I can sow the Badger again (they'd still be already marked), or I can use my heavy attack to try and pile on more damage and add a bless token to Cid in the process.
I think between my partner and I we picked up two LPs (one signed), 3 t-shirts, 2 sweaters and a baseball cap at the Decibel show last weekend so yeah, that tracks lol
Sow would remove the Badger's Evasion by Branding it.
If the Evasion could be removed before my turn by either Slowing or Branding it, then Cidryn can much more easily lay damage on it
.. Slowing it and giving it two consecutive actions at the top of next round doesn't seem all that great though.
Zin stares down their remaining foe, the Badger. Raising his hand, he releases another poison seed, which shoots across the narrow space between himself and the Badger and covers it with a sickly mist.
Then he waves a hand again, tossing white mist towards Cid, spreading healing onto him.
Sow on Badger. Already poisoned so now it's branded. Auto hit for 1 dmg.
After that attack lands, 2 piercing dmg to it as well.
Cid gets a bless from it also.
The Megabadger winces from the attack, but it's ferocity will not be ended so shortly!
It is now Marked from Sow, Branded, Poisoned, and Electified, I believe. Not quite bloodied yet though!
The Megabadger crouches down, light glinting off its claws as its eyes shine an eager red. It disappears! Then it's back by Zin and Cidryn, claws flying through the air, then gone again. It appears and cuts Zin and Cidryn again, then a moment later it's cutting Cidryn again! It disappears one more time before cutting at Rohan's position!
Thousand Cuts recharged, so it's using that again. As a reminder:
Thousand cuts (2 actions, recharge 5+): Repeat the following effect four times: Effect: Teleport 1, then deal 2 damage to all adjacent foes. Must teleport to a different space each time.
It went to C2 (hitting Zin and Cid), C3 (hitting Zin and Cid), C4 (hitting Cid), and then E3 (hitting Rohan).
Edit: It saved from Branded, so still has Evasion.
Probably Ronhan next to slow then.
Or blind I guess? Whatever status works.
Slow to give it a double move seems bad, but it would at least guarantee Cid a hit.
Cid Vigor 9 -> 5
Clearing his Dazed condition with the heal.
I sucked it up and went and got some coaching on the olympic lifts, lots of dry positional work so far but definitely going to make more progress this way than trying to do it on my own.
Deadlift is now at 160 so I'm sure I can get back to 180 this year.
Yeah it really does. Might be the first game Grumps adjacent game I can enjoy.
I enjoyed what of Sovet Jump Game I played, though it might be a bit ... uncomfortable to play now.
Being a multiplayer-only game it was always going to have a limited shelf life. Unless you're the likes of Counterstrike or an unexpected smash hit like PUBG, your servers are destined to be dead within a couple of years.
With a flick of his wist, Rohan sends a golden chain to entangle the megabadger. Lightning courses through the chain as he struggles to hold the megabadger back.
Use Astral Chain on the Mega Badger. +1 boon from elevation, +1 boon from attacking a marked target. +bonus damage from attacking electrified target. +bonus damage from consuming Zin's blessing.
Geth roll 1d20+2d6k1 Attack
Geth roll 3d10k1+3 Damage
megabadger is Slowed and takes one of its turns after everyone else has gone. At the start of Rohan's turns, if the badger is within 3 spaces of Rohan, it takes 1d10 damage.
I don't think there's much point moving. The height advantage is worthwhile and I don't think there's some where else I'd rather be.
The Megabadger has already taken its first turn! It used Thousand Cuts. So it only has one turn left this round, which will be Slowed. That means Cidryn and Zin both go first. Next round, the Megabadger would go first, and then all three of y'all will go before it goes again.
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You get used to it…kinda. The hottest part of the day still saps you but if you can get done before about 11AM it helps.
I ran them at like 9, it was sunny and in the 70’s with a pleasant breeze at the end. Humidity wasn’t too bad.
This morning I walked the dog 3 miles and then hit my DE lower day, that was a different story. Oppressively humid.
If the Evasion could be removed before my turn by either Slowing or Branding it, then Cidryn can much more easily lay damage on it
.. Slowing it and giving it two consecutive actions at the top of next round doesn't seem all that great though.
