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[No Man's Sky] It's a New Thread

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  • McFodderMcFodder Registered User regular
    edited February 7
    So I'm late to the party, but the 'Ancient Artifact' charts took me to the right kind of ruins for the expedition. I'd skipped the Aquarius expedition but loved Cursed.

    Hahnsoo1 on
    Switch Friend Code: SW-3944-9431-0318
    PSN / Xbox / NNID: Fodder185
  • IanatorIanator A predator cannot differentiate between prey and accompliceRegistered User regular
    edited February 7
    Today's update includes a refresh of the Normandy expedition as well as cross-platform saves.

    Gonna see if I can convince some friends to pick up the game today

    Hahnsoo1 on
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  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited February 7
    FYI the cross save feature isn't widely available yet. You can set it up and be on the list, but it's still technically in beta, and limited invitations.

    When yo go into a game now and click enable cross save you'll get a message that it is full and you'll be notified when you can use it; and on the faq page of the site it says the notification will come in-game.

    Regardless, I'm thrilled about this. I play on 3 platforms, and always waffle on giving any one my attention because I always load the game up after awhile realizing that the stuff I thought I had was on a different platform. And my switch save, because the game runs just so bad, I only play it these days to do the expeditions and literally nothing else.

    I will still probably keep all my primary saves on each platform, but I'll be able to have one "main" save, and that'll feel nice.

    Also, because I am what I am, I'll still do the normandy expedition on the Switch despite technically not needing to anymore. Because. :lol:

    Hahnsoo1 on
    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • Anon the FelonAnon the Felon In bat country.Registered User regular
    edited February 7
    I'm super excited for cloud saves, might dust off the Switch a bit.

    Hahnsoo1 on
  • akTheraakThera akjak Registered User regular
    edited February 7
    When Switch is enabled for cross-save, Sean will probably get another copy of the game outta me.

    Hahnsoo1 on
    Switch: SW-4133-1546-2720 (Thera)
    Twitch: akThera
    Steam: Thera
  • McFodderMcFodder Registered User regular
    edited February 7
    New expedition was good fun, and I feel like the game looks a whole lot cleaner in VR running on the PS5 Pro.

    I really need to go through and sort out all my gear on my main save though, I've barely touched it between the last few expeditions so I've got a lot of randomly dumped gear, including a fair few exosuit upgrades I brought out of the expeditions on the off chance they were better than my main ones. Probably need to come up with a system to sort out what I've got in storage as well.

    Hahnsoo1 on
    Switch Friend Code: SW-3944-9431-0318
    PSN / Xbox / NNID: Fodder185
  • akTheraakThera akjak Registered User regular
    edited February 7
    Since @Stormwatcher is makin' bases to start this production up, I thought this might be of use to other folk as well:

    The Fusion Ignitor - a craftable that sells for the Most Moneys (15.6m Units per). Very helpful to bring along on expeditions for seed capital, even if you don't need cash anymore or have an Activated Indium farm (lol nerfed)

    Here's what it takes to make one (1) Fusion Ignitor:

    200 Cactus (3 plants)
    100 Frost Crystal (2 plants)
    200 Solanium (4 plants)
    200 Star Bulb (8 plants)
    600 Fungal Mould (12 plants)
    25 Mordite (1 plant)

    =30 plants. (Each Biodome construction can hold 15 plants for ez harvesting)

    500 each Nitrogen, Radon, and Sulphurine.
    These gasses are farmed by building Gas Extractors on Temperate, Icy, and Hot planets respectively.

    300 Condensed Carbon
    (at all your farms, on your freighter, etc, build the "Standing Planters", they give carbon every time you interact with them) If you refine carbon WITH oxygen, you will increase your yield of Condensed Carbon.

    You will also need Dirty Bronze + Lemmium + Herox = 1 Geodesite. I tend to just buy any of those I find, and freighter missions love to bring back Geodesite.

    All the crafting patterns are learned from the Space Anomaly now, no need to go knock over manufacturing centers owned by Sentinels.

