What the hell is UFO: Extraterrestrials? Its X-Com. In SPPPaaaaaace.
That's the short version. The long one is its an X-Com clone released last year by Chaos Concepts. The game is X-Com with updated graphics, a bigger tech-tree, and a few twists. Among them is the medical system- troopers can't die unless you lose the mission, they just become brains-in-a-can until a new body can be grown.
Fortunately its also highly modable. I use B-Man's mod, which tweaks the game play to make it more balanced, tighter, and closer to the original. No brains in a can here- you bleed out, you're dead.
The setting is also slightly different. This time, the aliens attacked later. Earth had already set up a colony out system.
But when the aliens arrived, X-Com failed. Earth is lost, and they're moving in on the colony. Now? Its up Counter Alien Forces (CAF) to eliminate the threat and re-take Earth.
And who are the CAF's noble recruits?
You..
Welcome to Esperanza.
This is the globe. Simple enough, eh?
Time to launch. Similar to X-Com, as usual, but with a few improvements. You can decide which poor bastard gets shoved out the door first, for example.
A Stun Grenade cloud. It didn't work, so in goes a regular grenade.
Fire! FIRE! The flamethrower in action.
Nitty gritty:
This is an interactive Let's Play. I run the game, everyone's posts here determine what we research, sometimes what we attack and how the attack goes down, then I'll post a play-by-play of the carnage.
More importantly, every soldier in the game is going to be a PAer. Will Flippy's sniping carry through? Will one of the mods flip out and "ban" you all with a grenade? Which if you will channel Patrick Stewart and come through it all alive?
To get in on it, just post a request. If you want, you can specify a role (sniper, heavy weapons, grenadier, scout, medic, tanker, etc) or even a specific weapon style (like to blow shit up? That flamethrower making you drool?). It'd help if you could
Mark those posts though.
When you die (everybody fights, everyone bites it) you'll get dropped to the bottom of the que, and cloned when you come back to the front. Each mission can take about 10-12 soliders along, less if someone decides to use a tank.
I'll post as often as I can, but it might be a bit infrequent at times.
Current roster:
Active: (kills / stuns / deaths / missions) type
WMain00: (3 kills / 0 stuns / 0 deaths / 2 missions) rifle
Klyka: (1 kills / 0 stuns / 0 deaths / 2 missions) dual pistols
bongi: (0 kills / 0 stuns / 0 deaths / 2 missions) rifle
Inzigna: (0 kills / 0 stuns / 0 deaths / 2 missions) rifleman
Mr Ray: (1 kills / 0 stuns / 0 deaths / 2 missions) rifle / grenades
Jast: (3 kills / 0 stuns / 0 deaths / 2 missions) rifle
Forar: (1 kills / 0 stuns / 0 deaths / 2 missions) rifle/shotgun
Steel Angel: (1 kills / 0 stuns / 0 deaths / 1 missions) sniper
Erandus: (3 kills / 0 stuns / 0 deaths / 2 missions) rifle
Omnicron9999: (1 kills / 0 stuns / 1 deaths / 2 missions) infantry
Jesuits: (5 kills / 0 stuns / 1 deaths / 2 missions) flamethrower
Parkingtigers: (1 kills / 0 stuns / 0 deaths / 1 missions) pistols /stun
Flippy_D : (0 kills / 0 stuns / 0 deaths / 1 missions) GUESS.
