I'm still experimenting with my Sous Vide apparatus, but man, the ease it has brought to steaks? I can buy a steak from my local discount supermarket that's already vacuum packed, put it in water, take a two hour nap, take it out, flash fry it for seconds on each side and I have perfect medium-rare steak with a golden brown outside. Doesn't even have to rest, it can go from pan to belly in seconds.
Stop it you are making me want another kitchen gadget I don't have room for
Sous vide steak is where it's at. They are on the cheap end of kitchen gadgets and enable some cool stuff. I'll be doing my ribs sous vide this weekend.
Does cream and or butter have more calories than an equivalent volume of potato?
Edit: 14g of butter has 100+ calories and 14g of potato has 13 calories. That a bigger difference than I expected
Fat's very calorie dense, even moreso than protein. It's why it's so good at making you feel full.
And why it tastes so good, because we evolved in an environment where it was basically impossible to get too much of it, and so we're strongly incentivized to eat it when we can.
It's been a long time, but I think my main issue was that you could gather forever, or farm the monster an infinite number of times, and just never get the drop you needed. And I don't think there was any sort of auction house or easy trading/selling. I have infamously bad luck, so I'm pretty sure the stopping point for me involved never getting the drops to update my gear.
The one I played did not have an easy, clear way to become and feel stronger. Maybe they fixed all these issues 10 games later, but I can't afford the new games, and they seem to release them way too fast to keep up anyway.
It's been a long time, but I think my main issue was that you could gather forever, or farm the monster an infinite number of times, and just never get the drop you needed. And I don't think there was any sort of auction house or easy trading/selling. I have infamously bad luck, so I'm pretty sure the stopping point for me involved never getting the drops to update my gear.
The one I played did not have an easy, clear way to become and feel stronger. Maybe they fixed all these issues 10 games later, but I can't afford the new games, and they seem to release them way too fast to keep up anyway.
world and rise are a lot better at respecting your time and getting drops. they do have RNG things that can still vex you, of course, but not anything that would prevent you from doing any content.
Geek looks like if The Undertaker was a respectable community member instead of...well, you know.
Quetzi on
+3
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
edited April 15
World had a pretty damn hood selection of the rarest monster mats available to meld. Plus gems? You could get literal thousands of them by doing Steamworks during an event, i.e getting the Dragoncoal from the guiding lands and running it.
I crafted about 1,200 decos last night and did the stream alchemy to convert them into higher tiers and got pretty good results.
Everyone's said World made a lot of things better, unfortunately that seems to be a five year old game that costs $70, while I'm pretty sure I got this 3DS game brand new for $40. Oh well.
What's the difference between World and Rise? This is what I meant by there being too many games to keep up with. It also appears to be $70 on Steam? I don't have an Xbox.
What's the difference between World and Rise? This is what I meant by there being too many games to keep up with. It also appears to be $70 on Steam? I don't have an Xbox.
Isn't there yet another newer spinoff? Stories?
world is more traditional MH, slower paced but with a lot more QOL than older games; rise is more fast paced with lots of gimmicks and super moves the hunters can do. both are part of the "5th" generation of MH games.
What's the difference between World and Rise? This is what I meant by there being too many games to keep up with. It also appears to be $70 on Steam? I don't have an Xbox.
Isn't there yet another newer spinoff? Stories?
First and foremost, I don't know your opinion but for some people it's a dealbreaker, but Rise is a graphical downgrade from World since it was a Switch exclusive. It's still pretty, and once it all starts going the graphics don't matter, but just a heads up.
2nd, Rise is straight up high flying anime bullshit and it's wonderful
Rise starts easier but ends harder than World by the very last part of the endgame, has a larger amount of build variety (No fatalis armor equivalent), has a lot of systems cut or shaved down (No hot/cold drinks, no tracking at all), adds palamutes for faster travel in the maps.
There's still between time, downtime, and some gathering, but I feel like it's not quite as extensive as Worlds.
How long do the modern games take to get to the actual game? As I'd played MH4U for 40 hours or so and still never unlocked what people considered the main game.
And visuals don't really matter to me, I can only play relatively new games at medium or lower settings on my current laptop. I guess I'll keep those two in mind in case they ever actually go on sale for a reasonable price, or I wind up with a Switch/Xbox somehow.
it's all the main game per say. you just start to get into harder difficulty monster fights over time. low rank->high rank (base games end here)->master rank(expansion difficulty)
How long do the modern games take to get to the actual game? As I'd played MH4U for 40 hours or so and still never unlocked what people considered the main game.