    It takes some effort to set up, but once you do you can visit a couple bases, harvest plants/empty the silos, spend 5 minutes crafting everything and you've got another 120m to sink into more storage upgrades on your starship. (Hooboy those get expensive fast)

    Hahnsoo1 on
    Switch: SW-4133-1546-2720 (Thera)
    Twitch: akThera
    Steam: Thera
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited February 7
    I'm enjoying this expedition a lot so far, and I'm also enjoying the fishin (I haven't played in a long while. I'm surprised at the sheer number of fish types; I feel like a lot of games would have added only a tiny handful of generic fish and one or two day/night types and that's it (really reminds me of how they made their VR implementation feel like the game was designed with it in mind. Just feels so much effort put in, imo)). It feels like since I have a deeper understanding of the game (and am also willing to hit up the helpful bases other players have made lol), I'm just flush with units and resources and I'm flying through the quests.

    Also, the first set of quests really gave me an appreciation for the freighter. I've never really used it much before except as extra storage and being forced to use it as an initial base and mode of warp was a pretty cool idea. It's things like this that I enjoy about expeditions, where they create unique circumstances that get me to engage with specific parts of the game I might have ignored before

    Hahnsoo1 on
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  • DonnictonDonnicton Registered User regular
    edited February 7
    Hahnsoo1 on
  • IceBurnerIceBurner It's cold and there are penguins.Registered User regular
    edited February 7
    This seems like the largest update in the game's history in terms of the sheer amount of new and improved stuff...

    I'm genuinely blown away by the performance improvements they're describing, too. Hopefully it pans out in game

    Hahnsoo1 on
    3DS: 3024-6114-2886 | NNID: Rabites | Steam: IceBurner
    PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
    Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited February 7
    The fact that they keep making the game look better over time, as they're developing this same engine for their next game, AND making improvements to the optimization and file size? Absolutely nuts

    I booted it up to look at the new lighting and stuff and the game does look noticeably better at max settings, it's not as revolutionary as that time they completely updated their cloud tech but it is noticeable

    Hahnsoo1 on
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    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
  • kaidkaid Registered User regular
    edited February 7
    They over promised on release but by god they came through on everything they said and then just kept going with stuff they could not have imagined the game could do before. I am very interested in that light no fire game where you can pretty much guarantee it is going to be super well supported over time.

    Hahnsoo1 on
  • akTheraakThera akjak Registered User regular
    edited February 7
    Gonna have to decide if I want to replace my goofy lampshade robot head with a goofier fishbowl head.... (probably omg yes)

    Hahnsoo1 on
    Switch: SW-4133-1546-2720 (Thera)
    Twitch: akThera
    Steam: Thera
  • The WolfmanThe Wolfman Registered User regular
    edited February 7
    PS5 version is currently in a fit. They've said it's rendering issues or something, but save games are safe and aren't being affected. I've had the game lock up on entering a planet, and then lock up again trying to load the save. Good thing I was just using some old junk expedition saves to quickly take a look at things.

    Hahnsoo1 on
    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited February 7
    It's irritating that the cross save thing still isn't widely available.

    Hahnsoo1 on
    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited February 7
    I have heard that you can auto sort you technology the same way you sort your inventory, but if you do that, a) it doesn't actually help because there's benefits to manually organizing your tech, and b) it actually deletes a ton of your tech instantly! So don't do that! That's a bad bug!

    Hahnsoo1 on
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    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited February 7
    Olivaw wrote: »
    I have heard that you can auto sort you technology the same way you sort your inventory, but if you do that, a) it doesn't actually help because there's benefits to manually organizing your tech, and b) it actually deletes a ton of your tech instantly! So don't do that! That's a bad bug!

    You didn't need all that tech anyways

    Hahnsoo1 on
    JtgVX0H.png
  • Zilla360Zilla360 21st Century. |She/Her| Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered User regular
    edited February 7
    I landed on the surface of a Gas Giant and it was (predictably) a nightmare hell world of deadly rocky electric cyclones.

    Though realistically you would be crushed into a small ball of mostly highly irradiated carbon, it's cool that they finally added them. B)

    Hahnsoo1 on
  • akTheraakThera akjak Registered User regular
    edited February 7
    Minotaur go brr?

