The Spectre, distracted by Rohan's close presence and the threat that represents, misses striking Cid directly. However, the charge of the bolt still tingles as it passes. The bolt hits the column behind, but instead of dissipating, seems to bounce off and go for Zin!
Cid takes 4 Fray damage and is Electrified. You were already Electrified, but you know...
Zin takes 4 damage, and needs to make a save. If you fail the save, it's gonna bounce again!
The Arc Spectre's bolt of energy is contained within Zin, and does not hit anyone else.
The Spectres are great! But I just now realized that it should have used it's more powerful ability. Oh well, maybe it will survive!
And with that, the Arc Spectre has finished it's turn, and it's a player's turn now. As this is the first player turn of Round 6, it's up to y'all who wants to go first.
Cid or Kay should go and see if they can't manage to down that Tomb Guard since it will go next.
To add to that, I believe Cid had two blessing tokens, so another pierce and bonus dmg to be handed out.
From my end, I can hit it with Reap, but that's only d6+3 of dmg, 2 pierce dmg after the attack, plus a blessing handed out. Don't think that's enough dmg to take it down in one hit though (also will be healing Cid)
Wolves and dogs are about as close as two species can get and still technically be distinct, so I'm not going to stress too hard on it.
Yeah, I'm talking my own personal opinions here :P I less begrudge them including stuff like Poocheyna or Lycanroc over things like Nikit which... are foxes even related to wolves? Maybe there's some distant evolutionary connection there but I don't look at a fox and say "Oh that's a dog." At least a wolf you have to study a bit to make sure it's not just like, one of those more wolf-like dog breeds.
Foxes and dogs are members of the same animal family, canidae, but their lineage splits off from there. While dogs are domesticated members of the canis genus, foxes belong to several different, non-canis genera (that’s the plural form of genus). The twelve most common, “true fox” species belong to the genus vulpes.
https://en.wikipedia.org/wiki/List_of_canids
It looks like they are all Canids but foxes aren't part of the Canis genus :P Also huh, I guess Tanukis are part of this family too (I suppose this is the reason for the name "raccoon dog"). I'm now immediately calling out that list for not including Zigzagoon :P
But yeah. I'm unsure how I shove Kay if they're standing on top of the guard.
Sounds like they're probably stuck adjacent to the guard this round and might need to go first.
It looks like the guard is blinded though, so Kay can evade, and they'll be doing double fray anyway, so it's probably fine.
It's murkier for Blastoise but Squirtle and Wartortle are clearly part squirrel. Even Blastoise kinda looks like a really fat squirrel, especially around the ears.
It's murkier for Blastoise but Squirtle and Wartortle are clearly part squirrel. Even Blastoise kinda looks like a really fat squirrel, especially around the ears.
It's shoving you straight up though? Like you're right on top of it and it would be shoving you away...
It does look like you can move off the guard's head and L-shape without leaving adjacency, but you wouldn't have the height boon I think.
And rather, you'd have a height curse.
I can go first though, and maybe drop the guard, but I don't exactly have a D10.
Would get the height boon and the brand and pierce and bonus damage though.
RingoHe/Hima distinct lack of substanceRegistered Userregular
edited April 15
Poocheyna has Pooch in the name, so it's at least half-pupper
I can't watch any more of these promo videos because they have much more personality than anything we're getting in a game with no voice acting. I'm disappointed just thinking about it
The guard's plaque hums again, as the wall of force pushes everyone back.
Some more gracefully than others.
Kay in particular manages a graceful zero-G tumble, before sliding North and dismounting from the Guard's helmet.
Cidryn climbs back atop the mound, grinning.
His rags arcing, as he makes plowing through the force look easy.
"Well, I'd say this has been fun, but ..", he rubs his gauntlets together, "I don't usually have so much trouble stripping contraptions down. Also you're probably haunted? So this is doing you a favour!"
HP 9, Shield 8 -> 6 due to Aetherwall
Aether 3 -> 4
Cid is pushed N, Kay is pushed N, Zin is pushed W.
Cid moves back, ignoring difficult terrain
Geth roll 1d20+2d6 for Levinblade on the branded short Guard
Cid consumes the second blessing, but doesn't get a critical.
Geth roll 4d8k2+4+2 for two adjacent characters pierce electrified and bonus damage
... Looks like k (keep) is ordering the dice by die size.
So if we roll too many incorrectly, we can't just take the leftmost dice.
We'll have to reroll instead.
And.. that should be enough to KO the guard.