And visuals don't really matter to me, I can only play relatively new games at medium or lower settings on my current laptop. I guess I'll keep those two in mind in case they ever actually go on sale for a reasonable price, or I wind up with a Switch/Xbox somehow.
Depends on what people are considering the "real" game, as that means almost nothing to me.
MHWorld takes about 2 hours to get done tutorializing and putting you up against soupcans, and I think 9 missions in until you hit most peoples first wall (Anjanath)
Rise you can probably immediately go right into Hub quests and get the full experience, but I'd recommend a bit of a detour/story time with the Village quests first.
If you want to know when the games are getting into Kick Your Teeth In territory, as opposed to just Challenging for a First Timer territory, that answer is usually Master Rank, though some High Rank quests can be particularly persnickety (Val Hazaak, for instance).
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0
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
it's all the main game per say. you just start to get into harder difficulty monster fights over time. low rank->high rank (base games end here)->master rank(expansion difficulty)
I'd even put it Master Rank > Endgame Grind > Final Challenges, because the difference between 1*M and Fatalis is probably bigger than Great Jagras > World Boss
I just remember something about opening up the later ranks, and whatever one you started with not including all the armor/weapons or enemy mechanics.
World/Iceborne and Rise/Sunbreak are basically two separate games each, with the expansions (Iceborne and Sunbreak) being more like soft sequels rather than just an expansion. The first ones contain Low Rank/High Rank hunts, the second ones contain Master Rank/Endgame (Endgame being everything past the final boss of the story, which is not the last monster). And since the Master Rank expansions come out 2 or so years after the main game, they tend to have new mechanics to freshen up gameplay. This doesn't mean your time is wasted in Low Rank/High Rank, because to be frank getting a grasp on everything these games have to offer is daunting.
Nothing really "opens up." Each monster has an armor set and some weapons associated with it (not every monster has all 14 weapons made from it), and these things expand and get stronger the further you progress and upgrade. This is kind of a fundamental part of the game, because the endgame can be confusing as hell if you aren't eased into it. Basically you get the whole game from the start, but it does get bigger and better and more complex and nuanced as you proceed forward.It's a whole lot less intimidating for a veteran of previous games to enter new ones, since a lot of the basic ideas transfer over, but there's always something new.
The worst thing you can do in Monster Hunter is worry about meta before you hit endgame and, in my opinion, the worst thing you can do in Monster Hunter is worry about meta. Period. All the best "meta sets" are based purely on numbers in status screens and not actual hunts, which is why the best hunters sets often don't fully resemble the "meta" ones at Reddit. Plus, sometimes those sets are just plain fucking unfun to use, requiring perfect reflexes and not getting hit, rolling through roars, and knowing enemy positions to a degree that you'd probably be using a different set anyway. For any given moment in your progress through the story, nothing will speed up your hunt times more than knowledge of the monster. It's not like Souls or Elden Ring where the right build will suddenly invalidate a boss, Monster Hunter is built so you need to learn how to play it.
Well, okay, Heroics and Fortify will speed up your hunts a lot, but let's not get ahead of ourselves.
So the final ranks are only in the expansions? I think I'm more confused than before I knew any of this. Sticking with my 'too many Monster Hunter games' comment I guess.
So the final ranks are only in the expansions? I think I'm more confused than before I knew any of this. Sticking with my 'too many Monster Hunter games' comment I guess.
you're probably overthinking it a bit since we're all throwing out a lot of info; honestly there's plenty of meat there just playing through low & high rank without even touching anything else. in the past, the "expansion" tier stuff would have been part of a full re-release of the game, this is the first generation they did a DLC/expansion instead of a full re-release.
What's the difference between World and Rise? This is what I meant by there being too many games to keep up with. It also appears to be $70 on Steam? I don't have an Xbox.
Isn't there yet another newer spinoff? Stories?
Stories is a JRPG spinoff afaik.
Rise is just the newest game, which came out on Switch first, but has a wider release now. It also has an expansion, Sunbreak.
World is the previous game, the first designed first and foremost for consoles instead of handheld AFAIK, which also has the Iceborne expansion. The expansions and the delay for each between original console and PC releases might be why you think there are so many?
But World and Rise are 2018 and 2021 respectively, with the expansions for both dropping a year after release.
The next game is Wilds, which was recently announced and scheduled for 2025.
the series was home console first until the 3DS era, with additional portable ports/iterations of the main titles on PSP and then 3DS during that era, before switching to 3DS as the main platform for a long time. On PS2 it was Monster Hunter and Monster Hunter Dos, and on Wii there was Monster Hunter Tri. World was just the first home console-aimed new iteration since Tri.
