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Recommend some obscure games we'd never play otherwise

124»

Posts

  • CalicaCalica Registered User regular
    milski wrote: »
    Oh, as far as RPGs go, I'd recommend:

    Jimmy and the Pulsating Mass: An incredible RPG about a kid exploring his bright, happy dream-world, which is being slowly corrupted/destroyed by The Pulsating Mass. The game is an incredible blend of charming, funny, heartwarming, sad, and horrifying, and it also has some of the best tuned RPG fights with a ton of strategy due to the value of Stunning enemies to interrupt big hits and Jimmy's ability to switch classes during battle to fill different roles.

    Slimes: A relatively short RPG about a Healer, cursed with magic that a ton of people hate, and a very, very magic-hating gunslinger teaming up to destroy a nest of slimes, with very solid tactical gameplay (no stat boosts from levelling, only new skills) and pretty solid writing on hate of all kinds and its effects.

    Re: Jimmy and the Pulsating Mass:
    That sounds like cancer. Is it cancer?

    *googles*
    It's cancer.

  • WyvernWyvern Registered User regular
    edited December 2024
    milski wrote: »
    Void Stranger is a game about moving blocks

    The more time you spend moving blocks the more you realize that it's about a lot more than moving blocks

    https://www.youtube.com/watch?v=HSkOdL2zJM4

    To reply to every Speed Racer post another game, I really wanted to like Void Strangers but wound up dropping it eventually because even with some help knowing what to do, repeating the same hundreds of Sokoban puzzles to the point of having over 1000 screens solved is a lot unless you're both extremely vibing with the block pushing and extremely vibing with the not-block-pushing parts of the game.

    yeah i love this game but i got tired out before 100%ing it, you have to loop through the game too many times to find everything

    or like, you could do it in just a few loops, with each loop playing out differently, but you're not going to figure that out until you've already looped through it a few times

    i still think it's worth checking out though, and honestly maybe it's about time i headed back in....
    I did more or less 100% Void Stranger this year, and it was an insane undertaking. I think if the average person looked at the depth, breadth, and variety of notes I took to make it happen they would throw up and then die.

    I liked the game a lot, but I have no idea who I could recommend it to because I don't know how to know who's crazy enough. It's especially hard when you consider the fact that I very early on made the frankly deranged decision to (pretty early spoiler, probably)
    steadfastly refuse to eat the fruit, ever.
    This obviously made my life dramatically harder in the short term, but in the medium term it got me into the guts of the thing way earlier because it made the iteration time between learning a thing and applying it way smaller in certain ways. I actually kind of have no idea what the game feels like if you do the intended thing.

    Wyvern on
    Switch: SW-2431-2728-9604 || 3DS: 0817-4948-1650
  • Space PickleSpace Pickle Registered User regular
    cckerberos wrote: »
    Whelp, was going to recommend Jydge, a fun twin-stick shooter, only to find out that it got delisted two months ago with just a week's notice.

    So, uh, I guess play it if you already own it and just forgot about it?

    https://www.jydge.com/

    The website seems to imply that the game is never coming back in the original form, but they're basically doing a 1.5 remake with new stuff in it to avoid whatever issues they were having. The new game will be called JYSTICE

    Wow, I bought this on gog a while ago but haven’t played it yet. I’ll take a look in galaxy and see if it’s still there.

  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    Wyvern wrote: »
    milski wrote: »
    Void Stranger is a game about moving blocks

    The more time you spend moving blocks the more you realize that it's about a lot more than moving blocks

    https://www.youtube.com/watch?v=HSkOdL2zJM4

    To reply to every Speed Racer post another game, I really wanted to like Void Strangers but wound up dropping it eventually because even with some help knowing what to do, repeating the same hundreds of Sokoban puzzles to the point of having over 1000 screens solved is a lot unless you're both extremely vibing with the block pushing and extremely vibing with the not-block-pushing parts of the game.

    yeah i love this game but i got tired out before 100%ing it, you have to loop through the game too many times to find everything

    or like, you could do it in just a few loops, with each loop playing out differently, but you're not going to figure that out until you've already looped through it a few times

    i still think it's worth checking out though, and honestly maybe it's about time i headed back in....
    I did more or less 100% Void Stranger this year, and it was an insane undertaking. I think if the average person looked at the depth, breadth, and variety of notes I took to make it happen they would throw up and then die.

    I liked the game a lot, but I have no idea who I could recommend it to because I don't know how to know who's crazy enough. It's especially hard when you consider the fact that I very early on made the frankly deranged decision to (pretty early spoiler, probably)
    steadfastly refuse to eat the fruit, ever.
    This obviously made my life dramatically harder in the short term, but in the medium term it got me into the guts of the thing way earlier because it made the iteration time between learning a thing and applying it way smaller in certain ways. I actually kind of have no idea what the game feels like if you do the intended thing.

    For progressing, you prolly made the more efficient choice

    But it also means you missed out on one of the coolest sequences in the game
    this is what happens on the final floor if you ate the fruit

    https://youtu.be/mnX9DalgxBM?si=4AnKeRgBDUxZ2Kbn

  • WyvernWyvern Registered User regular
    The phrase "one of" is doing a lot more work in that sentence than you probably realize.