I don't believe its withstand has recharged, as it hasn't had another go yet
two adjacent characters pierce electrified and bonus damage:
Poocheyna has Pooch in the name, so it's at least half-pupper
I can't watch any more of these promo videos because they have much more personality than anything we're getting in a game with no voice acting. I'm disappointed just thinking about it
Hyenas are canids iirc
Quetzi on
I have a podcast now. It's about video games and anime!Find it here.
I.... have no idea how Electromagnetism's shove would work with Kay's shenanigans. Just booping Kay in a random direction seems fine.
And yeah, 20 damage is plenty to finish off the Tomb Guard. Even with Resistance if it still had its Interrupt, tbh. Now, if y'all manage to destroy the Spectre this round, then the fight ends and the Tomb Guard doesn't get a chance to Rise Again.
Cid swings a blade made out of pure energy at the Tomb Guard. It seems to resonate with the Tomb Guards body, before with a small explosion, the Relict is no more. Its shield and blade fall to the ground. The last Relict standing is now the Arc Spectre, over on the side of the battlefield with the newly arrived Rohan.
It has already taken its turn, so you all can finish out the round!
Poocheyna has Pooch in the name, so it's at least half-pupper
I can't watch any more of these promo videos because they have much more personality than anything we're getting in a game with no voice acting. I'm disappointed just thinking about it
I actually just got off the phone with Muneo Saitō, the designer of the trio, and he said: “Originally I wanted to base them on a lion, a tiger, and a leopard, but in the end I just went for dogs.”
Quetzi on
0
Dr. ChaosPost nuclear nuisanceRegistered Userregular
Poocheyna has Pooch in the name, so it's at least half-pupper
I can't watch any more of these promo videos because they have much more personality than anything we're getting in a game with no voice acting. I'm disappointed just thinking about it
The crashing behind him seems to have abated temporary but Rohan can't risk a glance backward as he holds the Spectre fast with his magical chain.
I'm not sure if being defeated clears statuses and marks. I know it's come up before but I can't find it in this thread. Just ignore the extra damage/boon if that's the case.
Geth roll 1d10 damage for being within 3 of Rohan's turn
Move up 1 space to keep blocking the Spectre
Use Astral Chain again. Spectre is marked and electrified already so gain a boon from the mark and bonus damage for electrified
Being defeated removes most everything from you, yes. So, the initial damage doesn't apply, and the chain misses with a 1. A 3 misses too, for what it's worth.
Rohan swings his chain out at the newly re-risen Spectre, but is unable to connect! Still though, the energy spitting off the whirling chain strikes and burns into the Spectre, causing it to recoil momentarily in pain.
It does the 3 Fray damage, and is now Slowed and Electrified and Marked by you.
Since the Arc Spectre is bloodied, you would get Finishing Blow on this, which would still do the bonus damage. So you actually would have gotten to roll one more die even, if it hit and was still electrified. Next time maybe! HOWEVER you do get another perk. When you use Astral Chain to score a Finishing Blow, you can teleport the target 2. Finishing Blow doesn't seem like it requires the attack to connect, so you can use your chain to manipulate it still to get this teleport. If you want to.
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Cid takes 4 Fray damage and is Electrified. You were already Electrified, but you know...
Zin takes 4 damage, and needs to make a save. If you fail the save, it's gonna bounce again!
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Geth, roll 1d20+1d6 for Save
The Arc Spectre's bolt of energy is contained within Zin, and does not hit anyone else.
The Spectres are great!
And with that, the Arc Spectre has finished it's turn, and it's a player's turn now. As this is the first player turn of Round 6, it's up to y'all who wants to go first.
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To add to that, I believe Cid had two blessing tokens, so another pierce and bonus dmg to be handed out.
From my end, I can hit it with Reap, but that's only d6+3 of dmg, 2 pierce dmg after the attack, plus a blessing handed out. Don't think that's enough dmg to take it down in one hit though (also will be healing Cid)
but hey crazy people even insist arceus-damned RAIKOU is a dog
Yeah, I'm talking my own personal opinions here :P I less begrudge them including stuff like Poocheyna or Lycanroc over things like Nikit which... are foxes even related to wolves? Maybe there's some distant evolutionary connection there but I don't look at a fox and say "Oh that's a dog." At least a wolf you have to study a bit to make sure it's not just like, one of those more wolf-like dog breeds.
Edit: Huh, guess they are, sorta..
https://www.rover.com/blog/the-truth-about-dogs-foxes-in/
https://en.wikipedia.org/wiki/List_of_canids
It looks like they are all Canids but foxes aren't part of the Canis genus :P Also huh, I guess Tanukis are part of this family too (I suppose this is the reason for the name "raccoon dog"). I'm now immediately calling out that list for not including Zigzagoon :P
But yeah. I'm unsure how I shove Kay if they're standing on top of the guard.
