All my marines landed on a Xenon frigate without getting blown up, made hull contact and breached the hull, fighting their way through robot death machines to take over the core.
Meanwhile, outside the ship, I'm distracted listening to their play by play reports and get sloppy with piloting. My carrier plows into the frigate, everyone dies.
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BarcardiAll the WizardsUnder A Rock: AfganistanRegistered Userregular
All my marines landed on a Xenon frigate without getting blown up, made hull contact and breached the hull, fighting their way through robot death machines to take over the core.
Meanwhile, outside the ship, I'm distracted listening to their play by play reports and get sloppy with piloting. My carrier plows into the frigate, everyone dies.
Those marines are kicking your ass in hell.
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Metzger MeisterIt Gets Worsebefore it gets any better.Registered Userregular
edited January 2009
This game sounds pretty cool. Are the Gallente any good?
no, fuck the leading cursor. the actual cursor that lets you click on things to select them.
Having only played TC, and only for a few hours, I can't imagine what you're talking about. I've been too daunted to experiment with changing the controls but one of the few things I noticed right away was that you have a cursor that lets you select other ships to do things like auto-pilot follow, open comm link, etc.
The leading cursor that says "aim here" was also present to begin with.
Motherfucker I'm ok with not downloading that shit until there's something to fix that.
The Cursor is Jesus
Cursor is still there in the new control scheme, haven't tried the old one. The new control scheme is a lot like freelancer, so I am actually enjoying it. I have the advantage of never having really played any of the other versions so I don't have to relearn the controls though.
Don't some banks there have those cards that are like credit cards but work straight from your bank account? Those are good, I wouldn't trust myself with a credit card.
is this like an Rts where you click to move or like Eve movement?
It's sort of... hybrid movement.
You can take direct control of a ship and fly it with mouse, and you can give orders and the ship will automatically fly to certain stations or buoys. You can also take command of individual turrets on the ship, with the ship on autopilot or stopped. You end up using all types of movement in the game... sometimes you fly, sometimes you throw on autopilot and sometimes you take a turret.
You can also give orders to wingmen and other ships, some just simple movement or attacks, but also you can, say, give the "Sector Trader" command with certain components, which has the ship use your money in a specific sector to buy goods with high supply and sell goods with high demand, making you money over time. You can also give simply orders to your turrets, like "Missile Defense", which tries to shoot incoming missiles, or "Attack nearest enemy" or "Defend ship", etc.
Sorry to drag this back, but are we talkig lots of action, like freelancer, or loads of boring confusing stuff like EVE?
Those screenshots do look tempting.
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marty_0001I am a fileand you put documents in meRegistered Userregular
Well, it is a giant sandbox, so... whatever the hell you want. If you're stuck, there's several storyline missions around Omicron Lyrae. The corporations also have their own internal missions.
Just try out a bunch of things and see what works best. Work your way up a race's rep standings? Hunt pirates? Be a pirate? Trade? Be a factory owner? Run passengers? Go into the killer for hire business?
Personally I'm running around in a M6 corvette taking hit missions, while my fleet of autonomous traders run off and make me money while blow things to bits. Soon I'll pick up a Boron Orca as a mobile base, as well as letting me perform the factory installation missions, which pay ridiculous amounts. All this will go towards funding one of two things: A Split missile frigate and a self sustaining factory complex that will churn out enough missiles to keep me going forever.
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WeaverWho are you?What do you want?Registered Userregular
edited February 2009
Seriously the most fun I had was taking over Paranid space, destroying every last everything they had and making it my own
Where are you going to get more Hyperions to capture though?
They are seriously my favourite M6 class ships. Nearly the fastest of them, plus ridiculous numbers of turrets and energy regeneration AND two hangar bays?
is this like an Rts where you click to move or like Eve movement?
It's sort of... hybrid movement.
You can take direct control of a ship and fly it with mouse, and you can give orders and the ship will automatically fly to certain stations or buoys. You can also take command of individual turrets on the ship, with the ship on autopilot or stopped. You end up using all types of movement in the game... sometimes you fly, sometimes you throw on autopilot and sometimes you take a turret.
You can also give orders to wingmen and other ships, some just simple movement or attacks, but also you can, say, give the "Sector Trader" command with certain components, which has the ship use your money in a specific sector to buy goods with high supply and sell goods with high demand, making you money over time. You can also give simply orders to your turrets, like "Missile Defense", which tries to shoot incoming missiles, or "Attack nearest enemy" or "Defend ship", etc.
Sorry to drag this back, but are we talkig lots of action, like freelancer, or loads of boring confusing stuff like EVE?
Those screenshots do look tempting.
Depends on how you play it. You can remotely control your entire fleet's actions via a long range map view, and all you're doing is ordering your ships to attack targets, defend others, retreat, etc.
