Hey i cant really tell if I installed OOO right. I mean I can tell the difference in the dungeons like fucking hard ass monsters for a lvl 1 and I see capes but I cant use the new birthsigns other stuff feels the same.
Hey i cant really tell if I installed OOO right. I mean I can tell the difference in the dungeons like fucking hard ass monsters for a lvl 1 and I see capes but I cant use the new birthsigns other stuff feels the same.
I stopped playing after doing a quest for the fighters guild, something like fighting off some goblins from a farm or something. And one of the two NPCs jumped in front of my Sword and stabbed himself, and after the waves were over the two of em chased after my ass and then I got jailed when I got back to town...... I swear that's some of the stupidest stuff ever.
Mods - I don't know if this one is automatically included in any of those links, but one of em scaled some of the quest rewards and stones as you leveled. That was helpful, so you didn't have to wait until you were max level before you started doing quests.
I'm fond of the Hilarity mod. Killing someone by dropping a horse on them is awesome. It's really easy to permanently screw up your game, though (oops, I turned the quest NPC into a crab! ).
Do the mods make the game worth rebuying? I'm a level 28 Mage on the 360 version, but a lot of it is starting to annoy me.
Depends how tight you are for cash. I modded it heavily about 5 hours into it, never looked back. If you haven't already done everything on the 360, you might yet have $40 worth of fun with the PC version.
While the base game is awesome, just having OOO can make the game feel really different. Then you get the graphic mods, the better townguards, better stealth, better.........
(MMM) Martigen's Monster Mod is easily my favorite Oblivion mod. It adds a ton of new creatures and factions to the world, and they all interact with each other wonderfully. You'll come across 3-way fights between bandits, goblins, and orcs, and you can choose whether to join in or not. They won't all instantly turn on you, either - you're just a participant in the action now, rather than the center of the world.
Also, sometimes you'll come across the remains of fights that previously occured. You might come across a pile of bandit corpses, and see a minotaur walking away off in the distance.
Bethesda really screwed up with Oblivion. But I don't want to get into it. You know what I'm talking about.
They made the combat not suck?
No, they ruined exploration. Once you get a couple items, like Ring of Perfection, there is no need to travel into caves, forts and whatnot. And they basically look 80% the same in the inside.
Bethesda really screwed up with Oblivion. But I don't want to get into it. You know what I'm talking about.
They made the combat not suck?
No, they ruined exploration. Once you get a couple items, like Ring of Perfection, there is no need to travel into caves, forts and whatnot. And they basically look 80% the same in the inside.
Bethesda really screwed up with Oblivion. But I don't want to get into it. You know what I'm talking about.
They made the combat not suck?
No, they ruined exploration. Once you get a couple items, like Ring of Perfection, there is no need to travel into caves, forts and whatnot. And they basically look 80% the same in the inside.
So, the exact same problem with Morrowind?
Morrowind was 100x more fun, exploration wise. You had to hunt for your Daedric armor and other items. Hell, in Oblivion you can just find a normal bandit wearing a full suit of Daedric armor on the side of the road.
EDIT: It's not like I'm bashing Oblivion. It was a ton of fun, it's just a gripe I have. No need to get all defensive.
Bethesda really screwed up with Oblivion. But I don't want to get into it. You know what I'm talking about.
They made the combat not suck?
No, they ruined exploration. Once you get a couple items, like Ring of Perfection, there is no need to travel into caves, forts and whatnot. And they basically look 80% the same in the inside.
So, the exact same problem with Morrowind?
Morrowind was 100x more fun, exploration wise. You had to hunt for your Daedric armor and other items. Hell, in Oblivion you can just find a normal bandit wearing a full suit of Daedric armor on the side of the road.
EDIT: It's not like I'm bashing Oblivion. It was a ton of fun, it's just a gripe I have. No need to get all defensive.
Are you kidding me? Getting things in Oblion is 10x harder than it was in Morrowind.
In Morrowind you didnt even have to freaking kill anything, just buy a couple potions then LOOT LOOT LOOT your way to daedric/glass armor/weapons.
Heck, you dont even have to buy potions in many cases
Bethesda really screwed up with Oblivion. But I don't want to get into it. You know what I'm talking about.
They made the combat not suck?
No, they ruined exploration. Once you get a couple items, like Ring of Perfection, there is no need to travel into caves, forts and whatnot. And they basically look 80% the same in the inside.
So, the exact same problem with Morrowind?
Are... are you serious? Exploration is what makes Morrowind awesome.
Bethesda really screwed up with Oblivion. But I don't want to get into it. You know what I'm talking about.
They made the combat not suck?
No, they ruined exploration. Once you get a couple items, like Ring of Perfection, there is no need to travel into caves, forts and whatnot. And they basically look 80% the same in the inside.
So, the exact same problem with Morrowind?
Are... are you serious? Exploration is what makes Morrowind awesome.
Exploration made Morrowind fun but 90 percent of the dungeons were samey. The various tombs and mines were really samey.
Bethesda really screwed up with Oblivion. But I don't want to get into it. You know what I'm talking about.
They made the combat not suck?
No, they ruined exploration. Once you get a couple items, like Ring of Perfection, there is no need to travel into caves, forts and whatnot. And they basically look 80% the same in the inside.
So, the exact same problem with Morrowind?
Are... are you serious? Exploration is what makes Morrowind awesome.
Exploration made Morrowind fun but 90 percent of the dungeons were samey. The various tombs and mines were really samey.
Ah. I still loved finding various easter eggs (Indiana Jones!) or uber-powerful quest items out of the blue. Or stumbling upon a Vampire Clan Headquarters.
