2D...
3D!
zomg!
lol wut is going on n hir gaiz
The story of Super Paper Mario is as yet unknown, but the game follows a similar layout to the Bowser levels in Paper Mario: The Thousand Year Door, which recaptured the basic “jump on your enemies†Mario gameplay. Rather than being a gimmick though, this time there are fully-fledged levels featuring an array of secrets and puzzles – a standard for Mario titles.
To solve puzzles during your journey, Mario has the ability to turn the level by a ninety degree angle, allowing players to see Mario’s surroundings from a 3D perspective. This feature has a time limit, and must be reset by returning back to the 2D perspective. The ability apparently comes in handy when trying to cross obstacles. What otherwise looks like a mountain in the background for instance, acts as a pathway when switched to a 3D view, allowing you to cross over a trench which you previously couldn’t jump across. Another example: a tall warp pipe blocks your path, yet by using the 3D perspective, you can simply go around the warp pipe. Paper-thin ladders are also revealed for Mario to climb on to reach higher points. Controlling Mario during these moments is done in exactly the same way as in other Paper Mario games: by pushing up and down on the analogue stick.
The gameplay is deeper than this, however. There are some things that not even our favourite plumber can overcome and as such, you’ll need to enlist the help of Bowser and Peach, both of whom you can switch to at any given moment. Bowser has his classic fire-breathing ability to singe enemies, while Peach’s umbrella comes in handy to hover over long distances to reach platforms.
Besides the familiar faces, there’ll also be some new ones as well. If you’ve watched the trailer, you may have noticed two odd figures following the trio around. These two creatures are called “Fairensâ€, and act a bit like partners from the other Paper Mario games. One that looks like a butterfly acts as a guide and gives you information about the level you’re in. At this stage it's unknown if this particular Fairen feeds you information on enemy stats too, as Goombella did in The Thousand-Year Door.
The second Farien has multiple functions, in the form of Fairy Abilities. For instance, Fairy Toss allows you to pick up and throw enemies at one another when the Farien changes its form to look like a hand. Fairy Hammer, another example, allows you to use a hammer (like you couldn’t have guessed that by the name) when the Farien mimics that shape. For the time being, we can only assume these two Fariens will play larger roles and have more abilities than what has been revealed, but we’ll wait and see when the final product is released.
And what would a Mario game be without items? Mushrooms will no longer make Mario bigger, but instead act as a health food for his HP level. Not all RPG elements have been completely wiped out - aside from the mushroom change, Starmen have also been tweaked. Instead of making you invincible and glowing like it’s the festive season, you’ll become giant-sized in a similar fashion to New Super Mario Bros., though with one main difference - the giant versions of Mario, Peach and Bowser will be 8-bit versions of their classic NES sprites. Footage even shows Peach wearing her old white-coloured dress for those of you that passed the last castle, something which many of you will probably relive on the Wii’s Virtual Console. Fire Flowers this time come in two colours: classic red and the new blue. Instead of letting you shoot fireballs at enemies though, they now speed up your character if you obtain a red one, or slow your character down if you obtain a blue one.
As with New Super Mario Bros. many of the Mario staples are included in Super Paper Mario. Koopas, Goombas, and Hammer Bros. all return and look like their Thousand Year Door counterparts. Even the old 1-coin and 10-coin boxes return for those coin collectors out there. It really captures the glory days of Mario, so much so that there’s even a level that matches the 1-2 world from Super Mario Bros. perfectly, right down to the secret warp zone at the end of the level. Fans will no doubt enjoy spending some time exploring the level in 3D.
Aside from the classic-styled levels, Mario will also find himself at some stage floating in space shooting a raygun at enemies while wearing a space helmet. Presumably on another planet (we’re getting the Super Mario Galaxy feeling here), he’ll be able to walk up and down on walls. Boss-wise, there have been a few leaked details of some fights you’ll be up against. These include a giant blooper battle under the sea, a battle against a giant snake that you have to climb on top of to find its weak spot, and some sort of mummy.