    Switch: SW-2431-2728-9604 || 3DS: 0817-4948-1650
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited December 2024
    Oh yeah there's a whole lotta cool shit in there

    I'm actually not sure how close or far I got to fully finishing, I got to
    at least one ending of the third character, the one thats a big links awakening homage

    Definitely felt like there was at least one more ending to find, and I'm pretty sure i never did figure out one or two of the glyphs

    Speed Racer on
  • P10P10 An Idiot With Low IQ Registered User regular
    i ate the fruit on literally the first floor (because i didn't understand the controls and ran off a ledge) for my one and only run of void stranger (i saw that ending sequence tho)

    it did in fact seem too insane for me, person who loves games where i take 15 pages of incomprehensible notes

    i was reminded that i forgot about In Stars and Time, an incredibly good indie timeloop RPG. i don't know how much it qualifies as obscure -apparently it has sold 100k copies? which is a lot! but also it feels like the game should be doing UNDERTALE numbers.

    Shameful pursuits and utterly stupid opinions
  • MilskiMilski Poyo! Registered User regular
    In Stars and Time is a certified banger, it's true. Best execution of a timeloop I've ever seen, phenomenal character work, super funny and emotional, it all hits (except the combat is merely pretty good)

    I ate an engineer
  • WyvernWyvern Registered User regular
    Oh yeah there's a whole lotta cool shit in there

    I'm actually not sure how close or far I got to fully finishing, I got to
    at least one ending of the third character, the one thats a big links awakening homage

    Definitely felt like there was at least one more ending to find, and I'm pretty sure i never did figure out one or two of the glyphs
    I know exactly which one or two brands those are. I'd say you were really close aside from the fact that Eus's brand might have been harder on me than the whole rest of the game put together. (I'm sure you can do Cif's brand if you haven't already and you're motivated; I believe in you.)

    Switch: SW-2431-2728-9604 || 3DS: 0817-4948-1650
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    yeah i was getting burnt out on looping through the maze so many times but it's been like a year since i've touched it, it might be worth diving back into

    the big problem for me was that I didn't realize that you could back out to
    start a new game and enter brands to unlock the items you've found right from the start

    So after doing the entire Lillie campaign without any items (I couldn't even get them the hard way because Gray had taken all of them already), I was just kind of drained. Cif's campaign is easier so that was a big relief but I just didn't have it in me at the time to keep going

  • djmdjm Registered User regular
    I dont have anything new for this list this year, so, again: "The Textorcist: the story of Ray Bibbia". It is a bullet hell typing game, and if the idea of combining those genres sounds good to you, this game is what you're looking for. (Also very much on sale on Steam right now)

    "Find All" is a hidden object game which is much more charming than those usually are, is cheap, will take you maybe 20 minutes to complete, and is great.

    And for older console games, "Attack of the Friday Monsters" is a story about being a kid in a small japanese town where surprising things will happen, but it is very relaxed and chill and pleasant about it, it's not a secret horror game or anything.

  • MilskiMilski Poyo! Registered User regular
    edited December 2024
    Calica wrote: »
    milski wrote: »
    Oh, as far as RPGs go, I'd recommend:

    Jimmy and the Pulsating Mass: An incredible RPG about a kid exploring his bright, happy dream-world, which is being slowly corrupted/destroyed by The Pulsating Mass. The game is an incredible blend of charming, funny, heartwarming, sad, and horrifying, and it also has some of the best tuned RPG fights with a ton of strategy due to the value of Stunning enemies to interrupt big hits and Jimmy's ability to switch classes during battle to fill different roles.

    Slimes: A relatively short RPG about a Healer, cursed with magic that a ton of people hate, and a very, very magic-hating gunslinger teaming up to destroy a nest of slimes, with very solid tactical gameplay (no stat boosts from levelling, only new skills) and pretty solid writing on hate of all kinds and its effects.

    Re: Jimmy and the Pulsating Mass:
    That sounds like cancer. Is it cancer?

    *googles*
    It's cancer.

    Oh yeah, the game is not subtle about that at all despite still having the restraint of everything taking place within Jimmy's dreamworld.

    E: To gush about the game a bit more, the soundtrack is phenomenal, with some of the best bright, cheery tracks:

    https://youtu.be/V7hVNWgjjNQ?si=tufKarhAszKKwCS0

    to ambient nightmare tracks:

    https://youtu.be/8L4fzmHKxo4?si=pEjS6vyJtazdtfaW

    to rollicking boss fight tracks:

    https://youtu.be/DBNCa34uQQw?si=u5NCrFsE_caXINzG

    To... whatever the hell you'd classify the math dungeon as:

    https://youtu.be/VDEheanFmQU?si=JGanC3nWAYcchtoA

    Milski on
    I ate an engineer
  • MilskiMilski Poyo! Registered User regular
    Neveron wrote: »
    My Twitter timeline reminded me of another somewhat obscure but also fantastic game: Hatoful Boyfriend.
    Yes, it's a high school otome dating sim where all the hot boys are literal non-metaphorical birds.
    It is also legitimately good, has some really fun writing in it, and the secret final route (unlocked by dating ALL the boys, of course) is a real banger.

