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Resident Evil HD REmake and Resident Evil: Zero HD released, REmake 2 announced!

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    subediisubedii Registered User regular
    edited March 2015
    Finishing the game, I stand by what I said on the previous chapters. It's cheesy and endearing in all the right ways.

    Claire coming in at the last moment with a chopper and a one liner, which I pretty much was hoping would happen from the start of the episode.


    "I'll always need you. But for now, I have THIS"

    *Brandishes signature Python*


    Complete with slow-mo walk from the chopper to finish the job.

    "CLAIRE, WHERE'S THE BIG GUN?! CRANK THAT S*%^ OUT!"

    And walking slow-mo out of the fire


    And of course the "Twist?!" ending.


    I think Barry's my new favourite RE character and action hero. It is SO Resident Evil ending you can tell they just decided to roll with it.

    Bonus points, they actually had a reasonable plot device for throwing Kafka quotes through the entire thing. Well, reasonable for Resident Evil I should say. That said, I still think the game didn't really need to be Episodic as such. Actually I think it might have been better off simply playing like the old-skool RE's, Claire/Moira Disc 1, Barry/Natalia Disc 2.


    EDIT: Huh, just found out there are TWO endings depending on your actions.

    Well at least now I semi-understand why some reviewers were angsting over the ending being crap, but frankly, I've watched the alternate ending on youtube and I don't see it as being bad, just different (naturally a lot shorter, and quite frankly, creepy and darker). To be honest, I think the reviewers seem to be more angry that they missed something so obvious in getting the "good" ending.

    Non-spoiler spoiler for getting the "good" or "full" ending (whichever you want to call it). I'll keep it vague but obvious enough that you can figure it out (this is something that has to be for Chapter 3 BTW):
    In Episode 3, Claire/Moira section, just remember, when things are desperate for one of them, you can swap characters
    .

    subedii on
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    LucascraftLucascraft Registered User regular
    Man. Barry's section gets pretty tough around the end of episode 2. Or at least what I assume is near the end of episode 2.

    Also, when I'm looking around from Natalie's perspective, I keep seeing little wispy red spots here and there on the walls or floor, and if I switch to Barry's perspective they aren't there. What are those small red spots for? They aren't enemies. I've seen them like on the wall and stuff. Can't figure out what to do with them.

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    Emperor_ZEmperor_Z Registered User regular
    Lucascraft wrote: »
    Man. Barry's section gets pretty tough around the end of episode 2. Or at least what I assume is near the end of episode 2.

    Also, when I'm looking around from Natalie's perspective, I keep seeing little wispy red spots here and there on the walls or floor, and if I switch to Barry's perspective they aren't there. What are those small red spots for? They aren't enemies. I've seen them like on the wall and stuff. Can't figure out what to do with them.

    They're larvae. Killing them counts as a collectible.

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    subediisubedii Registered User regular
    Emperor_Z wrote: »
    Lucascraft wrote: »
    Man. Barry's section gets pretty tough around the end of episode 2. Or at least what I assume is near the end of episode 2.

    Also, when I'm looking around from Natalie's perspective, I keep seeing little wispy red spots here and there on the walls or floor, and if I switch to Barry's perspective they aren't there. What are those small red spots for? They aren't enemies. I've seen them like on the wall and stuff. Can't figure out what to do with them.

    They're larvae. Killing them counts as a collectible.

    Also I think only Natalia can do it, whenever I've tried with Barry it doesn't seem to work.

    When I first saw those cropping up in random places I thought they were a game bug (as in something not working quite right with the game).

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    LucascraftLucascraft Registered User regular
    How do you kill them with Natalie? I tried throwing a brick at one that was on a wall, and nothing happened.

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    subediisubedii Registered User regular
    Lucascraft wrote: »
    How do you kill them with Natalie? I tried throwing a brick at one that was on a wall, and nothing happened.

    With the bricks. All I can say is that yeah, they can be a bit tricky to aim at since they're amorphous blobs.

    Personally I didn't bother with getting the bugs or the other collectables. I mean I'd do it if I happened to see them (free BP), but that's about it.

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    Skull2185Skull2185 Registered User regular
    Hot damn, Revelations 2 is mostly rad as fuck! I say mostly, because (I'm not very far into episode 1) Moira is gosh dang stupid! Can the AI partner die? Moira loves to just stand around and get hit by enemies...

    Loving everything else about the game, though. Except for all the Raid mode character and costume DLC. That stuff used to just be included in a RE game :(

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
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    lionheart_mlionheart_m Registered User regular
    How's raid mode on PC? Is it active? I've been debating on which platform I should get this.

    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Skull2185 wrote: »
    Hot damn, Revelations 2 is mostly rad as fuck! I say mostly, because (I'm not very far into episode 1) Moira is gosh dang stupid! Can the AI partner die? Moira loves to just stand around and get hit by enemies...

    Loving everything else about the game, though. Except for all the Raid mode character and costume DLC. That stuff used to just be included in a RE game :(

    AI partners can die but they tend to be far more resilient than human controller characters.

    They also slowly regen damage they took while not under your control.

