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[Helldivers II] Previous thread no longer online, deploying new thread

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Posts

  • ArchpriestArchpriest Fmr timfiji Halfway2AnywhereRegistered User regular
    My friends and I played it right after patch drop and it was so fun to experience.
    Felt like HALO the Flood

    Switch: SW-2322-2047-3148 Steam: Archpriest -- Selling Board Games for Medical Bills- Ask if interested!
  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Dys wrote: »
    Wait, so is the directional shield not a backpack? Is it an arm-thing like the ballistic shield?

    Can I finally live the dream of being able to use the Recoilless Rifle and also have a shield at the same time?

    No, it's still a backpack slot like the ballistic shield.

    It works similarly to, taking up one hand when deployed. Looks like it's main advantage is it let's you cover your entire team, rather than just yourself.

    Ideas hate it when you anthropomorphize them
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  • ArbitraryDescriptorArbitraryDescriptor Registered User regular
    edited December 2024
    New to me: the resupply pods showing up on the map is a very welcome detail, and you can hellpod reinforcement UFOs. Can you also hellpod bot dropships now?

    (This was my first post-DSS session)

    ArbitraryDescriptor on
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    so uh

    the new update was worked on by a co-development team of 5 people

    they were none other than the lead gameplay designer of darktide and vermintide, along with another fatshark designer

    https://www.linkedin.com/posts/mats-andersson-4061603_helldivers-2-omens-of-tyranny-ps5-pc-activity-7273235066477047808-47uw?utm_source=share&utm_medium=member_desktop

    3fpohw4n01yj.png
  • RenzoRenzo Registered User regular
    Looks like it's 15 people, not 5. But still, very cool. Glad that Arrowhead worked with them rather than continued being overwhelmed.

  • Trajan45Trajan45 Registered User regular
    Dys wrote: »
    Wait, so is the directional shield not a backpack? Is it an arm-thing like the ballistic shield?

    Can I finally live the dream of being able to use the Recoilless Rifle and also have a shield at the same time?

    No, it's still a backpack slot like the ballistic shield.

    It works similarly to, taking up one hand when deployed. Looks like it's main advantage is it let's you cover your entire team, rather than just yourself.

    Does it work like the ballistic shield allowing 1 handed weapons as well?

    Origin ID\ Steam ID: Trajan45
  • RenzoRenzo Registered User regular
    edited December 2024
    Trajan45 wrote: »
    Dys wrote: »
    Wait, so is the directional shield not a backpack? Is it an arm-thing like the ballistic shield?

    Can I finally live the dream of being able to use the Recoilless Rifle and also have a shield at the same time?

    No, it's still a backpack slot like the ballistic shield.

    It works similarly to, taking up one hand when deployed. Looks like it's main advantage is it let's you cover your entire team, rather than just yourself.

    Does it work like the ballistic shield allowing 1 handed weapons as well?

    Yes, based on the video in the acquisition center.

    Renzo on
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    mats worked on just cause 2 as well as -tide so a really good fit for helldivers tbh

    daniel morja is also really good and both of them are probably the two most familiar people with doing gameplay programming on that fucking nightmare engine outside arrowhead so it makes sense lol

    3fpohw4n01yj.png
  • kaidkaid Registered User regular
    New to me: the resupply pods showing up on the map is a very welcome detail, and you can hellpod reinforcement UFOs. Can you also hellpod bot dropships now?

    (This was my first post-DSS session)

    You always could hellpod drop ships but it sometimes works weird. I have killed the drop pod only to ride a very angry tank to the ground who promptly shot my face.

  • BahamutZEROBahamutZERO Registered User regular
    Dys wrote: »
    Wait, so is the directional shield not a backpack? Is it an arm-thing like the ballistic shield?

    Can I finally live the dream of being able to use the Recoilless Rifle and also have a shield at the same time?

    The old ballistic shield is also backpack slot so

    BahamutZERO.gif
  • DysDys Registered User regular
    Dys wrote: »
    Wait, so is the directional shield not a backpack? Is it an arm-thing like the ballistic shield?

    Can I finally live the dream of being able to use the Recoilless Rifle and also have a shield at the same time?