    One thing that I've noticed about VNs, especially dating VNs, that get any sort of memetic success/break into wider discourse (Very, very broad high level overview of Hatoful Boyfriend, but still spoilers and "ruining" the thing I'm going to praise about HB):
    In general, straight (or nominally straight) VNs only really break outside of their niche with two kinds of hooks: This game is weird, like that Colonel Sanders dating game or Katawa Shoujo (this example has probably aged badly), or this game is some kind of dark subversion, like Doki Doki Literature Club or Muv Luv if you're ancient. Those things need to be blasted upfront by word of mouth to get the game any attention, because people aren't usually going to trust a random recommendation for a dating VN if they aren't fans of the genre, which limits their ability to actually throw the player in a meaningful way; only a very small number of players will go into the game blind enough they aren't preparing for some kind of twist.

    Hatoful Boyfriend is kind of brilliant because has both of those marketing criteria, and the fact that it's the bird dating game is enough to generate a ton of attention on its own, so the fact it's also a game with a left-field dark twist halfway through isn't usually part of the marketing for it (or wasn't back in the day), making it even more impactful than a lot of other twist games.

    I ate an engineer
  • NeveronNeveron SwedenRegistered User regular
    milski wrote: »
    Neveron wrote: »
    My Twitter timeline reminded me of another somewhat obscure but also fantastic game: Hatoful Boyfriend.
    Yes, it's a high school otome dating sim where all the hot boys are literal non-metaphorical birds.
    It is also legitimately good, has some really fun writing in it, and the secret final route (unlocked by dating ALL the boys, of course) is a real banger.

    One thing that I've noticed about VNs, especially dating VNs, that get any sort of memetic success/break into wider discourse (Very, very broad high level overview of Hatoful Boyfriend, but still spoilers and "ruining" the thing I'm going to praise about HB):
    In general, straight (or nominally straight) VNs only really break outside of their niche with two kinds of hooks: This game is weird, like that Colonel Sanders dating game or Katawa Shoujo (this example has probably aged badly), or this game is some kind of dark subversion, like Doki Doki Literature Club or Muv Luv if you're ancient. Those things need to be blasted upfront by word of mouth to get the game any attention, because people aren't usually going to trust a random recommendation for a dating VN if they aren't fans of the genre, which limits their ability to actually throw the player in a meaningful way; only a very small number of players will go into the game blind enough they aren't preparing for some kind of twist.

    Hatoful Boyfriend is kind of brilliant because has both of those marketing criteria, and the fact that it's the bird dating game is enough to generate a ton of attention on its own, so the fact it's also a game with a left-field dark twist halfway through isn't usually part of the marketing for it (or wasn't back in the day), making it even more impactful than a lot of other twist games.

    I think the best thing about Hatoful Boyfriend is that you think it's just gonna be a joke, ha ha they're birds, but then it actually takes itself somewhat seriously and is, well, an actual game. Some joke indie VNs are just short one-off laughs to be beaten in a handful of hours, I think, but Hatoful Boyfriend has a 100% completion time of 9½ hours on How Long To Beat.
    Also there's a spin-off slice-of-life comic and a sequel game (Holiday Star) and really I'm just happy that it was the hit it was.


    ...Also, of course, note that there's third category for VNs in general: ones that are so big in Japan that they get anime adaptations, the adaptations get popular over in the US, and then eventually they decide to actually localize the damn games. So e.g. STEINS;GATE, Umineko, Fate/Stay Night. Or they're games that just happen to have Visual Novel elements grafted to another genre, like Persona or Ace Attorney.
    Actual Dating Sims with game mechanics trying to simulate dating never really kick off much in the west, though, for whatever reason. Tokimeki Memorial kicked off an entire genre in Japan but the closest we get here is generally just the ones where it's full VN with dialogue choices deciding everything. (Maybe because they're way more approachable than something like Tokimeki.)

    And hey, speaking of subgenres that never really kicked off here, Long Live the Queen is a wonderful little raising sim.
    https://www.youtube.com/watch?v=IvmUuJVGcIM
    It's a fun VN where you train up Elodie to, well, not die.

  • DarkPrimusDarkPrimus Registered User regular
    edited December 2024
    Misericorde: Volume One

    https://www.youtube.com/watch?v=xuu1PT65qd8

    The year is 1482, and in a remote monastery, a murder has taken place. As the resident Achorness, you are the only person who the Mother Superior can trust is not the culprit, and so she implores you to exit your cell and assist her in trying to determine who killed Sister Catherine.

    (If you've played Pentiment... you need to play this as well.)

    This is a visual novel with a linear story, but it's incredibly compelling and constantly engaging, with wonderful writing, art, and music (the soundtrack is more than 100 tracks and five hours long!) all done by the solo developer.

    The first game is about a seven or eight hour experience. I took my time with it, going through a chapter or two a day.

