm painting a wall, or doing anything where I have to grip something for a long time, they start to get the tingles.
Nope, just on the bike and only after a while. My commute is about 30 minutes and it tends to happen towards the end of that. Even if I let up and stretch my hand it stays for a while.
It definitely sounds like your angles are off, or something is putting pressure on your nerves.
If there's a bike co-op in your area you could go in and see if they'll give you some fit advice. And TBH even an actual bike store or REI will usually do that kind of thing for free.
I had to get some cheap padded bike gloves from amazon, that helped me mostly get over some numbness but it isn't perfect. I've been meaning to try and see a co-op about correct fitting (or getting a different bike, this was a covid special from a few years ago so it isn't perfect size wise) but well, laziness.
I have killed so many people today who have been yelling about how the red legendary has wheels but runs on all fours by replying to them with a gif of fred flintstone driving his car.
Watching the trailer, there's a couple brief moments where the blue legendary seems to be transitioning from running to rolling.
I'm thinking it might be something like HMs or the bike modes from Ruby and Sapphire, where you unlock different movement modes (we see them climbing up walls and gliding as well) which give access to new areas. Maybe we just didn't get to see all the modes on both versions in this trailer.
Yep, like a charm. Sure, you can buy the little pots for$4-5 each, but a Youtuber I follow (Black Magic Craft) gets his stuff from the local arts and crafts store. He gets larger bottles of the colors he uses most often, and smaller bottles or tubes of the more niche colors. I took his advice and bought a shopping bag full of basic colors for a fraction of the price I'd have spent at Reaper or GW for the same amount. Happy painting!
My first crop of asparagus/yard-long beans. I've never grown them before so wasn't sure what to expect. Hopefully the production on the rest of my garden starts to catch up now that it only hits 100+ degrees a few days a week instead of everyday.
I'm wondering if there's enough interest in here to get a game of ICON going!
What is ICON?
ICON is a new TTRPG created by the co-creator of Lancer, who's also the author of Kill Six Billion Demons (the webcomic). It attracted my attention initially because it seemed to be designed with a very inclusive mindset, and the combat was described as class-based, Final Fantasy-esque. I think I first heard about the game here on the forums recently? A very neat aspect of it is that there are entirely separate mechanics for narrative play and combat, and your character will be growing in each of them.
ICON is not fully released. It's theoretically in a playable version, but there could be balance issues or whatnot. The current version of the rules is available for free here. Again, emphasizing, as this is new and not fully released: expect some quirks! That'll be part of the experience . In addition, don't expect a lot of nice online support for character sheets or what-have-you. Pretty much all the stuff will have to be done the old-fashioned way!
What's this game in this thread going to be then?
I expect this to be a learning game to some extent, although very "learn via doing." A real game that we're playing, just with the expectation that we'll have questions and blunders along the way. So, I'm not thinking this is gonna be a multi-year epic with every step in battle perfectly calculated and with perfectly meta builds. It's not D&D where people have a million sites of resources and years of experience . We can play it by ear: maybe a pretty straightforward "JRPG video game-esque adventurers in TTRPG setting," or maybe we'll grow it to more, we'll see. Gonna try to get the rules right so that we learn properly, but we can adjust things as we go if we feel the need (the game itself is a work in progress after all!).
I'm expecting to GM, thus I'm making this thread and such, but if anyone else wants to, by all means feel free! I don't have any attachment to being the GM, I just wanna play the game, so I'm perfectly happy to be on the player side. Again, remember that this is probably gonna be most of our first game in ICON, so keep your expectations for the GM (whether or not it's me) reasonable.
I'm hoping to have ~3-4 players and 1 GM. Try to be reasonably active. ICON is very Player-led, so the pace of the game will often go as fast as people are around to do it!
OK, but specifics of the setting and starting off and whatnot?
The setting is probably going to be the "default" type of setting for ICON. Post-post apocalyptic, currently with a relatively low-tech society but with ancient wonders of high tech spread throughout, etc. Honestly it kinda reminds me of Breath of the Wild so that's a lot of what I'm imagining in my head. You all will be a group of adventurers that set out from the relatively safe villages around the world to explore, gain riches, and find magical artifacts.
We'll be starting from Level 0 (although that will be brief). No restrictions with character creation as long as it's in the rules, have fun with picking your class and designing your background and whatnot!
Does this work in a PbP setting?
Based on what I've read, I think so? No worse than D&D or something in most ways. Better in some ways in that combat initiative is a little more flexible (although does require a lot of GM involvement). There's a class of abilities called "Interrupts" that are a bit worrisome, but most of them have very specific triggers, so we'll know when something should come into play.
Maybe it'll turn out this just really needs to be a realtime game, but I haven't found much that indicates as much so far.
One adjustment that does need to be made is that there are some things that are timed out by the "session." Digitally, we don't have "sessions." My thought is to first just wave our hands here, and I (or the GM if it's someone else) will draw the line on where it's reasonable a session would end. If we get a good, consistent pace, then we could do something like "every calendar week is one session" or such.
