Sometimes Gabe & Tycho display amazingly bad taste.
For example, I can't imagine how Assassin's Creed could possibly be MORE fun (by which I mean less boring) if you play through slowly. Like, the whole problem with the game is that the things you do are really repetitive and grind-y, because there's very little variety and you have to do non-assassination-related stuff for a lot of the game. And also the combat blows because you have basically one move. So it seems like the best way to play that is to rush through and see the story events and cutscenes and crap, so that you spend a higher percentage of time doing cool shit, and a lower percentage grinding. Gabe for some reason felt that the game improved as you did less cool shit, and spent more time doing boring crap like fighting guards. (Admittedly, fighting guards would've been fun if the combat system had more than one useful move.)
Sometimes Gabe & Tycho display amazingly bad taste.
For example, I can't imagine how Assassin's Creed could possibly be MORE fun (by which I mean less boring) if you play through slowly. Like, the whole problem with the game is that the things you do are really repetitive and grind-y, because there's very little variety and you have to do non-assassination-related stuff for a lot of the game. And also the combat blows because you have basically one move. So it seems like the best way to play that is to rush through and see the story events and cutscenes and crap, so that you spend a higher percentage of time doing cool shit, and a lower percentage grinding. Gabe for some reason felt that the game improved as you did less cool shit, and spent more time doing boring crap like fighting guards. (Admittedly, fighting guards would've been fun if the combat system had more than one useful move.)
Sometimes Gabe & Tycho display amazingly bad taste.
For example, I can't imagine how Assassin's Creed could possibly be MORE fun (by which I mean less boring) if you play through slowly. Like, the whole problem with the game is that the things you do are really repetitive and grind-y, because there's very little variety and you have to do non-assassination-related stuff for a lot of the game. And also the combat blows because you have basically one move. So it seems like the best way to play that is to rush through and see the story events and cutscenes and crap, so that you spend a higher percentage of time doing cool shit, and a lower percentage grinding. Gabe for some reason felt that the game improved as you did less cool shit, and spent more time doing boring crap like fighting guards. (Admittedly, fighting guards would've been fun if the combat system had more than one useful move.)
This is the most beautiful thing I've ever seen on these boards
I was marked as online? That's weird. I took a friend of mine to the supermarket because she's sick and didn't want to carry stuff herself. I'm surprised it left me logged in for that long. I guess leaving my browser open does that, but if that's the case, I should be "online" almost all the time.
Sometimes Gabe & Tycho display amazingly bad taste.
For example, I can't imagine how Assassin's Creed could possibly be MORE fun (by which I mean less boring) if you play through slowly. Like, the whole problem with the game is that the things you do are really repetitive and grind-y, because there's very little variety and you have to do non-assassination-related stuff for a lot of the game. And also the combat blows because you have basically one move. So it seems like the best way to play that is to rush through and see the story events and cutscenes and crap, so that you spend a higher percentage of time doing cool shit, and a lower percentage grinding. Gabe for some reason felt that the game improved as you did less cool shit, and spent more time doing boring crap like fighting guards. (Admittedly, fighting guards would've been fun if the combat system had more than one useful move.)
Hey, Gabe.
Pretty much expected exactly that response (was there a prize for that?), except I must say that I am surprised that you elected to post above the quote block. You "artsy" types are so devious!
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ZeroFillFeeling much better.A nice, green leaf.Registered Userregular
I actually haven't posted regularly in the AC for 2-3 years, that place is only for posting my projects and sometimes pointing things out, and also lurking.
So yeah, I've just started lurking a bit more, it goes off and on.
Nah, in all seriousness, it was really, really bad. It looked like it was pushed out the door about 12 months early. The textures, 3D models, and animations were all really, really great. I want to give some credit for the tech, minus the pop-in and load times, but it's pretty vanilla Unreal 3, so that credit would mostly go to Epic, not Ubisoft, anyway. The problems with the game were pretty simple:
1) Combat sucked ass. Counter-attacking was ungodly powerful, and there was never a reason not to do it. There's also only one mission (the first assassination) where you can't use it, so basically every fight in the game is just "hold guard, press attack when they swing at you." That's boring as fuck, and there's no excuse for it, given that there's plenty of good combat available to study in new games (God Of War), last-generation games (Ninja Gaiden), and even games two generations back (Zelda 64).