    The old ballistic shield is also backpack slot so

    oh, yeah, it is isn't it

    whoops

  • DysDys Registered User regular
    so how long until they give us a motorcycle with bayonets all over the front of it

  • ArbitraryDescriptorArbitraryDescriptor Registered User regular
    kaid wrote: »
    New to me: the resupply pods showing up on the map is a very welcome detail, and you can hellpod reinforcement UFOs. Can you also hellpod bot dropships now?

    (This was my first post-DSS session)

    You always could hellpod drop ships but it sometimes works weird. I have killed the drop pod only to ride a very angry tank to the ground who promptly shot my face.

    Huh. Feel like I always clipped through them, so I stopped trying because that's usually one-way ticket.

    I mean, it's a one-way ticket either way, I just don't like riding alone.

  • cB557cB557 voOOP Registered User regular
    Well, with all the noise I've made about the HAV, I do feel obligated to get back in for a bit now that we've got cars again.

  • kaidkaid Registered User regular
    edited December 2024
    kaid wrote: »
    New to me: the resupply pods showing up on the map is a very welcome detail, and you can hellpod reinforcement UFOs. Can you also hellpod bot dropships now?

    (This was my first post-DSS session)

    You always could hellpod drop ships but it sometimes works weird. I have killed the drop pod only to ride a very angry tank to the ground who promptly shot my face.

    Huh. Feel like I always clipped through them, so I stopped trying because that's usually one-way ticket.

    I mean, it's a one-way ticket either way, I just don't like riding alone.

    It is inconsistent. I have killed them with a hell pod but the interactions with the pod then deploying on whatever it was carrying gets super weird. Most of the time I avoid it because the most common issue is you kill the drop ship but deploy ontop of whatever it was carrying. Best case the fall kills you worst case whatever you landed are shoots you and then it or gravity kills you. Amusing case you go all the way through land on the ground and then the drop ship lands on your head and kills you.

    kaid on
  • RenzoRenzo Registered User regular
    Seems like the big walkers, the Harvesters, have a weak spot in their hip.

  • CruorCruor Registered User regular
    Oh shit you can aim and shoot while jump-packing now?! Jump-pack + Lascannon combo, you're as beautiful as the day I lost ye.

  • DysDys Registered User regular
    Renzo wrote: »
    Seems like the big walkers, the Harvesters, have a weak spot in their hip.

    kind of funny that the patch that nerfed the more dangerous version of the automaton walkers also introduced a new, yet more dangerous walker with similar weak spots

  • RakeethRakeeth Registered User regular
    RR might be worth it to shoot down warp ship reinforcements. I'm liking Strafing run + RR body shot combo for harvesters.

    The reach for stun baton is nice but actual damage seems like as much as normal melee. It feels like it attacks faster but 3 hits to kill a zombie is not gonna cut it.

  • ArbitraryDescriptorArbitraryDescriptor Registered User regular
    edited December 2024
    Rakeeth wrote: »
    RR might be worth it to shoot down warp ship reinforcements. I'm liking Strafing run + RR body shot combo for harvesters.

    The reach for stun baton is nice but actual damage seems like as much as normal melee. It feels like it attacks faster but 3 hits to kill a zombie is not gonna cut it.
    The RR HE mode ain't bad at dealing with the reinforcements themselves, either. Not impressed with the AC flak, was hoping that would shred drones*/voteless a lot better.

    3 hits for the baton sounds like less than typical flailing with a primary/secondary. Can you aim for the head better? That's a one shot with a pistol whip if you can manage it.

    *(Edit: Drones take an unreasonable amount of AC rounds of any flavor, imo. The Senator's main appeal for me v Illuminate is that it two-taps those fuckers; stealth executing Overseers is a bonus)

    ArbitraryDescriptor on
  • RenzoRenzo Registered User regular
    Do the Illuminate drop ships have a weak spot I need to hit? I'm assuming the bay door on the bottom is vulnerable when it opens.

    Or can I just hit it anywhere with a Spear/RR?