    The motivation for me to make this post is that Miseriecorde Volume Two: White Wool & Snow, just came out today, much sooner than I was expecting since it's a solo project.

    https://www.youtube.com/watch?v=HwYdxl9ljlg

    DarkPrimus on
  • IanatorIanator A predator cannot differentiate between prey and accompliceRegistered User regular
    Y'all need to play some Endless Sky. It's a space trader/exporation game in the vein of Escape Velocity or some kind of top-down Elite.

    steam_sig.png
    Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
    Backlog Challenge List
  • lazegamerlazegamer The magnanimous cyberspaceRegistered User regular
    edited December 2024
    I love the internet archive. It's a beautiful thing that will probably die. Until then, enjoy Jones in the Fast Lane for those who aren't old as fuck and missed it:

    https://archive.org/details/JonesInTheFastLaneDOSEN

    4 Welcome to Monolith Burger. Our food is untouched by human hands, only by teenagers.
    10 Welcome to Monolith Burger. Our soup today is Cream of Taco.
    14 Welcome to Monolith Burgers, where our Food(TM) is patented!
    15 Welcome to Monolith Burgers. Our buns are the softest!
    21 Would you like fries with that?
    28 Would you like some Thousand Isla...I mean, Secret Sauce, with that?
    31 Our pure beef burgers have half the soybeans of the other leading brands!
    37 Is that 'to go,' to eat here, or neither?
    39 Would you like a Prepubescent Irradiated Kung Fu Tortise statuette with that?
    40 Our Manager would like you to sign a petition to abolish the Minimum Wage.
    42 Next to disposable diapers, we're the most familiar sight on the highways!
    51 Would you like to take home some complimentary advertising on a placemat?

    lazegamer on
    I would download a car.
  • [Deleted User][Deleted User] regular
    edited December 2024
    The user and all related content has been deleted.

    [Deleted User] on
  • TaramoorTaramoor Storyteller Registered User regular
    Another game I like that maybe is sort of obscure now but made kind of a splash when it came out is Typoman.

    https://www.youtube.com/watch?v=7wtxex2uUHw

    And a weird FPS that I enjoyed probably more than it deserves, Bedlam. About a real person being transplanted into the brain of an enemy npc from a 90s FPS game.

    https://www.youtube.com/watch?v=CoChAOjqOQg

  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    edited December 2024
    OK, here are some certified bangers from long ago:

    Lock's Quest (Nintendo DS)

    https://youtu.be/ACYhm6Q4k9M?feature=shared

    A 2008 real-time Tower Defense game by 5th Cell (of Drawn to Life and Scribblenauts fame). You play as Lock and you have to fend off waves of bots until time ran out. In a twist, you got to actively engage in the battles, choosing to repair your structures or fight the enemy yourself. Money earned allowed you to upgrade stuff over time. For it's time, it was a surprisingly good game, using the DS touchscreen to move/activate stuff. Could be a bit janky from time to time, but hey, it was 2008.

    They re-released it on Steam/PS4/XBOne back in 2017, but it was a very poor port. The controls are pretty bad, but if you want to try it out, it's only $1.49 (90% off), so not a big loss.

    Soulcaster: Part 1 and 2

    https://youtu.be/IfTAzr1oz0M?feature=shared

    Another Tower Defense game (noticing a pattern), this time you control a Wizard you can summon 3 allies to protect you; an Archer, a Warrior, and a Bomber. Each has their own abilities that you'll have to use to defeat all the enemies on a stage to proceed. They can also be upgraded for better stats. The Wizard can deploy and recall them to reposition on the fly.

    The game is pretty short, with about 50 stages and can be finished in about 3-4 hours. The game is on Steam right now for only $1.67 (67% off), and trust me, it's well worth your time.

    Mark of the Ninja

    https://youtu.be/dGITjo1yVxY?feature=shared

    OK, I'm guessing most of us played this, but if you happened to miss it, MotN is hands-down the best stealth/Ninja game ever made. Amazing visuals, great music, surprisingly solid story, and multiple ways to proceed through the levels.

    Still not convinced? This is the only game in the past 20 years that I actively played through to completion twice! The first was a normal experience, and the second run I did a 100% non-lethal run (which there's achievements for).

    Seriously, if you don't own this game and have never heard of it, go to Steam and buy it now. It's only $8 ($6 for the base game and $2 for the HD/DLC upgrade).

    Annalynn

    https://youtu.be/OZmZbV86BhU?feature=shared

    I was so infatuated with this game that I gifted it to a ton of people in the Steam thread. Annalynn is a throwback 80s arcade game straight out of the Namco era. It's a fun little romp that can be finished in a few hours and offers a randomizer mode for extra replayability.

    The game is only $3 (40% off) on Steam right now. Just go buy it.

    Record of Lodoss War - Deedlit in Wonder Labyrinth

    https://youtu.be/s5IUiPqSOL8?feature=shared

    This was another great title that might have flown under your radar. It's a Metroidvania that is heavily inspired by Castlevania Symphony of the Night. It adds a color swapping mechanic (blue/red) to fight enemies and solve puzzles. Another short and sweet experience, maybe a dozen hours or so.

    It's only $10 on Steam right now (50% off). Again, go buy it.

    The Hotel

    https://youtu.be/8ZDaoahYA5s?feature=shared

    Do you like the first Resident Evil? Do you love hard camera angles, tank controls, bizarre puzzles, and collecting seemingly strange objects to unlock doors? Oh yeah, zombies! The Hotel is a love-letter to the original Resident Evil, warts and all.

