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[Puzzle & Dragons] part of the Hello Kitty Family.

38thDoe38thDoe lets never be stupid againwait lets always be stupid foreverRegistered User regular
edited January 2014 in Games and Technology
Puzzle and Dragons
62MJgSL.jpg + j4Kxjvs.jpg = ?

Not really. Actually Puzzle and Dragons is an addictive mobile game for iOS and Android. The gameplay is similar to bejeweled or puzzle quest except that you can move an orb as far as you want across the screen and in various directions until the time runs out. There is also a monster collection component similar to Pokemon. The monsters can all be leveled and evolved, their skills leveled and maxed, and soon they will be able to have additional skills awoken.

Previous Threads

March 1, 2013 - June 13, 2013
Second PA thread

Super Helpful Starter Document.

FAQ:

How much does this cost?
The game is free to play, with a premium currency of magic stones. 1 Magic Stone = 1 Dollar.

How long before I hit the pay wall?
Luckily, the game distributes ~14-20 stones per month so if you get a good start by following the tips below you won't need to spend a cent to clear all the content.

Okay, so how do I get a good start?
I'm sure you noticed the fun tutorial? At the end it makes you pull the golden dragon and out pops an egg? Well here's the thing: That egg can be anything that comes out of the Golden Dragon. You could get the most powerful monster in the game, or you could get some trash that has no purpose except to make you weep. You can also delete the application and redownload it to get another run through the tutorial and another free roll on the Golden Dragon.

Do you see where I'm going with this? Depending on your tolerance for Pain, you can run through the tutorial over and over until you start with exactly what you want.

What is a good starting monster than?
If you are planning on spending money in the game, it doesn't matter as much what you start with as you can always buy more stones if not here are some recommendations:
Starting rolls:
Hands Down Best God
628.pngArchangel Lucifer.
Gives all of your dark monsters double life and double recovery. Dark EVO material monsters are absurdly powerful and easy to get. Also has a 300k damage nuke which will kill 99% of bosses in the normal and technical levels. Once you have this, you pretty much never need to pull the Golden Dragon again because he can clear 95% of all content, and the monsters that he can clear will help you clear the other 5%.

Difficult to use Gods that can clear all content:
496.pngRa.
Ra requires you to make one combo of each color to activate his leader skill which multiplies all damage you deal by 6x. This stacks with a second Ra to do 36x damage to everything. This obliterates anything in the game, but is tricky to pull off since not every board will allow you to activate Ra.

751.pngKirin.
Kirin is like Ra, except she only requires Red, Blue, Green, and Light to activate and multiply damage by 5x. She also has an active skill that reduces an enemies current Hp by 20%. Again, not every board will allow you to activate her.

Great Rolls that can clear some harder content:
490.pngHorus.

494.pngBastet.

753.pngByakko

745.pngSuzaku.

575.pngPersephone.

634.pngAstaroth.

Good Rolls
749.pngGenbu.

747.pngSeiryuu.

Decent Rolls


What is the most important thing to know about this game?
If there isn't a Godfest Active *DO NOT PULL ON THE GOLDEN DRAGON*

Godfest? Golden Dragon?
The Golden Dragon/Rare Egg Machine/REM/Premium Gacha is a machine that eats 5 magic stones and barfs out a monster. This can be a farmable monster or an incredibly powerful God. Remember 5 stones= 5$, so unless you are willing to donate a lot of money you probably want to maximize your chances at getting a God, since you'll get the farmable monsters with a bit of effort, but Gods are only from the Golden Dragon. Every other week there will be a "Godfest" where you have a 3x chance to hit a God when you roll, or an estimated 1 out of 3 chance. Only spend your stones to roll during Godfest. Its recommended to not roll at all until you get a good amount of box space and friends, but pulling is one of the fun parts of the game, so as long as you only pull during Godfest no one will yell at you. Probably.

I'm out of Box Space!
That's not a question, but it will be a common problem. The solution is to spend magic stones on increasing your box size. This should be where all of your early stones go. Try to get up to 100 boxes at least before you spend magic stones on *ANYTHING* else

Which Monsters are Worth Keeping?
This article is a great resource on what to do with the monsters that drop as you go along. pad.wikia.com/wiki/Valuable_Monsters

How do I keep track of all these monsters?
Setup an account on Padherder.com. This site will keep track of what you need to evolve the monsters you get, and how much exp to get them to the next level.

How do I play with other awesome Penny Arcade People?
Add yourself to the Penny Arcade Puzzle and Dragons User Database of Wonderment and Joy, and send friend invites to everyone on it. If people are full, then @ them in this thread and they will typically make room for a fellow forumer.

How do I know how what % Life a boss has/I have?
IMG_0002.PNG

How does skilling up a monster work?
If you feed your monster another monster with *the exact same skill name*, you'll have a 10% chance to increase the skill level, which makes the skill charge one turn faster. During events the skillup rate is x2, so do not try to skillup outside of an event unless you hate your time/money.

Does anyone know what the math is for combos vs. multi-orb matches?

Like, how much does a 2-combo multiply my attacks? How about a 4 or 5 orb match in one color? If I've got 6 orbs of one color in the grid, am I better off making a line of six or two 3-orb matches? If I've got two adjacent lines of 3 in the same color that are touching they clear as one match instead of a two combo. Does that count the same as matching six in a line?