  • ArchpriestArchpriest Fmr timfiji Halfway2AnywhereRegistered User regular
    Renzo wrote: »
    Do the Illuminate drop ships have a weak spot I need to hit? I'm assuming the bay door on the bottom is vulnerable when it opens.

    Or can I just hit it anywhere with a Spear/RR?

    I hit them underneath before and after they open and they've dropped, but unsure if it took other damage.

    Switch: SW-2322-2047-3148 Steam: Archpriest -- Selling Board Games for Medical Bills- Ask if interested!
  • GONG-00GONG-00 Registered User regular
    edited December 2024
    Rakeeth wrote: »
    RR might be worth it to shoot down warp ship reinforcements. I'm liking Strafing run + RR body shot combo for harvesters.

    The reach for stun baton is nice but actual damage seems like as much as normal melee. It feels like it attacks faster but 3 hits to kill a zombie is not gonna cut it.

    Which booster boosts melee damage, Strength? I wonder if the bonus is enough to change that equation.

    Edit: looks like from a streamer using the viper commando armor, it brings it down to 1 or 2 hits?

    GONG-00 on
    “And that is the real trick of the Imperial thought machine. It's easier to hide behind forty atrocities than a single incident."
    xu257gunns6e.png
  • Trajan45Trajan45 Registered User regular
    I'm finding the MG backpack to work really well. It can take out alarm drones, help thin the horde. The shields are tricky, they need high damage but ROF as folks mentioned. After they are down, I can blow up a landing ship with 1 explosive crossbow bolt. But shields up, they resist 500KG bombs right on them sometimes. The orbital laser does massive work against them, but it can be drawn away if there are lots of units. I want to try the Strafing Run next to see if it can get the shields down.

    Origin ID\ Steam ID: Trajan45
  • BahamutZEROBahamutZERO Registered User regular
    I am finding the harvester tripods very strong to damage to their main body, taking up to 3 recoilless rocket hits to kill that way, BUT if you can hit them in their upper leg sections that's a one shot kill, because they're tripods, so losing a leg is disabling lol

    BahamutZERO.gif
  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Strafing run instantly pops shields, making it a very useful tool currently

    Ideas hate it when you anthropomorphize them
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  • RakeethRakeeth Registered User regular
    I am finding the harvester tripods very strong to damage to their main body, taking up to 3 recoilless rocket hits to kill that way, BUT if you can hit them in their upper leg sections that's a one shot kill, because they're tripods, so losing a leg is disabling lol

    Yea turns out my one rr shot body shots were all close enough to eye to count as hitting that weakpoint. I will definitely try for legs instead if I can't see eye.
    Strafing run instantly pops shields, making it a very useful tool currently

    Due to zombie tendency to line up, also shreds them pretty well.
    Renzo wrote: »
    Do the Illuminate drop ships have a weak spot I need to hit? I'm assuming the bay door on the bottom is vulnerable when it opens.

    Or can I just hit it anywhere with a Spear/RR?

    For RR its on bottom bay door when its in the animation.

  • BahamutZEROBahamutZERO Registered User regular
    yeah strafing run feels great in the city streets and with the large swarms of melee zombies

    BahamutZERO.gif
  • ArbitraryDescriptorArbitraryDescriptor Registered User regular
    I traded Strafe for Gattling barrage for my test build (pretty robust area denial w/tesla), but it's coming back when I can dive in proper.

    Walking barrage as well. They're both even more fun on those narrow streets, in addition to being well suited to dealing with clusters of warpships that seem to crop up Honestly, my normal ES/WB/OPS/RR kit seemed fine. The DCS might have been fine too, I was just too busy kiting these strange new clusterfucks around to aim properly.

  • Johnny ChopsockyJohnny Chopsocky Scootaloo! We have to cook! Grillin' HaysenburgersRegistered User regular
    Yeah, I'm trying to find my preferred weapons for the squids. Fuckers ate me up bad on 5.