Then you can do it my way where you hop into your carrier ship, order a starjump into the sector and watch your enemies scatter as a massive capital ship smashes its way through the jumpgate and disgorges dozens of fightercraft and hundreds of robotic combat drones, lasers and missiles flying in every direction and you just get caught up in the moment and get down to the fighter bay and launch yourself out into the melee to pick off enemies that your fighters cant handle.
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The Black HunterThe key is a minimum of compromise, and a simple,unimpeachable reason to existRegistered Userregular
edited February 2009
I couldn't find it and I just remembered what I forgot to do today
Speed - The faster the better. Speeds below 100m/s are really intolerable to me. Of course, you're balancing this against the other factors below.
Shielding - You want more of this
Weapon energy regeneration - This too
Weapon slots - Can it use decent weapons? IREs are great against M5s but useless against anything else.
Cargo - Again, more the better, but is dependent on your play style. Do you like to keep a shitload of missiles in your bay, or lots of energy cells so you can use your jumpdrive, or just run freight missions?
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All my marines landed on a Xenon frigate without getting blown up, made hull contact and breached the hull, fighting their way through robot death machines to take over the core.
Meanwhile, outside the ship, I'm distracted listening to their play by play reports and get sloppy with piloting. My carrier plows into the frigate, everyone dies.
Those marines are kicking your ass in hell.
Hoho, see what I did there?
Motherfucker I'm ok with not downloading that shit until there's something to fix that.
The Cursor is Jesus
Having only played TC, and only for a few hours, I can't imagine what you're talking about. I've been too daunted to experiment with changing the controls but one of the few things I noticed right away was that you have a cursor that lets you select other ships to do things like auto-pilot follow, open comm link, etc.
The leading cursor that says "aim here" was also present to begin with.
Which is essential
Cursor is still there in the new control scheme, haven't tried the old one. The new control scheme is a lot like freelancer, so I am actually enjoying it. I have the advantage of never having really played any of the other versions so I don't have to relearn the controls though.
I will try to do this thing
kpop appreciation station i also like to tweet some
I will be able to apply for a credit card in a few days
kpop appreciation station i also like to tweet some
Yes, and new music for the Terrans. All harsh militaristic shit.
feels really weird without one
they said they couldn't get them to match up correctly in all the views or something, so they didn't put them in.
ie lazy bastards.
space sim / quasi empire management
I always sputter out and stop playing at that point because sandbox games sort of overwhelm me
what the hell do I do?
Where do I start? I need money for better ships, how do I make money? Which character should I start on? Terran Defender?
Also FUCK YOU AUTOPILOT FLY IN A STRAIGHT LINE FOR FUCKS SAKE
hey
fuck you too
backfired again
Sorry to drag this back, but are we talkig lots of action, like freelancer, or loads of boring confusing stuff like EVE?
Those screenshots do look tempting.
I think I have looked through about four EB's and haven't seen it.
Anyway, I resubbed to Eve :rotate:
Just try out a bunch of things and see what works best. Work your way up a race's rep standings? Hunt pirates? Be a pirate? Trade? Be a factory owner? Run passengers? Go into the killer for hire business?
Personally I'm running around in a M6 corvette taking hit missions, while my fleet of autonomous traders run off and make me money while blow things to bits. Soon I'll pick up a Boron Orca as a mobile base, as well as letting me perform the factory installation missions, which pay ridiculous amounts. All this will go towards funding one of two things: A Split missile frigate and a self sustaining factory complex that will churn out enough missiles to keep me going forever.
FUCK the Paranid
They are seriously my favourite M6 class ships. Nearly the fastest of them, plus ridiculous numbers of turrets and energy regeneration AND two hangar bays?
Depends on how you play it. You can remotely control your entire fleet's actions via a long range map view, and all you're doing is ordering your ships to attack targets, defend others, retreat, etc.
Then you can do it my way where you hop into your carrier ship, order a starjump into the sector and watch your enemies scatter as a massive capital ship smashes its way through the jumpgate and disgorges dozens of fightercraft and hundreds of robotic combat drones, lasers and missiles flying in every direction and you just get caught up in the moment and get down to the fighter bay and launch yourself out into the melee to pick off enemies that your fighters cant handle.
I don't know what the fuck when it comes to reading ship stats or weapon stats and deciding which is quantitatively "better"
Basically there's not much to compare.
Speed - The faster the better. Speeds below 100m/s are really intolerable to me. Of course, you're balancing this against the other factors below.
Shielding - You want more of this
Weapon energy regeneration - This too
Weapon slots - Can it use decent weapons? IREs are great against M5s but useless against anything else.
Cargo - Again, more the better, but is dependent on your play style. Do you like to keep a shitload of missiles in your bay, or lots of energy cells so you can use your jumpdrive, or just run freight missions?