Short Answer making combos is better than making big clumps of orbs unless Awoken skills/orb enhancers are in play.
pad.wikia.com/wiki/Game_Mechanics#Damage_Calculation

Although this whole page is a good read.

Misc Links to be sorted:

Dungeon Bonus Timetable
SomethingAwful.com P&D thread
pad.wikia.com
Puzzledragonx Database
Puzzle & Dragons Global Wiki
Monsters Beginners Should Farm For
Efficient Power Up Fusions
Official Facebook Page
Puzzle & Dragon Simulator

Added September 4, 2013:
Skill up info with chart
Drop Rate info with chart
+Egg Farming Info

Current/New SA thread

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    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    edited October 2013
    A bunch of FAQ / Guide / Useful Info that needs to be cleaned and organized.
    38thDoe wrote: »
    This chart is return on investment for feeder monsters. You get more back by feeding those higher on

    the chart before feeding to your main monsters. Knights are much better than 3 and 4 star carbuncles! Evolved Chimeras, Hell*

    Demons, Pengdras, and Moltdras being the only things that are better.
    Moltdra                     1200/1.5 = 800
    Pengra                       600/1.0 = 600 
    Tier 3 Demons (4 star)       600/1.5 = 400
    Chimera+ (stage 2, 4 star)   775/2.0 = 387.5
    Knight (stage2, 3 star)      337.5/1.0 = 337.5
    Tier 3 Carbucle (4 star)     450/1.5 = 300
    Demon/Orge (stage 2, 3 star) 412.5/1.5 = 275
    Carbuncle (stage 2, 2 star)  262.5/1.0 = 262.5
    Devil (stage 1, 2 star)      350/1.5 = 233
    Chimera (3 star)             400/2.0 = 200
    Healer Girls                 200/1.0 = 200
    Tier 2 Starters              175/1.5 = 116
    Lil Dragons                  100/1.5 = 66
    
    Requirement chart for people who plan to use: Odin+Drawn Joker/Abyss Neptune
    P.S. these are taken from other forum, I didn't thought of this info

    HP Requirement is above 10290, because Water Mech biggest hit will hit that much if he charge up+multi-hit
    Hera-Is multi-hit 5449 when you are full hp, 9085 when you aren't full hp
    RCV = 2180,3 heart+6 extra combo will heal to full hp
    RCV = 2422,3 heart+5 extra combo will heal to full hp
    RCV = 2725,3 heart+4 extra combo will heal to full hp
    RCV = 3114,3 heart+3 extra combo will heal to full hp
    RCV = 3633,3 heart+2 extra combo will heal to full hp
    RCV = 4360,3 heart+1 extra combo will heal to full hp

    Typical DJ/Abyss Neptune+Odin team will have sub of:
    1. Poison or Gravity or Ancient Dragon Cannon at 4 turn
    2. 2 or 3 Defensive sub (depends if you use Neptune or DJ), can be heart maker or Delay
    3. -50% dmg (must have when Hera-Is binds 5 at first turn)
    [/quote]
    Betsuni wrote: »
    Leveling
    The best thing to do is to grind through to unlock the technical dungeons. The primary colors have these incredible monsters called the pengdra.
    http://www.puzzledragonx.com/en/monster.asp?n=303
    http://www.puzzledragonx.com/en/monster.asp?n=305
    http://www.puzzledragonx.com/en/monster.asp?n=307

    What you want to do is in the bottom level in each tech dungeon (I can't remember the names off the top of my head right now but they're the first level in each color dungeon).

    Now here's the optimizing part.

    You know those cute chimera's you get in there? Yeah you want to level them to level 7-8. Which involves taking one of them and powering up on another. OR you could also take one of those cute carbuncles you get in there and toss it on the chimera. Then take that chimera that is level 7-8 and toss it on the pengdra which maxes the pengdra. Then toss them on to your monster of choice (make sure you toss the same color pengdra on the same color monster to get the best exp gain).

    This is good, but to make it even better you should evolve the pengdra (which evolves at a max level which is nice) which involves one dragon tail and two little jewel dragons of the same color. These are the best leveling critters next to the "king" jewel dragons. Unfortunately for those who are leveling white or black, they haven't released the tech dungeons with these little pengdras yet (these are coming out in the next patch at the end of March).

    "Ripper" Dragons
    Another hint is to use all your pal egg points right now and get the "ripper" dragons. These are great dragons that are 50% resist to the color they are at the max evolution.
    http://www.puzzledragonx.com/en/monster.asp?n=21
    http://www.puzzledragonx.com/en/monster.asp?n=24
    http://www.puzzledragonx.com/en/monster.asp?n=27
    http://www.puzzledragonx.com/en/monster.asp?n=30
    http://www.puzzledragonx.com/en/monster.asp?n=33

    Plus at the max evolution they do an incredible damage attack.

    Zombie group
    OH yes, Zombie groups! These are super useful for dungeons that have monsters that one shot you. Mostly the expert or master levels of the spirit daily dungeon (Friday's dungeon) and the mask dungeon (Wednesday's dungeon). You want to use an ogre (lower levels the better).
    http://www.puzzledragonx.com/en/monster.asp?n=64
    http://www.puzzledragonx.com/en/monster.asp?n=66 <- best one to optimize your combos.

