I've been poking at Pathfinder: Wrath of the Righteous, playing a little a day for a goodly while. I haven't had especially strong opinions, because it's kind of just "a straight down the middle isometric CRPG." It's not as weird as Planescape or Tides of Numenera, it's not as interesting as Tyranny, the worldbuilding and character work isn't as rich and thorny as Pillars of Eternity, but it's been capital-f Fine. The combat is fiddly without being especially engaging, so I popped it down to Story difficulty and just ooh and ahh at all the pretty spell effects. It's not very interesting to talk about, I've felt.
One thing it's had going for it was a grand sense of scale. A huge world map, a whole army to direct around in between your own adventures, a feeling that you were on a real campaign, in multiple definitions of the word.
And then last night I hit a fuckin' wall with it. It yanks away all of the world map and army management stuff, it limits the scope to your party. You go on a trip into "The Abyss," and the Abyss is stupid and sucks. You know the classic DnD problem of inherently-evil races? The Abyss is a whole city for all the inherently-evil races from across the Pathfinder cosmology, and God it's lame. This incoherent soup of demons being evil for the sake of being evil, it's so boring. They're not even evil in interesting ways, they're all just horny for murder. There are rules but there aren't, there are leaders but there aren't, there's still taverns and merchants even though nobody shuts up about how much they love stealing and scamming and criming, it's childish.
Also the area is a pain in the ass to navigate because they introduce a mechanic where your camera position causes the area geometry to move, and the pathfinding for my party is not up to the task. Also it's ugly!
I've probably put 50 hours or so into it and I am just done, they have entirely sapped my desire to keep going. Big bummer!
i mean presumably the artist behind the illustrations is multiple members of the art team, nerd
I suppose that's possible but the illustration style seemed consistent between them such that my first assumption is there's one artist responsible for all the cards and city portraits and such, even if they're not the only artist working on the project in general. Maybe it is the work of several artists and they're doing a good job working together in a fairly homogeneous style, though. Nerd.
Actual conversation with a friend (spoilers for Far Cry 3)
Friend: Can you remember the name of the main villain from Far Cry 3?
Me: Oh yeah, it's Vaas. He was played by Michael Mando.
Friend: No, not him. The main bad guy.
Me: Huh?
Friend: Vaas dies halfway through the game.
Me: Then who's the main bad guy?
Friend: I don't know, some rich white asshole. That's why I was asking you!
Actual conversation with a friend (spoilers for Far Cry 3)
Friend: Can you remember the name of the main villain from Far Cry 3?
Me: Oh yeah, it's Vaas. He was played by Michael Mando.
Friend: No, not him. The main bad guy.
Me: Huh?
Friend: Vaas dies halfway through the game.
Me: Then who's the main bad guy?
Friend: I don't know, some rich white asshole. That's why I was asking you!
The main bad guy is actually a wildly racist caricature of a Native woman who's gonna sacrifice you to her savage pagan gods
Actual conversation with a friend (spoilers for Far Cry 3)
Friend: Can you remember the name of the main villain from Far Cry 3?
Me: Oh yeah, it's Vaas. He was played by Michael Mando.
Friend: No, not him. The main bad guy.
Me: Huh?
Friend: Vaas dies halfway through the game.
Me: Then who's the main bad guy?
Friend: I don't know, some rich white asshole. That's why I was asking you!
The main bad guy is actually a wildly racist caricature of a Native woman who's gonna sacrifice you to her savage pagan gods
Far Cry 3's only good villain dying half way through is right next to Watch_Dogs chickening out on ever calling Aiden's fucking shit as The Most Ubi writing.
It's not a ubisoft game if it's not a 7 out of 10 that seemed to intentionally step on rakes to make sure it couldn't be good.
Actual conversation with a friend (spoilers for Far Cry 3)
Friend: Can you remember the name of the main villain from Far Cry 3?
Me: Oh yeah, it's Vaas. He was played by Michael Mando.
Friend: No, not him. The main bad guy.
Me: Huh?
Friend: Vaas dies halfway through the game.
Me: Then who's the main bad guy?
Friend: I don't know, some rich white asshole. That's why I was asking you!
The main bad guy is actually a wildly racist caricature of a Native woman who's gonna sacrifice you to her savage pagan gods
doesn't she also rape the player character?