Bethesda really screwed up with Oblivion. But I don't want to get into it. You know what I'm talking about.
They made the combat not suck?
No, they ruined exploration. Once you get a couple items, like Ring of Perfection, there is no need to travel into caves, forts and whatnot. And they basically look 80% the same in the inside.
So, the exact same problem with Morrowind?
Are... are you serious? Exploration is what makes Morrowind awesome.
Exploration made Morrowind fun but 90 percent of the dungeons were samey. The various tombs and mines were really samey.
Well, the tombs I'll grant you, but I liked the fact that I could walk into a mine in Morrowind and instantly be able to tell what kind it was. Ebony mines and Kwama Egg mines just feel different, even if they use the same general cave style.
The thing that gets me about dungeons in Oblivion is that if it's a quest-related dungeon, instead of being able to fight to the end but maybe not see the boss of the place or loot the quest item you need before you get the quest, the whole place is completely empty, only filling up when you get the quest to go there. It's very annoying to be sneaking through a place that appears to be empty, building up tension and expecting something really dangerous in a place you don't expect, only to find out that the place was empty the whole time, awaiting some trigger you haven't stumbled across yet to spawn it.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
My favorite part about vampires in morrowind was how one of their clan headquarters had a book that taught you how to summon the dwemer robots.
Mai-Kero on
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AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
edited December 2006
Oh! If your system can handle it the Open Cities mod is cool. It makes the towns more like Morrowind where you could just walk through them and not have to load into a seperate zone.
Axen on
A Capellan's favorite sheath for any blade is your back.
Oh! If your system can handle it the Open Cities mod is cool. It makes the towns more like Morrowind where you could just walk through them and not have to load into a seperate zone.
Yeah, I like this mod. Lets you ride your horse into town as well.
So uh.... another favor... I've heard Francesco's creatures and items mod was good, so I got 4.0b.... but I can't find the optional weapons and armor mod version 4.0b anywhere aside from fileplanet (which won't let me download anything regardless of what browser I use). I checked filefront and they don't have it so.... help?
TwistedJester on
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AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
So uh.... another favor... I've heard Francesco's creatures and items mod was good, so I got 4.0b.... but I can't find the optional weapons and armor mod version 4.0b anywhere aside from fileplanet (which won't let me download anything regardless of what browser I use). I checked filefront and they don't have it so.... help?
Sorry man. I searched, but it looks like Francesco can't upload that file anywhere but Fileplanet because its to large. Like 343mb.
Axen on
A Capellan's favorite sheath for any blade is your back.
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thorgotthere is special providencein the fall of a sparrowRegistered Userregular
Posts
...New...
...Birthsigns...?
Since when did OOO add new birthsigns?
OOO-Birthsigns.esp
Freud would have a heyday with this one :P
Mods - I don't know if this one is automatically included in any of those links, but one of em scaled some of the quest rewards and stones as you leveled. That was helpful, so you didn't have to wait until you were max level before you started doing quests.
Oh noooo:
And when I mean expansion pack, I mean Tribunal and Bloodmoon, not Knights of the 9.
All of my dicks are coming.
Depends how tight you are for cash. I modded it heavily about 5 hours into it, never looked back. If you haven't already done everything on the 360, you might yet have $40 worth of fun with the PC version.
Also, sometimes you'll come across the remains of fights that previously occured. You might come across a pile of bandit corpses, and see a minotaur walking away off in the distance.
I guess it's been confirmed. There's some scans (are they allowed in this forum? If not, I'm sorry, I didn't know):
http://images.flannigus.net/ShiveringIsles1.jpg
http://images.flannigus.net/ShiveringIsles2.jpg
...not sure if I like some of those designs, but oh well. Looking forward to it!
edit: Maybe someone should start a new thread about it with the scans?
*wink*
P.S. Your sig is way too tall, and your avatar is almost a whole megabyte.
I'm heading back to the Artist Corner. *sighs*
EDIT: It's not like I'm bashing Oblivion. It was a ton of fun, it's just a gripe I have. No need to get all defensive.
Are you kidding me? Getting things in Oblion is 10x harder than it was in Morrowind.
In Morrowind you didnt even have to freaking kill anything, just buy a couple potions then LOOT LOOT LOOT your way to daedric/glass armor/weapons.
Heck, you dont even have to buy potions in many cases
Forsake, Warlock of Stonemaul
Are... are you serious? Exploration is what makes Morrowind awesome.
The harder the rain, honey, the sweeter the sun.
Ah. I still loved finding various easter eggs (Indiana Jones!) or uber-powerful quest items out of the blue. Or stumbling upon a Vampire Clan Headquarters.
The thing that gets me about dungeons in Oblivion is that if it's a quest-related dungeon, instead of being able to fight to the end but maybe not see the boss of the place or loot the quest item you need before you get the quest, the whole place is completely empty, only filling up when you get the quest to go there. It's very annoying to be sneaking through a place that appears to be empty, building up tension and expecting something really dangerous in a place you don't expect, only to find out that the place was empty the whole time, awaiting some trigger you haven't stumbled across yet to spawn it.
- The Four Horsemen of the Apocalypse (2017, colorized)
Is File Front okay?
http://elderscrolls.filefront.com/file/MMM_17_FULL;73325
Yeah, I like this mod. Lets you ride your horse into town as well.
Sorry man. I searched, but it looks like Francesco can't upload that file anywhere but Fileplanet because its to large. Like 343mb.
Keychain
Thank Mordrack for these excellent mods.
While not essential, I much prefer Kasdar's Detect Life Shader to the original.