    Or the Viper Orochi
    http://www.puzzledragonx.com/en/monster.asp?n=134

    Why you want to use these? It is because of their leader ability. The ogres need 70% of your health while the Orochi needs 50% and the damage done to you doesn't kill you but leave you at 1 HP. Then you want to have a healer on the other side to heal you with one match to more than 70% of your health.

    http://www.puzzledragonx.com/en/monster.asp?n=202
    http://www.puzzledragonx.com/en/monster.asp?n=203 <- best one to optimize your combos.
    http://www.puzzledragonx.com/en/monster.asp?n=204

    Then for the rest of your team you want to use these little buggers.
    http://www.puzzledragonx.com/en/monster.asp?n=152

    This is why I said to try and get green healers and ogre, this way you match one set of 3 green and hit the mask/spirits with 5 1's (the reason you are using this is because no matter how much damage you do to these higher masks and spirits all damage is reduced to 1).

    Now what you want to do is try to pray to the programmer of PaG that the random monster attackers do not have the same timer to attack you. If they do then you need to focus on one and kill it quick. Then you want to play around trying to make your screen have a green layout like this before going.

    GXXXXG
    XXXXXX
    XXGGXX
    GGXXGG
    GGXXGG

    Where G - Green Orb and X is anything.

    This way the next round of monsters you can just drop the top G orbs straight down each turn and hit 5x's then move the middle G orbs to the left then right and have 4 straight attacks which will kill off one at least in 4 rounds (which is before one kills you).

    Now a great twist on this tactic is to remove one of those "tailless dragon seeds" and swap in a lilith.

    http://www.puzzledragonx.com/en/monster.asp?n=96
    http://www.puzzledragonx.com/en/monster.asp?n=97
    http://www.puzzledragonx.com/en/monster.asp?n=205

    To use this tactic you need to match enough orbs in the first or second round without killing the spirits/masks to get Lilith skill ready to use. Then use her poison skill on the last round spirits/masks to one shot them. The more you have in your team the better since if you have 3 in your group then you really have it easy since you can blow through the tougher rounds of spirits/masks.

    A twist to the zombie group
    There is a nice skill in this one critter.
    http://www.puzzledragonx.com/en/monster.asp?n=236

    Skill: The Third Eye
    Effects: Void enemies' DEF during one turn
    ( Reduce Enemies Def to 0 for 1 turn; Effects carry forward on sweep )

    The carry forward is the part that is useful. Just make sure you kill the monsters before they hit you and you're golden. You can take any monsters with you and don't have to worry about the zombie group.

    MetalMagus wrote: »
    Spending Magic Stones
    Magic Stones are the "real" currency for P&D. Be careful, because like most "free to play games" I've read posts of people who've dropped hundreds of dollars buying stones. Fortunately you do earn stones for first-time clears of dungeons, and Gung Ho often gives away free stones as part of certain promotions or celebrations. Right now its their 1st year anniversary so they've been giving a way 1 free stone a day.

    So, as you accumulate stones, what do you use them for? A few things, actually:
    Full Refill of your Stamina Bar
    A "continue" in a dungeon after you've been killed
    Buy 5 more monster boxes
    Spend 5 stones to pull a random monster from the rare gacha

    Let's talk about each one.

    Refilling your stamina seems like a waste, but careful use of this option can pay big dividends. First, the obvious use would be to take full advantage of limited time dungeons. Gold Dragon dungeons, for example, are 24 hour dungeons like the Metal Dragons, but they're far, far more rare. They're also worth a ton of XP and gold. There's also a more long-term use of buying stamina.

    You may have noticed that when you level up you'll earn either more "monster points" (each monster is worth a certain amount of points, with more powerful ones costing more, you can't field a team of super monsters until you're very high level), a new friend slot, or an increase in your max stamina. Some dungeons, when cleared, give you more experience than others. Prioritizing those dungeons can help you level up faster, thereby increasing your max stamina, thereby allowing you to naturally run dungeons more often, which gives you more experience and monsters.

    Continuing in a dungeon should be done very rarely. It's way to easy to burn stones this way. Only consider continuing if 1) you got a very rare or needed drop earlier in the dungeon and you don't want to lose it and 2) you're pretty confident you can clear the rest of the dungeon. Say, if you're going to kill the last boss in only 2 more turns? Good use! The boss wipes the floor with you and you barely put a dent in him? Maybe come back later.

    Buying more monster boxes is a must. Space this out with other uses of your stones. Simply put, you're going to get more monsters and you're going to need somewhere to put them all. Even worse, to evolve many of your more powerful monsters you'll need very rare Evo materials, like dubmythlits or mystic masks. When you get these drops you'll want to hold on to them for the future, which can fill up your storage pretty quickly. Try not to be too much of a hoarder though, sell or fuse crappy monsters you don't need or use - don't obsess over "catching them all." They'll all be recorded in your Monster Book anyways (under the Others option).

