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[Helldivers II] Previous thread no longer online, deploying new thread
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No, it's still a backpack slot like the ballistic shield.
It works similarly to, taking up one hand when deployed. Looks like it's main advantage is it let's you cover your entire team, rather than just yourself.
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
(This was my first post-DSS session)
the new update was worked on by a co-development team of 5 people
they were none other than the lead gameplay designer of darktide and vermintide, along with another fatshark designer
https://www.linkedin.com/posts/mats-andersson-4061603_helldivers-2-omens-of-tyranny-ps5-pc-activity-7273235066477047808-47uw?utm_source=share&utm_medium=member_desktop
Does it work like the ballistic shield allowing 1 handed weapons as well?
Yes, based on the video in the acquisition center.
daniel morja is also really good and both of them are probably the two most familiar people with doing gameplay programming on that fucking nightmare engine outside arrowhead so it makes sense lol
You always could hellpod drop ships but it sometimes works weird. I have killed the drop pod only to ride a very angry tank to the ground who promptly shot my face.
The old ballistic shield is also backpack slot so
oh, yeah, it is isn't it
whoops
Huh. Feel like I always clipped through them, so I stopped trying because that's usually one-way ticket.
I mean, it's a one-way ticket either way, I just don't like riding alone.
It is inconsistent. I have killed them with a hell pod but the interactions with the pod then deploying on whatever it was carrying gets super weird. Most of the time I avoid it because the most common issue is you kill the drop ship but deploy ontop of whatever it was carrying. Best case the fall kills you worst case whatever you landed are shoots you and then it or gravity kills you. Amusing case you go all the way through land on the ground and then the drop ship lands on your head and kills you.
kind of funny that the patch that nerfed the more dangerous version of the automaton walkers also introduced a new, yet more dangerous walker with similar weak spots
The reach for stun baton is nice but actual damage seems like as much as normal melee. It feels like it attacks faster but 3 hits to kill a zombie is not gonna cut it.
3 hits for the baton sounds like less than typical flailing with a primary/secondary. Can you aim for the head better? That's a one shot with a pistol whip if you can manage it.
*(Edit: Drones take an unreasonable amount of AC rounds of any flavor, imo. The Senator's main appeal for me v Illuminate is that it two-taps those fuckers; stealth executing Overseers is a bonus)
Or can I just hit it anywhere with a Spear/RR?
I hit them underneath before and after they open and they've dropped, but unsure if it took other damage.
Which booster boosts melee damage, Strength? I wonder if the bonus is enough to change that equation.
Edit: looks like from a streamer using the viper commando armor, it brings it down to 1 or 2 hits?
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
Yea turns out my one rr shot body shots were all close enough to eye to count as hitting that weakpoint. I will definitely try for legs instead if I can't see eye.
Due to zombie tendency to line up, also shreds them pretty well.
For RR its on bottom bay door when its in the animation.
Walking barrage as well. They're both even more fun on those narrow streets, in addition to being well suited to dealing with clusters of warpships that seem to crop up Honestly, my normal ES/WB/OPS/RR kit seemed fine. The DCS might have been fine too, I was just too busy kiting these strange new clusterfucks around to aim properly.
The biggest problem is the damage soaking they can weather while still moving. Makes it hard to put them down when they keep sliding out of your line of fire.
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
the machine gun sentry you guys
the only illuminate enemy that it doesn't eat alive (yes, including the overseers) are the tripods, and even then it will kill their shield to prep for an anti-tank shot
it is 2000% my new MVP for illuminate missions, it cannot be overstated how good that little guy with the short cooldown is
I don't have any time to play today, but I was thinking it would probably shine against them given you're going up against mostly chaff, which it will eat alive, plus hard-to-hit flying enemies which it will be able to target without issues.
I really like the Illuminate designs, including some of the leaked models we've seen so far. They seem like a mash-up of a bunch of iconic alien races; the Voteless reminded me more of the Reaper Husks from Mass Effect than the Flood, but the Overseers definitely give off Covenant vibes. The Harvesters are very Half-Life 2 Combine, and one of the unreleased units reminds me of a certain mini-boss enemy from XCOM 2.
Presented with no comment
PSN: ShogunGunshow
Origin: ShogunGunshow
since it's so easy to flip them in the first place
Purifier's charge and blast works real well, but you can still get swarmed. Torcher could be a potent pick, but might leave you with issues with the flying Overseers.
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
Personally I tried running a Flamethrower tonight and I just wasn't impressed.
Loadout I ran that I did kind of like was along the lines of:
Reprimand
Crisper
Impact
Medium Engineering
Recoilless
Orbital Laser
Eagle 500kg
MG turret
Did a pretty good job. Not entirely sure I'm in love with the Reprimand for primary though. I also tried out Adjudicator and not really in love with that one either.