and personally if i were going to concern troll about the robots it would be about how sexy they are and how much the internet wants to fuck them rather than how evil they are
It might be a bit obvious which character I put time into
Anyway, I've conquered all of the City of London, I've collected every collectible possible. I have the special isu style outfit for Evie, I've gotten Evie (and by extension, Jacob) to level 10, every associate has loyalty level 5, all of the Charles Dickens quests are done.
I should probably start the first quest they give you after the "Welcome to London" scene.
I know that people generally consider Origins to be the "start" of AC's RPG phase, but I'm seeing a whoooole lot of RPG elements in Syndicate which doesn't strike me as all that different from the latest three.
and personally if i were going to concern troll about the robots it would be about how sexy they are and how much the internet wants to fuck them rather than how evil they are
people are so horny for them
like, even hornier than normal for sexy robots
a concerning level of horny from a section of the internet that is already upsettingly horny
It might be a bit obvious which character I put time into
Anyway, I've conquered all of the City of London, I've collected every collectible possible. I have the special isu style outfit for Evie, I've gotten Evie (and by extension, Jacob) to level 10, every associate has loyalty level 5, all of the Charles Dickens quests are done.
I should probably start the first quest they give you after the "Welcome to London" scene.
I know that people generally consider Origins to be the "start" of AC's RPG phase, but I'm seeing a whoooole lot of RPG elements in Syndicate which doesn't strike me as all that different from the latest three.
Does that mean you did all that without the grappling hook?
and personally if i were going to concern troll about the robots it would be about how sexy they are and how much the internet wants to fuck them rather than how evil they are
people are so horny for them
like, even hornier than normal for sexy robots
a concerning level of horny from a section of the internet that is already upsettingly horny
Always wondered why they made the evil robots look that close to a famous Ukrainian politician..
Surely no bad intentions, right?
i can confirm that this game has received funding from russia to alter characters to look like ukranian politicians in order to stoke anti-ukranian sentiment among Gamers. i am connected to top informants in the twitter/forum political sphere
0
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BaidolI will hold him offEscape while you canRegistered Userregular
I would say I'm bad at Ace Combat 7, but with enough practice and the absolute best plane, parts, and weapons in the game, even bad people can have cool moments.
Video contains spoilers for the last mission of the campaign
13 days on, though I'm not sure of the actual hour count. I only played maybe an hour each day of the past week, and I don't think I played yesterday, for example.
as noted, when I saw the three deathblow nodes, I just felt demoralized.
I started off trying to wear the boss down, figuring that trying to deflect or guard would just end badly: I don't have the health to make mistakes. Once I realized deflecting could bait the lunge attack, I switched over to learning the rhythms there, which took another while. There's a lot of randomness (or maybe it's really specific positioning?) to how many deflections are needed before the boss uses the lunge. This makes for some really "oh, c'mon!" moments where I've deflected six or seven counter-swings before I get the lunge.
Phase 2's shadow sequence was very close to taking what was left of my morale. I had an odd feeling after getting through the first few sequences that I could sneak-attack him, but that seemed completely counter to how bosses tend to work, so I wasn't really thinking about it. Stumbling into the opportunity felt miraculous. Still took some doing to figure out exactly how to accomplish the deathblow; it's a touch fiddly at first.
Each time I made it to phase 3 after that, I would just take it slow. The most successful attempts consisted of baiting the down-stroke, jumping in after the aerial charge, and dashing in after the five-stroke spin.
edit: I did not, ultimately, open the spoilers from Speed Racer and MorningLord. Imma do that now.
It might be a bit obvious which character I put time into
Anyway, I've conquered all of the City of London, I've collected every collectible possible. I have the special isu style outfit for Evie, I've gotten Evie (and by extension, Jacob) to level 10, every associate has loyalty level 5, all of the Charles Dickens quests are done.
I should probably start the first quest they give you after the "Welcome to London" scene.
I know that people generally consider Origins to be the "start" of AC's RPG phase, but I'm seeing a whoooole lot of RPG elements in Syndicate which doesn't strike me as all that different from the latest three.
Does that mean you did all that without the grappling hook?
oh no, sorry, I did do the one to get the grappling hook because I needed it for the animus glitches
0
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BroloBroseidonLord of the BroceanRegistered Userregular
It is very good! I am smiling while playing, which does not happen often, the game has a lot of style and infectious energy that allows me to feel cool while fighting, even if I will never be as good at those type of games as hardcore players that manage to kill everything without being hit even once. I wish we were getting more titles like this, focused on giving players good experience for 10 hours instead of either giant open world games or multiplayer shooters, which seem to be the only types of games AAA industry is interested in for now.
+3
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minor incidentexpert in a dying fieldnjRegistered Userregular
I mean, otherwise Roombas would basically never get any work done. Gotta draw a line somewhere, ya know?