    Rolling for more monsters in the rare gacha is the MOST DANGEROUS part of using stones, because you are LITERALLY "chasing the dragon." You can earn Super Rare 5 star or even 6 star monsters in the gacha, and some of the most powerful and useful monsters can only be obtained through the rare gacha. Very Tempting! But, you can also pull shitty 3 star monsters that you can find as regular drops in the dungeons. In fact, I'd say that's what you're more likely to pull. So, what to do?

    Horde your stones and wait for special "rare gacha" events. Gung Ho tweaks the drop rates on certain monsters to coincide with certain holidays, events, or seasons. Keep an eye out for "god fests" ultra-special events where god monsters (the most powerful of all the monsters) are more likely to drop.

    Sharing Your Level 20 Gift
    When you hit level 20 you get 1 free special friend pull you can gift to someone else. Both you and the person you gift get one pull on this special gacha. I highly suggest trading your pulls with someone else in this community, that way you're both guaranteed to get 2 pulls!

    Get a Healer
    You're not going to get far in the game without a good healer. The "sisters" as they're called, have high recovery and useful abilities. The dark and red healers aren't really healers, but have very useful abilities. Lilith (as Betsuni mentioned) is a hard counter to "high DEF, low HP" monsters like masks. Echidna has an ability that pushes back the turn of monsters, which can be a life-saver in certain situations. The other healers, Siren, Alraune, and Angel are more conventional healers. Of these three, try to get your hands on a Siren, or make friends with one. Why?

    The leader skill of all three - Rondo of Healing, automatically heals you for 3x their RCV stat anytime you make a match. Very useful! In fact, only the god Amaterasu Ohkami has a better ability (her's heals for 5x her RCV). But, all 3 have different active skills, and Sirens is the best. She turns red gems into heal gems, which can be saved on your board for emergencies - unlike Angel and Alraune, who are 1 time heals. Siren's ability is also super easy to level up. Marine Goblins share her ability, and there's a ton of those things in the mid-level water dungeons, just keep feeding her goblins until she maxes out her skill and you can use it every 5 matches.

    Most Valuable Monsters
    Some monsters are more valuable than others, in fact some are mandatory for beating the higher end dungeons. Keep an eye out for these.
    Healers - Amaterasu Ohkami, Siren the Enchanter
    Big Damage - Ancient Dragon Knight (2.5 damage for dragons, double on leader + friend on a ripper team for huge damage)
    All Around Boost - Lakshmi, Pavarti (like the ADK, but includes health and recovery, for water and earth monsters respectively)
    Def Breaker - Shiva
    Zombie Team - Orochi, Gigas, or an ogre
    High Def Team - Green Odin (there's a blue Odin and green one. With green Odin as a leader, when your health is full, all damage is reduced by 80%! That's only for the first hit though [since the second hit comes when you're not at 100% health]. An alternative to the Zombie team that allows you to field more powerful monsters.

    Squid56 wrote: »
    The simplest explanation is as follows - if you have a mob type with the number of stars indicated below, only level them until they reach the level in column 3 - after that you start getting diminishing returns on feeding them. Also, always feed from the bottom up to maximize the XP potential.
    Stars / Monster / Max level for feeding efficiency / exp @max / Arbitrary max feed-to-level (1gold/exp after 1.5X bonus)


    3* / Demon / 10 / 3834 / 57

    3* / Ogre / 10 / 3834 / 57

    3* / Knight / 11 / 3326 / 49

    2* / Devil / 9 / 2856 / 42

    3* / Chimera / 8 / 2727 / 40

    2* / Pengdra / 10* / 2556/ 90

    2* / Carbuncle / 10 / 2556 / 37

    2* / Goblin / 8 / 2045 / 30

    2* / Ogre / 6 / 882 / 13

    2* / Fighter / 6 / 588 / 8

    1* / Carbuncle / 5 / 337 / 5

    1* / Goblin / 4 / 246 / 3
    1* / Polly / 4 / 164 / 2

    Hera Strat
    38thDoe wrote: »
    I'll give you four:
    If you have Amaterasu or Green Odin you can 0 stone her easily by getting your hp over 16.5k and Amaterasu recovery over 495 (easiest is to use Rainbow Keepers and get a beefy Odin)

    If you have Seraphim Lucifer you can go Lucifer/RK/RK/Echidna/Lilith/Lucifer. Use Lilith on neptune, both lucifer nukes on hades, heal up and grind Hera down

    The rest of these will probably cost you some stones.

    For the next few having a max skill Siren is very important because you'll need to heal to full or over 50% every round on Hera/Venus
    If you have a Viper Orochi or a Valkyrie you can go Valk/Siren/Enchida/Lilith/Siren.
    If you have any form of 50% dark resist you can go resist/Odin. You'll need 8.5k+ HP to survive Hades and poison/defense reduction to kill Neptune. This should also have 2 sirens to heal every round on Hera and Venus.

    Finally there is resolve.

    Basically resolve might have trouble with the first round, but past that you should be going into every following round with your skills fully charged. As long as you can combo decently you should be able to 0-5 stone with resolve as long as you don't have a bad first round. They key is to have something which can kill off all the devils asap since they hit every turn. Then kill off anything that is in sync or will sync. Charge up on the last monster. It helps to have non resisted damage light/dark demons and chimeras, low level ancient dragons can work if you have an amaterasu or orochi.