    BUT WAIT! You need another reason to buy it? Did you know that I voiced 80% of the characters in the game?! I also did playtesting and made tons of UI suggestions to smooth out the final experience (adding flashes to items to make them visible, coins [how you save] coming in packs of 3 instead of singles, etc). Being a fan of the original RE, I played up the corny voice acting from that game ("You were almost a Jill sandwich!"). So if nothing else, you're supporting my work.

    The game's only $9 on Steam (55% off).

    That's it for now. I can't recommend the above games enough (ok, maybe pass on the remaster of Lock's Quest). They're all inexpensive, bite-sized experiences that don't overstay their welcome. As a bonus, they don't gobble up hard drive space (except Mark of the Ninja and The Hotel).

    MNC Dover on
    Need a voice actor? Hire me at bengrayVO.com
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
  • The Cow KingThe Cow King a island Registered User regular
    edited December 2024
    Majesty 1 it's a tremendous ass game to play while you paint but your gonna root for your asshole heroes you recruited all nothing It's also a game from 2000 but it's a good one

    The Cow King on
    icGJy2C.png
  • JarsJars Registered User regular
    majesty 1 ruled

    majesty 2 didn't

  • smofsmof [Growling historic on the fury road] Registered User regular
    edited December 2024
    Jumping on the Outer Wilds Enthusiasm Society train from earlier. If you haven't played it, do, I genuinely think it's a masterpiece. I've never played anything with a comparable sense of discovery and that feeling of things clicking together. Plus like Speed Racer it made me ugly cry at the end, and even now hearing that banjo is guaranteed to make me choke up a little.
    Chanus wrote: »
    ah it's the sun exploding i was thinking of

    now i am pretty sure that answers my question

    no you were right you can also very easily fly into the sun in outer wilds, if you get too close to it your ship isn't strong enough to escape its gravity

    a lot of that game is learning about all the ways that space can kill you

    https://youtu.be/ZEzGXe59CMk

    Outer Wilds is an fun lesson in how physics does not care about you at all. I've watched so many LPs and one of my favourite things is seeing people discover what zero friction environments are.

    This is from my favourite, the guy did an episode for every loop, so it was always fun to see when he uploaded one with like a 1 minute runtime.

    (minimal spoilers but obviously don't click if you want to go in totally blind)

    https://youtu.be/-1NOBs-LiIM

    smof on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    Neveron wrote: »
    milski wrote: »
    Neveron wrote: »
    My Twitter timeline reminded me of another somewhat obscure but also fantastic game: Hatoful Boyfriend.
    Yes, it's a high school otome dating sim where all the hot boys are literal non-metaphorical birds.
    It is also legitimately good, has some really fun writing in it, and the secret final route (unlocked by dating ALL the boys, of course) is a real banger.

    One thing that I've noticed about VNs, especially dating VNs, that get any sort of memetic success/break into wider discourse (Very, very broad high level overview of Hatoful Boyfriend, but still spoilers and "ruining" the thing I'm going to praise about HB):
    In general, straight (or nominally straight) VNs only really break outside of their niche with two kinds of hooks: This game is weird, like that Colonel Sanders dating game or Katawa Shoujo (this example has probably aged badly), or this game is some kind of dark subversion, like Doki Doki Literature Club or Muv Luv if you're ancient. Those things need to be blasted upfront by word of mouth to get the game any attention, because people aren't usually going to trust a random recommendation for a dating VN if they aren't fans of the genre, which limits their ability to actually throw the player in a meaningful way; only a very small number of players will go into the game blind enough they aren't preparing for some kind of twist.

    Hatoful Boyfriend is kind of brilliant because has both of those marketing criteria, and the fact that it's the bird dating game is enough to generate a ton of attention on its own, so the fact it's also a game with a left-field dark twist halfway through isn't usually part of the marketing for it (or wasn't back in the day), making it even more impactful than a lot of other twist games.

    I think the best thing about Hatoful Boyfriend is that you think it's just gonna be a joke, ha ha they're birds, but then it actually takes itself somewhat seriously and is, well, an actual game. Some joke indie VNs are just short one-off laughs to be beaten in a handful of hours, I think, but Hatoful Boyfriend has a 100% completion time of 9½ hours on How Long To Beat.
    Also there's a spin-off slice-of-life comic and a sequel game (Holiday Star) and really I'm just happy that it was the hit it was.


    ...Also, of course, note that there's third category for VNs in general: ones that are so big in Japan that they get anime adaptations, the adaptations get popular over in the US, and then eventually they decide to actually localize the damn games. So e.g. STEINS;GATE, Umineko, Fate/Stay Night. Or they're games that just happen to have Visual Novel elements grafted to another genre, like Persona or Ace Attorney.
    Actual Dating Sims with game mechanics trying to simulate dating never really kick off much in the west, though, for whatever reason. Tokimeki Memorial kicked off an entire genre in Japan but the closest we get here is generally just the ones where it's full VN with dialogue choices deciding everything. (Maybe because they're way more approachable than something like Tokimeki.)