Ah, it stinks, it sucks, it's anthropologically unjust
0
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BroloBroseidonLord of the BroceanRegistered Userregular
https://www.youtube.com/watch?v=0QyCcQ9hiiw
Love Boot Camp is a relationship application for married couples looking to improve their relationship, overcome marital disputes or issues, build a stronger more intimate bond with your partner and improve your communication and time together. 20230304 Love Boot Camp [Co-op for Couples] (2D Platformer Early Access Casual Nature)
i feel like steam is not the right storefront for many non-gaming products - like collectively these three titles have been on steam for over two years now, but only have a single review
$200 self-help software probably works elsewhere, but it's a real sticker shock after years of having a $80 price point being about the maximum a normal title will sell for on steam
and personally if i were going to concern troll about the robots it would be about how sexy they are and how much the internet wants to fuck them rather than how evil they are
I don't see what's so concerning about that
0
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Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
Hitman Freelancer Update:
Fucking pissed. Get all the way to the very last showdown in the entire campaign. It is in the hotel in Bangkok. There are like 8 possible targets. I systematically eliminate possibilities with the camera until there are only two it could be. Both, of course, in the stupid recording studio/*Not Jared Leto's* top floor suites. A place just fucking stacked with people. Notice one of the targets goes into a hotel suite restroom for a few minutes. Okay. Got to shoot them with a sniper rifle. Got the rifle in the case. Got a bodyguard uniform which is the best I can do, but there are tons of knowers/enforcers still around that can see through the disguise. Target leaves, I sneak in and wait. It tales like fifteen minutes for the target to do a loop. I am reminded of the Opera House mission in Blood Money where if you are slow you have to wait forever for the actor to do a loop and shoot himself with the gun you swapped.
Anyway target finally heads back, I'm hiding in a corner of the bathroom. Has, what I'm pretty sure is, an assassin in tow. Assassins are pretty harmless and can't spot you but do crazy damage if they do. Target enters the bathroom, assassin stays outside. I carefully close the door. Door closes. I go up and do the subdue action to knock her out so that I can then shoot them with the snipe rifle. The moment I do the subdue, the assassin gains magic X-Ray vision and can see me through the fucking solid door and blasts in to shoot me twice while I am still in the animation and kills me before I can even react to try and pause the game to quit out and restart.
Like everything I know about the game should not have let that assassin see me. I should have been completely clear. I made extra sure and I still got fucked and lost the entire campaign. Took me all day to get there too.
After two days with the steam deck I think it's very, very cool. I haven't had any problems running anything yet and Monster Hunter Rise in particular is pretty great.
Still getting used to the controls, but I think it's a solid little piece of tech and the modding scene looks to be getting into gear.
I would say I'm bad at Ace Combat 7, but with enough practice and the absolute best plane, parts, and weapons in the game, even bad people can have cool moments.
Video contains spoilers for the last mission of the campaign
I would say I'm bad at Ace Combat 7, but with enough practice and the absolute best plane, parts, and weapons in the game, even bad people can have cool moments.
Video contains spoilers for the last mission of the campaign
yeah looks like it's an homage to the macross VF-19
+1
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Hit credits on Dead Space Remake. I think it's pretty good! Granted, it's a full priced remake of a game from only 15 years ago because we live in IP rehash hell, but outside of that I think it's a really well done update.
Visually, it's stunning. They updated every single engine under the hood in this thing and it shows. The new models look great and the new lighting engine really makes everything pop. It's still too dark all the time but that's an aesthetic choice they made, not an engine limitation.
Gameplay is largely unchanged except for a large number of balance changes to the weapons, all of them positive. Instead of the only worthwhile weapons being the Plasma Cutter and the Line Gun, everything's useful in at least some context, even the Contact Beam. Most improved award goes to the Flamethrower, the alt-fire of which remains incredibly strong all the way through lategame. the Pulse Rifle also got its alt-fire from the sequel and it's a very welcome change.
Balance on Hard felt pretty good to me - I was never so flush with ammo and health packs that I could play wastefully, but if I was careful the game gave me everything I needed without having to buy supplies (leaving me free to buy armor upgrades and nodes). Speaking of nodes, another great change - node doors are completely gone, so you can just happily spend away on upgrades. Yippee!
The most contentious change is probably going to be the expanded voice acting, including Isaac now getting rather a lot of lines. Personally, I really liked this. It lets Isaac feel like an actual character instead of just a player avatar that drives from objective to objective because he's in a video game. He gets something resembling an arc. He can react to moments and give them some kind of actual narrative weight. It's nice!
I would say it's overall worth picking up, particularly if you never played the original. Could probably wait for a sale since it is still a full price remake of a not-ancient game, but definitely a good product.
