Farming is going strong by the base of the mountain. We have exclusive access to an iron vein at the bottom, and an additional iron vein and silver vein halfway up the mountain. There is an AWESOME PURPLE DEMON STATUE there. Five forges, several ovens. Road work progressing very well. Close access to water, tar, and clay. Massive AWESOME tunnel running to the top of the mountain for our eventual Castle of Carnage. At present our only threats are losers who build shacks and don't use them. Eminent domain bitches.
Oh, btw, I got 40 copper ore from the Bitardsk place after asking nicely. Until we get our own copper mine please dont use it for weird stuff, just keep it for keys. Thaaaaanks
Oh, btw, I got 40 copper ore from the Bitardsk place after asking nicely.
I tried asking them if we could have copper before but I guess there weren't any English-speakers on. Good show, and excellent opening of the trade roads between Mount Doom and Soviet Russia.
Until we get our own copper mine please dont use it for weird stuff, just keep it for keys. Thaaaaanks
Yeah, we should be using gold for the weird stuff guys, Gnome found another vein of it on the north side of the mountain. You did gatehouse/cockblock it from the use of others, right? There's already a public vein.
PeregrineFalcon on
Looking for a DX:HR OnLive code for my kid brother.
Can trade TF2 items or whatever else you're interested in. PM me.
The gold mine is locked down, and I'm working on digging my way to the copper. Hopefully if I calculated right, I should be two tiles away. After that I'll try to get some clay (do we have a better source than that one point that just keeps getting griefed?) and make a forge or two in there so that we can smelt ore.
PeregrineFalcon on
Looking for a DX:HR OnLive code for my kid brother.
Can trade TF2 items or whatever else you're interested in. PM me.
Color me interested, I might have to check this out.
Do I sign up for the home or wild server?
Home server, Jenn-Kellon kingdom. Bolded shit is important, or you'll be at the wrong side of the island. I have no idea why "Wild" is even offered as a starting choice since you can't get to it without paying money.
@Nerdtendo: As a new player, you can do the starting quests (find a Guide NPC, they're in brown robes) and figure out how things work. We're still working on establishing a direction for our next grand plan.
PeregrineFalcon on
Looking for a DX:HR OnLive code for my kid brother.
Can trade TF2 items or whatever else you're interested in. PM me.
I remember seeing that some decisions can negatively affect your character permanently. This still true?
Deciding not to join the Jenn-Kellon kingdom will seriously effect you in that you won't be anywhere near us, and will respawn a ~20 minute walk away if you die. Also if you do pay to go premium, you get into the whole religion/kingdom thing, and that can fuck you up. :P
But other than that? No, on GV you're pretty safe from lasting harm. You can easily grind your carpentry skill on trees, masonry on stone walls, mining on ... well, mining - and as long as you stick to rats, deer, and pigs (but not wild boars!) you can even learn fight skills.
PeregrineFalcon on
Looking for a DX:HR OnLive code for my kid brother.
Can trade TF2 items or whatever else you're interested in. PM me.
Tonight's progress: I've hit the copper vein, I've built a forge, and am proceeding to smelt me some precious metals. Once the gatehouse is done I'll add everyone to the writ, and we can being making ourselves golden everything.
PeregrineFalcon on
Looking for a DX:HR OnLive code for my kid brother.
Can trade TF2 items or whatever else you're interested in. PM me.
Falcon could you post directions to the gold and copper mines in this topic? I don't even know where they are so I'm guessing our new players might also be confused.
Edit: I wanted to let everyone know that we now have 3 forges, an oven, and a coffin for storage in the silver and iron mine halfway up the mountain. Nails are in supply up there for whoever needs them and I'll be making plenty more later tonight. Kradock has the writ for you new folks.
Totally awesome game. Glad I gave it a shot. You can be sure to see me around again in the future. Be more than happy to lend a hand where most necessary. Just dish out some chores, you guys are feeding me after all.
edit:
On a side note... this game needs zombie events. It's practically begging for it. Disease system and all.