    Hahnsoo1 on
    Switch: SW-4133-1546-2720 (Thera)
    Twitch: akThera
    Steam: Thera
  • LD50LD50 Registered User regular
    edited February 7
    I decided I would do the current expedition on a new character, and then explore the worlds update, but that was a mistake. The worlds update has broken the expedition and you can't activate the portal to move from phase 3 to phase 4. It doesn't help that I don't find this expedition to be much fun.

    Hahnsoo1 on
  • Lucid_SeraphLucid_Seraph TealDeer MarylandRegistered User regular
    edited February 7
    Are there rivers and waterfalls yet?

    Hahnsoo1 on
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited February 7
    Are there rivers and waterfalls yet?

    Nope

    Man, I really like this update. The little quest, the new worlds, all the qol stuff, it's great. I actually want to build an underwater base for no real reason other than to have another place to chill at and look out the windows at the hostile (but pretty) world.

    Don't forget to check the tech vendors at the Anomaly. There's some new techs for your suit and also a (I think) base tech that lets you build a thing on the surface of an ocean to summon the Nautilon.

    edit: also I've run into two void egg space encounters in the first purple star system I found (from the quest). I thought that void eggs had previously only appeared in red star systems but looking online it appears they will show up in any star system so I guess this whole edit was pointless lol. Plus for me they're not needed any more since my living ship is basically maxxed out because they're my baby and I love themb so much 🥰

    Hahnsoo1 on
    JtgVX0H.png
  • SelnerSelner Registered User regular
    edited February 7
    Also available on Switch! Already! It usually takes like a week.

    I will have to download later today.

    Hahnsoo1 on
  • LD50LD50 Registered User regular
    edited February 7
    If anyone else on PC is stuck unable to progress the expedition because of the portal bug, join the experimental branch by entering the beta code "3xperimental" without quotes in the steam properties of No Man's Sky.

    Hahnsoo1 on
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited February 7
    It's still the cursed expedition, isn't it?

    Hahnsoo1 on
    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • IceBurnerIceBurner It's cold and there are penguins.Registered User regular
    edited February 7
    Expedition 16: The Cursed redux runs through the 5th of February.

    Hahnsoo1 on
    3DS: 3024-6114-2886 | NNID: Rabites | Steam: IceBurner
    PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
    Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
  • akTheraakThera akjak Registered User regular
    edited February 7
    So that means we have (at least) 1 week before the next expedition starts. As always, you can start the expedition from the Space Anomaly terminal (behind the Nexus) from your main save. This confers several benefits over starting a new save: Conservation of save slots, and the ability to bring items, tech, and your favorite ship and multi-tool with you.

    To claim any of these NG+ style benefits, you have to reach a point in the expedition where you can get back to the Space Anomaly and interact with the terminal again. (Usually this is after you can warp to a new system) You can then grab out the items and tech you stashed there before starting the expedition. To claim the copies of your ship and tool will require nanites. You can also use this terminal to transfer expedition-obtained items back to your main save when the expedition is over.

    As a veteran of every single expedition so far, here's is my usual "packing list" for expeditions, with reasonings:

    1 stack of [high-value sellable of your choice] (I use Fusion Ignitors). Money solves nearly every problem. Even a full stack of copper to sell immediately can be helpful if you're not doing any commodities crafting.

    ~2000 Tainted Metal (or a full stack of Runaway Mould). This is to refine for the nanites required to claim your ship and multi tool. Tainted Metal (obtained from selling the manifest and captain's log from derelict freighters to space station scrap dealers) refines to nanites at 1:2. My ship and tool usually cost about 1400 each to claim. Mould is 5:1 I think? You could also use these nanites to claim ships from previous expeditions or Twitch rewards to fly instead.

    1 stack each of the "basic" materials: Ferrite Dust, Carbon, Oxygen, Cobalt, Silver, Gold (!!). Not needing to mine up the very basics is incredibly helpful.

    Starship fuel. I bring a sentinel interceptor so that my fuel for all three starship systems is Radiant Shard. If you bring nothing else, bring Warp Cells.

