If you can, find a guild of people that know how to play. Everytime you group with anyone, let them know that you're brand new and would appreciate help/tips.
*Most* people at your level are actually alts -- people that have a lot of experience. It is common to assume that people at that level are somewhat experienced. Therefore, if you play with an obvious lack of experience, you may be labelled unfairly as "nub lrn2play".
However, if you go into the situation with a good attitude and let people know you're still learning, they'll be far more willing to teach you & you may find some really great people willing to go out of their way to help you that would probably have ignored you otherwise.
A lot of it probably has to do with leveling speed. For me personally, I prefer to grind quests and level as efficiently as possible. I don't have super lots of playing time, and I want to get 80 as quickly as possible (while still enjoying the content, I'm reading quest text etc etc).
There is literally no reason for me to set foot in an instance while leveling unless I have quests there that I need to get done. It just slows me down, and it can be a waste of limited playing time waiting for the group to form, waiting for afkers, waiting for wipe recovery etc. I'm perfectly capable of going back to enjoy those instances on heroic when I can actually derive some tangible benefit from them.
That said, it occurs to me that as a warrior if I run an instance on par with or above my level I'm all but guaranteed a weapon or armor drop that will be an improvement, which makes additional questing easier. I don't know how that compares to other classes, but the gear upgrade is often enough for me to run instances two or three times, and whether or not I have relevant quests at that specific moment in time.
I just got dual wield (Warrior) is this good for soloing?
Before level 70 it is pretty much the only way to solo. Once you hit 70 and beyond all 3 specs are great for soloing. With fury/arms things will die extremely quick and with prot downtime is pretty much none with a huge health pool, high armor and tons of avoidance.
MistaCreepy on
PS3: MistaCreepy::Steam: MistaCreepy::360: Dead and I don't feel like paying to fix it.
I just got dual wield (Warrior) is this good for soloing?
Before level 70 it is pretty much the only way to solo. Once you hit 70 and beyond all 3 specs are great for soloing. With fury/arms things will die extremely quick and with prot downtime is pretty much none with a huge health pool, high armor and tons of avoidance.
I actually found DW to be kind of a pain when leveling early on (level 20-40 or so), because the pool of gear was usually pretty poor compared to getting a Whirlwind Axe at 30 and straight up destroying everything you come across for the next ten levels.
Of course this was WAY back when I leveled my warrior many moons ago, so things very well could have changed since then.
well.. like last night Patchwork dropped a dagger that was 408 spell damage
clearly, thats an upgrade over the 259 spell damage archimonde dagger from level 70 (as the warlock had)
But, it brings up issues what the warlock was still wearing all sunwell/BT gear
Its like blizzard kind of fumbled itemization to bring everyone up to the same level instead of advancing us
Does that make sense?
/btw, i changed mains, so i wasnt too sure about this as my T6/Sunwell toon just became my AH mule
The difference between and green, a blue and a epic is pretty huge as you can see below. So while the best green spell dagger quest reward might be level 174, it still doesn't beat the epic KJ level 164 dagger and if you continue and look the normal blue dungeon dagger at level 187 barely beats the KJ dagger and while the heroic one is a considerably upgrade the lockout means it takes time to get it. This same thing applies to basically all the gear where iLevel 187 blues are slightly better and the heroic gear is a considerable upgrade but takes time to get.
The only time I'll really run an instance more times than necessary for quests, is when I'm level capped and trying to get gear/rep. Or if I have a lot of rested xp.
Otherwise questing is faster, and eventually a quest reward will replace a dungeon drop with no RNG involved.
But I definately like to run them once along the way for the quests.
Gah, trying to run my first instance and the only group i can find leaves without me because i'd forgot the quest where you escort that defias traitor guy.
Yeah I know it can be a pain for lower levels to find a group. But seriously what is with people not wanting to do an instance after finishing all the quests?
Me - "Hey want to run Nexus, I know you were looking for that shoulder piece yesterday that the other dps guy one."
Him - "No I'm done with my quests."
Me - "Oh how about Nerub?"
Him - "Nope don't have any quests for there yet."
Me - "What do you have quests for?"
Him - "Shattered Halls I think..."