... I guess you could say it was Monster Hunter Portable... 2nd
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jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
So the final ranks are only in the expansions? I think I'm more confused than before I knew any of this. Sticking with my 'too many Monster Hunter games' comment I guess.
There's 5 generations of mainline Monster Hunter games, and the last two generations have split off into two separate titles.
Gen 1. Monster Hunter/Monster Hunter Freedom
Gen 2. Monster Hunter 2/Monster Hunter Freedom Unite
Gen 3. Monster Hunter Tri/Monster Hunter 3 Ultimate
Gen 4a. Monster Hunter 4/Monster Hunter 4 Ultimate
Gen 4b. Monster Hunter Generations/Monster Hunter Generations Ultimate
Gen 5a. Monster Hunter World/Iceborne
Gen 5b. Monster Hunter Rise/Sunbreak
You can think of the last two generations as a sort of Forza/Forza Horizon difference, with Generations and Rise being experimental and different. They're made by two different teams who are developing in sort of a leapfrog fashion, but also share resources. Ez pz.
Any other game is a spinoff.
The first game in each list is a complete game when it's released, so you saying "final ranks" is a bit off. It has a full story that has a resolution, for World at least there is a post-story grind complete with title updates that have new monsters, collaborations (Final Fantasy's collab in MHW is crazy), in any case you are not wanting for content. The expansions create essentially a complete new game, some of which are bigger than the base game, on top of the old one 2 years later. Sort of like how the modern Hitman has all 3 titles within the same game, but even more seamlessly.
The reason they can do this is because each generational pair has a unique design philosophy, visual design, and gameplay hook. They all play differently, even if they are all Monster Hunter. The up-and-coming Wilds and its eventual Master Rank expansion will have a unique gameplay hook, design, and graphical style when it hits. Also, Monster Hunter titles last for years: World came out in 2017, and its last update was 2020.
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0
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
edited April 15
It was my birthday and I ate a two pound steak for dinner. Good night.
No? Monster hunter was a huge series already before world
They tried changing things up more in world but it wasn't the point the series suddenly went mainstream
Good work on doing the thing you want to do on your birthday.
when the server said "30 oz bone in cowboy steak" I figured, you know, tomahawk steak, a lot of that weight is bone, it'll be fun but not really bigger than a normal steak. then she plops down this absolute slab of meat with a tiny little bone in.
No? Monster hunter was a huge series already before world
They tried changing things up more in world but it wasn't the point the series suddenly went mainstream
Ehh. Monster Hunter World sold 22m copies, no previous single entry sold broke 5m.
They sold 32m copies between World and Iceborne, Tri with 9.4m across all its versions and games is the second highest by that metric.
Yeah, the game was big in Japan before World. After World, it was big everywhere.
Good work on doing the thing you want to do on your birthday.
when the server said "30 oz bone in cowboy steak" I figured, you know, tomahawk steak, a lot of that weight is bone, it'll be fun but not really bigger than a normal steak. then she plops down this absolute slab of meat with a tiny little bone in.
at that point I felt I had been challenged
When I was a teenager and could just absolutely pound down food like there was no tomorrow, it was absolutely my standard Outback order to get:
- shared cheese fries for the table (extra ranch)
- 20oz/567 gram (+/-) porterhouse, loaded baked potato, salad with extra ranch, ideally a side of the Cabernet sauce that they had for the rack of lamb (occasionally would swap the steak for the rack of lamb instead, but the sauce was what was the best part)
- at least two loaves of the bread to myself (with butter obviously, and dipped in ranch and steak juices)
- a full size dessert also to myself (preferably a cinnamon oblivion, RIP, stewed apples over ice cream with crunchy sweet croutons)
At 40, and knowing now that I'm lactose intolerant and also that even then my gallbladder was probably working up to being a shithead later in life, I cannot believe I could put all of that away at a family dinner and then manage the 90 minute car ride home without getting violently ill. Last night, stoned, I managed to split a steak with my partner, a baked potato, some asparagus, packet Bearnaise sauce, and a slice of bread and felt sickeningly full.
Now my Outback order is designed around taking most of it home (or was, back in the olden days when we still went to restaurants), so I'll load up on all the carbs and free bread, anything that doesn't reheat well, and then bring home most of a steak to slice thin and eat cold for the next day or two. And I still absolutely love their ranch dressing.
Posts
Sous vide steak is where it's at. They are on the cheap end of kitchen gadgets and enable some cool stuff. I'll be doing my ribs sous vide this weekend.