Hey nerdtendo - you can get free meals and water to 100% from the bartender for your first 24 hrs playtime or until your skills get too high. Use it, you will never be 100% full again after it's over. Also stop eating vet food you leech!
After improving you will start repairing update!
I am a selfish bastard, so I've been improving my own shit (mostly) first. BUT I'm almost done with all that, and will be taking orders for top quality items. No charge for PA'ers of course. First order is finished - Mera your file is in the coffin in the silver mine, very close to 20 QL.
I made good on my promise for nails, but made less than i intended. There is a small supply in a barrel here in the mine.
The large anvil in the silver mine is up to QL 19.6, enjoy.
Why the hell is kitam--- making maps? This guy is a moron. 4th time I've told him the actual location of our settlement.
9th century is done. A lot of things have changed, a lot of things have not.
Falcon could you post directions to the gold and copper mines in this topic? I don't even know where they are so I'm guessing our new players might also be confused.
Sure, I'll throw an "Important Locations" section into the OP, containing mostly our camp, the lake north of FL, the mountain and associated paths, and the gold/copper mine.
Edit - done. Someone will have to give me more info about what's on the mountain, I haven't been there since the initial breakthrough.
PeregrineFalcon on
Looking for a DX:HR OnLive code for my kid brother.
Can trade TF2 items or whatever else you're interested in. PM me.
Hey nerdtendo - you can get free meals and water to 100% from the bartender for your first 24 hrs playtime or until your skills get too high. Use it, you will never be 100% full again after it's over. Also stop eating vet food you leech!
Oh, I know. I've been running up there.
I just had an idea, and it involves pyramids... Seems like it would be possible to do in the game. Possible future effort?
Hey nerdtendo - you can get free meals and water to 100% from the bartender for your first 24 hrs playtime or until your skills get too high. Use it, you will never be 100% full again after it's over. Also stop eating vet food you leech!
Oh, I know. I've been running up there.
I just had an idea, and it involves pyramids... Seems like it would be possible to do in the game. Possible future effort?
I just had an idea, and it involves pyramids... Seems like it would be possible to do in the game. Possible future effort?
If you're talking about massive terraforming effort, yes it is possible. Check out the screenshots in the OP under "Across the Portal" for the Arcadia Bay mound. That was raised, as far as I know, right out of the sea into the giant square bit of awesome that it is.
PeregrineFalcon on
Looking for a DX:HR OnLive code for my kid brother.
Can trade TF2 items or whatever else you're interested in. PM me.
Hey nerdtendo - you can get free meals and water to 100% from the bartender for your first 24 hrs playtime or until your skills get too high. Use it, you will never be 100% full again after it's over. Also stop eating vet food you leech!
Oh, I know. I've been running up there.
I just had an idea, and it involves pyramids... Seems like it would be possible to do in the game. Possible future effort?
It's been done:
That's on Home, of course.
Holy shit.
Well, making some sort of epic mark on the land... somehow.
Ha! Official announcement, of which we already knew on Sunday:
The Horde has arrived on GV. However, we can't join them.
They're in the middle of the island - north of us and south of MR. Apparently Wild BL players are allowed to come visit Golden Valley, leave their encampment, and do meet-and-greets. That's pretty much it - there's HotS guards around that will kill anyone who wanders in, and if they go too far into JK or MR territory the guards (or GMs, possibly) will fuck them up.
PeregrineFalcon on
Looking for a DX:HR OnLive code for my kid brother.
Can trade TF2 items or whatever else you're interested in. PM me.
I finally got the pendulum created! hooray for water fountains!
Best of luck with the divining. If you find a spot, for the love of god mark it. Log out standing on it if you have to, but MARK IT SOMEHOW.
PeregrineFalcon on
Looking for a DX:HR OnLive code for my kid brother.
Can trade TF2 items or whatever else you're interested in. PM me.
0
Options
thorgotthere is special providencein the fall of a sparrowRegistered Userregular
edited February 2009
I found making a map was super helpful in finding a water source. Allows you to zero in on the correct tile more easily, and makes it easier to choose between multiple choices.
