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Posts

  • Jubal77Jubal77 Registered User regular
    edited April 15
    Kupi wrote: »
    Jubal77 wrote: »
    Jubal77 wrote: »
    skeldare wrote: »
    Warlock82 wrote: »


    Are they finally gonna reveal
    regional fakes? :3 Let's goooooo vampire jigglypuff!

    So I guess this was the update. A new gym leader and a new Pokémon tease.

    https://www.youtube.com/watch?v=U9HAaHc3wnc

    In the old days she would the reason why this Pokemon generation never made it over to NA Gameboys.

    How so

    Just over the top Japanese pop style. Although I will withdraw my statement and just say she most likely would have just been dubbed over or cut.

    I see what you're driving at, though. Might be better to say "for the time, it would have been untranslateable, if not literally then culturally". In the same way that, like... there was/is that entire genre of humiliation/physical-comedy-based game shows in Japan, when in the 90s the American audience was keyed into somber quiz shows and, like, American Gladiator. Some suit in Nintendo America would have looked at that trailer and said "There's no audience for this in the US."

    We are used to it now but we have a ton of examples of very popular games in Japan not brought over in the Nes-SNES+ etc times heh. I agree thank you my brain is still meh this week heh. I had my booster on tues and flu shot today.

    Quetzi on
  • ElvenshaeElvenshae Registered User regular
    edited April 20
    It's leaving 2 "threatened" squares, and so that should cost 4 movement points (unless Spectre's get to ignore engagement, which I forget if they can or can't).

    And the Stacked Die will cause the bomb to explode at the end of the Spectre's turn if it doesn't blow up naturally.

    Quetzi on
  • kimekime Queen of Blades Registered User regular
    edited April 20
    Elvenshae wrote: »
    It's leaving 2 "threatened" squares, and so that should cost 4 movement points (unless Spectre's get to ignore engagement, which I forget if they can or can't).

    And the Stacked Die will cause the bomb to explode at the end of the Spectre's turn if it doesn't blow up naturally.

    There we go, I thought something weird was going on but my brain wasn't making the connection. I'll take the turn normally later today, after a doctor's appointment :)

    Quetzi on
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  • KorrorKorror Registered User regular
    edited April 20
    It can get there if it uses it's slip action but then it won't have 2 actions left to use chain lightning

    Quetzi on
    Battlenet ID: NullPointer
  • AustinP0027AustinP0027 Registered User regular
    edited April 20
    You should probably use that Slip action ;)

    Quetzi on
  • discriderdiscrider Registered User regular
    edited April 20
    Elvenshae wrote: »
    It's leaving 2 "threatened" squares, and so that should cost 4 movement points (unless Spectre's get to ignore engagement, which I forget if they can or can't).

    And the Stacked Die will cause the bomb to explode at the end of the Spectre's turn if it doesn't blow up naturally.

    Thinking maybe Rohan ( @Korror ) should take the first turn, if they can slow the Spectre again.

    Then the guard may not be able to move all that far from the bomb due to difficult terrain + engagement, although they could dash too I guess.

    At the very least, if Korror goes next, we can leave the bomb one more round, as Electromag won't be moving it.

    ...
    This doesn't push the healer out of range of the guard before the Guard's turn though

    Quetzi on
  • KorrorKorror Registered User regular
    edited April 20
    Sounds reasonable. There's no point in using ranged attacks against the Spectre with its damage resistance against ranged attacks so I might as well stay in it's face with my chain lasso.

    Quetzi on
    Battlenet ID: NullPointer
  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    edited April 15
    https://www.youtube.com/watch?v=OkfN-jyEcrI
    https://www.youtube.com/watch?v=2rABZFQmWII

    So they recorded the voice just for the youtube video since it appears the Iono isn't actually voiced in-game.

    Quetzi on
    7244qyoka3pp.gif
  • Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited April 15
    Talith wrote: »
    https://www.youtube.com/watch?v=OkfN-jyEcrI
    https://www.youtube.com/watch?v=2rABZFQmWII

    So they recorded the voice just for the youtube video since it appears the Iono isn't actually voiced in-game.

    Yeah, that's exactly what I expected, and I hate it

    Quetzi on
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited April 15
    Wow attempting to catch Articuno in Sword is fucking stupid. He splits into 3 different and you have to pick the right one or else you have to do it all over again. My eyes aren't fast enough.

    Quetzi on
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited April 15
    You'd think there's a 33% chance but I'm likely touching the same one every single time.