You'd probably pass out from straining to suck potato through the tube before you got much of a mouthful
It would also be an absolute nightmare to clean out
We could modify it with some after-market wider tubes, it's too early to give up on this idea
Fat's very calorie dense, even moreso than protein. It's why it's so good at making you feel full.
And why it tastes so good, because we evolved in an environment where it was basically impossible to get too much of it, and so we're strongly incentivized to eat it when we can.
The one I played did not have an easy, clear way to become and feel stronger. Maybe they fixed all these issues 10 games later, but I can't afford the new games, and they seem to release them way too fast to keep up anyway.
world and rise are a lot better at respecting your time and getting drops. they do have RNG things that can still vex you, of course, but not anything that would prevent you from doing any content.
I crafted about 1,200 decos last night and did the stream alchemy to convert them into higher tiers and got pretty good results.
Isn't there yet another newer spinoff? Stories?
world is more traditional MH, slower paced but with a lot more QOL than older games; rise is more fast paced with lots of gimmicks and super moves the hunters can do. both are part of the "5th" generation of MH games.
stories is MH pokemon
First and foremost, I don't know your opinion but for some people it's a dealbreaker, but Rise is a graphical downgrade from World since it was a Switch exclusive. It's still pretty, and once it all starts going the graphics don't matter, but just a heads up.
2nd, Rise is straight up high flying anime bullshit and it's wonderful
Rise starts easier but ends harder than World by the very last part of the endgame, has a larger amount of build variety (No fatalis armor equivalent), has a lot of systems cut or shaved down (No hot/cold drinks, no tracking at all), adds palamutes for faster travel in the maps.
There's still between time, downtime, and some gathering, but I feel like it's not quite as extensive as Worlds.
And visuals don't really matter to me, I can only play relatively new games at medium or lower settings on my current laptop. I guess I'll keep those two in mind in case they ever actually go on sale for a reasonable price, or I wind up with a Switch/Xbox somehow.
Depends on what people are considering the "real" game, as that means almost nothing to me.
MHWorld takes about 2 hours to get done tutorializing and putting you up against soupcans, and I think 9 missions in until you hit most peoples first wall (Anjanath)
Rise you can probably immediately go right into Hub quests and get the full experience, but I'd recommend a bit of a detour/story time with the Village quests first.
If you want to know when the games are getting into Kick Your Teeth In territory, as opposed to just Challenging for a First Timer territory, that answer is usually Master Rank, though some High Rank quests can be particularly persnickety (Val Hazaak, for instance).
I'd even put it Master Rank > Endgame Grind > Final Challenges, because the difference between 1*M and Fatalis is probably bigger than Great Jagras > World Boss
World/Iceborne and Rise/Sunbreak are basically two separate games each, with the expansions (Iceborne and Sunbreak) being more like soft sequels rather than just an expansion. The first ones contain Low Rank/High Rank hunts, the second ones contain Master Rank/Endgame (Endgame being everything past the final boss of the story, which is not the last monster). And since the Master Rank expansions come out 2 or so years after the main game, they tend to have new mechanics to freshen up gameplay. This doesn't mean your time is wasted in Low Rank/High Rank, because to be frank getting a grasp on everything these games have to offer is daunting.
Nothing really "opens up." Each monster has an armor set and some weapons associated with it (not every monster has all 14 weapons made from it), and these things expand and get stronger the further you progress and upgrade. This is kind of a fundamental part of the game, because the endgame can be confusing as hell if you aren't eased into it. Basically you get the whole game from the start, but it does get bigger and better and more complex and nuanced as you proceed forward.It's a whole lot less intimidating for a veteran of previous games to enter new ones, since a lot of the basic ideas transfer over, but there's always something new.
The worst thing you can do in Monster Hunter is worry about meta before you hit endgame and, in my opinion, the worst thing you can do in Monster Hunter is worry about meta. Period. All the best "meta sets" are based purely on numbers in status screens and not actual hunts, which is why the best hunters sets often don't fully resemble the "meta" ones at Reddit. Plus, sometimes those sets are just plain fucking unfun to use, requiring perfect reflexes and not getting hit, rolling through roars, and knowing enemy positions to a degree that you'd probably be using a different set anyway. For any given moment in your progress through the story, nothing will speed up your hunt times more than knowledge of the monster. It's not like Souls or Elden Ring where the right build will suddenly invalidate a boss, Monster Hunter is built so you need to learn how to play it.
