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Posts

  • AustinP0027AustinP0027 Registered User regular
    edited April 20
    I can sow the Badger again (they'd still be already marked), or I can use my heavy attack to try and pile on more damage and add a bless token to Cid in the process.

    Quetzi on
  • JazzJazz Registered User regular
    edited April 19
    Don't put things on 'Arry's head. :lol:

    https://www.youtube.com/watch?v=UZwqA0Hy_co

    Quetzi on
  • DissociaterDissociater Registered User regular
    edited April 19
    I think between my partner and I we picked up two LPs (one signed), 3 t-shirts, 2 sweaters and a baseball cap at the Decibel show last weekend so yeah, that tracks lol

    Quetzi on
  • Dead LegendDead Legend Registered User regular
    edited April 19
    Jyardana wrote: »
    I ran sprints today. Felt surprisingly good until I sat in the truck and my hip flexor and groin said lol jk

    I dont know how you run in that heat down there. I did my workout at noon two days ago when it was 80 and sunny and I was wrecked the rest of the day

    You get used to it…kinda. The hottest part of the day still saps you but if you can get done before about 11AM it helps.

    I ran them at like 9, it was sunny and in the 70’s with a pleasant breeze at the end. Humidity wasn’t too bad.

    This morning I walked the dog 3 miles and then hit my DE lower day, that was a different story. Oppressively humid.

    Quetzi on
    diablo III - beardsnbeer#1508 Mechwarrior Online - Rusty Bock
  • Dead LegendDead Legend Registered User regular
    edited April 19
    Also lots of electrolytes.

    Quetzi on
    diablo III - beardsnbeer#1508 Mechwarrior Online - Rusty Bock
  • TayaTaya Registered User regular
    edited April 19
    Homebody honestly looks pretty cool, I'm interested in playing it myself. Might get it on Switch.

    Quetzi on
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited April 19
    Yeah it really does. Might be the first game Grumps adjacent game I can enjoy.

    Quetzi on
  • discriderdiscrider Registered User regular
    edited April 20
    Sow would remove the Badger's Evasion by Branding it.
    If the Evasion could be removed before my turn by either Slowing or Branding it, then Cidryn can much more easily lay damage on it

    .. Slowing it and giving it two consecutive actions at the top of next round doesn't seem all that great though.

    Quetzi on
  • DissociaterDissociater Registered User regular
    edited April 19
    I work from home these days, so band merch is basically my entire wardrobe now.

    Quetzi on
  • AustinP0027AustinP0027 Registered User regular
    edited April 20
    Shouldn't the Badger already be branded? I hit it with Sow two turns ago, so it should be poisoned/branded still right?

    Quetzi on
  • JazzJazz Registered User regular
    edited April 19
    Band merch is only not my entire wardrobe because of nerd merch.

    Speaking of band merch, apparently my dad got us matching Trooper Maiden shirts for the gig. I think he's kinda looking forward to it.

    I'm still planning on at least two of the tour shirts as well...

    Quetzi on
  • discriderdiscrider Registered User regular
    edited April 20
    I think we agreed last fight that the way these abilities read, it should be that it poisons non-poisoned characters, and brands poisoned characters.

    Quetzi on
  • AustinP0027AustinP0027 Registered User regular
    edited April 20
    Ahhhhh. Ok.

    Then in that case, I probably should go to toss Sow and then Reap on it.

    Quetzi on
  • discriderdiscrider Registered User regular
    edited April 20
    Are those both attacks?
    It's 1 attack per round

    Quetzi on
  • AustinP0027AustinP0027 Registered User regular
    edited April 20
    This game has too many rules, it's so hard to remember everything you can and can't do with all the rules/statuses/impacts

    Yes, both attacks, so I'll just Sow and then Regenerate one of you so on your turn you can get a Vigor shield.

    Quetzi on
  • discriderdiscrider Registered User regular
    edited April 20
    The badger is going next though, so probably should just Heal instead of Regen...

    Quetzi on
  • AustinP0027AustinP0027 Registered User regular
    edited April 20
    I assumed it would swipe me again, but yeah, can heal instead

    Quetzi on
  • discriderdiscrider Registered User regular
    edited April 20
    Up to you, but this thing is fast and autohits so I wouldn't put it past just chasing down people

    Quetzi on
  • AustinP0027AustinP0027 Registered User regular
    edited April 20
    Zin stares down their remaining foe, the Badger. Raising his hand, he releases another poison seed, which shoots across the narrow space between himself and the Badger and covers it with a sickly mist.