Ubisoft, always checkin' dem boxes
Yeah the story in far cry 3 goes some really bad bad places.
I would like some money because these are artisanal nuggets of wisdom philistine.
I've been poking at Pathfinder: Wrath of the Righteous, playing a little a day for a goodly while. I haven't had especially strong opinions, because it's kind of just "a straight down the middle isometric CRPG." It's not as weird as Planescape or Tides of Numenera, it's not as interesting as Tyranny, the worldbuilding and character work isn't as rich and thorny as Pillars of Eternity, but it's been capital-f Fine. The combat is fiddly without being especially engaging, so I popped it down to Story difficulty and just ooh and ahh at all the pretty spell effects. It's not very interesting to talk about, I've felt.
One thing it's had going for it was a grand sense of scale. A huge world map, a whole army to direct around in between your own adventures, a feeling that you were on a real campaign, in multiple definitions of the word.
And then last night I hit a fuckin' wall with it. It yanks away all of the world map and army management stuff, it limits the scope to your party. You go on a trip into "The Abyss," and the Abyss is stupid and sucks. You know the classic DnD problem of inherently-evil races? The Abyss is a whole city for all the inherently-evil races from across the Pathfinder cosmology, and God it's lame. This incoherent soup of demons being evil for the sake of being evil, it's so boring. They're not even evil in interesting ways, they're all just horny for murder. There are rules but there aren't, there are leaders but there aren't, there's still taverns and merchants even though nobody shuts up about how much they love stealing and scamming and criming, it's childish.
Also the area is a pain in the ass to navigate because they introduce a mechanic where your camera position causes the area geometry to move, and the pathfinding for my party is not up to the task. Also it's ugly!
I've probably put 50 hours or so into it and I am just done, they have entirely sapped my desire to keep going. Big bummer!
Yeah it really slows the game to a crawl in the abyss, for not a lot of payoff. It feels like an "its a small world" jaunt through a hell dimension, where the stakes aren't there you just get to gawk at the evil stuff. And as you said the evil stuff isn't interesting, its kind of the most basic stuff you can show to tell the audience a place is evil, street murder, blood sports, out in the open slave auctions. Has the same amount of subtlety as mordor.
And while I appreciate the sentiment around the camera mechanic, the execution is awful. I had some many moments where I was stuck standing at a wall rotating the camera because there is a delay between it being in the correct position and the ground animating to let you pass. Overall I liked the game, but pretty much that whole chapter sucks.
Actual conversation with a friend (spoilers for Far Cry 3)
Friend: Can you remember the name of the main villain from Far Cry 3?
Me: Oh yeah, it's Vaas. He was played by Michael Mando.
Friend: No, not him. The main bad guy.
Me: Huh?
Friend: Vaas dies halfway through the game.
Me: Then who's the main bad guy?
Friend: I don't know, some rich white asshole. That's why I was asking you!
The main bad guy is actually a wildly racist caricature of a Native woman who's gonna sacrifice you to her savage pagan gods
doesn't she also rape the player character?
Ubisoft, always checkin' dem boxes
Yeah the story in far cry 3 goes some really bad bad places.
It doesn't exactly start great, either, with lazy references to Alice in Wonderland standing in for "doing or saying anything interesting or original"
There is a version of Watch_Dogs that goes into both how shady/shitty the protagonists have to be and how dirty the work they do to fight the dystopia that is encroaching on them is.
And I dunno, some indy will make a tactics game out of it in ten years and it'll sate the disappointment that series sparks in me.
I've been poking at Pathfinder: Wrath of the Righteous, playing a little a day for a goodly while. I haven't had especially strong opinions, because it's kind of just "a straight down the middle isometric CRPG." It's not as weird as Planescape or Tides of Numenera, it's not as interesting as Tyranny, the worldbuilding and character work isn't as interesting as Pillars of Eternity, but it's been capital-f Fine. The combat is fiddly without being especially engaging, so I popped it down to Story difficulty and just ooh and ahh at all the pretty spell effects. It's not very interesting to talk about, I've felt.
One thing it's had going for it was a grand sense of scale. A huge world map, a whole army to direct around in between your own adventures, a feeling that you were on a real campaign, in multiple definitions of the word.