I found making a map was super helpful in finding a water source. Allows you to zero in on the correct tile more easily, and makes it easier to choose between multiple choices.
If this game ever makes it to retail, the collector's edition will come with a 200-sheet ream of graph paper. :P
Speaking of that, thor, can you explain how the fuck exactly AoC around deeds works? I mean, if I buy a size 5 HS deed and plop it down, I get 5 tiles in each direction of homestead for 11x11=121 tiles. But then there's this "oh, five more tiles of AoC." What exactly does that do for me? Can I build fences around the 21x21 perimeter and call that 441-tile area mine?
PeregrineFalcon on
Looking for a DX:HR OnLive code for my kid brother.
Can trade TF2 items or whatever else you're interested in. PM me.
0
Options
thorgotthere is special providencein the fall of a sparrowRegistered Userregular
edited February 2009
Basically, yes. But you don't get guards or decreased decay on those extra tiles, so you'd have to repair the fences.
More importantly, if you set the permissions in a certain way, nobody else can build fences in the extra area, so you don't have to immediately build fences around the extra 300 tiles.
Basically, yes. But you don't get guards or decreased decay on those extra tiles, so you'd have to repair the fences.
More importantly, if you set the permissions in a certain way, nobody else can build fences in the extra area, so you don't have to immediately build fences around the extra 300 tiles.
ahhhhhhhhh
So if I set the "No picking up Items" permission, would that make it a Steal action to anyone trying to pick something up from my AoC? Or would they still be able to do it, because it's not inside the deed and therefore the guards wouldn't defend it?
PeregrineFalcon on
Looking for a DX:HR OnLive code for my kid brother.
Can trade TF2 items or whatever else you're interested in. PM me.
Basically, yes. But you don't get guards or decreased decay on those extra tiles, so you'd have to repair the fences.
More importantly, if you set the permissions in a certain way, nobody else can build fences in the extra area, so you don't have to immediately build fences around the extra 300 tiles.
ahhhhhhhhh
So if I set the "No picking up Items" permission, would that make it a Steal action to anyone trying to pick something up from my AoC? Or would they still be able to do it, because it's not inside the deed and therefore the guards wouldn't defend it?
The permissions are for on the deed. The only options you can set for the AoC are:
Build fences, Destroy fences, Destroy roads and floorboards, Build roads and floorboards, build houses, and an option to allow allies to do all of the above. You can also set up to (settlement size) people who can do those things.
It's possible you might figure out what's wrong from the log file below, but if you can't, post the it on the wurm online forums, and someone else might be able to help you.
Contents of console.log:
Time is Wed Feb 04 15:47:24 EST 2009
Running client version 2.5.2-735, testclient=false
=== System information ===
Operating system: Mac OS X (arch: i386, version: 10.4.11)
Java version: 1.5.0_16
Java vendor: Apple Computer, Inc. (http://apple.com/)
Available CPUs: 2
>>> Game launcher thread exiting.
Using LWJGL display 800:600:0:0 (false)
JOGL specification version 1.1.1
JOGL implementation version 1.1.1
JOGL implementation vendor Sun Microsystems, Inc.
====== CLIENT CRASH ======
could not set up display mode
javax.media.opengl.GLException: OpenGL context not current
at com.sun.opengl.impl.macosx.MacOSXGLContext.setSwapInterval(MacOSXGLContext.java:317)
at com.sun.opengl.impl.GLImpl.setSwapInterval(GLImpl.java:30518)
at com.wurmonline.client.j.run(SourceFile:186)
at java.lang.Thread.run(Thread.java:613)
The permissions are for on the deed. The only options you can set for the AoC are:
Build fences, Destroy fences, Destroy roads and floorboards, Build roads and floorboards, build houses, and an option to allow allies to do all of the above. You can also set up to (settlement size) people who can do those things.
Why is this shit not on the Wiki under "Area of Control" or something? Thank you. And on GV, since no one can bash fences, it's pretty safe to build in AoC, just don't leave shit outside a structure/locked gate.