    Then he waves a hand again, tossing white mist towards Cid, spreading healing onto him.


    Sow on Badger. Already poisoned so now it's branded. Auto hit for 1 dmg.
    After that attack lands, 2 piercing dmg to it as well.
    Cid gets a bless from it also.

    Then, Cid also gets Vigor 1 from the heal.

    Quetzi on
  • kimekime Queen of Blades Registered User regular
    edited April 20
    The Megabadger winces from the attack, but it's ferocity will not be ended so shortly!

    It is now Marked from Sow, Branded, Poisoned, and Electified, I believe. Not quite bloodied yet though!

    The Megabadger crouches down, light glinting off its claws as its eyes shine an eager red. It disappears! Then it's back by Zin and Cidryn, claws flying through the air, then gone again. It appears and cuts Zin and Cidryn again, then a moment later it's cutting Cidryn again! It disappears one more time before cutting at Rohan's position!

    Zin takes 4 damage, Cidryn takes 6 damage, and Rohan takes 2 damage!

    Geth roll 1d20 to save from the Branded status
    Thousand Cuts recharged, so it's using that again. As a reminder:

    Thousand cuts (2 actions, recharge 5+): Repeat the following effect four times: Effect: Teleport 1, then deal 2 damage to all adjacent foes. Must teleport to a different space each time.

    It went to C2 (hitting Zin and Cid), C3 (hitting Zin and Cid), C4 (hitting Cid), and then E3 (hitting Rohan).

    u8py6f2kkhmz.png

    Edit: It saved from Branded, so still has Evasion.

    to save from the Branded status:
    1d20 19 [1d20=19]

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  • discriderdiscrider Registered User regular
    edited April 20
    Probably Ronhan next to slow then.
    Or blind I guess? Whatever status works.
    Slow to give it a double move seems bad, but it would at least guarantee Cid a hit.

    Cid Vigor 9 -> 5
    Clearing his Dazed condition with the heal.

    Quetzi on
  • ProlegomenaProlegomena Frictionless Spinning The VoidRegistered User regular
    edited April 19
    I sucked it up and went and got some coaching on the olympic lifts, lots of dry positional work so far but definitely going to make more progress this way than trying to do it on my own.

    Deadlift is now at 160 so I'm sure I can get back to 180 this year.

    Quetzi on
  • KorrorKorror Registered User regular
    edited April 20
    Rohan HP 16/18

    I'll take my turn tomorrow. Spent today building the world's jankiest shed and moving everything out of our garage before we start work on it

    Quetzi on
    Battlenet ID: NullPointer
  • SethTheHumanSethTheHuman Registered User regular
    edited April 19
    urahonky wrote: »
    Yeah it really does. Might be the first game Grumps adjacent game I can enjoy.

    I enjoyed what of Sovet Jump Game I played, though it might be a bit ... uncomfortable to play now.

    Quetzi on
    You know what? Nanowrimo's cancelled on account of the world is stupid.
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited April 19
    urahonky wrote: »
    Yeah it really does. Might be the first game Grumps adjacent game I can enjoy.

    I enjoyed what of Sovet Jump Game I played, though it might be a bit ... uncomfortable to play now.

    Yea that game looked cool. But unfortunately I am not really into platformers and especially not into battle royale stuff.

    Quetzi on
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited April 19
    I am, however, a horror nerd.

    Quetzi on
  • Mr RayMr Ray Sarcasm sphereRegistered User regular
    edited April 19
    urahonky wrote: »
    Yeah it really does. Might be the first game Grumps adjacent game I can enjoy.

    I enjoyed what of Sovet Jump Game I played, though it might be a bit ... uncomfortable to play now.

    Being a multiplayer-only game it was always going to have a limited shelf life. Unless you're the likes of Counterstrike or an unexpected smash hit like PUBG, your servers are destined to be dead within a couple of years.