We have seen lists that say Super Paper Mario was on the Cube, lists that say it was moved to the Wii, and so on. It has been a back and forth issue for a long time now. Finally we can officially lay this rumor to rest, Super Paper Mario is indeed on the Wii. The latest issue of Nintendo Power confirms the title for April 07, and lists a slew of details. Check out some info below thanks to Andre.
Takes place in the town of Flipside, where a giant black hole looms overhead, complete with floating math equations (that old story again huh?!)
Mario gains the ability to change perspective at will, switching from the normal side scrolling 2d view to a 3d view of the 2d “paper mario like†world
Switching camera from 2d to 3d is necessary. Some puzzles can only be solved by switching the camera to reveal new paths on a level
Wiimote is held sideways, 2 button is used to jump, A button to switch view.
Mario collects friends called Pixis that give him special abilities. These abilities make use of the Wiimote capabilities. One Pixi named Tippy allows you to point the Wiimote at the screen to learn more about enemies, or discover hidden passages.
Shaking the Wiimote at the right time when you jump on an enemy allows you to get more points
Graphics have received a noticeable upgrade since E3 videos
Thanks Nintendo, now I have another damn game that I can’t wait for!
Trailer:
http://www.youtube.com/watch?v=v0dY_Ro5B-M
Boss Battle:
http://www.youtube.com/watch?v=XxB_BwE9fjI
Let's keep it on-topic this time.
Seriously, I mean it.
Posts
I was somewhat disappointed at its move away from the Gamecube (as it would have been a great final "big" game for the system) but after how much the Wii has taken off it would be stupid for Nintendo to not get a new Mario game on there as soon as possible.
Seriously.
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Pokecrawl Episode 4: The Power Of One!
Portalflip
Pokemon X: Atlus | 3539-8807-3813
[spoiler:f68c896d6f]of next year.[/spoiler:f68c896d6f]
This is being done by Intelligent Systems.
Who co-developed Wario Ware: Smooth Moves.
Which had awesome uses of the Wiimote.
Which also had stupidly nice-looking 2D animation for the intro/outro.
Unless a miracle of Satan is granted, this game will be damn good.
XBL - Follow Freeman
PSN: ItsTryke
The art looks really nice in this game. Beautiful.
Oculus: TheBigDookie | XBL: Dook | NNID: BigDookie
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
Buy some useless stuff at my Cafepress site!
Yes.
Yes. But then Nintendo got un-stupid.
猿も木から落ちる
Is the rest of Second Life that goddamn awful looking? Ignoring the Marios, it looks like someone has taken random polygons and textures and squished them together to create a hideous mess.
It looks like something I might have created in a 3D modelling program back in 1999. If I was blind.
It's like the 3D equivalent of a Myspace page.
so long
I kinda wish it were still a GC game, though. I don't know when I'm going to be able to get a Wii.
Oh well. I'm so glad we finally heard something about the game, let alone when it'll release.
I WILL NOT BE DOING 3DS FOR NWC THREAD. SOMEONE ELSE WILL HAVE TO TAKE OVER.
Spoiler contains Friend Codes. Won't you be my friend?
More Friend Codes!
Mario Kart Wii: 3136-6982-0286 Tetris Party: 2364 1569 4310
Guitar Hero: Metallica: 1032 7229 7191
TATSUNOKO VS CAPCOM: 1935-2070-9123
Nintendo DS:
Worms: Open Warfare 2: 1418-7870-1606 Space Bust-a-Move: 017398 403043
Scribblenauts: 1290-7509-5558
http://www.jeux-france.com/news18905_super-paper-mario-confirme-sur-wii.html
Too small to really see details, but it really doesn't look signifigantly better than the cube version. A little smoother, cleaner, crisper, but not terribly signifigant.
He can go
move along
:^:
Forget the shower scene I want to play as
[spoiler:fe2696a32c] naked, invisible Peach [/spoiler:fe2696a32c]
again.
Fuck yes.
Edit: Oh, Sigma leans towards mushroom, man how did I miss that!
Yeah, it's cool that this isn't an RPG as long as I see Mario 7 Stars RPG on VC soon. Plus, the math equations! *drool*
PSN/XBL: dragoniemx
I... I would hope so...
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