SteevLWhat can I do for you?Registered Userregular
edited November 2008
I think I had some of my worst experiences with Gnomeregan when playing through the first time, but I somehow still love that instance. I also realize I'm in the minority there.
My favorite wipe there was a time when someone's pet aggroed a mob in an area where it couldn't get us. It ran off and disappeared from sight. Someone noticed we were still in combat, but we thought it was a bug. About 2 minutes later, the mob appeared in front of us, and behind him, the rest of Gnomeregan.
HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
edited November 2008
Yeah, Sunken Temple gets my 'least favorite instance' award. The only time anyone wants to go there is for that stupid quest chain where you have to kill these certain troll bosses on different levels of the instance, and it's so long in between times having to go there that no one ever remembers how to do it. Pain in the ass place.
There is one cool thing that redeems it, if only slightly, and that's the Shade of Eranikus.
SO up to what point are the original instances soloable at 80
I've heard you can pretty much solo to raid content now
I would think anything up to the harder lvl 70 dungeons. I could solo up to BF and the easier Coilfang ones at 70 after 3.0 with my paladin.
This is extremely class dependent as being able to heal or kite will allow you to solo a lot more and for most of the raid content I would assume being able to heal is required.
What's with the gnomer hate? I haven't been there in years, cause no Horde do it after TBC came out, but I never had a big problem with it. It's kinda fun.
Ok, except for that last hall where the guys below your ledge will aggro on you and wipe you all.
...
Although, noe of the best things ever was on my first Pally and we actually SURVIVED that face rape. I managed to heal and live long enough for the mage to DPS everything down. Was awesome.
I think I had some of my worst experiences with Gnomeregan when playing through the first time, but I somehow still love that instance. I also realize I'm in the minority there.
My favorite wipe there was a time when someone's pet aggroed a mob in an area where it couldn't get us. It ran off and disappeared from sight. Someone noticed we were still in combat, but we thought it was a bug. About 2 minutes later, the mob appeared in front of us, and behind him, the rest of Gnomeregan.
Gnomer is one of the best instances, but only because of all the "some guy did something stupid and pulled the entire instance" stories. See also: Shadow priest MCing a mob and then tossing it into the pit with the water elementals.
And as ST...I don't think I've touched it since I leveled my paladin and got run through by two 60+ druids, so that may be why my memories of it aren't as bad.
I remember seeing people spamming for that instance before BC and I thought "Good fucking luck there buddy." It's universally reviled, even though it has some cool bosses.
The problem is that it's fucking confusing, takes forever, and there is so, so much trash.
I'd say Mara is the worst but that's mostly because I fucking hate Mara so much
so much
BRD
BRD is awesome and its even kind of winged so you can just complete the set of bosses that you want to kill. It's also one of the only instances where it seems like the bosses and mobs should be there.
I was running my friends through gnomer one time and we intentionally pulled everything in the trench leading up to the boss. I was the only survivor with my 70 prot warrior. I had to remember to slowly backtrack to avoid all the mines being dropped, and thankfully I didn't have to rely on magic damage as a warrior with everything being covered in spell reflect.
The best part about running that instance at level was when we'd aggro the trench, die, run back in, buff up, and get mauled by the same group again because they hadn't reset for some odd reason.
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HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
edited November 2008
BRD would be fine if it were winged, like SM or DM. As it is it's just way, way too big.
I remember seeing people spamming for that instance before BC and I thought "Good fucking luck there buddy." It's universally reviled, even though it has some cool bosses.
The problem is that it's fucking confusing, takes forever, and there is so, so much trash.
Also, pain in the ass to get to.
ST is rocking. The lower half blows majorly though.
All ST is basically going up and making sure to go down the stairs everytime you see them to the middle level. Then heading into the middle area and clearing out all the dragons and each wing of the room.
bowen on
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
I'd say Mara is the worst but that's mostly because I fucking hate Mara so much
so much
BRD
BRD is awesome and its even kind of winged so you can just complete the set of bosses that you want to kill. It's also one of the only instances where it seems like the bosses and mobs should be there.
Heroic Shadow Labs would rank amongst my most hated...
I'd say Mara is the worst but that's mostly because I fucking hate Mara so much
so much
BRD
BRD is awesome and its even kind of winged so you can just complete the set of bosses that you want to kill. It's also one of the only instances where it seems like the bosses and mobs should be there.
And as ST...I don't think I've touched it since I leveled my paladin and got run through by two 60+ druids, so that may be why my memories of it aren't as bad.
Considering we cleared it in about 25 minutes yeah I'm not sure you got to experience the 3 hour ordeal it was back around launch
I'd say Mara is the worst but that's mostly because I fucking hate Mara so much
so much
BRD
BRD is awesome and its even kind of winged so you can just complete the set of bosses that you want to kill. It's also one of the only instances where it seems like the bosses and mobs should be there.
BRD is the coolest dungeon in the entire game.