    Quetzi on
  • KorrorKorror Registered User regular
    edited April 20
    With a flick of his wist, Rohan sends a golden chain to entangle the megabadger. Lightning courses through the chain as he struggles to hold the megabadger back.

    Use Astral Chain on the Mega Badger. +1 boon from elevation, +1 boon from attacking a marked target. +bonus damage from attacking electrified target. +bonus damage from consuming Zin's blessing.

    Geth roll 1d20+2d6k1 Attack
    Geth roll 3d10k1+3 Damage

    megabadger is Slowed and takes one of its turns after everyone else has gone. At the start of Rohan's turns, if the badger is within 3 spaces of Rohan, it takes 1d10 damage.

    I don't think there's much point moving. The height advantage is worthwhile and I don't think there's some where else I'd rather be.

    Attack:
    1d20+2d6k1 15 [1d20=11] [2d6k1=[4], 4]
    Damage:
    3d10k1+3 12 [3d10k1=[9], 9, 6]

    Quetzi on
    Battlenet ID: NullPointer
  • AustinP0027AustinP0027 Registered User regular
    edited April 20
    Slow just says "must use Slow turns" but since the Badger already acted this round, that means it goes Cid, then all 3 of us before it again right?

    Quetzi on
  • discriderdiscrider Registered User regular
    edited April 20
    The badger is an Elite and so gets an extra turn each round and only has one affected by slow.

    So it now goes Cid, Badger || Badger, one of us, Badger

    Quetzi on
  • KorrorKorror Registered User regular
    edited April 20
    Slow just says "must use Slow turns" but since the Badger already acted this round, that means it goes Cid, then all 3 of us before it again right?

    Down in the rules for elites:

    "Elites have double the health of normal foes,
    and take 2 turns. If an Elite becomes slow, only
    one of their turns is affected."

    Quetzi on
    Battlenet ID: NullPointer
  • AustinP0027AustinP0027 Registered User regular
    edited April 20
    Ok, but one of their turns being affected still means taken at end of round?

    So next round is Badger I, all of us, badger II?

    Quetzi on
  • AustinP0027AustinP0027 Registered User regular
    edited April 20
    Also, Zin is at 12HP. Need to keep posting that in my actions so I don't mess that up.

    Quetzi on
  • kimekime Queen of Blades Registered User regular
    edited April 20
    The Megabadger has already taken its first turn! It used Thousand Cuts. So it only has one turn left this round, which will be Slowed. That means Cidryn and Zin both go first. Next round, the Megabadger would go first, and then all three of y'all will go before it goes again.

    Also.... the Megabadger is bloodied!

    Quetzi on
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  • discriderdiscrider Registered User regular
    edited April 20
    Aether to 4

    Cidryn looks down at the mega badger as something inside his cloak makes a tinny 'PING'.

    Run away?, he nurses his cut arms.
    There's not much point; it'll flay the others..

    He perks up as Ronhan's whip causes the badger to falter.
    Finally, an opening

    An opening through which Cidryn immediately pours a deluge of thunder.

    consuming a blessing for pierce and bonus damage, bonus damage for electrified.
    Using Levinblade

    Geth roll 1d20+1d6 for hit
    Geth roll 4d8k2+5 for piercing damage

    Might teleport after, to F5?
    Not sure if stepping away from the column is a good idea or not.

    hit:
    1d20+1d6 7 [1d20=6] [1d6=1]
    piercing damage:
    4d8k2+5 19 [4d8k2=[7, 7], 3, 2]

    Quetzi on
  • discriderdiscrider Registered User regular
    edited April 20
    oh no

    Quetzi on
  • AustinP0027AustinP0027 Registered User regular
    edited April 20
    Anyone have a status on them?

    Otherwise I'm going to move further away and just fire off a reap.

    Quetzi on
  • discriderdiscrider Registered User regular
    edited April 20
    I'm poisoned, but I don't think the badger cares about that much.
    Why I cleared dazed instead, which didn't help that much :/

    Quetzi on
  • kimekime Queen of Blades Registered User regular
    edited April 20
    The Megabadger is swift and fleet, and dodges Cidryn's Levinblade!

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  • discriderdiscrider Registered User regular
    edited April 20
    Cidryn spits.

    And then pops to F6.
    If he can't hit it, he can perhaps at least keep it from focusing them all down.

    Quetzi on
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