    Odin/Resist can have an easier time with the first rounds since you'll have more hp, but you can get screwed easily at the end with Hera since she has so much HP and you need to heal to full every round for a long time otherwise you'll take 12k/round. You have to remember to carefully use your sirens and save your hearts and red orbs. Go into the damage calculator to see how many combos you'll need to heal off the damage and make sure you are comfy with that.

    This post stolen from @_J_ until such a time as I can work through it.

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    TannerMSTannerMS "I'm confidence cause I'm zerg!" Registered User regular
    You should put your PDF sig in the OP, that thing is great.

    Very excited for Physical Shardran, I think I'm going to start working on a physical team with Sieg, Sieg, Sieg, Shardran, King Bubbly, Golem

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    BillmaanBillmaan Registered User regular
    Mmmmm, new thread smell.

    Got myself a Highlander today. Going to farm for a Berserk because why not? Never going to use either.

    I am painfully close to having a viable team for mythical Valkyrie, but won't have enough team cost in time. (Some more +es on my Lucifer wouldn't hurt, either. Neither would a Zeus, but that's asking a lot.)

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    Kick_04Kick_04 Registered User regular
    Might want to add something about things new people need to read first.

    Like valueable monsters on pad.wikia.com? Making combos?

    Seeing GungHo doesn't do a good job about how you can drag the orb around the whole board.


    Also you broke the quote buttons in your second post.

    PSN id - kickyoass1
    PaD id - 346,240,298
    Marvel FF - Lil bill12
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    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    edited September 2013
    If anyone wants to write up some stuff on other gods that are good to start with for the OP or write anything else to be included up there just post it here and I'll probably throw it in there. I should get some work done now.
    Kick_04 wrote: »
    Might want to add something about things new people need to read first.

    Like valueable monsters on pad.wikia.com? Making combos?

    Seeing GungHo doesn't do a good job about how you can drag the orb around the whole board.


    Also you broke the quote buttons in your second post.

    Valuable monsters is linkedin the OP, dragging the orb around is in the second sentence. :)

    Do you mean the spoiler buttons? They seem to be working for me.


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    TannerMSTannerMS "I'm confidence cause I'm zerg!" Registered User regular
    I think he means that if you removed the first and last quote tags it would reveal the nested quotes so they're always visible

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    AtaxrxesAtaxrxes Hellnation Cursed EarthRegistered User regular
    Man, I attempted Two Heroes this morning with a team of Luci/CDD/RK/StE(not max skill)/Ghostring/Luci. I had over 40k HP. First wave a focus down Harpie demon, then start in on pyro but eventually got heart starved before I could even bring even one more demon down. My Siren is at skill level 2 and I think I had 2 or 3 more turns before she was active when I died? I just bailed, but do you think I should have spent one stone and tried from there or was getting out the correct move?

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    CptHamiltonCptHamilton Registered User regular
    Ataxrxes wrote: »
    Man, I attempted Two Heroes this morning with a team of Luci/CDD/RK/StE(not max skill)/Ghostring/Luci. I had over 40k HP. First wave a focus down Harpie demon, then start in on pyro but eventually got heart starved before I could even bring even one more demon down. My Siren is at skill level 2 and I think I had 2 or 3 more turns before she was active when I died? I just bailed, but do you think I should have spent one stone and tried from there or was getting out the correct move?

    My double lucifer team had 46k hp. I bit it before knocking out a second devil both times I ran the dungeon. Spent a stone each time and never came close to dying again. I did have a max skill siren and a gravity to help with the vampires, though.

    PSN,Steam,Live | CptHamiltonian
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    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Hmm looks like they changed the format of the Valuable monster page, now it only talks about REM pulls. Or am I looking at the wrong page? There was a page on one of the wikis showing all the drops from the normal/tech dungeons and what to do with them.

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    mtsmts Dr. Robot King Registered User regular
    woot got myself a berserker which is what i wanted for my first run. plus it was a plus egg to boot. only got into 1 close call due to a screw up but recovered easily

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    BillmaanBillmaan Registered User regular
    Ataxrxes wrote: »
    Man, I attempted Two Heroes this morning with a team of Luci/CDD/RK/StE(not max skill)/Ghostring/Luci. I had over 40k HP. First wave a focus down Harpie demon, then start in on pyro but eventually got heart starved before I could even bring even one more demon down. My Siren is at skill level 2 and I think I had 2 or 3 more turns before she was active when I died? I just bailed, but do you think I should have spent one stone and tried from there or was getting out the correct move?
    If you're very confident in your orb matching, you can bring a friend Loki instead of Luci. The extra ATK really helps get past the demons' defense, but you'll need to heal very efficiently.

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    Kick_04Kick_04 Registered User regular
    38thDoe wrote: »
    Hmm looks like they changed the format of the Valuable monster page, now it only talks about REM pulls. Or am I looking at the wrong page? There was a page on one of the wikis showing all the drops from the normal/tech dungeons and what to do with them.

    At least for the past couple months the valueable monster layout has been the same.

    There is a section under tips for "beginners guide" and in there it talks about some of the monsters to farm for and skill ups some.

    I just over looked the part where you had it mentioned before, I saw the bold for Golden Dragon and than skipped down how to keep track of all your monsters. :...:

    On the second post earlier when I looked everything there was like 6 "show previous quotes" when you clicked one it would open up the table for feeding monsters, than if you clicked the second one it would only show up the same table or nothing.