Igel: (0 kills / 0 stuns / 0 deaths / 0 missions)
Clone List: (kills / stuns / deaths / missions) type
Jean Claude Van Calm: (0 kills / 0 stuns / 0 deaths / 0 missions) sniper
Roshin: (0 kills / 0 stuns / 0 deaths / 0 missions) scout
joshua1: (0 kills / 0 stuns / 0 deaths / 0 missions)
Velmeran: (1 kills / 0 stuns / 0 deaths / 1 missions) rifleman
Zandracon: (0 kills / 0 stuns / 0 deaths / 0 missions) explosives
Sunstrand: (0 kills / 0 stuns / 0 deaths / 0 missions)
mrsnackroad: (2 kills / 0 stuns / 1 deaths / 1 missions) expendable rifle
Wheezer: (2 kills / 0 stuns / 1 deaths / 1 missions) rifleman
Khavall: (0 kills / 0 stuns / 1 deaths / 1 missions) sniper
Typhus733: (1 kills / 0 stuns / 0 deaths / 1 missions) shotgun
Zone: (2 kills / 0 stuns / 1 deaths / 1 missions) bazkooka
see317: (0 kills / 0 stuns / 0 deaths / 0 missions) rockets / grenades
Apharmd: (0 kills / 0 stuns / 0 deaths / 0 missions) heavy
4rch3nemy: (0 kills / 0 stuns / 0 deaths / 0 missions) maniac
SanderJK : (0 kills / 0 stuns / 0 deaths / 0 missions)
BlitzAce: (0 kills / 0 stuns / 0 deaths / 0 missions) BOOM
TehSpectre: (0 kills / 0 stuns / 0 deaths / 0 missions) scout / dual pistols
wabbiteh: (0 kills / 0 stuns / 1 deaths / 1 missions) generic
Zen Vulgarity: (0 kills / 2 stuns / 1 deaths / 2 missions) stun rod / shields
MrBlarney: (0 kills / 0 stuns / 1 deaths / 1 missions) medic
Iolo: (0 kills / 0 stuns / 0 deaths / 0 missions)
MoosehatIV: (0 kills / 0 stuns / 0 deaths / 0 missions)
Fish: (0 kills / 0 stuns / 1 deaths / 1 missions) shotgun
KapsLocked: (2 kills / 0 stuns / 1 deaths / 2 missions) grenades
Punch Rockgroin: (0 kills / 0 stuns / 0 deaths / 0 missions)
Rabidrabbit: (0 kills / 0 stuns / 0 deaths / 1 missions) shotgun
leaf: (0 kills / 0 stuns / 0 deaths / 0 missions) medic
Occulus: (0 kills / 0 stuns / 0 deaths / 0 missions) grenades
Milquetoast Thug: (0 kills / 0 stuns / 0 deaths / 0 missions) MORE DAKKA
Cinders: (0 kills / 0 stuns / 1 deaths / 2 missions) rocket launcher
Nocren: (2 kills / 0 stuns / 01 deaths / 3 missions) Heavy (no autocannon, but BIG lasers!) Charlene
Carch: (1 kills / 0 stuns / 1 deaths / 2 missions) pistols (hey, I went by the title)
Skutskut: (3 kills / 0 stuns / 1 deaths / 2 missions) rifle
Dignified Pauper: (5 kills / 0 stuns / 1 deaths / 3 missions) sniper
1k Dicks: (7 kills / 0 stuns / 1 deaths / 4 missions) explosives (full name won't fit)
Behemoth: (1 kills / 0 stuns / 1 deaths / 3 missions) shotgun
YerMum: (4 kills / 1 stuns / 1 deaths / 4 missions) rocket launcher
ben0207: (14 kills / 0 stuns / 1 deaths / 2 missions) shotgun
Food: (12 kills / 0 stuns / 1 deaths / 3 missions) (Are you TRYING for karmatic death here?)
minigunwielder: (0 kills / 0 stuns / 0 deaths / 0 missions) (rifle/stunprod)
Lampley: (2 kills / 0 stuns / 1 deaths / 3 missions) grenades
Raiden333: (6 kills / 0 stuns / 1 deaths / 5 missions) Medic
kedinik: (2 kills / 0 stuns / 1 deaths / 3 missions) shotgun
MrMonroe: (0 kills / 0 stuns / 1 deaths / 1 missions) prox/stunrod
Blue map: (1 kills / 0 stuns / 1 deaths / 1 missions) grenades
Domhnall: (5 kills / 0 stuns / 1 deaths / 2 missions) flamethrower
Sheepman: (1 kills / 0 stuns / 1 deaths / 1 missions) medic
gunwarrior: (2 kills / 0 stuns / 1 deaths / 1 missions) rifle
Xtarath: (0 kills / 0 stuns / 1 deaths / 1 missions) medic
elliotw2: (0 kills / 0 stuns / 0 deaths / 0 missions) prod/pistol
Maddoc: (0 kills / 0 stuns / 1 deaths / 2 missions) pistols grenades scoutKILL
BronzeDuck: (0 kills / 0 stuns / 1 deaths / 1 missions) Heavy
DualEdge: (0 kills / 1 stuns / 1 deaths / 2 missions) stunrod / stunrod
SoulGate: (0 kills / 0 stuns / 0 deaths / 0 missions) laser rifle
Dubh: (0 kills / 0 stuns / 0 deaths / 0 missions) pistols
Core: (4 kills / 0 stuns / 1 deaths / 2 missions) shotgun
Antihippy: (9 kills / 0 stuns / 1 deaths / 4 missions) grenade
Vehicle Pilots: (kills / stuns / deaths / missions)
RogueKnight: (2 kills / 0 stuns / 1 deaths / 1 missions)
Athenor: (0 kills / 0 stuns / 1 deaths / 1 missions)
Lawinator: (0 kills / 0 stuns / 0 deaths / 0 missions)
If you want to chose a specific weapon, here's the starting equipment list:
Pistol
Rifle
Shotgun
Rocket Launcher (explosive and Stun rockets)
Grenade
Stimpack (heals non-bleed damage only)
Desert Spirit (light tank) - takes up four slots, so you'll only get the tank if we're short on soldiers
Stun Rod
PRoximity Grenade
Personal Energy Shield- this fun little toy absorbs 3 points of damage, then disappears. Its EXPENSIVE and HEAVY though.