    Quetzi on
  • CururuCururu Registered User regular
    edited April 15
    Frogs are my jam, so a frog-thing that isn't just another water or normal type is right up my ally. Although I wish they didn't do the fake eye thing. Once you know where the actual eyes are, it ends up looking like some kind of weird ditto that morphed wrong.

    Quetzi on
  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    edited April 15
    Yea having all that VA and then going right into the game footage without it definitely hurt me a bit.

    Just kinda showed me how much more I could enjoy these games of they actually added VA.

    Quetzi on
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited April 15
    God damn it. We were so close to catching a Xerneas in the Dynamax Raid but the computer controlled trainer kept using substitute instead of actually attacking the boss. It was at like 3% health and his attack would have done it. But 3 turns in a row he would use substitute, lose some health, get hit by xerneas, and then repeat it on the next turn. Especially annoying when xerneas already uses an attack that hits everyone.

    e: The computer AI is so fucking bad in this game it's a joke.

    Quetzi on
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited April 15
    Martin's Solrock uses Cosmic Power!

    Quetzi on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
    camo_sig2.png
  • Endless_SerpentsEndless_Serpents Registered User regular
    edited April 15
    I can’t understand their team choices for the AI. The two logical options to me:
    1. Make all the AI peeps have high stat Pokémon and damaging moves only.
    2. Make it totally randomly generated, so at least you’ll never see the same crap combo twice.

    It’s like they went out of their way to make them suck. It felt like playing a joke mod.

    Quetzi on
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited April 15
    Yeah it feels like punishment because they want you to be online with other people. Which isn't guaranteed either because if the host drops at any point everyone loses out.

    Quetzi on
  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    edited April 19
    Oh fuck. I think I just realized that I completely missed Min Min. I have no clue how... But checking the last page, it seems she completely went by unnoticed.

    Now to check the internet to see her release date.

    Edit: Shit, April and in super small quantities? Grrr...

    Quetzi on
    He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited April 15
    The reward for collecting all the wisps in Legends is pure sadism on Gamfreak's part.

    Quetzi on
    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
  • discriderdiscrider Registered User regular
    edited April 15
    I'm assuming it's spiritomb, but idk yet.

    Quetzi on
  • MajorEnfejarMajorEnfejar Registered User regular
    edited April 15
    Martin's Solrock uses Cosmic Power!

    I felt this in my soul

    Quetzi on
  • TayaTaya Registered User regular
    edited April 19
    This may not be a valid option for you, but Min Min is in stock on Amazon Japan.

    Here’s the link.

    Quetzi on
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited April 15
    I think I kind of love the Lilipup line now:

    https://www.youtube.com/watch?v=UOSOgsb2IeA&t=3s

    Quetzi on
    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
  • kimekime Queen of Blades Registered User regular
    edited April 20
    I'm away from my PC right now and still sick, but it doesn't seem like the Arc Spectre has many (good) options unfortunately. All y'all and your dirty TACTICS

    The Arc Spectre moves away slightly from Rohan, and then shoots Rohan with a bolt of lightning!

    Geth roll 1d20-1d6 for Chain Lightning attack with Curse from being adjacent to Rohan

    Unfortunately, the chain still pulls at the Arc Spectre and the attack goes wide!

    Chain Lightning attack with Curse from being adjacent to Rohan:
    1d20-1d6 3 [1d20=4] [1d6=1]

    Quetzi on
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  • kimekime Queen of Blades Registered User regular
    edited April 20
    Geth roll 1d6 for BOOM?


    No bomb unless Kay wants to blow it. Otherwise, players are up at the top of Round 5. The mechanism underneath the mound is running, and is near finishing. If it finishes, the doors will be locked.

    BOOM?:
    1d6 1 [1d6=1]

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  • discriderdiscrider Registered User regular
    edited April 20
    (Rohan is electrified)

    Quetzi on
  • kimekime Queen of Blades Registered User regular
    edited April 20
    discrider wrote: »
    (Rohan is electrified)

    *Arc Spectre rubs it's hands eagerly for next round*

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  • KorrorKorror Registered User regular
    edited April 20
    Lightning arcs back and forth between Rohan and the Spectre as Rohan swings his chain again.