[strike]@The Doctor - In the launcher, under Options -> Display -> Advanced (possibly) try changing the renderer from LWJGL to JOGL. Alternatively, update your video drivers, also you're not running an Intel GPU are you? [/strike] beat'd, evidently it's working
PeregrineFalcon on
Looking for a DX:HR OnLive code for my kid brother.
Can trade TF2 items or whatever else you're interested in. PM me.
The permissions are for on the deed. The only options you can set for the AoC are:
Build fences, Destroy fences, Destroy roads and floorboards, Build roads and floorboards, build houses, and an option to allow allies to do all of the above. You can also set up to (settlement size) people who can do those things.
Why is this shit not on the Wiki under "Area of Control" or something? Thank you. And on GV, since no one can bash fences, it's pretty safe to build in AoC, just don't leave shit outside a structure/locked gate.
[strike]@The Doctor - In the launcher, under Options -> Display -> Advanced (possibly) try changing the renderer from LWJGL to JOGL. Alternatively, update your video drivers, also you're not running an Intel GPU are you? [/strike] beat'd, evidently it's working
I'll set up a stub that I or someone else can fill in later.
Posts
I started mining for the copper and couldnt find it
found the gold vein tho
AKA [PA]Ilovepandas
What is the current status of the fortress and all threats to our glorious reign over mount wang?
AKA [PA]Ilovepandas
I tried asking them if we could have copper before but I guess there weren't any English-speakers on. Good show, and excellent opening of the trade roads between Mount Doom and Soviet Russia.
Yeah, we should be using gold for the weird stuff guys, Gnome found another vein of it on the north side of the mountain. You did gatehouse/cockblock it from the use of others, right? There's already a public vein.
Can trade TF2 items or whatever else you're interested in. PM me.
I was thinking about it, but got bored mining and started some leatherworking instead and logged off later
AKA [PA]Ilovepandas
Damnit. Lock it if you can and let me know, otherwise I'll do that as soon as I get home.
Can trade TF2 items or whatever else you're interested in. PM me.
bonus map from while i was divining for water:
The gold mine is locked down, and I'm working on digging my way to the copper. Hopefully if I calculated right, I should be two tiles away. After that I'll try to get some clay (do we have a better source than that one point that just keeps getting griefed?) and make a forge or two in there so that we can smelt ore.
Can trade TF2 items or whatever else you're interested in. PM me.
Do I sign up for the home or wild server?
Anything in particular I should focus on as a new player? Also, anything in particular the community needs?
Home server, Jenn-Kellon kingdom. Bolded shit is important, or you'll be at the wrong side of the island. I have no idea why "Wild" is even offered as a starting choice since you can't get to it without paying money.
@Nerdtendo: As a new player, you can do the starting quests (find a Guide NPC, they're in brown robes) and figure out how things work. We're still working on establishing a direction for our next grand plan.
Can trade TF2 items or whatever else you're interested in. PM me.
Deciding not to join the Jenn-Kellon kingdom will seriously effect you in that you won't be anywhere near us, and will respawn a ~20 minute walk away if you die. Also if you do pay to go premium, you get into the whole religion/kingdom thing, and that can fuck you up. :P
But other than that? No, on GV you're pretty safe from lasting harm. You can easily grind your carpentry skill on trees, masonry on stone walls, mining on ... well, mining - and as long as you stick to rats, deer, and pigs (but not wild boars!) you can even learn fight skills.
Can trade TF2 items or whatever else you're interested in. PM me.
Can trade TF2 items or whatever else you're interested in. PM me.
Edit: I wanted to let everyone know that we now have 3 forges, an oven, and a coffin for storage in the silver and iron mine halfway up the mountain. Nails are in supply up there for whoever needs them and I'll be making plenty more later tonight. Kradock has the writ for you new folks.
edit:
On a side note... this game needs zombie events. It's practically begging for it. Disease system and all.
After improving you will start repairing update!