And the Bman's settings we'll be using (this does contain some spoilers if you haven't played the game)
all not listed are mod default, most of these have been set to speed the game up a bit
Wounded Speed: 4x Faster
Prod. Mulitplier: 25% (Faster)
Crew Variety: Rare
Commander Frequency: Uncommon
UFOs travel in packs: Off
Boss Frequency: Rare
Soldier COst: 20k
Delay: 2 days
Mission XP Bonus: 3 XP
Solider Mortality: Fears Death (also anyone out for more than a month will be replaced by a fresh clone)
Crashed UFO damage: Random
Bounty: 50k
AI: Vicious
Soldier Placement: Manual
And last but not least, a few game differences, for the X-Com vets in the crowd:
-No Blaster Bombs.
-PSI is weaker and we don't get it at all. Most of the time a solider will just freeze in place
-Same for morale in general- lots more freezing and missing, less freakouts
-Flamethrowers and shotguns added
-More Rocket types
-No auto/heavy cannon.
-The research tree is quite a bit longer
-No real alternate bases. All bases except the main one are strictly radar/interceptors only. If the main base falls, GAME OVER. If a secondary falls, you get ten days to get it back.
-No flares or most other light effects. There is still night, though. Mommy.
-You assign solider skill-ups manually when they gain a rank
-soldiers stay equipped after each mission
-"Boss" monsters (mod feature)
-UFO Swarms (mod feature)- huge packs of UFOs that have a bounty to bring down
-Interceptors have a cannon slot and a missile slot- no double-missile setups
Posts
Count me in, make me whatever is useful. I've only played Xcom a little.
PSN: Lqmpley | Steam: TheOne(AndOnly)
Sniper, all the way.
Thanks a bunch
I love these things. It's like watching a horror movie--you never know who's going to bite it next
Also, I like how the environments and such are updated, but the Floater in the pic looks like a cleaner version of the original sprite. Will we get the opportunity to crap ourselves at high-res Chrysallids?
Grenades are a riflemans best friends too!
Or actually anything you consider the basic load for your grunts.
Is this the mod where classic X-COM aliens are brought to the game, so you'll be facing Chryssalids and friends?
Hmmm.... no autocannon? Ok then, Medic/Scout.
Make me a Crazy Ivan. (All types of grenades... with a pistol as backup)
See now, this guy just guaranteed he lasts to two missions.
Or I could do both. I'll wait on the craft until one of two things happen
1) You run out of ammo, at which point i'll happily come running. (Or i'll throw unprimed grenades and clips at you from the ramp, depending how dangerous it is outside )
or more likely
2) You all start running and screaming like little girls, at which point I fire up the Skyranger and save the CAF some money!
So give me any role that's available.
I'll be a shotgunner.
Or if dual wielding pistols is possible, that.
Sir, a true man shoots with one pistol, firing arm fully extended, other arm neatly folded behind the back. If we are to fight, let us at least fight like gentlemen.
Steam - Minty D. Vision!
Origin/BF3 - MintyDVision
Destiny Profile : http://www.bungie.net/en/Profile/254/7028016
Sir,I come from a world round as a ring where the firing of two pistols both held firmly in one's grasp has been invented. A superior method for a brighter future, compared to your old fashioned traditionalism.
Then it shall be decided upon the field of battle. Your modern foolery shall pale in comparison to the noble ways you call old fashioned. I shall see to it personally.
3DSFF: 5026-4429-6577
If I can join I want a shotgun
Was gonna say shotgun but like, 8 people have said that.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
i want just a normal rifle
So most likely playing the role of scout.
Let 'em eat fucking pineapples!
Pew pew.