Why would you sit and grind through The Nexus for gear at level 71-73, that you're just going to replace with similar grinds at 80 through the level 80 instances? The only reason to really do the sub-80 instances is the big time quest XP. The gear is a nice side effect, but not a good enough reason to stop your leveling and go farm it up. You'll have plenty of that to do at 80.
yeah, unfortunately, it seems like the game is no longer really about levelling, it is about being at the level cap and upgrading gear. Which is fine, I suppose, but can quickly seem "old". But I remember it took me about 6 months to get to 60, and 2 weeks to get to 70, and a week to get to 80. So levelling, although fun, is no longer the main point of the game.
That said, it occurs to me that as a warrior if I run an instance on par with or above my level I'm all but guaranteed a weapon or armor drop that will be an improvement, which makes additional questing easier. I don't know how that compares to other classes, but the gear upgrade is often enough for me to run instances two or three times, and whether or not I have relevant quests at that specific moment in time.
The thing is, most of the leveling instances in Northrend have like ... 1 improvement for some classes. And the XP is pretty crappy these days.
Once I run out of quests in an instance, their better be something GOOD that might drop there to get me to go back.
shryke on
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HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
yeah, unfortunately, it seems like the game is no longer really about levelling, it is about being at the level cap and upgrading gear. Which is fine, I suppose, but can quickly seem "old". But I remember it took me about 6 months to get to 60, and 2 weeks to get to 70, and a week to get to 80. So levelling, although fun, is no longer the main point of the game.
True, but it's still my favorite part of the game. Grinding instances gets old as shit, and even in my favorite instance (Karazhan), things got stale after the 40th time through there.
Alts to the rescue! When things get old, level an alt. When that gets old, I take a break for a few weeks or months.
I think that by the time I get two or three characters level-capped, and get tired of levelling professions and weapon skills, and get tired of running instances for better gear, and get tired of doing dailies for money, and get tired of fighting in battlegrounds, I'll quit.
I think that by the time I get two or three characters level-capped, and get tired of levelling professions and weapon skills, and get tired of running instances for better gear, and get tired of doing dailies for money, and get tired of fighting in battlegrounds, I'll quit.
Probably be a new expansion out by the time you get all 3 of them maxed in everything.
bowen on
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
I think that by the time I get two or three characters level-capped, and get tired of levelling professions and weapon skills, and get tired of running instances for better gear, and get tired of doing dailies for money, and get tired of fighting in battlegrounds, I'll quit.
That's pretty much exactly what happened to me (though I took a break, didn't quit completely). Got three characters capped, leveled mining, herb, eng, smithing and enchanting to cap, accumulated ~26k gold from dailies/questing from those other characters, ran one of them through BGs for a while to get him the full S1 set, weapon and cape and ran the main through Kara to get him everything out of there.
Then I got bored, so I rolled a warlock, got him to 67 and leveled herb (again) and tailoring to near cap, then ran out of steam. Had to take a break for a few weeks, then aaaaalmost quit before coming back for the expansion. I'll probably do it all again but who knows if I'll be back for the next expansion. There'd have to be a pretty kick ass new class to get me to do it, I think.
Halfmex on
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Nova_CI have the needThe need for speedRegistered Userregular
There'd have to be a pretty kick ass new class to get me to do it, I think.
Brewmaster, bitches!
I'm finding WoW to be less of a time commitment than before. Leveling takes less time, instances take less time. I still have to do the new raids, so I guess we'll see where that goes.
The issue with other hero classes now is the bar is set high. The DK has a new play mechanic and sickeningly awesome start area. The other hero class issue is what do you go with now? A lot of people want to see a Blade Master (My second most wanted hero class after dk also) but really where do you go with the character? A stealthing fury warrior? What else could they do besides a Spellbreaker or Bard type I can't see many unique classes to throw into the mix.
TheUnsane1 on
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Nova_CI have the needThe need for speedRegistered Userregular
The issue with other hero classes now is the bar is set high. The DK has a new play mechanic and sickeningly awesome start area. The other hero class issue is what do you go with now? A lot of people want to see a Blade Master (My second most wanted hero class after dk also) but really where do you go with the character? A stealthing fury warrior? What else could they do besides a Spellbreaker or Bard type I can't see many unique classes to throw into the mix.
I still want my Battle Mage class.
Of course, in WoW, they're called Shaman, but whatever.