2) The stuff you actually did in towns sucked ass. Aside from climbing and navigating towers, there was nothing to do; the town felt dead and sterile. Saving citizens was a chore, unchallenging but time-consuming (again, because of the shitty combat), and the reward was something I didn't even need and usually didn't ever use. Just the whole principle of getting a bureaucrat's permission to assassinate somebody takes away the coolness. Agent 47 gets his targets given to him in cutscenes, then the player goes and kills them. The ninja of the Azuma clan (Tenchu) get their targets in cutscenes, then the player goes and dispatches them. And I'm guessing that Sam Fisher doesn't have time to fuck around with red tape. Here, the assassin gets his target in a cutscene, then the player dicks around getting permission to kill him for 45 minutes, then spends 2-3 minutes actually shanking the guy.
The game just wasn't done. It needed to be streamlined, the combat needed to be rebalanced, and the city needed to feel more like GTA, where there's shit to do and different shops and stuff, instead of being sterile and repetitive.
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what the shit i hate this place
For example, I can't imagine how Assassin's Creed could possibly be MORE fun (by which I mean less boring) if you play through slowly. Like, the whole problem with the game is that the things you do are really repetitive and grind-y, because there's very little variety and you have to do non-assassination-related stuff for a lot of the game. And also the combat blows because you have basically one move. So it seems like the best way to play that is to rush through and see the story events and cutscenes and crap, so that you spend a higher percentage of time doing cool shit, and a lower percentage grinding. Gabe for some reason felt that the game improved as you did less cool shit, and spent more time doing boring crap like fighting guards. (Admittedly, fighting guards would've been fun if the combat system had more than one useful move.)
People have them.
Some people have different ones.
It's OK.
you are wrong
SOMEONE ON THE INTERNET HAS DIFFERENT TASTES AND OPINIONS
HOLY JESUS THIS IS HUGE
sup gabe
(you should do the afghan idea, talk to khoo)
he is in the corner, rocking
/signed
This is the most beautiful thing I've ever seen on these boards
Amazon Wishlist: http://www.amazon.com/BusterK/wishlist/3JPEKJGX9G54I/ref=cm_wl_search_bin_1
Wow, that's a bold call to make halfway down page four with a day and a half to go. You're like some kinda latter-day Nostradamus.
I was marked as online? That's weird. I took a friend of mine to the supermarket because she's sick and didn't want to carry stuff herself. I'm surprised it left me logged in for that long. I guess leaving my browser open does that, but if that's the case, I should be "online" almost all the time.
Hey, Gabe.
Pretty much expected exactly that response (was there a prize for that?), except I must say that I am surprised that you elected to post above the quote block. You "artsy" types are so devious!
what the hell are you even trying to say
I would like to talk to you about the master clenser. It is very clensing.
I would like to talk to you about the master clenser. It is very clensing.
So yeah, I've just started lurking a bit more, it goes off and on.
Nah, in all seriousness, it was really, really bad. It looked like it was pushed out the door about 12 months early. The textures, 3D models, and animations were all really, really great. I want to give some credit for the tech, minus the pop-in and load times, but it's pretty vanilla Unreal 3, so that credit would mostly go to Epic, not Ubisoft, anyway. The problems with the game were pretty simple:
1) Combat sucked ass. Counter-attacking was ungodly powerful, and there was never a reason not to do it. There's also only one mission (the first assassination) where you can't use it, so basically every fight in the game is just "hold guard, press attack when they swing at you." That's boring as fuck, and there's no excuse for it, given that there's plenty of good combat available to study in new games (God Of War), last-generation games (Ninja Gaiden), and even games two generations back (Zelda 64).
2) The stuff you actually did in towns sucked ass. Aside from climbing and navigating towers, there was nothing to do; the town felt dead and sterile. Saving citizens was a chore, unchallenging but time-consuming (again, because of the shitty combat), and the reward was something I didn't even need and usually didn't ever use. Just the whole principle of getting a bureaucrat's permission to assassinate somebody takes away the coolness. Agent 47 gets his targets given to him in cutscenes, then the player goes and kills them. The ninja of the Azuma clan (Tenchu) get their targets in cutscenes, then the player goes and dispatches them. And I'm guessing that Sam Fisher doesn't have time to fuck around with red tape. Here, the assassin gets his target in a cutscene, then the player dicks around getting permission to kill him for 45 minutes, then spends 2-3 minutes actually shanking the guy.
The game just wasn't done. It needed to be streamlined, the combat needed to be rebalanced, and the city needed to feel more like GTA, where there's shit to do and different shops and stuff, instead of being sterile and repetitive.
This is a very pretty picture
And also quite accurate
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
defender, you can't argue someone into not liking a game anymore