In the old days she would the reason why this Pokemon generation never made it over to NA Gameboys.
How so
Just over the top Japanese pop style. Although I will withdraw my statement and just say she most likely would have just been dubbed over or cut.
I see what you're driving at, though. Might be better to say "for the time, it would have been untranslateable, if not literally then culturally". In the same way that, like... there was/is that entire genre of humiliation/physical-comedy-based game shows in Japan, when in the 90s the American audience was keyed into somber quiz shows and, like, American Gladiator. Some suit in Nintendo America would have looked at that trailer and said "There's no audience for this in the US."
We are used to it now but we have a ton of examples of very popular games in Japan not brought over in the Nes-SNES+ etc times heh. I agree thank you my brain is still meh this week heh. I had my booster on tues and flu shot today.
It's leaving 2 "threatened" squares, and so that should cost 4 movement points (unless Spectre's get to ignore engagement, which I forget if they can or can't).
And the Stacked Die will cause the bomb to explode at the end of the Spectre's turn if it doesn't blow up naturally.
It's leaving 2 "threatened" squares, and so that should cost 4 movement points (unless Spectre's get to ignore engagement, which I forget if they can or can't).
And the Stacked Die will cause the bomb to explode at the end of the Spectre's turn if it doesn't blow up naturally.
There we go, I thought something weird was going on but my brain wasn't making the connection. I'll take the turn normally later today, after a doctor's appointment
It's leaving 2 "threatened" squares, and so that should cost 4 movement points (unless Spectre's get to ignore engagement, which I forget if they can or can't).
And the Stacked Die will cause the bomb to explode at the end of the Spectre's turn if it doesn't blow up naturally.
Thinking maybe Rohan ( @Korror ) should take the first turn, if they can slow the Spectre again.
Then the guard may not be able to move all that far from the bomb due to difficult terrain + engagement, although they could dash too I guess.
At the very least, if Korror goes next, we can leave the bomb one more round, as Electromag won't be moving it.
...
This doesn't push the healer out of range of the guard before the Guard's turn though
Sounds reasonable. There's no point in using ranged attacks against the Spectre with its damage resistance against ranged attacks so I might as well stay in it's face with my chain lasso.
Wow attempting to catch Articuno in Sword is fucking stupid. He splits into 3 different and you have to pick the right one or else you have to do it all over again. My eyes aren't fast enough.
Frogs are my jam, so a frog-thing that isn't just another water or normal type is right up my ally. Although I wish they didn't do the fake eye thing. Once you know where the actual eyes are, it ends up looking like some kind of weird ditto that morphed wrong.
Quetzi on
+2
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
edited April 15
Yea having all that VA and then going right into the game footage without it definitely hurt me a bit.
Just kinda showed me how much more I could enjoy these games of they actually added VA.
God damn it. We were so close to catching a Xerneas in the Dynamax Raid but the computer controlled trainer kept using substitute instead of actually attacking the boss. It was at like 3% health and his attack would have done it. But 3 turns in a row he would use substitute, lose some health, get hit by xerneas, and then repeat it on the next turn. Especially annoying when xerneas already uses an attack that hits everyone.
e: The computer AI is so fucking bad in this game it's a joke.
I can’t understand their team choices for the AI. The two logical options to me:
1. Make all the AI peeps have high stat Pokémon and damaging moves only.
2. Make it totally randomly generated, so at least you’ll never see the same crap combo twice.
It’s like they went out of their way to make them suck. It felt like playing a joke mod.
Yeah it feels like punishment because they want you to be online with other people. Which isn't guaranteed either because if the host drops at any point everyone loses out.
Quetzi on
+2
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
edited April 19
Oh fuck. I think I just realized that I completely missed Min Min. I have no clue how... But checking the last page, it seems she completely went by unnoticed.
Now to check the internet to see her release date.
Edit: Shit, April and in super small quantities? Grrr...
Quetzi on
He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
0
Dr. ChaosPost nuclear nuisanceRegistered Userregular
edited April 15
The reward for collecting all the wisps in Legends is pure sadism on Gamfreak's part.
I'm away from my PC right now and still sick, but it doesn't seem like the Arc Spectre has many (good) options unfortunately. All y'all and your dirty TACTICS
The Arc Spectre moves away slightly from Rohan, and then shoots Rohan with a bolt of lightning!
Geth roll 1d20-1d6 for Chain Lightning attack with Curse from being adjacent to Rohan
Unfortunately, the chain still pulls at the Arc Spectre and the attack goes wide!
Chain Lightning attack with Curse from being adjacent to Rohan:
No bomb unless Kay wants to blow it. Otherwise, players are up at the top of Round 5. The mechanism underneath the mound is running, and is near finishing. If it finishes, the doors will be locked.