But I mean at this point there are effectively 6 ranged dps(mage,lock,spriest,ele,boom,hunter) 6 melee dps(warrior,ret,dk,feral,rogue,enh) 4 tanks(warrior,prot pally,dk,feral) 4 heals (holy pally,priest,shaman,druid)
Really from that it looks like we could use more tanks and healers... and how exactly can they do heroic healers? The only thing I can think of is like a blood mage type that heals with there own health or by like life bonding there hp to the target some how.
The issue with other hero classes now is the bar is set high. The DK has a new play mechanic and sickeningly awesome start area. The other hero class issue is what do you go with now? A lot of people want to see a Blade Master (My second most wanted hero class after dk also) but really where do you go with the character? A stealthing fury warrior? What else could they do besides a Spellbreaker or Bard type I can't see many unique classes to throw into the mix.
I still want my Battle Mage class.
Of course, in WoW, they're called Shaman, but whatever.
Enhancement Shamans in wotlk are pretty much battle mages. Half my damage comes from spells
I still want a physical ranged DPS with no pet. But they'd have to come up with a better name/premise than Archer. Also how the hell do you keep enemies at range without something to tank for you? I guess Mages get by.
But I mean at this point there are effectively 6 ranged dps(mage,lock,spriest,ele,boom,hunter) 6 melee dps(warrior,ret,dk,feral,rogue,enh) 4 tanks(warrior,prot pally,dk,feral) 4 heals (holy pally,priest,shaman,druid)
Really from that it looks like we could use more tanks and healers... and how exactly can they do heroic healers? The only thing I can think of is like a blood mage type that heals with there own health or by like life bonding there hp to the target some how.
Most of the hero classes I could think of would be dps, which we don't really need.
Blademaster
Beastmaster
Demon Hunter
Archmage
etc.
One thing that could be nice would be a demon hunter with a shapeshift-like demon form for tanking, and a normal duel wield form for dps.
Edit: For ranged physical dps + healing:
Priestess of the moon maybe?
Well I just shelled out for the stupid cold weather flying. I really really wanted to save for swift flight form, but I only had 4000 gold and 2k more is just too much when flying is so convenient...but damn it.
(I don't really care about the cold weather flying mechanic, just the choice I had to make.)
The issue with other hero classes now is the bar is set high. The DK has a new play mechanic and sickeningly awesome start area. The other hero class issue is what do you go with now? A lot of people want to see a Blade Master (My second most wanted hero class after dk also) but really where do you go with the character? A stealthing fury warrior? What else could they do besides a Spellbreaker or Bard type I can't see many unique classes to throw into the mix.
I still want my Battle Mage class.
Of course, in WoW, they're called Shaman, but whatever.
Enhancement Shamans in wotlk are pretty much battle mages. Half my damage comes from spells
Yeah, I know. I've tried leveling a shaman before. Two of them actually. If I'd started with one I'd be okay, but I have 4 characters at 70+. I just can't do any more. The DK is hard enough.
So what's the order of stats for a warlock now? Is it still stamina, int, whatever or is spirit right after stamina?
Nah, spirit just isn't totally worthless anymore. Stamina is still way better because now Fel Armor regenerates 2-3% of your max health every 5 seconds. More max health is more health regen. Spirit is "oh I guess that will give me some spell damage", but actually picking up straight spell damage is much better.
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If you can, find a guild of people that know how to play. Everytime you group with anyone, let them know that you're brand new and would appreciate help/tips.
*Most* people at your level are actually alts -- people that have a lot of experience. It is common to assume that people at that level are somewhat experienced. Therefore, if you play with an obvious lack of experience, you may be labelled unfairly as "nub lrn2play".
However, if you go into the situation with a good attitude and let people know you're still learning, they'll be far more willing to teach you & you may find some really great people willing to go out of their way to help you that would probably have ignored you otherwise.
There is literally no reason for me to set foot in an instance while leveling unless I have quests there that I need to get done. It just slows me down, and it can be a waste of limited playing time waiting for the group to form, waiting for afkers, waiting for wipe recovery etc. I'm perfectly capable of going back to enjoy those instances on heroic when I can actually derive some tangible benefit from them.
Well, I have 6-8k more hitpoints in my blues than the Sunwell gear guys. :P
Before level 70 it is pretty much the only way to solo. Once you hit 70 and beyond all 3 specs are great for soloing. With fury/arms things will die extremely quick and with prot downtime is pretty much none with a huge health pool, high armor and tons of avoidance.