    60-80 Salvaged Data. This is to unlock the Personal Refiner, Minotaur Bay, Storage Cube(s), Teleporter, and Medium Refiner at the Space Anomaly. Having a suit refiner is massive time and annoyance saver. Often the expedition will give you one, but not til later on. If they do, you'll get it as a pre-packaged tech... so save it for the next one! It's also very useful to have a fully functional base early on, especially to other travelers. I'll sometimes even bring the stuff to set up small Nip-nip or Venom Sac farms for people to take advantage of.

    Materials for the Minotaur Bay, and the Liquidator parts stripped off my main save minotaur. The Minotaur is another big-time shortcut. It is immune to all hazards, can walk underwater, is decently armed, has extra storage, and is your all around Bro. You can build a Minotaur Bay anywhere, no need to be in a base. So long as you have the materials, you can summon your Big Mech and be safe from all the "lol do stuff on this death planet" HG loves to make us do.

    S-class hazard protection modules of each type, and S-class jet-pack module. You can "store" these off your main save's suit and bring them along.

    Should you still have room, time, or inclination, here are some other good ideas: Repair Kits, Ion Batteries, Food, Nutrient Processor, + the new Nutrient Injector, better weapons for ships or tools if you're not going to copy over your main save ones, Haz-mat gauntlet.

    I suspect this expedition will be pretty Nautilon-focused, so we'll probably end up with that nicely kitted out. With that in mind, maybe a stack of pre-made Nautilon fuel will be helpful. Those are a pain and half to farm for.

    Happy exploring, interlopers!

    Hahnsoo1 on
    Switch: SW-4133-1546-2720 (Thera)
    Twitch: akThera
    Steam: Thera
  • IceBurnerIceBurner It's cold and there are penguins.Registered User regular
    edited February 7
    S-Class hazard protections have a fairly short fixed-duration charge (~1 minute), each needing a separate ion battery to recharge. Instead I prefer and recommend a copy of all the craftable C and B-Class Hazard Protection modules with a max stack of X-Class ones to roll.

    Crafted modules all stack with each other plus the usual 3 non-crafted random modules, and all give adjacency bonuses. X-Class modules are also the only ones to give a passive % buff to your main Hazard Protection like the crafted ones. Arranging them all for the bonus + supercharging your best X-Class (especially a 4×10% one) will often net you far more protected time across every hazard type. I've topped out at 13-25 minutes in all types, outside of storms on the most extreme worlds. Buffing your primary Hazard Protection is also more economic and flexible to recharge, as it accepts sodium, sodium nitrite, or a single Ion Battery for the entire thing.

    X-Class Hazard Protection modules can be found or purchased from pirate stations and green-ship-marker X-class module merchants who randomly land nearby from time to time. These are the 5 crafted Hazard Protection modules.

    B: Shield Lattice (+20% all)
    C: Toxin Suppressor (+21% Toxic)
    C: Radiation Deflector (+21% Radiation)
    C: Thermic Layer (+21% Cold)
    C: Coolant Network (+21% Heat)

    You can unlock these with Iteraton:Selene on The Anomaly. Build them in your normal save, and then "Store" the technology (X on KB&M) to be able to send them to an expedition. Or, you can just send a lot of things that refine into nanites and unlock them again.

    When I find S-Class hazard protection modules I normally sell them to station vendors for the nanites. While their fixed-duration protection is better than having nothing, they're really bad compared to stacking % resistances.

    Hahnsoo1 on
    3DS: 3024-6114-2886 | NNID: Rabites | Steam: IceBurner
    PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
    Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
  • akTheraakThera akjak Registered User regular
    edited February 7
    Why are you recharging with ion batteries tho? The only ones that matter for long are heat and cold, and you can have farms for both phosphorus and dioxite (or just buy them in huge quantities from space stations). Ion batteries are more of an "oh crap" recharge, instead of just using 8 of the 9999 dioxite I have. It's not like you can't build all those crafted ones AND have S-class ones installed as well.

    Also, I cannot be arsed to buy and reroll a million X-class hazards, that's super nanite intensive and way overkill for most stuff. Maybe one day if I get super bored.