And then last night I hit a fuckin' wall with it. It yanks away all of the world map and army management stuff, it limits the scope to your party. You go on a trip into "The Abyss," and the Abyss is stupid and sucks. You know the classic DnD problem of inherently-evil races? The Abyss is a whole city for all the inherently-evil races from across the Pathfinder cosmology, and God it's lame. This incoherent soup of demons being evil for the sake of being evil, it's so boring. They're not even evil in interesting ways, they're all just horny for murder. There are rules but there aren't, there are leaders but there aren't, there's still taverns and merchants even though nobody shuts up about how much they love stealing and scamming and criming, it's childish.
Also the area is a pain in the ass to navigate because they introduce a mechanic where your camera position causes the area geometry to move, and the pathfinding for my party is not up to the task. Also it's ugly!
I've probably put 50 hours or so into it and I am just done, they have entirely sapped my desire to keep going. Big bummer!
yeah it's the problem of having throwaway characters who have no personality and motivations aside from "evil" and then having to come up with scenarios for them to do anything but get slaughtered by the heroes
do they have friends? do they have hobbies? do they have any form of education? do they have money or valuables? it's interesting to see what writers come up with when these questions come up, and sometimes... what they fail to come up with
With all due respect to the actor, you can really tell that Vaas was a basically unwritten character that they realized they had a decent actor for and they just let him improvise.
+23
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minor incidentexpert in a dying fieldnjRegistered Userregular
Michael Mando’s substantial charisma is the only thing remotely interesting there, is the thing.
And worst of all, the game dragged the whole “you know what the definition of insanity is?” dreck back into the everyday lexicon of countless dipshits.
Ah, it stinks, it sucks, it's anthropologically unjust
Actual conversation with a friend (spoilers for Far Cry 3)
Friend: Can you remember the name of the main villain from Far Cry 3?
Me: Oh yeah, it's Vaas. He was played by Michael Mando.
Friend: No, not him. The main bad guy.
Me: Huh?
Friend: Vaas dies halfway through the game.
Me: Then who's the main bad guy?
Friend: I don't know, some rich white asshole. That's why I was asking you!
The main bad guy is actually a wildly racist caricature of a Native woman who's gonna sacrifice you to her savage pagan gods
doesn't she also rape the player character?
Ubisoft, always checkin' dem boxes
Yeah the story in far cry 3 goes some really bad bad places.
It doesn't exactly start great, either, with lazy references to Alice in Wonderland standing in for "doing or saying anything interesting or original"
Hate that fuckin' game
yeah the main character is such a choady mother fucker too
the whole game is just a breathtaking exercise in sucking the assumed straight white republican male gaming population's dick
I swear they talked about how the role was initially just like, the Bit Pirate Boss Dude, who you'd kill early and then Michael Mando walks in and gives a performance entirely too good for that game.
Also haha what, wikipedia says Vaas was concieved off as a dark mirror to the player character. Y'know, because he's a drug user who does lots of ultra violence in incoherent ways. As opposed to the PC whose getting like, drug laced tattoo's and shooting up everyone.
+1
Options
ShadowfireVermont, in the middle of nowhereRegistered Userregular
NEW: Yesterday EA and Respawn quietly canceled a single-player game in the Apex/Titanfall universe, according to three people familiar. EA will try to find new positions for the ~50 people who were on the team but will lay off those who can't be placed:
I swear they talked about how the role was initially just like, the Bit Pirate Boss Dude, who you'd kill early and then Michael Mando walks in and gives a performance entirely too good for that game.
Also haha what, wikipedia says Vaas was concieved off as a dark mirror to the player character. Y'know, because he's a drug user who does lots of ultra violence in incoherent ways. As opposed to the PC whose getting like, drug laced tattoo's and shooting up everyone.
yeah it's why all the vaas scenes are like, hallucinations that can just be dropped into any point of the game currently being made rather than having to make a bespoke plot for whatever lines he's riffing
I've been poking at Pathfinder: Wrath of the Righteous, playing a little a day for a goodly while. I haven't had especially strong opinions, because it's kind of just "a straight down the middle isometric CRPG." It's not as weird as Planescape or Tides of Numenera, it's not as interesting as Tyranny, the worldbuilding and character work isn't as rich and thorny as Pillars of Eternity, but it's been capital-f Fine. The combat is fiddly without being especially engaging, so I popped it down to Story difficulty and just ooh and ahh at all the pretty spell effects. It's not very interesting to talk about, I've felt.