Quick question. What server are ya on?
Of course this was WAY back when I leveled my warrior many moons ago, so things very well could have changed since then.
The difference between and green, a blue and a epic is pretty huge as you can see below. So while the best green spell dagger quest reward might be level 174, it still doesn't beat the epic KJ level 164 dagger and if you continue and look the normal blue dungeon dagger at level 187 barely beats the KJ dagger and while the heroic one is a considerably upgrade the lockout means it takes time to get it. This same thing applies to basically all the gear where iLevel 187 blues are slightly better and the heroic gear is a considerable upgrade but takes time to get.
Sunflare: 292 SP, 30 CR, 23 HR, stats, iLevel 164
Storm Peak Green Quest Reward: 242 SP, 25 CR, 32 Hr, iLevel 174
Jeweled Coronation Sword: 314 SP, 30 CR, stats, iLevel 187
Flameheart Spell Scalpel: 355 SP, 34 HR, 25 CR, iLevel 200
Grieving Spellblade: 408 SP, 37 CR, 27 HR stats iLevel 200
Otherwise questing is faster, and eventually a quest reward will replace a dungeon drop with no RNG involved.
But I definately like to run them once along the way for the quests.
Terrokar EU, why?
Patch 3.0. Also when spirit changed too. I don't mind the fel armor change, especially since it gave me an extra 200 spell power (in T6).
By armor, do you mean the cloth gear in Wrath? Because I know half the screenshots I've seen have a great deal of spirit on them. And haste.
Ah, I was going to say if you were on a NA server, I could get a guy up real quick and level together with ya.
Why would you sit and grind through The Nexus for gear at level 71-73, that you're just going to replace with similar grinds at 80 through the level 80 instances? The only reason to really do the sub-80 instances is the big time quest XP. The gear is a nice side effect, but not a good enough reason to stop your leveling and go farm it up. You'll have plenty of that to do at 80.
Yeah, seems like most of PAs WoW players are NA, thanks anyway.
The thing is, most of the leveling instances in Northrend have like ... 1 improvement for some classes. And the XP is pretty crappy these days.
Once I run out of quests in an instance, their better be something GOOD that might drop there to get me to go back.
Alts to the rescue! When things get old, level an alt. When that gets old, I take a break for a few weeks or months.
Yup. That's why I will do Deadmines every single fucking time.
When Deadmines gets heroic, I will never leave my house. If heroics get off the timer, I will die a short time after.
Probably be a new expansion out by the time you get all 3 of them maxed in everything.
Then I got bored, so I rolled a warlock, got him to 67 and leveled herb (again) and tailoring to near cap, then ran out of steam. Had to take a break for a few weeks, then aaaaalmost quit before coming back for the expansion. I'll probably do it all again but who knows if I'll be back for the next expansion. There'd have to be a pretty kick ass new class to get me to do it, I think.
I'm finding WoW to be less of a time commitment than before. Leveling takes less time, instances take less time. I still have to do the new raids, so I guess we'll see where that goes.
I still want my Battle Mage class.
Of course, in WoW, they're called Shaman, but whatever.
Really from that it looks like we could use more tanks and healers... and how exactly can they do heroic healers? The only thing I can think of is like a blood mage type that heals with there own health or by like life bonding there hp to the target some how.
Been there, done that.
Enhancement Shamans in wotlk are pretty much battle mages. Half my damage comes from spells
Most of the hero classes I could think of would be dps, which we don't really need.
Blademaster
Beastmaster
Demon Hunter
Archmage
etc.
One thing that could be nice would be a demon hunter with a shapeshift-like demon form for tanking, and a normal duel wield form for dps.
Edit: For ranged physical dps + healing:
Priestess of the moon maybe?
(I don't really care about the cold weather flying mechanic, just the choice I had to make.)
Yeah, I know. I've tried leveling a shaman before. Two of them actually. If I'd started with one I'd be okay, but I have 4 characters at 70+. I just can't do any more. The DK is hard enough.
Nah, spirit just isn't totally worthless anymore. Stamina is still way better because now Fel Armor regenerates 2-3% of your max health every 5 seconds. More max health is more health regen. Spirit is "oh I guess that will give me some spell damage", but actually picking up straight spell damage is much better.