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    BillmaanBillmaan Registered User regular
    Second run, second hero. Got my Berserk. Now I never have to go back there again.

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    SmoogySmoogy Registered User regular
    edited September 2013
    I was lucky enough to get both from the REM, so I've never even tried it. I need to get my GF ready to go though, because she desperately needs both for her blue/green teams.

    Smoogy on
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    BillmaanBillmaan Registered User regular
    Just learned that the capstone technical dungeon will have awoken skill feeder monsters. Finally, some incentive to finish up the stone dragon dungeons! (Although at 99 stamina per attempt, it still might not be worth farming. We shall see!)

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    pslong9pslong9 Registered User regular
    I got the Dub-amelits I needed today from Shrine of Sprites to turn my War Deity Minerva into War Deity Dark Minerva, so I think I'm ready to go for Hera-Ur tomorrow. Thinking of running:

    War Deity Dark Minerva / SoD Luci friend
    D/L Hades
    Abyss Neptune
    StE
    RK

    Should be ~21K HP. Thoughts?

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    TannerMSTannerMS "I'm confidence cause I'm zerg!" Registered User regular
    pslong9 wrote: »
    I got the Dub-amelits I needed today from Shrine of Sprites to turn my War Deity Minerva into War Deity Dark Minerva, so I think I'm ready to go for Hera-Ur tomorrow. Thinking of running:

    War Deity Dark Minerva / SoD Luci friend
    D/L Hades
    Abyss Neptune
    StE
    RK

    Should be ~21K HP. Thoughts?

    It's very similar to what I ran but I think I had a second Gravity over the poison. I can't remember if that second gravity was crucial for spiking anything...

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    gjaustingjaustin Registered User regular
    Billmaan wrote: »
    Just learned that the capstone technical dungeon will have awoken skill feeder monsters. Finally, some incentive to finish up the stone dragon dungeons! (Although at 99 stamina per attempt, it still might not be worth farming. We shall see!)

    From what I saw, it has a wave of Mystic Masks, Mythlits, and the awakening monster. Assuming 100% drop of SOMETHING on the wave, it probably worth it.

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    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    gjaustin wrote: »
    Billmaan wrote: »
    Just learned that the capstone technical dungeon will have awoken skill feeder monsters. Finally, some incentive to finish up the stone dragon dungeons! (Although at 99 stamina per attempt, it still might not be worth farming. We shall see!)

    From what I saw, it has a wave of Mystic Masks, Mythlits, and the awakening monster. Assuming 100% drop of SOMETHING on the wave, it probably worth it.

    Something always drops in that wave. So for 100 stamina you have a 1/5 chance of getting the awakening monster. 500 stamina = 32% chance of not getting it. Chain running jewel dragons will probably be better, especially during events for the 1.5x awakening monster appearance boost.

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    gjaustingjaustin Registered User regular
    38thDoe wrote: »
    gjaustin wrote: »
    Billmaan wrote: »
    Just learned that the capstone technical dungeon will have awoken skill feeder monsters. Finally, some incentive to finish up the stone dragon dungeons! (Although at 99 stamina per attempt, it still might not be worth farming. We shall see!)

    From what I saw, it has a wave of Mystic Masks, Mythlits, and the awakening monster. Assuming 100% drop of SOMETHING on the wave, it probably worth it.

    Something always drops in that wave. So for 100 stamina you have a 1/5 chance of getting the awakening monster. 500 stamina = 32% chance of not getting it. Chain running jewel dragons will probably be better, especially during events for the 1.5x awakening monster appearance boost.

    I was working on the assumption that you're suffering a Mystic Mask and Mythlit shortage like I am.

    I need SOO MANY to evolve my stuff for Awakening feeding.

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    AtaxrxesAtaxrxes Hellnation Cursed EarthRegistered User regular
    Was gonna post something about getting trolled so hard on Mythlits today but then I got the three I needed. Still spent like 80 or 90 stamina. Ridiculous.

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    CptHamiltonCptHamilton Registered User regular
    Unless you need a mythlit and/or a mystic mask, in which case it's win-win-win :p

    On the other hand, that dungeon looks hard as shit. The boss attacks every round, has a multi-hit attack for 212k light damage, and 3 million hp. I have no idea what I'd use against that other than a giant pile of stones.

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    BillmaanBillmaan Registered User regular
    pslong9 wrote: »
    I got the Dub-amelits I needed today from Shrine of Sprites to turn my War Deity Minerva into War Deity Dark Minerva, so I think I'm ready to go for Hera-Ur tomorrow. Thinking of running:

    War Deity Dark Minerva / SoD Luci friend
    D/L Hades
    Abyss Neptune
    StE
    RK

    Should be ~21K HP. Thoughts?

    I would be most worried about the first floor. If Lucifer gets bound, you're screwed. Aside from that, you won't want to let Ifrit stay green for too long (I guess you could pop Neptune, but you may want it for Minerva), and don't forget about Minerva's preemptive attack. If you get past all of that, you should be fine. Just don't forget to have Morning Star ready for when Hera hits 24%.