The rulebook is uh... over 400 pages long...
Yeah it's big. Thankfully though, you (as an individual player) don't need to read most of it. More than a quarter of that is going over the different classes/jobs, which players don't need to read in depth (you just need to know your own). Another 200+ pages is mostly GM stuff, so players could scan if interested but they don't need to follow too closely. There's rules for the gameplay for players, but we'll be helping each other out with that.
And when it comes down to it, I like reading rule books for games, so I'm going through the whole thing anyways (mostly done at this point, to be honest). Feel free to let me guide you or answer your questions as much as you want, whether that's a technically in combat or if you want like, a step-by-step guide for character creation. I'm here to help us be able to play, so don't let the rules care you off, I will help!
And then the last caveat is also just, again, this is a game we're playing amongst ourselves with rules that are not actually finalized. It's OK to not be perfect, although I'm gonna try just because I want to learn the rules. But we can bend/break what we want
OK, I'm interested, what do I do now?
Clearly say you wanna play, in bold or something so that I don't mix up speculations and actual sign-ups. Feel free to start thinking of your character concept and create them, if you're ready! Ask me if you have any questions about the game or the rules or anything, up to and including "just tell me step by step what I need to do." Again, I don't want fear of rules or learning the new system to scare people off ideally, this should be fun!
Also, there's a small expedition at the end of the rulebook. Don't read that 'cause I'm gonna use it
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You mean Porygon?
Which... I hadn't thought of this before, but you know how Japanese has the whole R/L thing? Polygon.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
The game has the theme of past and future. You can see this in the new professors. With the legendaries, the one with the pixel eyes is the 'future' legendary and the other represents the past.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
I am guessing it will work sorta like Ultra Sun & Moon where you gain access to the legendary early for riding purposes but you can't actually battle with it until late or post game.
Also even tho I was not really expecting to see it, yet another Pokemon Presents that refuses to acknowledge they announced Detective Pikachu 2 like three years ago... *sigh* Everyone always talks about Pokemon Sleep vanishing but this thing was announced alongside New Snap which has been out forever... Like I said, didn't really expect it here since this was obviously a Scarlet & Violet focused one (and showing DP2 is akin to announcing a new game since they haven't shown anything yet and would thus steal S&V's thunder). Still tho, where the hell is it Gamefreak? Gah..
Edit: Unrelated note, I have been farming Alpha Sapphire for a shiny Mudkip for so long now. Why do you hate me game? I just want a god damn pink Mudkip cuz I never shiny hunt the starters. Throw me a damn bone already! I do wonder if the Poochyena is shiny locked because I haven't seen that shiny either (not that it would matter, other than proving I have terrible luck here not seeing either of them shiny)
I'm "kupiyupaekio" on Discord.
Aside from pointing out Wooper's dex entry mentioned covering itself in poison back in Silver which is cool, he also points out that Adaman from Legends Arceus is the ancestor of Jacq! I totally didn't notice that but I think he's right. So Adaman was a teaser for Gen 9 all this time
I believe one of the leaks said it grants double-STAB but no additional weakness
The leaks were also wrong because they said it didn't change the Pokemon type (which I'm assuming was a misunderstanding of the leaker since it doesn't *necessarily* change the type but it can as well). It really feels like something that's meant to shake up competitive to me - it's sort of like Hidden Power only the whole type of the Pokemon changes and your opponent isn't gonna necessarily know if that Gardevoir is Fairy/Psychic or like, Water type (which I am curious how that works with double types, like does it only change the first type or does it make it a single type?). Against the AI it probably doesn't matter all that much other than making you stronger ala Z moves, Dynamax, etc etc.
I would honestly be shocked if this didn't touch the weaknesses considering they said it changes the pokemon's type vs. just saying "it makes a certain move types stronger" or something. And honestly, it would be extremely lame if it was *just* STAB but for a different type than usual (though I'll be honest, compared to megas and gigantamax it is pretty underwhelming already... I hope there's a mechanic like gigantamax where certain pokemon get unique forms at least.. maybe there is and they just didn't want to reveal that yet...)
They shouldn't. This means something's off on your positioning.
Road or Mountain?
It could be the bike is too small too, as if I recall correctly, this is usually due to the wrist dropping below the grip and maintaining a sharp angle, causing pressure on the carpal tunnel that eventually chokes out the old hand veins/nerves. It can also happen when you're too stretched out and barely reaching the grips.
Cheapest option is to have someone take a picture of you on your bike then have an expert look for what needs to change (saddle height, stem length etc.). Next-cheapest option is try some Ergon grips.
Road.
Huh, I'll look into that, I always thought it was just because i'm old.
Thank you!
Nope, just on the bike and only after a while. My commute is about 30 minutes and it tends to happen towards the end of that. Even if I let up and stretch my hand it stays for a while.