    And hey, speaking of subgenres that never really kicked off here, Long Live the Queen is a wonderful little raising sim.
    https://www.youtube.com/watch?v=IvmUuJVGcIM
    It's a fun VN where you train up Elodie to, well, not die.

    Technically a forum memory, but we had a Let's Play where we blindly played through it and just on account of everyone's choices, she became the God-Empress of the kingdom, ruling over a tyrannical reign with an iron... er, lace glove.

    z48g7weaopj2.png
  • PeewiPeewi Registered User regular
    Bionic Commando (2009) is a game with a lot of flaws that I love regardless. In some ways it's yet another gritty shooter of the Xbox 360 era. The game is fully linear. I don't necessarily think that's a bad thing, but it got a lot of criticism for it back in the day. The story is just no good.

    But it's fun to swing around with the grappling hook arm, so none of that matters.

    I have at times described this game as "Spider-Man with guns", so I was pretty excited when I heard that Insomniac's Spider-Man game actually had functional web swinging, as opposed to other Spider-Man games where the webs can just shoot up into the air without connecting to anything. Unfortunately I ended up not liking that game very much.

  • durandal4532durandal4532 Registered User regular
    Two indie projects I've enjoyed for a very long time are

    Battle for Wesnoth

    https://www.youtube.com/watch?v=4Ebww6utt9I

    This game got started in 2003, and it's now a fantastic sort of fantasy-tactics RPG platform. Just hundreds of fan-made mods of admittedly varying quality, but it's also got over a dozen "official" campaigns that are all pretty great. It's got a combat system that's interesting and in over two decades people have really explored all the nooks and crannies of how you can make it sing. Also I kind of love how you can see it being a patchwork. I guess it's probably more or less settled into an artstyle now but at least when I was playing it you'd get regular updates of like "we've added two frames of animation to the Elf Archer to make them look cooler", because it was a community trying to get really good at pixel art and animation.

    and

    Starsector

    https://www.youtube.com/watch?v=eAvo3S0MD-o

    That trailer's from almost a decade ago! It's an overly-ambitious systems-heavy game about being a Spaceship Captain, and it tries to give you a chance to do basically anything you associate with that. It is still relatively combat-focused, but that can mean anything from you getting very good at flying your personal vessel well enough to make a living off piracy to you heading up a massive fleet that does all the hard work for you. It's very much like Mount and Blade but space, I think. Like the fights will wind up being the most frequent interaction you have with the world but all the extra sim stuff makes it sing.

    We're all in this together
  • flamebroiledchickenflamebroiledchicken Registered User regular
    It's not exactly obscure, but I gotta shout out Return of the Obra Dinn, one of the most unique detective games of recent years. You are investigating the titular Obra Dinn, a merchant ship that has mysteriously reappeared with no surviving passengers or crew, after being missing for years. You explore the ship with a magical pocketwatch that can show you the exact moment of someone's death as a sort of freeze-frame that you can walk around in, and it's up to you to reconstruct what happened onboard. I'm not usually into detective or puzzle games because I'm a big dummy, but this made me feel very smart.

    Also want to echo the love for A Short Hike and Kentucky Route Zero.

    y59kydgzuja4.png
  • Quantum TigerQuantum Tiger Registered User regular
    Another good entry in the "abandoned-vessel-time-travel-investigate-em-up" genre is Tacoma

    You head to a recently abandoned space station to get the onboard AI and use the AR hologram interface to investigate moments in time and figure out what happened

  • furlionfurlion Riskbreaker Lea MondeRegistered User regular
    Another good entry in the "abandoned-vessel-time-travel-investigate-em-up" genre is Tacoma

    You head to a recently abandoned space station to get the onboard AI and use the AR hologram interface to investigate moments in time and figure out what happened

    I wasn't sure if that was obscure enough but i really loved it as well.

    sig.gif Gamertag: KL Retribution
    PSN:Furlion
  • RatherDashingRatherDashing Registered User regular
    edited December 2024
    Obra Dinn and Tacoma are interesting to look at in terms of how games can handle mystery as a mechanic, specifically "win by figuring out what happened".

    The toughest part is how the game checks whether you got the right answer without giving you the right answer. Obra Dinn has been covered in basically every design essay about this subject, but Tacoma's "approach" is worth considering too.
    Because Tacoma's approach is just to let you be completely self motivated in figuring out what happened. The game never asks you for a conclusion. It never even requires you to investigate. It tells you to wait 30 minutes for the progress bar to move, and you can literally just wait 30 minutes and move on and "beat" the whole game this way. But of course you will want to poke around, so you play with the video feeds and piece everything together in your head out of sheer curiosity, and by the end you almost certainly know the gist of what went down--it's not really a tough mystery--without the game ever having to ask you or test you on your comprehension. You just do it because it's there. It's an interesting idea and while I don't think it should become a standard for mystery games (Obra Dinn is probably that) it's at least notable to observe that probably almost everyone who finished Tacoma did so having solved the mystery even without any game mechanic asking them to do so.