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    TannerMSTannerMS "I'm confidence cause I'm zerg!" Registered User regular
    edited September 2013
    Billmaan wrote: »
    pslong9 wrote: »
    I got the Dub-amelits I needed today from Shrine of Sprites to turn my War Deity Minerva into War Deity Dark Minerva, so I think I'm ready to go for Hera-Ur tomorrow. Thinking of running:

    War Deity Dark Minerva / SoD Luci friend
    D/L Hades
    Abyss Neptune
    StE
    RK

    Should be ~21K HP. Thoughts?

    I would be most worried about the first floor. If Lucifer gets bound, you're screwed. Aside from that, you won't want to let Ifrit stay green for too long (I guess you could pop Neptune, but you may want it for Minerva), and don't forget about Minerva's preemptive attack. If you get past all of that, you should be fine. Just don't forget to have Morning Star ready for when Hera hits 24%.

    Pretty sure Ifrit has a preemptive shield but I don't remember him being that bad. Best case scenario, you can deal 24 damage in three turns (4 is more likely). He can heal through that np with Siren and RK.

    TannerMS on
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    SmoogySmoogy Registered User regular
    Billmaan wrote: »
    pslong9 wrote: »
    I got the Dub-amelits I needed today from Shrine of Sprites to turn my War Deity Minerva into War Deity Dark Minerva, so I think I'm ready to go for Hera-Ur tomorrow. Thinking of running:

    War Deity Dark Minerva / SoD Luci friend
    D/L Hades
    Abyss Neptune
    StE
    RK

    Should be ~21K HP. Thoughts?

    I would be most worried about the first floor. If Lucifer gets bound, you're screwed. Aside from that, you won't want to let Ifrit stay green for too long (I guess you could pop Neptune, but you may want it for Minerva), and don't forget about Minerva's preemptive attack. If you get past all of that, you should be fine. Just don't forget to have Morning Star ready for when Hera hits 24%.

    Yes, if Lucifer is bound you have no way to win. I did this last time with Dark Minerva, Hades, Hera, Siren, RK, Luci friend and Luci got bound twice on the first floor. No way to live. You might miss the second gravity but you should be able to do it.

    Smoogy-1689
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    gjaustingjaustin Registered User regular
    TannerMS wrote: »
    Billmaan wrote: »
    pslong9 wrote: »
    I got the Dub-amelits I needed today from Shrine of Sprites to turn my War Deity Minerva into War Deity Dark Minerva, so I think I'm ready to go for Hera-Ur tomorrow. Thinking of running:

    War Deity Dark Minerva / SoD Luci friend
    D/L Hades
    Abyss Neptune
    StE
    RK

    Should be ~21K HP. Thoughts?

    I would be most worried about the first floor. If Lucifer gets bound, you're screwed. Aside from that, you won't want to let Ifrit stay green for too long (I guess you could pop Neptune, but you may want it for Minerva), and don't forget about Minerva's preemptive attack. If you get past all of that, you should be fine. Just don't forget to have Morning Star ready for when Hera hits 24%.

    Pretty sure Ifrit has a preemptive shield but I don't remember him being that bad. Best case scenario, you can deal 24 damage in three turns (4 is more likely). He can heal through that np with Siren and RK.

    Nope, no shield. I bring a Lilith along for the RCV and I just one-shot him.

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    pslong9pslong9 Registered User regular
    Smoogy wrote: »
    Billmaan wrote: »
    pslong9 wrote: »
    I got the Dub-amelits I needed today from Shrine of Sprites to turn my War Deity Minerva into War Deity Dark Minerva, so I think I'm ready to go for Hera-Ur tomorrow. Thinking of running:

    War Deity Dark Minerva / SoD Luci friend
    D/L Hades
    Abyss Neptune
    StE
    RK

    Should be ~21K HP. Thoughts?

    I would be most worried about the first floor. If Lucifer gets bound, you're screwed. Aside from that, you won't want to let Ifrit stay green for too long (I guess you could pop Neptune, but you may want it for Minerva), and don't forget about Minerva's preemptive attack. If you get past all of that, you should be fine. Just don't forget to have Morning Star ready for when Hera hits 24%.

    Yes, if Lucifer is bound you have no way to win. I did this last time with Dark Minerva, Hades, Hera, Siren, RK, Luci friend and Luci got bound twice on the first floor. No way to live. You might miss the second gravity but you should be able to do it.

    Yeah, if Lucifer is bound in round 1 I might just forego that attempt.

    I could replace Neptune with a maxed level Hera for a second Gravity, who sadly is not Awoken Hera because Divine Onyx Masks hate me.

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    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    FINALLY!

    ZSGVIrL.png

    Just for reference:
    Lucifer 300k every 35 turns = ~8571/turn damage
    Water Chicken 25k every 4 turns = 6250/turn damage.
    But against red monsters (goemon) = 12,500

    And I did it without spending stones, Now I just need one more for awakening skills.

    38thDoE on steam
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    SmoogySmoogy Registered User regular
    Congratulations! I admire your tenacity. Maybe next time it comes around I will do the same! That's quite the endeavor, though.

    Smoogy-1689
    3DS Friend Code: 1821-8991-4141
    PAD ID: 376,540,262

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    gjaustingjaustin Registered User regular
    I was going to do that with the Ancient Fire Dragon, but that 10 million HP wore ME down.