Sounds like they're probably stuck adjacent to the guard this round and might need to go first.
It looks like the guard is blinded though, so Kay can evade, and they'll be doing double fray anyway, so it's probably fine.
The other part? Dog.
Candelabra…
Candelabrador.
I’d like to hit it with my heavy attack, so someone moving it away from me is fine.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
It does look like you can move off the guard's head and L-shape without leaving adjacency, but you wouldn't have the height boon I think.
And rather, you'd have a height curse.
I can go first though, and maybe drop the guard, but I don't exactly have a D10.
Would get the height boon and the brand and pierce and bonus damage though.
I can't watch any more of these promo videos because they have much more personality than anything we're getting in a game with no voice acting. I'm disappointed just thinking about it
Some more gracefully than others.
Kay in particular manages a graceful zero-G tumble, before sliding North and dismounting from the Guard's helmet.
Cidryn climbs back atop the mound, grinning.
His rags arcing, as he makes plowing through the force look easy.
"Well, I'd say this has been fun, but ..", he rubs his gauntlets together, "I don't usually have so much trouble stripping contraptions down. Also you're probably haunted? So this is doing you a favour!"
HP 9, Shield 8 -> 6 due to Aetherwall
Aether 3 -> 4
Cid is pushed N, Kay is pushed N, Zin is pushed W.
Cid moves back, ignoring difficult terrain
Geth roll 1d20+2d6 for Levinblade on the branded short Guard
Geth roll 4d8k2+4+2 for two adjacent characters pierce electrified and bonus damage
... Looks like k (keep) is ordering the dice by die size.
So if we roll too many incorrectly, we can't just take the leftmost dice.
We'll have to reroll instead.
And.. that should be enough to KO the guard.
I don't believe its withstand has recharged, as it hasn't had another go yet
If this isn't the name I will be extremely disappointed
Hyenas are canids iirc
And yeah, 20 damage is plenty to finish off the Tomb Guard. Even with Resistance if it still had its Interrupt, tbh. Now, if y'all manage to destroy the Spectre this round, then the fight ends and the Tomb Guard doesn't get a chance to Rise Again.
Cid swings a blade made out of pure energy at the Tomb Guard. It seems to resonate with the Tomb Guards body, before with a small explosion, the Relict is no more. Its shield and blade fall to the ground. The last Relict standing is now the Arc Spectre, over on the side of the battlefield with the newly arrived Rohan.
It has already taken its turn, so you all can finish out the round!
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Cerberusky
Nope! https://en.m.wikipedia.org/wiki/Feliformia
They're closer to cats who decided to fill the canine niche
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Zin watches the Tomb Guard drop, and charges towards the mound. "I can keep it from closing, you go take care of the last one."
Opening his hand, he places it on Cid as he gets there, cleansing Cid.
Move Left 3 spots, Heal on Cid. Place Blessing token on Kay
Rohan gets to finish the round out. If the Spectre lives, we'll see if the Tomb Guard revives, and then a player gets to start up Round 7!
As a note, the Arc Spectre is just salivating looking at y'all grouped in the middle
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Well, they go and then I do. That'll let me do a double-tap finish at the end of the round and the star of the next.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Oh yeah, you were at the very end of the last round. That'll show me, relying on my memory to do things!
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I'm not sure if being defeated clears statuses and marks. I know it's come up before but I can't find it in this thread. Just ignore the extra damage/boon if that's the case.
Geth roll 1d10 damage for being within 3 of Rohan's turn
Move up 1 space to keep blocking the Spectre
Use Astral Chain again. Spectre is marked and electrified already so gain a boon from the mark and bonus damage for electrified
Geth roll 1d20+1d6 to hit with chain
Geth roll 2d10k1+3 for damage
Rohan swings his chain out at the newly re-risen Spectre, but is unable to connect! Still though, the energy spitting off the whirling chain strikes and burns into the Spectre, causing it to recoil momentarily in pain.
It does the 3 Fray damage, and is now Slowed and Electrified and Marked by you.
Since the Arc Spectre is bloodied, you would get Finishing Blow on this, which would still do the bonus damage. So you actually would have gotten to roll one more die even, if it hit and was still electrified. Next time maybe! HOWEVER you do get another perk. When you use Astral Chain to score a Finishing Blow, you can teleport the target 2. Finishing Blow doesn't seem like it requires the attack to connect, so you can use your chain to manipulate it still to get this teleport. If you want to.
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Yeah, a 1 and a 2
That puts it to Kay to finish the round off!
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Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]