One thing it's had going for it was a grand sense of scale. A huge world map, a whole army to direct around in between your own adventures, a feeling that you were on a real campaign, in multiple definitions of the word.
And then last night I hit a fuckin' wall with it. It yanks away all of the world map and army management stuff, it limits the scope to your party. You go on a trip into "The Abyss," and the Abyss is stupid and sucks. You know the classic DnD problem of inherently-evil races? The Abyss is a whole city for all the inherently-evil races from across the Pathfinder cosmology, and God it's lame. This incoherent soup of demons being evil for the sake of being evil, it's so boring. They're not even evil in interesting ways, they're all just horny for murder. There are rules but there aren't, there are leaders but there aren't, there's still taverns and merchants even though nobody shuts up about how much they love stealing and scamming and criming, it's childish.
Also the area is a pain in the ass to navigate because they introduce a mechanic where your camera position causes the area geometry to move, and the pathfinding for my party is not up to the task. Also it's ugly!
I've probably put 50 hours or so into it and I am just done, they have entirely sapped my desire to keep going. Big bummer!
You picked basically the perfect time to stop. Once you get out your armies are ruined and the combat math continually shits itself for the rest of the game. Encounters where if you don't min/max and prebuff before fights you gotta roll 20s to hit start to pop up with frightening regularity.
NEW: Yesterday EA and Respawn quietly canceled a single-player game in the Apex/Titanfall universe, according to three people familiar. EA will try to find new positions for the ~50 people who were on the team but will lay off those who can't be placed:
well, fuck
Once you enter the EA franchise mines the only way out is to get fired. Respawn, meet Raven, shake hands with your elders.
[edit] Wait, Raven's Activision. The other franchise mine.
Glal on
0
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KwoaruConfident SmirkFlawless Golden PecsRegistered Userregular
NEW: Yesterday EA and Respawn quietly canceled a single-player game in the Apex/Titanfall universe, according to three people familiar. EA will try to find new positions for the ~50 people who were on the team but will lay off those who can't be placed:
well, fuck
Why can't anybody figure out how to make a good single player game based on a multiplayer hero shooter
NEW: Yesterday EA and Respawn quietly canceled a single-player game in the Apex/Titanfall universe, according to three people familiar. EA will try to find new positions for the ~50 people who were on the team but will lay off those who can't be placed:
well, fuck
Why can't anybody figure out how to make a good single player game based on a multiplayer hero shooter
I've got a friend who played through all of Wrath of the Righteous and I watched it sapped his will to live in real time. It's one of those games where I see someone saying "I'm gonna play this, I heard it's good!" and I start running in slow motion yelling "nooooooooooo"
I've got a friend who played through all of Wrath of the Righteous and I watched it sapped his will to live in real time. It's one of those games where I see someone saying "I'm gonna play this, I heard it's good!" and I start running in slow motion yelling "nooooooooooo"
I feel like Mass Effect really gets remembered well because it avoids this problem by splitting the 60-100 hour game into 3 different chunks.
Posts
a true renaissance man
One thing it's had going for it was a grand sense of scale. A huge world map, a whole army to direct around in between your own adventures, a feeling that you were on a real campaign, in multiple definitions of the word.
And then last night I hit a fuckin' wall with it. It yanks away all of the world map and army management stuff, it limits the scope to your party. You go on a trip into "The Abyss," and the Abyss is stupid and sucks. You know the classic DnD problem of inherently-evil races? The Abyss is a whole city for all the inherently-evil races from across the Pathfinder cosmology, and God it's lame. This incoherent soup of demons being evil for the sake of being evil, it's so boring. They're not even evil in interesting ways, they're all just horny for murder. There are rules but there aren't, there are leaders but there aren't, there's still taverns and merchants even though nobody shuts up about how much they love stealing and scamming and criming, it's childish.
Also the area is a pain in the ass to navigate because they introduce a mechanic where your camera position causes the area geometry to move, and the pathfinding for my party is not up to the task. Also it's ugly!
I've probably put 50 hours or so into it and I am just done, they have entirely sapped my desire to keep going. Big bummer!