    And the Ancient Water Dragon just looks stupid. Really, all of the Ancient Dragons except Fire (and maybe Dark) look dumb.

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    SmoogySmoogy Registered User regular
    Dark looks good, but yeah, the Water Chicken looks terrible. If I was going to max-skill one, I'd probably stay away from him, haha. Though he is pretty useful since Blue is so useful.

    Smoogy-1689
    3DS Friend Code: 1821-8991-4141
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    gjaustingjaustin Registered User regular
    I just tell myself he looks dumb (he does not), because I'm going to save all of my copies of him for when I finally get a Chaos Blizzard Dragon.

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    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    gjaustin wrote: »
    I was going to do that with the Ancient Fire Dragon, but that 10 million HP wore ME down.

    And the Ancient Water Dragon just looks stupid. Really, all of the Ancient Dragons except Fire (and maybe Dark) look dumb.
    Come on Ardbeg looks like a burning house, not a dragon. His face area is the house's red door slightly ajar. Once you see it you can't unsee it.

    I might have a max skill Ardbeg. I have two left over for awoken skills and one skill-up to go. Not sure what teams I'll use for green/Light/Dark though. Its somewhat irritating in that you don't get to do much else for two weeks. Very happy that I finished early enough to run Hera-Ur some more tomorrow and sword of flame on Sunday. Not for knights, but for evo and demon masks heh.

    38thDoE on steam
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    CptHamiltonCptHamilton Registered User regular
    Ardberg also has wheat hair for no explicable reason.

    I don't know why the ancient dragons are so stupid looking. Most of the other dragons are badass.

    PSN,Steam,Live | CptHamiltonian
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    gjaustingjaustin Registered User regular
    38thDoe wrote: »
    gjaustin wrote: »
    I was going to do that with the Ancient Fire Dragon, but that 10 million HP wore ME down.

    And the Ancient Water Dragon just looks stupid. Really, all of the Ancient Dragons except Fire (and maybe Dark) look dumb.
    Come on Ardbeg looks like a burning house, not a dragon. His face area is the house's red door slightly ajar. Once you see it you can't unsee it.

    I might have a max skill Ardbeg. I have two left over for awoken skills and one skill-up to go. Not sure what teams I'll use for green/Light/Dark though. Its somewhat irritating in that you don't get to do much else for two weeks. Very happy that I finished early enough to run Hera-Ur some more tomorrow and sword of flame on Sunday. Not for knights, but for evo and demon masks heh.

    I still don't see it. /shrug

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    SaammielSaammiel Registered User regular
    edited September 2013
    So if I have two Liliths, a Lucifer, a Lucifer friend, and some random other darks (Gryps Rider Finn, evolved dark ripper, vampire lord, Pierdrawn) what level of dungeon can I realistically take on? Most of the stuff isn't all that levelled up also. I just obtained the Lucifer which helped dramatically, but I'm still not sure what exactly I can take on without wasting 50 stamina.

    Or should I instead just concentrate of levelling up what I have now and working on special dungeons after I've done some grinding?

    Saammiel on
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    gjaustingjaustin Registered User regular
    Saammiel wrote: »
    So if I have two Liliths, a Lucifer, a Lucifer friend, and some random other darks (Gryps Rider Finn, evolved dark ripper, vampire lord, Pierdrawn) what level of dungeon can I realistically take on? Most of the stuff isn't all that levelled up also. I just obtained the Lucifer which helped dramatically, but I'm still not sure what exactly I can take on without wasting 50 stamina.

    Or should I instead just concentrate of levelling up what I have now and working on special dungeons after I've done some grinding?

    Do you have a max skill Siren? I usually run one in my double Lucifer teams?

    Other than that, it's based on your max HP and your RCV. Is your HP enough to never get 1-shot and your RCV enough to keep your HP at that threshold?

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    TannerMSTannerMS "I'm confidence cause I'm zerg!" Registered User regular
    Saammiel wrote: »
    So if I have two Liliths, a Lucifer, a Lucifer friend, and some random other darks (Gryps Rider Finn, evolved dark ripper, vampire lord, Pierdrawn) what level of dungeon can I realistically take on? Most of the stuff isn't all that levelled up also. I just obtained the Lucifer which helped dramatically, but I'm still not sure what exactly I can take on without wasting 50 stamina.

    Or should I instead just concentrate of levelling up what I have now and working on special dungeons after I've done some grinding?

    You need some Rainbow Keepers, they're a lot stronger than the other subs you listed. With Lucifer, some RKs, and a Siren you can take on just about every biweekly dungeon and some of the easier descends like Hera.

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    SaammielSaammiel Registered User regular
    I have 2 RKs, unfortunately I can't slot them yet given team cost constraints. I only have a pool of 79, so maybe my focus should just be on levelling at this point and then doing the dungeons after I can afford to put in a couple RKs. I have a siren, but it isn't max skilled yet.

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    TannerMSTannerMS "I'm confidence cause I'm zerg!" Registered User regular
    I'd focus on running whatever water dungeon is on 1.5 drops at any given time (polar night tower this weekend). It's reasonable exp and a max skilled Siren is incredibly valuable.+

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