+2
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webguy20I spend too much time on the InternetRegistered Userregular
Hit credits on Dead Space Remake. I think it's pretty good! Granted, it's a full priced remake of a game from only 15 years ago because we live in IP rehash hell, but outside of that I think it's a really well done update.
Visually, it's stunning. They updated every single engine under the hood in this thing and it shows. The new models look great and the new lighting engine really makes everything pop. It's still too dark all the time but that's an aesthetic choice they made, not an engine limitation.
Gameplay is largely unchanged except for a large number of balance changes to the weapons, all of them positive. Instead of the only worthwhile weapons being the Plasma Cutter and the Line Gun, everything's useful in at least some context, even the Contact Beam. Most improved award goes to the Flamethrower, the alt-fire of which remains incredibly strong all the way through lategame. the Pulse Rifle also got its alt-fire from the sequel and it's a very welcome change.
Balance on Hard felt pretty good to me - I was never so flush with ammo and health packs that I could play wastefully, but if I was careful the game gave me everything I needed without having to buy supplies (leaving me free to buy armor upgrades and nodes). Speaking of nodes, another great change - node doors are completely gone, so you can just happily spend away on upgrades. Yippee!
The most contentious change is probably going to be the expanded voice acting, including Isaac now getting rather a lot of lines. Personally, I really liked this. It lets Isaac feel like an actual character instead of just a player avatar that drives from objective to objective because he's in a video game. He gets something resembling an arc. He can react to moments and give them some kind of actual narrative weight. It's nice!
I would say it's overall worth picking up, particularly if you never played the original. Could probably wait for a sale since it is still a full price remake of a not-ancient game, but definitely a good product.
15 years is enough time for an entire new generation to be born and be grow old enough to play it, so its probably been enough time passed for a remake.
#WoLongFallenDynasty demo is coming February 24! Play it on #PlayStation4 #PlayStation5 #XboxOne, Series X|S, #Steam & Microsoft store!
Save data from this demo will transfer to the final game! Complete the demo to obtain the "Crouching Dragon Helmet" DLC in the full game. 🐉
+4
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Phantom Brigade kind of lets you scrub through the timeline of your turn to determine how you want your units to move, the trick being to predict how things will change in real time as it actually plays out
I played a demo at PAX a handful of years ago and while the UI was very early at the time, it seemed very cool and promising
Playing the remaster of AssCreed III, and man, this game really should have been made a few years later. I guess the tech just wasn't there for the complete open world, so you have to fast travel multiple maps just to get anywhere. The game is way bigger than it should be, but I guess they get points for trying.
Posts
It might be a bit obvious which character I put time into
Anyway, I've conquered all of the City of London, I've collected every collectible possible. I have the special isu style outfit for Evie, I've gotten Evie (and by extension, Jacob) to level 10, every associate has loyalty level 5, all of the Charles Dickens quests are done.
I should probably start the first quest they give you after the "Welcome to London" scene.
I know that people generally consider Origins to be the "start" of AC's RPG phase, but I'm seeing a whoooole lot of RPG elements in Syndicate which doesn't strike me as all that different from the latest three.
really not sure A connects to B there
http://www.audioentropy.com/
people are so horny for them
like, even hornier than normal for sexy robots
a concerning level of horny from a section of the internet that is already upsettingly horny
My first instinct when I see a roomba is to shoot it.
Does that mean you did all that without the grappling hook?
Steam: MightyPotatoKing
fuckable robots are super good, actually
i can confirm that this game has received funding from russia to alter characters to look like ukranian politicians in order to stoke anti-ukranian sentiment among Gamers. i am connected to top informants in the twitter/forum political sphere
Video contains spoilers for the last mission of the campaign
whew
13 days on, though I'm not sure of the actual hour count. I only played maybe an hour each day of the past week, and I don't think I played yesterday, for example.
as noted, when I saw the three deathblow nodes, I just felt demoralized.
I started off trying to wear the boss down, figuring that trying to deflect or guard would just end badly: I don't have the health to make mistakes. Once I realized deflecting could bait the lunge attack, I switched over to learning the rhythms there, which took another while. There's a lot of randomness (or maybe it's really specific positioning?) to how many deflections are needed before the boss uses the lunge. This makes for some really "oh, c'mon!" moments where I've deflected six or seven counter-swings before I get the lunge.
Phase 2's shadow sequence was very close to taking what was left of my morale. I had an odd feeling after getting through the first few sequences that I could sneak-attack him, but that seemed completely counter to how bosses tend to work, so I wasn't really thinking about it. Stumbling into the opportunity felt miraculous. Still took some doing to figure out exactly how to accomplish the deathblow; it's a touch fiddly at first.