Speaking of band merch, apparently my dad got us matching Trooper Maiden shirts for the gig. I think he's kinda looking forward to it.
I'm still planning on at least two of the tour shirts as well...
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Then in that case, I probably should go to toss Sow and then Reap on it.
It's 1 attack per round
Yes, both attacks, so I'll just Sow and then Regenerate one of you so on your turn you can get a Vigor shield.
Then he waves a hand again, tossing white mist towards Cid, spreading healing onto him.
Sow on Badger. Already poisoned so now it's branded. Auto hit for 1 dmg.
After that attack lands, 2 piercing dmg to it as well.
Cid gets a bless from it also.
Then, Cid also gets Vigor 1 from the heal.
It is now Marked from Sow, Branded, Poisoned, and Electified, I believe. Not quite bloodied yet though!
The Megabadger crouches down, light glinting off its claws as its eyes shine an eager red. It disappears! Then it's back by Zin and Cidryn, claws flying through the air, then gone again. It appears and cuts Zin and Cidryn again, then a moment later it's cutting Cidryn again! It disappears one more time before cutting at Rohan's position!
Zin takes 4 damage, Cidryn takes 6 damage, and Rohan takes 2 damage!
Geth roll 1d20 to save from the Branded status
Thousand cuts (2 actions, recharge 5+): Repeat the following effect four times: Effect: Teleport 1, then deal 2 damage to all adjacent foes. Must teleport to a different space each time.
It went to C2 (hitting Zin and Cid), C3 (hitting Zin and Cid), C4 (hitting Cid), and then E3 (hitting Rohan).
Edit: It saved from Branded, so still has Evasion.
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Or blind I guess? Whatever status works.
Slow to give it a double move seems bad, but it would at least guarantee Cid a hit.
Cid Vigor 9 -> 5
Clearing his Dazed condition with the heal.
Deadlift is now at 160 so I'm sure I can get back to 180 this year.
I'll take my turn tomorrow. Spent today building the world's jankiest shed and moving everything out of our garage before we start work on it
I enjoyed what of Sovet Jump Game I played, though it might be a bit ... uncomfortable to play now.
Yea that game looked cool. But unfortunately I am not really into platformers and especially not into battle royale stuff.
Being a multiplayer-only game it was always going to have a limited shelf life. Unless you're the likes of Counterstrike or an unexpected smash hit like PUBG, your servers are destined to be dead within a couple of years.
Use Astral Chain on the Mega Badger. +1 boon from elevation, +1 boon from attacking a marked target. +bonus damage from attacking electrified target. +bonus damage from consuming Zin's blessing.
Geth roll 1d20+2d6k1 Attack
Geth roll 3d10k1+3 Damage
megabadger is Slowed and takes one of its turns after everyone else has gone. At the start of Rohan's turns, if the badger is within 3 spaces of Rohan, it takes 1d10 damage.
I don't think there's much point moving. The height advantage is worthwhile and I don't think there's some where else I'd rather be.
So it now goes Cid, Badger || Badger, one of us, Badger
Down in the rules for elites:
"Elites have double the health of normal foes,
and take 2 turns. If an Elite becomes slow, only
one of their turns is affected."
So next round is Badger I, all of us, badger II?
Also.... the Megabadger is bloodied!
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Cidryn looks down at the mega badger as something inside his cloak makes a tinny 'PING'.
Run away?, he nurses his cut arms.
There's not much point; it'll flay the others..
He perks up as Ronhan's whip causes the badger to falter.
Finally, an opening
An opening through which Cidryn immediately pours a deluge of thunder.
consuming a blessing for pierce and bonus damage, bonus damage for electrified.
Using Levinblade
Geth roll 1d20+1d6 for hit
Geth roll 4d8k2+5 for piercing damage
Might teleport after, to F5?
Not sure if stepping away from the column is a good idea or not.
Otherwise I'm going to move further away and just fire off a reap.
Why I cleared dazed instead, which didn't help that much
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And then pops to F6.
If he can't hit it, he can perhaps at least keep it from focusing them all down.