If there's a bike co-op in your area you could go in and see if they'll give you some fit advice. And TBH even an actual bike store or REI will usually do that kind of thing for free.
*ding, ding*
it hasn't gotten away yet!
I would very much like to spend thousands of dollars on that site.
You know, the funny thing is, I'm not sure I can think of any instance of that developed by Nintendo internally.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Watching the trailer, there's a couple brief moments where the blue legendary seems to be transitioning from running to rolling.
I'm thinking it might be something like HMs or the bike modes from Ruby and Sapphire, where you unlock different movement modes (we see them climbing up walls and gliding as well) which give access to new areas. Maybe we just didn't get to see all the modes on both versions in this trailer.
Harukujira is the better name for it though.
Has an Ultra Beast vibe, which is a thing that should continue to exist.
What is ICON?
ICON is a new TTRPG created by the co-creator of Lancer, who's also the author of Kill Six Billion Demons (the webcomic). It attracted my attention initially because it seemed to be designed with a very inclusive mindset, and the combat was described as class-based, Final Fantasy-esque. I think I first heard about the game here on the forums recently? A very neat aspect of it is that there are entirely separate mechanics for narrative play and combat, and your character will be growing in each of them.
ICON is not fully released. It's theoretically in a playable version, but there could be balance issues or whatnot. The current version of the rules is available for free here. Again, emphasizing, as this is new and not fully released: expect some quirks! That'll be part of the experience
What's this game in this thread going to be then?
I expect this to be a learning game to some extent, although very "learn via doing." A real game that we're playing, just with the expectation that we'll have questions and blunders along the way. So, I'm not thinking this is gonna be a multi-year epic with every step in battle perfectly calculated and with perfectly meta builds. It's not D&D where people have a million sites of resources and years of experience
I'm expecting to GM, thus I'm making this thread and such, but if anyone else wants to, by all means feel free! I don't have any attachment to being the GM, I just wanna play the game, so I'm perfectly happy to be on the player side. Again, remember that this is probably gonna be most of our first game in ICON, so keep your expectations for the GM (whether or not it's me) reasonable.
I'm hoping to have ~3-4 players and 1 GM. Try to be reasonably active. ICON is very Player-led, so the pace of the game will often go as fast as people are around to do it!
OK, but specifics of the setting and starting off and whatnot?
The setting is probably going to be the "default" type of setting for ICON. Post-post apocalyptic, currently with a relatively low-tech society but with ancient wonders of high tech spread throughout, etc. Honestly it kinda reminds me of Breath of the Wild so that's a lot of what I'm imagining in my head. You all will be a group of adventurers that set out from the relatively safe villages around the world to explore, gain riches, and find magical artifacts.
We'll be starting from Level 0 (although that will be brief). No restrictions with character creation as long as it's in the rules, have fun with picking your class and designing your background and whatnot!
Does this work in a PbP setting?
Based on what I've read, I think so? No worse than D&D or something in most ways. Better in some ways in that combat initiative is a little more flexible (although does require a lot of GM involvement). There's a class of abilities called "Interrupts" that are a bit worrisome, but most of them have very specific triggers, so we'll know when something should come into play.
Maybe it'll turn out this just really needs to be a realtime game, but I haven't found much that indicates as much so far.
One adjustment that does need to be made is that there are some things that are timed out by the "session." Digitally, we don't have "sessions." My thought is to first just wave our hands here, and I (or the GM if it's someone else) will draw the line on where it's reasonable a session would end. If we get a good, consistent pace, then we could do something like "every calendar week is one session" or such.
The rulebook is uh... over 400 pages long...
Yeah it's big. Thankfully though, you (as an individual player) don't need to read most of it. More than a quarter of that is going over the different classes/jobs, which players don't need to read in depth (you just need to know your own). Another 200+ pages is mostly GM stuff, so players could scan if interested but they don't need to follow too closely. There's rules for the gameplay for players, but we'll be helping each other out with that.
And when it comes down to it, I like reading rule books for games, so I'm going through the whole thing anyways (mostly done at this point, to be honest). Feel free to let me guide you or answer your questions as much as you want, whether that's a technically in combat or if you want like, a step-by-step guide for character creation. I'm here to help us be able to play, so don't let the rules care you off, I will help!
And then the last caveat is also just, again, this is a game we're playing amongst ourselves with rules that are not actually finalized. It's OK to not be perfect, although I'm gonna try just because I want to learn the rules. But we can bend/break what we want
OK, I'm interested, what do I do now?
Clearly say you wanna play, in bold or something so that I don't mix up speculations and actual sign-ups. Feel free to start thinking of your character concept and create them, if you're ready! Ask me if you have any questions about the game or the rules or anything, up to and including "just tell me step by step what I need to do." Again, I don't want fear of rules or learning the new system to scare people off ideally, this should be fun!
Also, there's a small expedition at the end of the rulebook. Don't read that 'cause I'm gonna use it
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