I am a selfish bastard, so I've been improving my own shit (mostly) first. BUT I'm almost done with all that, and will be taking orders for top quality items. No charge for PA'ers of course. First order is finished - Mera your file is in the coffin in the silver mine, very close to 20 QL.
I made good on my promise for nails, but made less than i intended. There is a small supply in a barrel here in the mine.
The large anvil in the silver mine is up to QL 19.6, enjoy.
Why the hell is kitam--- making maps? This guy is a moron. 4th time I've told him the actual location of our settlement.
9th century is done. A lot of things have changed, a lot of things have not.
Sure, I'll throw an "Important Locations" section into the OP, containing mostly our camp, the lake north of FL, the mountain and associated paths, and the gold/copper mine.
Edit - done. Someone will have to give me more info about what's on the mountain, I haven't been there since the initial breakthrough.
Can trade TF2 items or whatever else you're interested in. PM me.
Oh, I know. I've been running up there.
I just had an idea, and it involves pyramids... Seems like it would be possible to do in the game. Possible future effort?
It's been done:
That's on Home, of course.
If you're talking about massive terraforming effort, yes it is possible. Check out the screenshots in the OP under "Across the Portal" for the Arcadia Bay mound. That was raised, as far as I know, right out of the sea into the giant square bit of awesome that it is.
Can trade TF2 items or whatever else you're interested in. PM me.
Holy shit.
Well, making some sort of epic mark on the land... somehow.
The Horde has arrived on GV. However, we can't join them.
They're in the middle of the island - north of us and south of MR. Apparently Wild BL players are allowed to come visit Golden Valley, leave their encampment, and do meet-and-greets. That's pretty much it - there's HotS guards around that will kill anyone who wanders in, and if they go too far into JK or MR territory the guards (or GMs, possibly) will fuck them up.
Can trade TF2 items or whatever else you're interested in. PM me.
AKA [PA]Ilovepandas
Best of luck with the divining. If you find a spot, for the love of god mark it. Log out standing on it if you have to, but MARK IT SOMEHOW.
Can trade TF2 items or whatever else you're interested in. PM me.
If this game ever makes it to retail, the collector's edition will come with a 200-sheet ream of graph paper. :P
Speaking of that, thor, can you explain how the fuck exactly AoC around deeds works? I mean, if I buy a size 5 HS deed and plop it down, I get 5 tiles in each direction of homestead for 11x11=121 tiles. But then there's this "oh, five more tiles of AoC." What exactly does that do for me? Can I build fences around the 21x21 perimeter and call that 441-tile area mine?
Can trade TF2 items or whatever else you're interested in. PM me.
More importantly, if you set the permissions in a certain way, nobody else can build fences in the extra area, so you don't have to immediately build fences around the extra 300 tiles.
ahhhhhhhhh
So if I set the "No picking up Items" permission, would that make it a Steal action to anyone trying to pick something up from my AoC? Or would they still be able to do it, because it's not inside the deed and therefore the guards wouldn't defend it?
Can trade TF2 items or whatever else you're interested in. PM me.
The permissions are for on the deed. The only options you can set for the AoC are:
Build fences, Destroy fences, Destroy roads and floorboards, Build roads and floorboards, build houses, and an option to allow allies to do all of the above. You can also set up to (settlement size) people who can do those things.
It's java, it should run on anything.
It's possible you might figure out what's wrong from the log file below, but if you can't, post the it on the wurm online forums, and someone else might be able to help you.
Contents of console.log:
Time is Wed Feb 04 15:47:24 EST 2009
Running client version 2.5.2-735, testclient=false
=== System information ===
Operating system: Mac OS X (arch: i386, version: 10.4.11)
Java version: 1.5.0_16
Java vendor: Apple Computer, Inc. (http://apple.com/)
Available CPUs: 2
Loading character timmymouse
Loading config default
Loading props file /Users/TImmy/Documents/wurm/configs/default/gamesettings.txt
>>> Main thread exiting.
Loading props file /Users/TImmy/Documents/wurm/players/timmymouse/password.txt
>>> LoginFrame queue entry exiting.