    (mild spoiler for Tacoma's basic premise, not for anything in the story. And no spoiler for Obra Dinn, which I actually haven't gotten to yet)

    RatherDashing on
  • MilskiMilski Poyo! Registered User regular
    It's not exactly obscure, but I gotta shout out Return of the Obra Dinn, one of the most unique detective games of recent years. You are investigating the titular Obra Dinn, a merchant ship that has mysteriously reappeared with no surviving passengers or crew, after being missing for years. You explore the ship with a magical pocketwatch that can show you the exact moment of someone's death as a sort of freeze-frame that you can walk around in, and it's up to you to reconstruct what happened onboard. I'm not usually into detective or puzzle games because I'm a big dummy, but this made me feel very smart.

    Also want to echo the love for A Short Hike and Kentucky Route Zero.

    The Roottrees are Dead is another Obra Dinn esque game, previously a game jam project and available in browser, but an updated version is coming out on Steam in 2 weeks and I'm super hype.

    I ate an engineer
  • RoyceSraphimRoyceSraphim Registered User regular
    https://store.steampowered.com/app/368080/Aurion_Legacy_of_the_KoriOdan/

    I have bought this game 12 times.

    African dev team makes 2d brawler rpg like castlevania 2 or LoZ2. Overworld and 2d battle realms. Game wasn't for a lot of people with the framerate and the art and the tropes being used differently but obviously my black ass liked it.

    Mainly because the writing tried to embody the tropes of FFVI but also go places that shonen and wuxia explored before. The choice to have the game follow a husband and wife rather than a prince chasing a waifu put some folks off and by the end of the game, Enzo and Erine feel like real people with complex motivations who move through the plot organically. The side characters and side quests also feel fleshed out. Enzo and Erine are the king and queen of the isolated southern Kingdom of Zama. You've lived peacefully until the queen's brother arrives from their walkabout and overthrows the crown in a violent coupe. You spend the rest of the game with Enzo confronting the fact he needs to get better in all the ways that he sucked, and that he needs Erine to do that. She confronts the loss of her homeland and wanting to save her people with the fact that this means facing her brother while both she and her husband form a better union.

    Gameplay is wandering a 2d game world with lovely art and mechanics that are written for them and not to blindly copy other more established series. Platform your overworld, copy some level quests, you'll pick it up. The fighting slips between two stages. You start out with basic taijutsu, basic even through you fought with a bad ass mentor for the last few years. So you're a prodigy, like your daddy. Erine unlocks flight, shield, some healing and offensive magic. But then Enzo has second type of combat you unlock the early in the game and refine. Basically, Ancestor magic called
    Aurion, where you draw on traits of your ancestor to do magic martial arts. Enzo embraces his ancestor's honor as a king, a character they meet embraces their ancestor's perversion misogyny.

    This plays out with the player using Enzo's taijutsu to control the battlefield and work in tandem with Erine, building stamina then unleashing his Aurion for higher damage. All this plays out with full usage of buttons and would be great on a controller but dang would it be hard for the uninitiated. But I had so much fun.
    https://www.youtube.com/watch?v=bQbiAUo8PwY
    There's another system that pops in the endgame that makes it still fun but added another layer to it.
    FUck it, you meet a griot and he helps you combine your aurionic links to make new ones. The grid is actually quite complicated and I get really really really fucking happy mixing them all to find ones I liked.


    The world
    I traveled from island to island on the back of a giant turtle. I journeyed to new continents and cultures with their own cultures, traditions, and broken social contracts. Conspiracies, and endless chains of wickedness. I watched Enzo and Erine grow as a team, as a couple, and individuals. It was a great story. I loved every part. The art matched the story beats and every culture and faction hurt you when you witnessed people live and die for what they believed in.

    The story

    You know when everyone says, this is not your daddy's jrpg, but then the story follows the same trapping anyway? This isn't it. It actually went places I didn't see coming and ended on a note that I'm note sure anyone would have appreciated another series. But it actually carried through on the themes built up earlier in the game and pressed the characters and the audience to think about it.

    Real talk
    You aren't the hero in the end, Enzo and Erine are victims of larger forces in the world and they fight for their own small victory while those force collide. Its a bit of a rugpull for a genre build around power fantasies but doggone it, it felt right with all the things the story tasked you with confronting. Its the same questions Geralt asked as he confronts more shit after shit, and you like the characters more for it.
    But reaching the end, earning that final battle, there is a cathartic feeling that you earned htis.

    ?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false?.jpeg

    ?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false?.jpeg
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    Flaws
    Some translation glitches
    ?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false?.jpeg

    The turtorial sections were pretty fucky.

    The framerate of the cutscenes definately burned a lot of poeple
    ?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false?.jpeg

    Ah, this is how it started. and now a mobile match 3

  • TaramoorTaramoor Storyteller Registered User regular
    Obra Dinn is a fantastic game and one of the very few where you can only really play it once.

  • P10P10 An Idiot With Low IQ Registered User regular
    Obra Dinn and Tacoma are interesting to look at in terms of how games can handle mystery as a mechanic, specifically "win by figuring out what happened".