Well, okay, Heroics and Fortify will speed up your hunts a lot, but let's not get ahead of ourselves.
you're probably overthinking it a bit since we're all throwing out a lot of info; honestly there's plenty of meat there just playing through low & high rank without even touching anything else. in the past, the "expansion" tier stuff would have been part of a full re-release of the game, this is the first generation they did a DLC/expansion instead of a full re-release.
the series was home console first until the 3DS era, with additional portable ports/iterations of the main titles on PSP and then 3DS during that era, before switching to 3DS as the main platform for a long time. On PS2 it was Monster Hunter and Monster Hunter Dos, and on Wii there was Monster Hunter Tri. World was just the first home console-aimed new iteration since Tri.
... I guess you could say it was Monster Hunter Portable... 2nd
There's 5 generations of mainline Monster Hunter games, and the last two generations have split off into two separate titles.
Gen 1. Monster Hunter/Monster Hunter Freedom
Gen 2. Monster Hunter 2/Monster Hunter Freedom Unite
Gen 3. Monster Hunter Tri/Monster Hunter 3 Ultimate
Gen 4a. Monster Hunter 4/Monster Hunter 4 Ultimate
Gen 4b. Monster Hunter Generations/Monster Hunter Generations Ultimate
Gen 5a. Monster Hunter World/Iceborne
Gen 5b. Monster Hunter Rise/Sunbreak
You can think of the last two generations as a sort of Forza/Forza Horizon difference, with Generations and Rise being experimental and different. They're made by two different teams who are developing in sort of a leapfrog fashion, but also share resources. Ez pz.
Any other game is a spinoff.
The first game in each list is a complete game when it's released, so you saying "final ranks" is a bit off. It has a full story that has a resolution, for World at least there is a post-story grind complete with title updates that have new monsters, collaborations (Final Fantasy's collab in MHW is crazy), in any case you are not wanting for content. The expansions create essentially a complete new game, some of which are bigger than the base game, on top of the old one 2 years later. Sort of like how the modern Hitman has all 3 titles within the same game, but even more seamlessly.
The reason they can do this is because each generational pair has a unique design philosophy, visual design, and gameplay hook. They all play differently, even if they are all Monster Hunter. The up-and-coming Wilds and its eventual Master Rank expansion will have a unique gameplay hook, design, and graphical style when it hits. Also, Monster Hunter titles last for years: World came out in 2017, and its last update was 2020.
This conversation does keep making me consider reinstalling DS2 though...
First Day in Portugal!! 🇵🇹 KING OF SANDWICHES - Portuguese Street Food in Porto! (45 mins)
⬛⬛🟨⬛🟨
🟨🟩⬛🟩⬛
⬛🟩⬛🟩🟩
⬛🟩⬛🟩🟩
⬛🟩🟩🟩🟩
🟩🟩🟩🟩🟩
RISEN
WIDER
LITER
VIPER
PIPER
They tried changing things up more in world but it wasn't the point the series suddenly went mainstream
Steam | XBL
when the server said "30 oz bone in cowboy steak" I figured, you know, tomahawk steak, a lot of that weight is bone, it'll be fun but not really bigger than a normal steak. then she plops down this absolute slab of meat with a tiny little bone in.
at that point I felt I had been challenged
Apparently my dad did something similar once on a trip to Italy, so it runs in the line I guess.
Yeah, the game was big in Japan before World. After World, it was big everywhere.
When I was a teenager and could just absolutely pound down food like there was no tomorrow, it was absolutely my standard Outback order to get:
- shared cheese fries for the table (extra ranch)
- 20oz/567 gram (+/-) porterhouse, loaded baked potato, salad with extra ranch, ideally a side of the Cabernet sauce that they had for the rack of lamb (occasionally would swap the steak for the rack of lamb instead, but the sauce was what was the best part)
- at least two loaves of the bread to myself (with butter obviously, and dipped in ranch and steak juices)
- a full size dessert also to myself (preferably a cinnamon oblivion, RIP, stewed apples over ice cream with crunchy sweet croutons)
At 40, and knowing now that I'm lactose intolerant and also that even then my gallbladder was probably working up to being a shithead later in life, I cannot believe I could put all of that away at a family dinner and then manage the 90 minute car ride home without getting violently ill. Last night, stoned, I managed to split a steak with my partner, a baked potato, some asparagus, packet Bearnaise sauce, and a slice of bread and felt sickeningly full.
Now my Outback order is designed around taking most of it home (or was, back in the olden days when we still went to restaurants), so I'll load up on all the carbs and free bread, anything that doesn't reheat well, and then bring home most of a steak to slice thin and eat cold for the next day or two. And I still absolutely love their ranch dressing.