Each time I made it to phase 3 after that, I would just take it slow. The most successful attempts consisted of baiting the down-stroke, jumping in after the aerial charge, and dashing in after the five-stroke spin.
edit: I did not, ultimately, open the spoilers from Speed Racer and MorningLord. Imma do that now.
progress!
oh no, sorry, I did do the one to get the grappling hook because I needed it for the animus glitches
It is very good! I am smiling while playing, which does not happen often, the game has a lot of style and infectious energy that allows me to feel cool while fighting, even if I will never be as good at those type of games as hardcore players that manage to kill everything without being hit even once. I wish we were getting more titles like this, focused on giving players good experience for 10 hours instead of either giant open world games or multiplayer shooters, which seem to be the only types of games AAA industry is interested in for now.
I mean, otherwise Roombas would basically never get any work done. Gotta draw a line somewhere, ya know?
i feel like steam is not the right storefront for many non-gaming products - like collectively these three titles have been on steam for over two years now, but only have a single review
$200 self-help software probably works elsewhere, but it's a real sticker shock after years of having a $80 price point being about the maximum a normal title will sell for on steam
for those who needed their tactical mech fix
This is why mechs aren't robots.
Although all the fun starts once you're inside them...
Hmm...
I should not have given my robot dinosaur a penis
Because like everything with a penis
It's gonna wanna use its penis
I don't see what's so concerning about that
Fucking pissed. Get all the way to the very last showdown in the entire campaign. It is in the hotel in Bangkok. There are like 8 possible targets. I systematically eliminate possibilities with the camera until there are only two it could be. Both, of course, in the stupid recording studio/*Not Jared Leto's* top floor suites. A place just fucking stacked with people. Notice one of the targets goes into a hotel suite restroom for a few minutes. Okay. Got to shoot them with a sniper rifle. Got the rifle in the case. Got a bodyguard uniform which is the best I can do, but there are tons of knowers/enforcers still around that can see through the disguise. Target leaves, I sneak in and wait. It tales like fifteen minutes for the target to do a loop. I am reminded of the Opera House mission in Blood Money where if you are slow you have to wait forever for the actor to do a loop and shoot himself with the gun you swapped.
Anyway target finally heads back, I'm hiding in a corner of the bathroom. Has, what I'm pretty sure is, an assassin in tow. Assassins are pretty harmless and can't spot you but do crazy damage if they do. Target enters the bathroom, assassin stays outside. I carefully close the door. Door closes. I go up and do the subdue action to knock her out so that I can then shoot them with the snipe rifle. The moment I do the subdue, the assassin gains magic X-Ray vision and can see me through the fucking solid door and blasts in to shoot me twice while I am still in the animation and kills me before I can even react to try and pause the game to quit out and restart.
Like everything I know about the game should not have let that assassin see me. I should have been completely clear. I made extra sure and I still got fucked and lost the entire campaign. Took me all day to get there too.
so what is this, a turn-based tactical game like xcom (or front mission)?
it's kinda... simultaneous turns? But using a timeline to control your orders and movement.
Like Frozen Synapse?
Still getting used to the controls, but I think it's a solid little piece of tech and the modding scene looks to be getting into gear.
...I should play AC7 again.
Is this a robotech YF-22?
Visually, it's stunning. They updated every single engine under the hood in this thing and it shows. The new models look great and the new lighting engine really makes everything pop. It's still too dark all the time but that's an aesthetic choice they made, not an engine limitation.
Gameplay is largely unchanged except for a large number of balance changes to the weapons, all of them positive. Instead of the only worthwhile weapons being the Plasma Cutter and the Line Gun, everything's useful in at least some context, even the Contact Beam. Most improved award goes to the Flamethrower, the alt-fire of which remains incredibly strong all the way through lategame. the Pulse Rifle also got its alt-fire from the sequel and it's a very welcome change.
Balance on Hard felt pretty good to me - I was never so flush with ammo and health packs that I could play wastefully, but if I was careful the game gave me everything I needed without having to buy supplies (leaving me free to buy armor upgrades and nodes). Speaking of nodes, another great change - node doors are completely gone, so you can just happily spend away on upgrades. Yippee!
The most contentious change is probably going to be the expanded voice acting, including Isaac now getting rather a lot of lines. Personally, I really liked this. It lets Isaac feel like an actual character instead of just a player avatar that drives from objective to objective because he's in a video game. He gets something resembling an arc. He can react to moments and give them some kind of actual narrative weight. It's nice!
I would say it's overall worth picking up, particularly if you never played the original. Could probably wait for a sale since it is still a full price remake of a not-ancient game, but definitely a good product.
15 years is enough time for an entire new generation to be born and be grow old enough to play it, so its probably been enough time passed for a remake.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Not Nioh is getting a demo on the 24th
I played a demo at PAX a handful of years ago and while the UI was very early at the time, it seemed very cool and promising