    The toughest part is how the game checks whether you got the right answer without giving you the right answer. Obra Dinn has been covered in basically every design essay about this subject, but Tacoma's "approach" is worth considering too.
    Because Tacoma's approach is just to let you be completely self motivated in figuring out what happened. The game never asks you for a conclusion. It never even requires you to investigate. It tells you to wait 30 minutes for the progress bar to move, and you can literally just wait 30 minutes and move on and "beat" the whole game this way. But of course you will want to poke around, so you play with the video feeds and piece everything together in your head out of sheer curiosity, and by the end you almost certainly know the gist of what went down--it's not really a tough mystery--without the game ever having to ask you or test you on your comprehension. You just do it because it's there. It's an interesting idea and while I don't think it should become a standard for mystery games (Obra Dinn is probably that) it's at least notable to observe that probably almost everyone who finished Tacoma did so having solved the mystery even without any game mechanic asking them to do so.

    (mild spoiler for Tacoma's basic premise, not for anything in the story. And no spoiler for Obra Dinn, which I actually haven't gotten to yet)
    this reminds me of another underappreciated (but maybe not obscure?) game, Paradise Killer. You are the detective Lady Love Dies brought back from exile to solve one last murder before the world ends. The game is a very stylish 'open-world' murder mystery/detective/investigation game, but you decide when you call the trial to present your conclusions, and can do so basically immediately.

    Shameful pursuits and utterly stupid opinions
  • WrizzikWrizzik DelawareRegistered User regular
    Ok fine.

    Deliver Us the Moon is kind of a mix of walking sim and detective story. You're sent to the Moon to get a power station back up and running. Along the way, you review audio diaries and other recordings that reveal why things stopped working.


    Deliver Us Mars came out in.....2023? but I haven't had the chance to play it.

  • MilskiMilski Poyo! Registered User regular
    My only complaints with Paradise Killer is one chain of evidence that's ridiculously obscure and unhinted about but critical for a certain theory, and the amount of character to character backtracking in some investigation chains. Immaculate vibes and a very neat mystery, though.

    I ate an engineer
  • RoyceSraphimRoyceSraphim Registered User regular
    I feel the need to mention that one of the factions you fought against in Aurion was a group of mountain bandits who used magical birds to pick them up and fly them around. The chief was flown around by a massive bald headed buzzard. You participate in a police action against them after they pillaged several villages

    Afro-fantasy mandalorians yo.

  • furlionfurlion Riskbreaker Lea MondeRegistered User regular
    P10 wrote: »
    Obra Dinn and Tacoma are interesting to look at in terms of how games can handle mystery as a mechanic, specifically "win by figuring out what happened".

    The toughest part is how the game checks whether you got the right answer without giving you the right answer. Obra Dinn has been covered in basically every design essay about this subject, but Tacoma's "approach" is worth considering too.
    Because Tacoma's approach is just to let you be completely self motivated in figuring out what happened. The game never asks you for a conclusion. It never even requires you to investigate. It tells you to wait 30 minutes for the progress bar to move, and you can literally just wait 30 minutes and move on and "beat" the whole game this way. But of course you will want to poke around, so you play with the video feeds and piece everything together in your head out of sheer curiosity, and by the end you almost certainly know the gist of what went down--it's not really a tough mystery--without the game ever having to ask you or test you on your comprehension. You just do it because it's there. It's an interesting idea and while I don't think it should become a standard for mystery games (Obra Dinn is probably that) it's at least notable to observe that probably almost everyone who finished Tacoma did so having solved the mystery even without any game mechanic asking them to do so.

    (mild spoiler for Tacoma's basic premise, not for anything in the story. And no spoiler for Obra Dinn, which I actually haven't gotten to yet)
    this reminds me of another underappreciated (but maybe not obscure?) game, Paradise Killer. You are the detective Lady Love Dies brought back from exile to solve one last murder before the world ends. The game is a very stylish 'open-world' murder mystery/detective/investigation game, but you decide when you call the trial to present your conclusions, and can do so basically immediately.

    I bought the physical collectors edition of Paradise Killer after loving the digital version so much. Got some neat little models and a very busty mouse pad of Crimson Acid that i actually use at home.
    Milski wrote: »
    My only complaints with Paradise Killer is one chain of evidence that's ridiculously obscure and unhinted about but critical for a certain theory, and the amount of character to character backtracking in some investigation chains. Immaculate vibes and a very neat mystery, though.

    I am curious which evidence you are talking about? I managed to find them all organically although i spent as much time as i could with the game before i started the trial.

    sig.gif Gamertag: KL Retribution
    PSN:Furlion
  • Space PickleSpace Pickle Registered User regular
    edited January 3
    Thought of another one before the forum closes! Tiny Combat Arena. I love the idea of realistic flight sims like DCS and IL2: Great Battles (I actually bought IL2: Cliffs of Dover) but am I going to buy all the peripherals and build a home computer cockpit? No. Am I going to spend hours studying aircraft manuals and practicing procedures? No. Am I going to block off 3/4/5+ hours of my day to fly "realistic" missions? No.

    TCA is an homage to mid-90's era flight sims. I think the game is still early access but I found it to be tons of fun, and it's had a steady stream of updates from the developer. Even if you only have 30 mins to game you can still fire it up, top gun some migs, take out some T-72's, and bring your Harrier back home to the airfield. It's realistic enough to not be arcade madness like Ace Combat without taking over your life.

    Space Pickle on
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