BRD is cool when you know it
Personally, i think they should have FORCED everyone to go through BRD to get to MC
Thats how it used to be, thats how it should have stayed
You learn so much about both your ability and your sanity for having to do that every weekend
God i miss BRD -> MC nights
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SteevLWhat can I do for you?Registered Userregular
edited November 2008
You know, I never did see the final boss of BRD. The same for LBRS, which I only went to once.
I'd say Mara is the worst but that's mostly because I fucking hate Mara so much
so much
BRD
BRD is awesome and its even kind of winged so you can just complete the set of bosses that you want to kill. It's also one of the only instances where it seems like the bosses and mobs should be there.
BRD is the coolest dungeon in the entire game.
BRD is cool when you know it
Personally, i think they should have FORCED everyone to go through BRD to get to MC
Thats how it used to be, thats how it should have stayed
You learn so much about both your ability and your sanity for having to do that every weekend
God i miss BRD -> MC nights
It was cooler when you didn't know it. It was huge and fun to explore. I still think there's some of it I haven't explored yet.
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HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
edited November 2008
It's a very aesthetically cool instance, it's just that if you're going there for ONE drop that you really want (Barman Shanker, Hand of Justice, etc), you're likely to be disappointed and have to run through that place multiple times, and that got annoying for me quickly.
Luckily it only took me 12 bar runs to get the shanker, but I heard of people doing far more runs than that. Ugh.
It's a very aesthetically cool instance, it's just that if you're going there for ONE drop that you really want (Barman Shanker, Hand of Justice, etc), you're likely to be disappointed and have to run through that place multiple times, and that got annoying for me quickly.
Luckily it only took me 12 bar runs to get the shanker, but I heard of people doing far more runs than that. Ugh.
I did AT LEAST 50 runs and never seen that thing one time. We did it with 2 druids and me going tho so it was a stealth run that was actually a good time getting there but seriously BRD can die in a fire. Actually for its level WC is a rather long and semi confusing insance.
Here's a question: What non-heroic dungeons can I gather rep in by wearing the frilly tabard designs? I want me some argent crusade rep, but I don't want to be seen in public with a white tabard after labor day.
The lvl 80 dungeons... Pinnacle, Halls of Lightning, Oculus and Strath.
Gun'Drak and Halls of Stone don't count? I don't think I've been in those in non-heroic, but they still show up in the list at level 80 when you do LFG for normal instances.
Wait. So. Can a group of 40 people go into BRD at one time?
They used to. Back before they added the attunement and teleport straight into MC, the only way to get to MC was to roll your 40-man raid all the way through BRD and go into the portal near the end.
Yeah, Sunken Temple gets my 'least favorite instance' award. The only time anyone wants to go there is for that stupid quest chain where you have to kill these certain troll bosses on different levels of the instance, and it's so long in between times having to go there that no one ever remembers how to do it. Pain in the ass place.
There is one cool thing that redeems it, if only slightly, and that's the Shade of Eranikus.
Yes. It's out in the ass end of nowhere, takes ages to get to, and is too goddamn huge.
I originally replied to the guy mentioning Maraudon, but hey, both ST and Maraudon fit that description!
Considering it takes a 5 man group just as long to clear BRD as it takes a raid to clear MC is just wrong.
There is no way this is true unless your comparing a over geared MC group to a extremely under geared/leveled BRD group that has no fucking clue where they're going.
Hinterlands doesn't have an instance, but it does have that big troll city area which was a goddamn pain in the ass before they got rid of the elites.
Oh god.
Alliance version: go to the top, kill some shit.
Horde version: Go to the top, killing everything on the way. And on the way down again since you'll certainly be missing one or two mobs for the quest.
Also, gather blood from these cauldrons. Both on the way up and on the way down, because no way is there enough for an entire party to get all they need on the way up.
Here's a question: What non-heroic dungeons can I gather rep in by wearing the frilly tabard designs? I want me some argent crusade rep, but I don't want to be seen in public with a white tabard after labor day.
The lvl 80 dungeons... Pinnacle, Halls of Lightning, Oculus and Strath.
Gun'Drak and Halls of Stone don't count? I don't think I've been in those in non-heroic, but they still show up in the list at level 80 when you do LFG for normal instances.
LBRS was definitely a nasty instance to run pre-BC, but the one thing I really like about it is how complex its layout is. There're all sorts of shortcuts and alternate paths to things that make it really interesting.
I soloed it for my dungeonmaster achievement on my warrior and had to run half of it with the mother's milk debuff from the spider boss that would periodically root me. Annoying, but not as bad as the 8 minute 100% healing reduction disease in Stratholme. I farmed a bunch of jungle remedies from STV just so I could solo that instance.
Considering it takes a 5 man group just as long to clear BRD as it takes a raid to clear MC is just wrong.
So? It was fun. Unlike Molten Core, for that matter.
And no one ever did full clears of BRD. There's a ten level range in that place.
Which is part of the reason it's so horrible. You guys can't seriously think that BRD was well designed can you? o_O
No, it's actually designed brilliantly, because you get the early level quests, go in, do the prison area, leave and turn in, level up a couple more times, get the next set of quests etc.
There's a huge level range but it's pretty well split up inside the instance, and since it was a level cap place it made sense to do it that way, unlike Uldaman which tried something along the same lines but was a complete disaster.