    Geth roll 1d10 for damage due to Spectre starting its turn within 3 of Rohan

    Geth roll 1d20+1d6 to hit with chain with bonus from attacking a marked target

    Geth roll 2d10k1+3 for damage with bonus damage from reapplying electrify

    Spectre is slowed again and continues to be electified.

    damage due to Spectre starting its turn within 3 of Rohan:
    1d10 4 [1d10=4]
    to hit with chain with bonus from attacking a marked target:
    1d20+1d6 21 [1d20=20] [1d6=1]
    damage with bonus damage from reapplying electrify:
    2d10k1+3 13 [2d10k1=[10], 7]

    Quetzi on
    Battlenet ID: NullPointer
  • KorrorKorror Registered User regular
    edited April 20
    That's a critical hit so Geth roll 1d10 for additional damage

    Geth roll 1d10

    1d10 1 [1d10=1]

    Quetzi on
    Battlenet ID: NullPointer
  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    edited April 19
    Bit pricey, but that's okay! Thank you so much for bringing that to my attention.

    Quetzi on
    He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
  • discriderdiscrider Registered User regular
    edited April 20
    (So that's 10,7,1 keep 2 then, for 20 damage total)

    Quetzi on
  • kimekime Queen of Blades Registered User regular
    edited April 20
    The Spectre almost falls apart, but manages to keep its form together! It is still standing! It is bloodied.

    Also, my computer restarted and I didn't have the latest version of the map saved. THANKS WINDOWS

    Is Rohan staying still, or moving, or...?


    ffd5jyu10dqp.png

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  • ElvenshaeElvenshae Registered User regular
    edited April 20
    As it was foretold …

    … the Stacked Die will cause the bomb to explode at the end of the Spectre's turn if it doesn't blow up naturally.


    The bomb explodes, catching the tomb guard in its fiery, smokey blast!

    The tomb guard is blinded and burning.

    Geth, roll 1d10 for A bomb

    A bomb:
    1d10 8 [1d10=8]

    Quetzi on
  • KorrorKorror Registered User regular
    edited April 20
    Rohan keeps pace with the spectre moving to block it from the rest of the adventurers.

    Move up 1 space to be next to the spectre

    Quetzi on
    Battlenet ID: NullPointer
  • KorrorKorror Registered User regular
    edited April 20
    discrider wrote: »
    (So that's 10,7,1 keep 2 then, for 20 damage total)

    Didn't know that was how critical hits worked but it makes sense. The spectre then takes 24 total damage this round, 20 from the attack and 4 from when rohan starts his turn.

    Quetzi on
    Battlenet ID: NullPointer
  • kimekime Queen of Blades Registered User regular
    edited April 20
    Geth roll 1d6 for THE BOMB (and it'll Stacked Dice explode if this doesn't hit a 6)

    THE BOMB (and it'll Stacked Dice explode if this doesn't hit a 6):
    1d6 4 [1d6=4]

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  • Trajan45Trajan45 Registered User regular
    edited April 19
    Any thoughts on indoor grow lights? I'm afraid my bamboo may not be getting enough light. I was hoping to find something with a narrow beam that I could put at the base to project up.

    Quetzi on
    Origin ID\ Steam ID: Trajan45
  • RadiationRadiation Registered User regular
    edited April 19
    I have an adjustable LED thingy. It worked out pretty well, I think it has 2 longer tubes and I used it on my succulents last year as the days got super short here.

    It was something kinda like this: https://smile.amazon.com/Lights-Spectrum-Indoor-5-Level-Dimmable/dp/B085CDPSMR/ref=sr_1_5?crid=226KILEQXSOUU&keywords=LED+grow+lights&qid=1666039570&qu=eyJxc2MiOiI3LjkxIiwicXNhIjoiNy42NCIsInFzcCI6IjcuMTMifQ==&sprefix=led+grow+lights,aps,310&sr=8-5
    Though I think mine had a more purple light to it.

    Quetzi on
    PSN: jfrofl
  • kimekime Queen of Blades Registered User regular
    edited April 20
    This poor Tomb Guard has so much stuff on him...

    The angry Tomb Guard raises its blade high and it sparks with extra energy, then it swings down onto Zin!

    Geth roll 1d20+1d6 for Overpower attack with elevation boon

    Overpower attack with elevation boon:
    1d20+1d6 22 [1d20=19] [1d6=3]

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  • kimekime Queen of Blades Registered User regular
    edited April 20
    The attack strikes solidly into Zin, and then a spark of energy flashes out onto both Kay and Cid.

    Geth roll 1d6+4 for Overpower damage

    Kay and Zin take 2 damage each for being adjacent.


    Then, the Tomb Guard brings forward its shield to slam into Zin!

    Zin must save from Strike or become dazed

    After that, the Tomb Guard is done. Not gonna move.

    Overpower damage:
    1d6+4 9 [1d6=5]

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