    Hahnsoo1 on
    Switch: SW-4133-1546-2720 (Thera)
    Twitch: akThera
    Steam: Thera
  • IceBurnerIceBurner It's cold and there are penguins.Registered User regular
    edited February 7
    It doesn't take very good rolls on X-Class modules to see a lot of benefit from the absurd adjacency bonuses of all 9 modules with a supercharge (1 main + 3X + 1B + 4C). For an expedition, just send in a stack of unrolled X-Class ones and pop them until you get 3 good ones or run out. Keep the best and you'll still likely end up with 2+ minutes in the most dire storm conditions + several times longer normally. Worlds part 1 raised the odds of getting better X-class rolls significantly, with the majority of rolls containing at least one in the 7-10% range.

    As to the cost, you can buy out suspicious tech packets instead of buying modules directly. Credits are still really easy to come by, so you could open packets until you get a stack if you're not sitting on thousands of nanites to spare. You can also turn around from the Contraband Agent and sell unwanted X-Class modules from the packets to the Salvage Dealer for nanites.

    In expeditions, if you have a Supercharged tech slot in your suit early on, your base Hazard Protection tech is often the best use for the slot from the start, up until you get your first upgrade modules.

    Hahnsoo1 on
    3DS: 3024-6114-2886 | NNID: Rabites | Steam: IceBurner
    PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
    Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
  • IceBurnerIceBurner It's cold and there are penguins.Registered User regular
    edited February 7
    Fixed an issue with a portal in The Cursed expedition Breach Three. The Cursed Redux Expedition has been extended by a week.
    This also means Expedition 17 has been pushed back by a week.

    Hahnsoo1 on
    3DS: 3024-6114-2886 | NNID: Rabites | Steam: IceBurner
    PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
    Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited February 7
    Darmak wrote: »
    my living ship is basically maxxed out because they're my baby and I love themb so much 🥰

    Well I discovered this isn't true, I still need to farm up a looot of storage sacs. Not so much for the tech slots since there's only so many techs for the living ships, and as far as I know I have them all minus a bobblehead or two. But for storage I could definitely use more.

    This thing is still great tho, I can make like 40 jumps at about 1800ly a jump, and only need like 200 chromatic metal to refill the entire jump drive. Plus it goes through wormholes without any damage done to components. It's the perfect ship for me with how often I jump systems to look at new places. I AM looking forward to the new ship in the next expedition however. I'm just a sucker for living ships in sci-fi

    Hahnsoo1 on
    JtgVX0H.png
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited February 7
    I hope they do another pass on the living ships (or if they did and I'm just not aware...), but last time I checked, my fully decked out living ship on PS5 didn't even come close to comparing to a maxed out interceptor or much of anything really.

    Totally playable and not like you felt underpowered necessarily (though in combat it wasn't so hot, but again it's been awhile since I even used the thing), just lower numbers on the number list. :lol:

    Bummer about the expedition being delayed. Gives me time to do the D3 season though I suppose.

    Hahnsoo1 on
    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited February 7
    Dang, I was wrong about another thing, or at least my information was correct (I think) but outdated: black holes no longer damage ship parts when passed through. Which is a good thing overall, but it did remove a unique thing about living ships (that they didn't take damage flying through black holes). Oh well, it's not a big deal and I'm still gonna collect several more living ships. I also want to build a ship using the best* parts (* the ones I find the coolest lol) and hunt for a cooler interceptor. The interceptor I have is my first one and it's neat but I'll bet I can find a cooler one.
    I hope they do another pass on the living ships (or if they did and I'm just not aware...), but last time I checked, my fully decked out living ship on PS5 didn't even come close to comparing to a maxed out interceptor or much of anything really.

    Totally playable and not like you felt underpowered necessarily (though in combat it wasn't so hot, but again it's been awhile since I even used the thing), just lower numbers on the number list. :lol:

    Bummer about the expedition being delayed. Gives me time to do the D3 season though I suppose.

    I think the two things living ships really have going for them is the hyperdrive bonus and how much cheaper it is to refuel them due to them using weird shit like silver, chromatic metal, pugneum, etc. Otherwise they're slow and weak compared to other ship types, but not to the point that I've had any trouble fighting pirates and stuff.