Saving props file /Users/TImmy/Documents/wurm/players/timmymouse/password.txt
Saving props file /Users/TImmy/Documents/wurm/configs/default/gamesettings.txt
Loading props file /Users/TImmy/Documents/wurm/players/timmymouse/stats.txt
Preparing to enable console logging.
Now logging to /Users/TImmy/Documents/wurm/console.timmymouse.log
=== Wurm options ===
advanced_select_items = false
animation_playback_self = 1
auto_mipmaps = false
cavedetail = 2
censor_chat = true
cloud_shadows = false
compressed_textures = false
compressed_textures_S3TC = true
debug_mode = false
display_settings = false:false:0:800:600-1:false
engine_multithreaded = 0
event_log_rotation = 2
fast_yield = false
fog_coord_src = 0
font_bold = 11
font_default = 11
font_header = 24
font_huge_header = 36
font_italian = 11
font_monospaced = 11
game_client_thread_priority = 2
glsl_enabled = true
gui_opacity = 3
has_read_eula = true
hint_fog = 1
hint_linesmooth = 1
hint_mipmap = 1
hint_perspective = 1
hint_pointsmooth = 1
hint_polygonsmooth = 1
hint_texture_compression = 2
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
item_creature_render_distance = 4
loadInventoryStartup = true
log_extra_errors = false
max_texture_size = 3
model_loader_thread_priority = 2
model_loading_threads = 1
opengl2_enabled = false
other_log_rotation = 2
outline_picking = true
pack_updater_log_level = 0
pack_updater_log_level2 = 1
player_guest = false
reflections = 2
release_context = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_near_terrain = true
save_skills_on_quit = false
screenshot_file_format = 0
setting_timestamps = true
shadow_level = 0
showKChat = true
skydetail = 1
sound_al_gain = 10
sound_engine = 1
structure_render_distance = 4
terrain_bump = true
terrain_res = 1
tile_transitions = true
tiledecorations = 2
toolSlot1 = -1
toolSlot2 = -1
toolSlot3 = -1
toolSlot4 = -1
toolSlot5 = -1
trees = 2
update_optional = true
use_anisotropic_filtering = 0
use_coralized_pack_updater = false
use_fast_clock_work_around = false
use_linked_queue_model_loader = true
use_nagles_algorithm = false
use_non_alpha_particles = true
use_occlusion_culling = true
use_pbuffers2 = false
use_smooth_lines = false
use_smooth_points = false
use_smooth_polygons = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = true
viewport_bob = true
>>> Game launcher thread exiting.
Using LWJGL display 800:600:0:0 (false)
JOGL specification version 1.1.1
JOGL implementation version 1.1.1
JOGL implementation vendor Sun Microsystems, Inc.
====== CLIENT CRASH ======
could not set up display mode
javax.media.opengl.GLException: OpenGL context not current
at com.sun.opengl.impl.macosx.MacOSXGLContext.setSwapInterval(MacOSXGLContext.java:317)
at com.sun.opengl.impl.GLImpl.setSwapInterval(GLImpl.java:30518)
at com.wurmonline.client.j.run(SourceFile:186)
at java.lang.Thread.run(Thread.java:613)
Nevermind i got it.
Why is this shit not on the Wiki under "Area of Control" or something? Thank you. And on GV, since no one can bash fences, it's pretty safe to build in AoC, just don't leave shit outside a structure/locked gate.
[strike]@The Doctor - In the launcher, under Options -> Display -> Advanced (possibly) try changing the renderer from LWJGL to JOGL. Alternatively, update your video drivers, also you're not running an Intel GPU are you? [/strike] beat'd, evidently it's working
Can trade TF2 items or whatever else you're interested in. PM me.
Because it's shit?
No, really. The in-game IRC client is shit. I'm not sure why I still use it, but I do. :P
Can trade TF2 items or whatever else you're interested in. PM me.
You have to go premium, but sure. :P
Can trade TF2 items or whatever else you're interested in. PM me.
I'll set up a stub that I or someone else can fill in later.
AKA [PA]Ilovepandas