Way back in the bygone days of 2006 there was a lil game called
Space Myth. Due to much/some/a little/ok-some-guys-said-it-would-be-a-good-idea demand, it arises again!
You, leader of your freaky, tentacled, robotic, insectoid, psychic flying whale alien species, have suddenly gained technologies that will allow your people to expand into the stars! However, other species have gained the same knowledge and will be working to beat you to it! Or just beat you, some of them are into that. SM is a turn-based RPG/RTS/4X game, and we'll likely be running 2 turns a week for at least some number of weeks, maybe a couple months. Each turn you learn new techs, expand into new systems, and eat new people. I encourage reading the SM1 and SM2 wikis if you missed the first game to get a good background knowledge.
However, there's going to be a few
changes around here. I'm going to be dropping the d20s and instead using
FATE as a sort-of guide. I'm not that familar with Fate myself and will need some time to decide exactly how I want to balance the rules, but one thing I do like is their 'phase' method of character(civilization) creation. I haven't yet had time to do much deep thinking but I'm hoping to have rules pretty hashed out by the end of this weekend. So, if you played SM1, or read through it, and had some problems with the mechanics or concepts, now would be a good time to make suggestions. In addition to the Fate flavor, I've also done some Resource changes (see wiki) and am considering adding in Superprojects as a feature.
The Space Myth 2 wiki is:
here and suggestions, comments, and signups are
here
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Edit:
TURN 14
Roster:
* Virii - Cynic Jester
* Prime Collective - TalonRazor
* The Combine - INNS
* The Ardek- Frowbakk
* Anandans & The Space Gods - Krata Lightblade
* The Varggath Cooperative- Abysmal Lynx
* Codettans - delroland
* The Concordance - The Lord of Hats
* The Dolphoids - SanderJK
* The Tvashtri - Shamus
Posts
That would allow for some general interactions that wouldn't've existed in the earlier game (say, the Combine rocking out Ballistics 16 instead of Soldiering 16, so that a race with a high physical defense would have no trouble standing up to them, while a race with purely energy-based defense might be screwed.)
FATE itself is just more RP-friendly, overall, I think.
I'm wondering on how you'd want to handle things like resource gathering and culture attacks with this method though (Culture might just come down to using culture-related skills and aspects in the same way you'd run a battle, though)
Missed this one the last time around, not making that mistake again.
SoogaGames Blog
EDIT: Just read the wiki. Good conversion of FATE to use our skills. For some reason I never thought of that... (dumb?)
Maybe.
"Go up, thou bald head." -2 Kings 2:23
If anyone else also wants to make a straight-up Earthborn human race, you should PM me so we can figure out a point of divergence and be awesome
When the rules have been more or less settled I'll post what's required for the official signups. I figure we can hash out ideas this weekend, start official signups Sunday, then do the first turn next weekend.
Original Spacemyth OOC: http://forums.penny-arcade.com/showthread.php?t=9486&highlight=Space+Myth&page=3
A quote from two years ago with merit:
There's a strong chance that I'd be down with this.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
This sounds interesting, let's see where it leads.
Oh come on Salt.
Remember how you and I got to the edge of apocalyptic warfare but didn't have the chance to start it?
Let the the flames of war between the Combine and the Wargh consume the universe.
Maybe we'll have some more warmongers this time around.
I'm still totally tempted to play hyper-violent humans again, but I might end up with a different, equally violent race.
Edit: In fact, I'm thinking something like Starship Trooper's Arachnids + Ender's Game's Formics, except instead of one huge Hive, it's numerous smaller Hives (with their homeworld being home to dozens of huge hives, and each colonized planet being home to many smaller hives)
Its a sun surrounded by leaves. It also kind of looks like their eye.
Their a species of carnivorous plant beasts.
Do I still need a logo
Then things changed. The first intra-system spaceship was launched, although nobody much cared at the time, and began to explore the system. Probes had, of course, been launched, but again, nobody much cared. The last few had been lost, but the scientists in charge of the launch were confident all would go well with the launch of their manned vessel.
The Anandan ship approached the fifth planet in the system, a gas giant they'd always just called "The red one." There'd been other names, in history, of course, but they'd fallen into disuse decades previous. When it came near to the fifth planet, the ship found itself caught in a gravity well significantly stronger than expected, and was drawn in inexorably.
Unfortunately, the ship did not escape the well, and its crew was killed. But that was not the end. The gas giant was not, as thought, uninhabited. Rather, it was inhabited by a race of large, tentacled creatures, who'd evolved in the immense pressures of the gas giant's interior, and it was these creatures that had drawn the Anandan vessel in. They were a high advanced species, at least in comparison to the Anandans, and had little trouble reverse-engineering the ship's destroyed circuitry and learning quite a bit from it about the Anandans. Even worse, the gas-dwellers were a highly telepathic species, and the Anandans were far from strong-willed. They then turned their space-faring communications devices on the planet Ananda and contacted the Anandans.
Over the course of the next decade, the Anandan culture underwent rapid growth and change. The gas-dwellers had identified themselves as gods to the Anandans, and had "gifted" their "children" with "vast stores of knowledge according to their worthiness". Not all Anandans accepted the truth of this, but the ones who did were gifted with much better technology and quickly usurped global control. Within the decade the Anandans were fully under the yoke of their "Star Gods", and had fallen into a deep religious worship of their new masters. The "star gods" gifted the worthy with "great inspiration", and then began to make requests of their followers.
Now the Anandans seek to expand their spheres of influence, to grow and populate new stars, so that they might follow the eternal whims of their Star Gods. The gas-dwellers themselves, of course, couldn't care less, as long as they recieve their due and don't have to risk themselves in the search for new homes. Where the Anandans colonize more normal planets, the gas-dwellers search out gas giants, and seek more and more control over the populace in their spheres of influence.
The gas-dwellers, who as yet I haven't named (though I may yet just keep calling them the Star Gods) do most of the researching, and have a very strong artistic culture. The Anandan civilization will be strongly cultural, though in reality most of their culture will be due to the gas-dwellers attempts at mind-control.
I'm looking forward to the final determination of the rules, so I can actually put the stats together. However, the preliminary stats I've figured out according to the SM2 wiki are as follows.
Soldiering+1=1
Resource Richness+1=1
Culture=0
Espionage=0
Expansive+2=2
Phase 2: Anandan First Spaceflight
Soldiering+1=2
Resource Richness+1=2
Culture=0
Espionage=0
Expansive+1=3
Phase 3: That Star Gods Speak
Soldiering=2
Resource Richness=2
Culture+2=2
Espionage=0
Expansive=3
Phase 4: The Anandan Religious Revolution
Soldiering+1=3
Resource Richness=2
Culture+2=4
Espionage=0
Expansive=3
Phase 5: The Reconstruction
Soldiering=3
Resource Richness+1=3
Culture+2=6
Espionage=0
Expansive=3
Phase 6: The First Wave of Exploration
Soldiering=3
Resource Richness=3
Culture+2=8
Espionage=0
Expansive+1=4
You could post the logo that other races use when alluding to them.
"Go up, thou bald head." -2 Kings 2:23
who's going to help me fill the void of space with as much blood as possible?
I'm going to play a race of insects, basically giant 'individual' hives with billions of limbs each
We will destroy and destroy
Are we using our Phases to determine Aspects, or do they just set our skills up?