See, people keep saying that mods are coming, but do we have any evidence that a game editor is going to be released with FO3?
Even if Bethesda doesn't release an editor (which I don't think they're doing, at least not right away) there will be mods. There won't be as many and they'll be slower to come out, but they'll be there.
See, people keep saying that mods are coming, but do we have any evidence that a game editor is going to be released with FO3?
Even if Bethesda doesn't release an editor (which I don't think they're doing, at least not right away) there will be mods. There won't be as many and they'll be slower to come out, but they'll be there.
This.
As has been noted already, the PC release will be modded. I don't think there is any question about that. We've gotten used to games shipping with game editors, which is cool, but they're certainly not mandatory for game modding.
See, people keep saying that mods are coming, but do we have any evidence that a game editor is going to be released with FO3?
Even if Bethesda doesn't release an editor (which I don't think they're doing, at least not right away) there will be mods. There won't be as many and they'll be slower to come out, but they'll be there.
This.
As has been noted already, the PC release will be modded. I don't think there is any question about that. We've gotten used to games shipping with game editors, which is cool, but they're certainly not mandatory for game modding.
I'm stll pretty sceptical on that. It really is difficult to tell just what games will get a modding community sprining up around them. Some games and genres are more likely than others admittedly.
If there's no real support from Bethesda, I'm not sure we'll see more than a few things coming out for the game.
See, people keep saying that mods are coming, but do we have any evidence that a game editor is going to be released with FO3?
Even if Bethesda doesn't release an editor (which I don't think they're doing, at least not right away) there will be mods. There won't be as many and they'll be slower to come out, but they'll be there.
This.
As has been noted already, the PC release will be modded. I don't think there is any question about that. We've gotten used to games shipping with game editors, which is cool, but they're certainly not mandatory for game modding.
I'm stll pretty sceptical on that. It really is difficult to tell just what games will get a modding community sprining up around them. Some games and genres are more likely than others admittedly.
If there's no real support from Bethesda, I'm not sure we'll see more than a few things coming out for the game.
fun fact, the first few mods of oblivion were made without the use of the construction set.
I think in this case, the series itself has too big a fanbase, and the developers themselves have too big a fanbase, for a modding community not to spring up around the game. You're absolutely right, with many games it's a crapshoot, but we're talking about developers who already have a huge modding community and a game engine that has a huge mod community with experienced modders. The Oblivion engine has been modded every which way to Sunday. Couple that with a game that many, many Fallout fans can't wait to "fix" and it's almost a sure thing, in my opinion.
I'm pretty sure they'll release a mod kit later on down the line, I believe that's from their own mouths.
yeah, i guaran-damn-tee you its after they are done with whoring out "DLC's", they hated the fact noone on pc bought the oblivion ones due to the community making better and better stuff then their own shit.
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Have we discussed how many people will die if they use the Morrowind/Oblivion leveling system?
They're not. There are many various "zones" on the map that will have level ranges to them. so a zone may be level 3 to 6, if you enter the zone for the first time at level 2 then all creatures in the zone are set to level 3 forever. If you enter that zone for the first time at level 5, then all creatures are set to level 5 forever. If you enter that zone for the first time at level 11, then all craetures are set to level 6 forever.
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Whoever does remake, change the thread name to "Fallout 3: DLC Dogmeat Armor $1.99"
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Quick, quiet, confident
Comfortable, permanent
Undisputed, every tense
Not a trace of what went left
More equal than the best
Unparalleled success
Everybody, V-impressed
Have we discussed how many people will die if they use the Morrowind/Oblivion leveling system?
They're not. There are many various "zones" on the map that will have level ranges to them. so a zone may be level 3 to 6, if you enter the zone for the first time at level 2 then all creatures in the zone are set to level 3 forever. If you enter that zone for the first time at level 5, then all creatures are set to level 5 forever. If you enter that zone for the first time at level 11, then all craetures are set to level 6 forever.
To be honest, I'm still not all that thrilled about this system either.
Is it really that difficult to just go back to the days of predetermining level range?
Is it really that difficult to just go back to the days of predetermining level range?
I don't see the problem. It allows them to make certain areas very difficult for low level characters, but prevents those same areas from being complete cake walks for higher level characters just entering them for the first time. It also prevents the original zones from all of a suden being populated by raiders with laser gatling guns and power armor.
Have we discussed how many people will die if they use the Morrowind/Oblivion leveling system?
They're not. There are many various "zones" on the map that will have level ranges to them. so a zone may be level 3 to 6, if you enter the zone for the first time at level 2 then all creatures in the zone are set to level 3 forever. If you enter that zone for the first time at level 5, then all creatures are set to level 5 forever. If you enter that zone for the first time at level 11, then all craetures are set to level 6 forever.
To be honest, I'm still not all that thrilled about this system either.
Is it really that difficult to just go back to the days of predetermining level range?
Only because we know about it. If we didn't, you wouldn't even notice it. It's a bit of TMI that should probably have been kept under the hood (though in fairness to Bethesda, I'm sure it was revealed specifically to address complaints about level scaling in Oblivion).
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Even if Bethesda doesn't release an editor (which I don't think they're doing, at least not right away) there will be mods. There won't be as many and they'll be slower to come out, but they'll be there.
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As has been noted already, the PC release will be modded. I don't think there is any question about that. We've gotten used to games shipping with game editors, which is cool, but they're certainly not mandatory for game modding.
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I'm stll pretty sceptical on that. It really is difficult to tell just what games will get a modding community sprining up around them. Some games and genres are more likely than others admittedly.
If there's no real support from Bethesda, I'm not sure we'll see more than a few things coming out for the game.
fun fact, the first few mods of oblivion were made without the use of the construction set.
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yeah, i guaran-damn-tee you its after they are done with whoring out "DLC's", they hated the fact noone on pc bought the oblivion ones due to the community making better and better stuff then their own shit.
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Have we discussed how many people will die if they use the Morrowind/Oblivion leveling system?
They're not. There are many various "zones" on the map that will have level ranges to them. so a zone may be level 3 to 6, if you enter the zone for the first time at level 2 then all creatures in the zone are set to level 3 forever. If you enter that zone for the first time at level 5, then all creatures are set to level 5 forever. If you enter that zone for the first time at level 11, then all craetures are set to level 6 forever.
And they're not using it. It's experience points, with three specialized skills, like in the old games.
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I don't think I've ever gotten bored with the violent deaths.
No, you don't. You see the same animation every time.
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Comfortable, permanent
Undisputed, every tense
Not a trace of what went left
More equal than the best
Unparalleled success
Everybody, V-impressed
To be honest, I'm still not all that thrilled about this system either.
Is it really that difficult to just go back to the days of predetermining level range?
I don't see the problem. It allows them to make certain areas very difficult for low level characters, but prevents those same areas from being complete cake walks for higher level characters just entering them for the first time. It also prevents the original zones from all of a suden being populated by raiders with laser gatling guns and power armor.
this is advanced predetermined level range!
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In Fallout you knew that going to "The Glow" or the master's cathedral at level one was a bad idea and you didn't do it.
The end.
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It's better than the alternative system by far.