I suppose that's possible but the illustration style seemed consistent between them such that my first assumption is there's one artist responsible for all the cards and city portraits and such, even if they're not the only artist working on the project in general. Maybe it is the work of several artists and they're doing a good job working together in a fairly homogeneous style, though. Nerd.
not sure, the game is being made by Chimera entertainment, who are based in Munich
http://3.73.63.11/team/
but none of the bios in the team section lead to any portfolios that match the art shown for the game
the game was only revealed publicly today, so it might take a bit longer for whoever made the art to take credit for it
"Per my last email."
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Me: Oh yeah, it's Vaas. He was played by Michael Mando.
Friend: No, not him. The main bad guy.
Me: Huh?
Friend: Vaas dies halfway through the game.
Me: Then who's the main bad guy?
Friend: I don't know, some rich white asshole. That's why I was asking you!
The main bad guy is actually a wildly racist caricature of a Native woman who's gonna sacrifice you to her savage pagan gods
doesn't she also rape the player character?
Ubisoft, always checkin' dem boxes
It's not a ubisoft game if it's not a 7 out of 10 that seemed to intentionally step on rakes to make sure it couldn't be good.
Yeah the story in far cry 3 goes some really bad bad places.
pleasepaypreacher.net
Yeah it really slows the game to a crawl in the abyss, for not a lot of payoff. It feels like an "its a small world" jaunt through a hell dimension, where the stakes aren't there you just get to gawk at the evil stuff. And as you said the evil stuff isn't interesting, its kind of the most basic stuff you can show to tell the audience a place is evil, street murder, blood sports, out in the open slave auctions. Has the same amount of subtlety as mordor.
And while I appreciate the sentiment around the camera mechanic, the execution is awful. I had some many moments where I was stuck standing at a wall rotating the camera because there is a delay between it being in the correct position and the ground animating to let you pass. Overall I liked the game, but pretty much that whole chapter sucks.
It doesn't exactly start great, either, with lazy references to Alice in Wonderland standing in for "doing or saying anything interesting or original"
Hate that fuckin' game
And I dunno, some indy will make a tactics game out of it in ten years and it'll sate the disappointment that series sparks in me.
https://www.youtube.com/watch?v=gjY62xa1B6c
https://www.youtube.com/watch?v=ufFOghMt1yI
yeah it's the problem of having throwaway characters who have no personality and motivations aside from "evil" and then having to come up with scenarios for them to do anything but get slaughtered by the heroes
do they have friends? do they have hobbies? do they have any form of education? do they have money or valuables? it's interesting to see what writers come up with when these questions come up, and sometimes... what they fail to come up with
And worst of all, the game dragged the whole “you know what the definition of insanity is?” dreck back into the everyday lexicon of countless dipshits.
yeah the main character is such a choady mother fucker too
the whole game is just a breathtaking exercise in sucking the assumed straight white republican male gaming population's dick
I swear they talked about how the role was initially just like, the Bit Pirate Boss Dude, who you'd kill early and then Michael Mando walks in and gives a performance entirely too good for that game.
Also haha what, wikipedia says Vaas was concieved off as a dark mirror to the player character. Y'know, because he's a drug user who does lots of ultra violence in incoherent ways. As opposed to the PC whose getting like, drug laced tattoo's and shooting up everyone.
the twitter cesspit thread is over there
well, fuck
bahamut, meet brolo
brolo likes to post things he finds in the brolo thread
Probably Resident Evil 5? But that's at least like, kinda fun co-op.
yeah it's why all the vaas scenes are like, hallucinations that can just be dropped into any point of the game currently being made rather than having to make a bespoke plot for whatever lines he's riffing
You picked basically the perfect time to stop. Once you get out your armies are ruined and the combat math continually shits itself for the rest of the game. Encounters where if you don't min/max and prebuff before fights you gotta roll 20s to hit start to pop up with frightening regularity.
and I am gently nudging it over into the dark place
[edit] Wait, Raven's Activision. The other franchise mine.
Why can't anybody figure out how to make a good single player game based on a multiplayer hero shooter
https://youtu.be/43IWdsKFsUg
I feel like Mass Effect really gets remembered well because it avoids this problem by splitting the 60-100 hour game into 3 different chunks.