Posts
My favorite wipe there was a time when someone's pet aggroed a mob in an area where it couldn't get us. It ran off and disappeared from sight. Someone noticed we were still in combat, but we thought it was a bug. About 2 minutes later, the mob appeared in front of us, and behind him, the rest of Gnomeregan.
My Backloggery
There is one cool thing that redeems it, if only slightly, and that's the Shade of Eranikus.
Did... did they get rid of the insane haste rape on that one boss for non-melee heavy groups?
My Backloggery
This is extremely class dependent as being able to heal or kite will allow you to solo a lot more and for most of the raid content I would assume being able to heal is required.
What's with the gnomer hate? I haven't been there in years, cause no Horde do it after TBC came out, but I never had a big problem with it. It's kinda fun.
Ok, except for that last hall where the guys below your ledge will aggro on you and wipe you all.
...
Although, noe of the best things ever was on my first Pally and we actually SURVIVED that face rape. I managed to heal and live long enough for the mage to DPS everything down. Was awesome.
but Stockades dosen't even have a proper boss
Gnomer is one of the best instances, but only because of all the "some guy did something stupid and pulled the entire instance" stories. See also: Shadow priest MCing a mob and then tossing it into the pit with the water elementals.
And as ST...I don't think I've touched it since I leveled my paladin and got run through by two 60+ druids, so that may be why my memories of it aren't as bad.
BRD
I remember seeing people spamming for that instance before BC and I thought "Good fucking luck there buddy." It's universally reviled, even though it has some cool bosses.
The problem is that it's fucking confusing, takes forever, and there is so, so much trash.
Also, pain in the ass to get to.
BRD is awesome and its even kind of winged so you can just complete the set of bosses that you want to kill. It's also one of the only instances where it seems like the bosses and mobs should be there.
you are both terrible, Mara and BRD rock
The best part about running that instance at level was when we'd aggro the trench, die, run back in, buff up, and get mauled by the same group again because they hadn't reset for some odd reason.
ST is rocking. The lower half blows majorly though.
All ST is basically going up and making sure to go down the stairs everytime you see them to the middle level. Then heading into the middle area and clearing out all the dragons and each wing of the room.
Heroic Shadow Labs would rank amongst my most hated...
BRD is the coolest dungeon in the entire game.
Considering we cleared it in about 25 minutes yeah I'm not sure you got to experience the 3 hour ordeal it was back around launch
It pretty much is winged if you know your way around.
BRD is cool when you know it
Personally, i think they should have FORCED everyone to go through BRD to get to MC
Thats how it used to be, thats how it should have stayed
You learn so much about both your ability and your sanity for having to do that every weekend
God i miss BRD -> MC nights
My Backloggery
It was cooler when you didn't know it. It was huge and fun to explore. I still think there's some of it I haven't explored yet.
Luckily it only took me 12 bar runs to get the shanker, but I heard of people doing far more runs than that. Ugh.
Considering it takes a 5 man group just as long to clear BRD as it takes a raid to clear MC is just wrong.
So? It was fun. Unlike Molten Core, for that matter.
And no one ever did full clears of BRD. There's a ten level range in that place.
I did AT LEAST 50 runs and never seen that thing one time. We did it with 2 druids and me going tho so it was a stealth run that was actually a good time getting there but seriously BRD can die in a fire. Actually for its level WC is a rather long and semi confusing insance.
They used to. Back before they added the attunement and teleport straight into MC, the only way to get to MC was to roll your 40-man raid all the way through BRD and go into the portal near the end.
Yes. It's out in the ass end of nowhere, takes ages to get to, and is too goddamn huge.
I originally replied to the guy mentioning Maraudon, but hey, both ST and Maraudon fit that description!
I wasn't even up to MC at that point before it was changed.
There is no way this is true unless your comparing a over geared MC group to a extremely under geared/leveled BRD group that has no fucking clue where they're going.
Oh god.
Alliance version: go to the top, kill some shit.
Horde version: Go to the top, killing everything on the way. And on the way down again since you'll certainly be missing one or two mobs for the quest.
Also, gather blood from these cauldrons. Both on the way up and on the way down, because no way is there enough for an entire party to get all they need on the way up.
Gun'drak is 76-78 and HoS is 77-79 I believe.
BRD is amazing
but LBRS on the other hand, is hell in video game form
Which is part of the reason it's so horrible. You guys can't seriously think that BRD was well designed can you? o_O
I soloed it for my dungeonmaster achievement on my warrior and had to run half of it with the mother's milk debuff from the spider boss that would periodically root me. Annoying, but not as bad as the 8 minute 100% healing reduction disease in Stratholme. I farmed a bunch of jungle remedies from STV just so I could solo that instance.
No, it's actually designed brilliantly, because you get the early level quests, go in, do the prison area, leave and turn in, level up a couple more times, get the next set of quests etc.
There's a huge level range but it's pretty well split up inside the instance, and since it was a level cap place it made sense to do it that way, unlike Uldaman which tried something along the same lines but was a complete disaster.