    Hahnsoo1 on
    JtgVX0H.png
  • akTheraakThera akjak Registered User regular
    edited February 7
    The Interceptor is by far the cheapest thing to fuel. With some pulse engine and launch thruster upgrade modules, the 30 Radiant Shards I spent 20 minutes farming up have lasted me... *checks notes* I can't remember when I farmed them. I still have 20 of them left.

    Hahnsoo1 on
    Switch: SW-4133-1546-2720 (Thera)
    Twitch: akThera
    Steam: Thera
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    you can also just raw dog the expeditions

    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
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  • RatherDashingRatherDashing Registered User regular
    Some musings from starting a new game in multiplayer:

    -The first time you play you want to Join Friends, but after that since your location is saved, I don't know if it matters whether you launch your game from Play or from Join Friends. I don't know if there's such a thing as "being in a party" or if it makes any difference
    -We built one base and we could all build elements in it, but the player who claimed the base marker itself had to be present in that system for us to interact with anything. I don't know whether or not it keeps track of who built any given object, but the shared base is also a bit buggy: a bunch of floors disappeared for me, and we lost an entire refinery full of uranium (there should probably be a government inquiry into that)
    -I think there's a minimum radius bases have to be apart from each other, so each of us plopping down a base marker on the same base won't work
    -I think the best solution will actually be for each of us to build a separate base. This could have its advantages, we could build bases on world with different resources and at a minimum each planet can have the exocraft platforms so we can use the vehicles there.
    -I don't know whether it will make a difference if we build stuff at each other's base, whether that item becomes "theirs" because of the base marker or "mine" because I built it. It might just be safer to only build at our own base. It's easy enough to teleport so it's not like every base needs every amenity.

  • akTheraakThera akjak Registered User regular
    edited February 8
    All the multi-player is practically vestigial and weird.

    Whoever "claimed" the base computer is the owner of the base, full stop. Depending how you have your "network settings," group, friends, or anyone (!) can build in your base radius but those parts will still belong to the owner of the base. Things will be weird unless you interact with the base computer and "upload base" from time to time. That *should* (but not always?) make the entire base viewable and usable to others when you're offline.

    The build radius for a base is 350u. So bases need to be approximately 400u away from each other, but you can overlap the build areas somewhat. It would be buggy sometimes, but two bases could, in theory, share the same electromag hotspot.

    In general, so long as you have multiplayer on in your network settings, you should see other players' bases (in the same system) in the teleporter under "other bases," and those of your group (including bases *not* in the same system) in the Group tab. Again, all of this is what *should* happen, but doesn't always.

    Actually being in a group together does have advantages: Being able to see each other on the HUD and in the galaxy map ("I warped three systems away, come here it's cool" "Oh, I see you, ok"), and being able to travel through the Space Anomaly to other group members' current systems. (This is currently bugged and may not always work)

    All of the above comes with the caveat of "multiplayer weirds," where what should happen doesn't always happen. Pray to Atlas harder.

    akThera on
    Switch: SW-4133-1546-2720 (Thera)
    Twitch: akThera
    Steam: Thera
  • RatherDashingRatherDashing Registered User regular
    I put down a base on a different planet from the first base our group set up, with access to different resources. I picked a scenic spot by a lake and built it up with the intent to make a mining network, only to discover that the "deep nodes" used by the mining device are not just the regular resource nodes. So I was outside the 300u range of my base, but inside the weird "other" range of 1000u because of the weird rule that you can build at the edge of your reach and extend it out. So I built a bridge out onto the lake and was able to grab a copper node just inside 1000u. Looks like I can do the same with a power node.

  • akTheraakThera akjak Registered User regular
    edited February 8
    The "extend base radius" by building just at the edge hasn't worked for me for quite a while, so I just keep looking until the hotspots I need are close enough together. IF your power and mining ops are outside that 350u, you're going to have issues with them breaking down because the supply pipes or wires aren't rendering when you're not there, etc and you'll come back to empty silos that only start filling when you walk toward the mining rigs.

    In general, if you find one type of hotspot (deep mineral), you'll find the other two (electromag, gas) also within a base radius away.

    akThera on
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