(So that's 10,7,1 keep 2 then, for 20 damage total)
Didn't know that was how critical hits worked but it makes sense. The spectre then takes 24 total damage this round, 20 from the attack and 4 from when rohan starts his turn.
Any thoughts on indoor grow lights? I'm afraid my bamboo may not be getting enough light. I was hoping to find something with a narrow beam that I could put at the base to project up.
I have an adjustable LED thingy. It worked out pretty well, I think it has 2 longer tubes and I used it on my succulents last year as the days got super short here.
Posts
We are used to it now but we have a ton of examples of very popular games in Japan not brought over in the Nes-SNES+ etc times heh. I agree thank you my brain is still meh this week heh. I had my booster on tues and flu shot today.
And the Stacked Die will cause the bomb to explode at the end of the Spectre's turn if it doesn't blow up naturally.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
There we go, I thought something weird was going on but my brain wasn't making the connection. I'll take the turn normally later today, after a doctor's appointment
3DS Friend Code: 3110-5393-4113
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Thinking maybe Rohan ( @Korror ) should take the first turn, if they can slow the Spectre again.
Then the guard may not be able to move all that far from the bomb due to difficult terrain + engagement, although they could dash too I guess.
At the very least, if Korror goes next, we can leave the bomb one more round, as Electromag won't be moving it.
...
This doesn't push the healer out of range of the guard before the Guard's turn though
So they recorded the voice just for the youtube video since it appears the Iono isn't actually voiced in-game.
Yeah, that's exactly what I expected, and I hate it
Just kinda showed me how much more I could enjoy these games of they actually added VA.
e: The computer AI is so fucking bad in this game it's a joke.
1. Make all the AI peeps have high stat Pokémon and damaging moves only.
2. Make it totally randomly generated, so at least you’ll never see the same crap combo twice.
It’s like they went out of their way to make them suck. It felt like playing a joke mod.
Now to check the internet to see her release date.
Edit: Shit, April and in super small quantities? Grrr...
I felt this in my soul
Steam: https://steamcommunity.com/profiles/76561198004484595
Here’s the link.
The Arc Spectre moves away slightly from Rohan, and then shoots Rohan with a bolt of lightning!
Geth roll 1d20-1d6 for Chain Lightning attack with Curse from being adjacent to Rohan
Unfortunately, the chain still pulls at the Arc Spectre and the attack goes wide!
3DS Friend Code: 3110-5393-4113
Steam profile
No bomb unless Kay wants to blow it. Otherwise, players are up at the top of Round 5. The mechanism underneath the mound is running, and is near finishing. If it finishes, the doors will be locked.
3DS Friend Code: 3110-5393-4113
Steam profile
*Arc Spectre rubs it's hands eagerly for next round*
3DS Friend Code: 3110-5393-4113
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Geth roll 1d10 for damage due to Spectre starting its turn within 3 of Rohan
Geth roll 1d20+1d6 to hit with chain with bonus from attacking a marked target
Geth roll 2d10k1+3 for damage with bonus damage from reapplying electrify
Spectre is slowed again and continues to be electified.
Geth roll 1d10
Also, my computer restarted and I didn't have the latest version of the map saved. THANKS WINDOWS
Is Rohan staying still, or moving, or...?
3DS Friend Code: 3110-5393-4113
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… the Stacked Die will cause the bomb to explode at the end of the Spectre's turn if it doesn't blow up naturally.
The bomb explodes, catching the tomb guard in its fiery, smokey blast!
The tomb guard is blinded and burning.
Geth, roll 1d10 for A bomb
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Move up 1 space to be next to the spectre
Didn't know that was how critical hits worked but it makes sense. The spectre then takes 24 total damage this round, 20 from the attack and 4 from when rohan starts his turn.
3DS Friend Code: 3110-5393-4113
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It was something kinda like this: https://smile.amazon.com/Lights-Spectrum-Indoor-5-Level-Dimmable/dp/B085CDPSMR/ref=sr_1_5?crid=226KILEQXSOUU&keywords=LED+grow+lights&qid=1666039570&qu=eyJxc2MiOiI3LjkxIiwicXNhIjoiNy42NCIsInFzcCI6IjcuMTMifQ==&sprefix=led+grow+lights,aps,310&sr=8-5
Though I think mine had a more purple light to it.
The angry Tomb Guard raises its blade high and it sparks with extra energy, then it swings down onto Zin!
Geth roll 1d20+1d6 for Overpower attack with elevation boon
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Geth roll 1d6+4 for Overpower damage
Kay and Zin take 2 damage each for being adjacent.
Then, the Tomb Guard brings forward its shield to slam into Zin!
Zin must save from Strike or become dazed
After that, the Tomb Guard is done. Not gonna move.
3DS Friend Code: 3110-5393-4113
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