    The biggest problem is the damage soaking they can weather while still moving. Makes it hard to put them down when they keep sliding out of your line of fire.

    ygPIJ.gif
    Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
  • DysDys Registered User regular
    you guys, the machine gun sentry

    the machine gun sentry you guys

    the only illuminate enemy that it doesn't eat alive (yes, including the overseers) are the tripods, and even then it will kill their shield to prep for an anti-tank shot

    it is 2000% my new MVP for illuminate missions, it cannot be overstated how good that little guy with the short cooldown is

  • Mr RayMr Ray Sarcasm sphereRegistered User regular
    Dys wrote: »
    you guys, the machine gun sentry

    the machine gun sentry you guys

    the only illuminate enemy that it doesn't eat alive (yes, including the overseers) are the tripods, and even then it will kill their shield to prep for an anti-tank shot

    it is 2000% my new MVP for illuminate missions, it cannot be overstated how good that little guy with the short cooldown is

    I don't have any time to play today, but I was thinking it would probably shine against them given you're going up against mostly chaff, which it will eat alive, plus hard-to-hit flying enemies which it will be able to target without issues.
    TimFiji wrote: »
    My friends and I played it right after patch drop and it was so fun to experience.
    Felt like HALO the Flood

    I really like the Illuminate designs, including some of the leaked models we've seen so far. They seem like a mash-up of a bunch of iconic alien races; the Voteless reminded me more of the Reaper Husks from Mass Effect than the Flood, but the Overseers definitely give off Covenant vibes. The Harvesters are very Half-Life 2 Combine, and one of the unreleased units reminds me of a certain mini-boss enemy from XCOM 2.
    Its a big floating eye thing and to me it looks like the Gatekeepers from XCOM 2

  • BahamutZEROBahamutZERO Registered User regular
    re: the illuminate looks and speculation
    the voteless and the overseers appear to have very similar bodies under their armor, I get the feeling the overseers are just voteless that have been given equipment. Perhaps the illuminates don't have physical bodies in our dimension and are just transforming humans as they serve as vessels?

    BahamutZERO.gif
  • DacDac Registered User regular
    https://youtu.be/wlhVKlk33Es

    Presented with no comment

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  • Mr RayMr Ray Sarcasm sphereRegistered User regular
    I'm still not sure what primary weapon I should be taking against Illuminates; you need chaff clearance but also something that can deal with the more heavily armoured overseers. The Scorcher absolutely wrecks Overseers, and I suspect the Adjudicator would do similarly, but if I lose my MG its easy to get overwhelmed by chaff. The Liberator carbine is an okayish middle ground, but does take most of a mag to take down a single overseer. Wondering if I should be trying a shotgun?

  • BahamutZEROBahamutZERO Registered User regular
    I wish you could flip the jeep with melee like it's a halo warthog lol
    since it's so easy to flip them in the first place

    BahamutZERO.gif
  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Mr Ray wrote: »
    I'm still not sure what primary weapon I should be taking against Illuminates; you need chaff clearance but also something that can deal with the more heavily armoured overseers. The Scorcher absolutely wrecks Overseers, and I suspect the Adjudicator would do similarly, but if I lose my MG its easy to get overwhelmed by chaff. The Liberator carbine is an okayish middle ground, but does take most of a mag to take down a single overseer. Wondering if I should be trying a shotgun?

    Purifier's charge and blast works real well, but you can still get swarmed. Torcher could be a potent pick, but might leave you with issues with the flying Overseers.

    Ideas hate it when you anthropomorphize them
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  • NobodyNobody Registered User regular
    If they're running an MG for a support weapon, Torcher may not be a bad pick.

    Personally I tried running a Flamethrower tonight and I just wasn't impressed.

    Loadout I ran that I did kind of like was along the lines of:

    Reprimand
    Crisper
    Impact
    Medium Engineering
    Recoilless
    Orbital Laser
    Eagle 500kg
    MG turret

    Did a pretty good job. Not entirely sure I'm in love with the Reprimand for primary though. I also tried out Adjudicator and not really in love with that one either.

  • BahamutZEROBahamutZERO Registered User regular
    flamethrower secret sauce: it's supposedly actually pretty good on harvesters if you can get under them

    BahamutZERO.gif
  • NobodyNobody Registered User regular
    Oh it was. I took out a couple of Harvesters that way. Just getting to them through the hordes of Voteless and American Gladiator Overseers was not fun

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