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    LucascraftLucascraft Registered User regular
    edited March 2015
    I'm up to episode 3 and the best advice I can give, at least from my own experience, is that when you're exploring an environment, you want to be controlling Moira and Natalia about 90% of the time. Those are the exploration characters, and Barry and Claire are the zombie killing characters. You really have no need to control Barry or Claire unless you're actively shooting something. If you aren't shooting something, you should be controlling Moira or Natalia.

    Not only is it much more efficient this way, but you reduce a lot of the derpy AI moments by doing this. Plus, in the case of the Moira/Claire team, they have a strong combo that results in an auto-kill on regular, non elite zombies. Start with Moira, blind them with the concentrated flashlight beam. The AI controlled Claire should then do a melee attack which will knock the zombie down. Then you hit R2 on Moira to trigger a killing blow on the downed zombie. She drives the end of her crowbar into their skull. This combo is amazing on the common zombies and will save you a ton of bullets.

    Another Moira tip: The explody zombies that detonate by proximity can be triggered to explode at a distance with Moira's concentrated beam.

    Lucascraft on
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    klemmingklemming Registered User regular
    So, apparently Resident Evil 5 Gold is finally available on PC.
    I played the base game on 360 years ago, thought it was okay. Would the extra stuff make Gold worth getting?

    Nobody remembers the singer. The song remains.
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    peacekeeperpeacekeeper AustraliaRegistered User regular
    are the sequels more exciting than re1? :P

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    KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    klemming wrote: »
    So, apparently Resident Evil 5 Gold is finally available on PC.
    I played the base game on 360 years ago, thought it was okay. Would the extra stuff make Gold worth getting?

    It comes with the prequel DLC that's inside the mansion I think. If you like RE5 and the gameplay for it I think it's worth getting.
    are the sequels more exciting than re1? :P

    I mean people will tell you different opinions. I love RE2 way more than the first (even though the first is awesome), and some people in here expressed that RE3 is better than RE2. RE4 is the best mix of old format and newer format. RE5 is okay but doesn't feel like Resident Evil anymore. RE6 ranges from okay to straight garbage. REvelations 1 gets good praise in here, but I personally didn't like it. REvelations 2 has been getting excellent praise everywhere, but I haven't tried it.

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    urahonkyurahonky Resident FF7R hater Registered User regular
    Oh shit RE5 Gold, huh?

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    LucascraftLucascraft Registered User regular
    Does it offer controller support on PC? (RE5 Gold). And is it a decent port? I've never really played 5 past the opening level, and as a fan of the series I feel I need to do so at some point.

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    klemmingklemming Registered User regular
    Lucascraft wrote: »
    Does it offer controller support on PC? (RE5 Gold). And is it a decent port? I've never really played 5 past the opening level, and as a fan of the series I feel I need to do so at some point.

    Pretty sure it has full controller support. It was on Games for Windows Live before, and I think they made 360-pad support mandatory, didn't they? 4 and 6 have had full support, so I'd be surprised if it doesn't.

    Nobody remembers the singer. The song remains.
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    urahonkyurahonky Resident FF7R hater Registered User regular
    I heard it's a good port but I held off from buying it since it didn't have the DLC.

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    DeaderinredDeaderinred Registered User regular
    re5 gold stuff is worth it.

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    LucascraftLucascraft Registered User regular
    Regarding Revelations 2:

    Am I supposed to know who
    Alex Wesker
    is? I feel like the reveal was just sort of dropped on me, and I had no clue who that person is or what their relation was to the rest of the series.

    Also, another question about timeline. They keep mentioning the "Africa incident" which I'm assuming is RE5. (I really need to play that game (see above post)). They also mention Terragregia, which I'm familiar with from playing Rev1. Is there a site somewhere with a decent timeline I can look at?

    And a third question - Is Moira Burton a new character who was just introduced in this game, or has she existed prior to Revelations 2?

    My Resident Evil first hand knowledge is very scattered. I've played bits of RE1 but haven't finished it. I've never managed to play 2 or 3 due to my inability to use the tank controls, I've played 4 and 6 and Raccoon City and Revelations 1.

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    Dark Raven XDark Raven X Laugh hard, run fast, be kindRegistered User regular
    edited March 2015
    Yus, Resi5 spoilerz
    it turned out A.Wesker is the code name for like 25 enhanced children, Oswell Spencer's plan for a new superior master race. IIRC, they all failed except for a couple. Or maybe Albert Wesker went around killing em to gain their power or something. The Revelayton in episode 2 is that there was another successful A.Wesker - Alex.

    Dark Raven X on
    Oh brilliant
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    LucascraftLucascraft Registered User regular
    Yus, Resi5 spoilerz
    it turned out A.Wesker is the code name for like 25 enhanced children, Oswell Spencer's plan for a new superior master race. IIRC, they all failed except for a couple. Or maybe Albert Wesker went around killing em to gain their power or something. The Revelayton in episode 2 is that there was another successful A.Wesker - Alex.
    So Jake Mueller from RE6 is Albert Wesker's biological son, right? He isn't a part of the A. Wesker project?

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    Dark Raven XDark Raven X Laugh hard, run fast, be kindRegistered User regular
    Correct, he is not part of the project, just a descendant.

    Also I edited this into my first post, but it'd be better to put it here!

    The Africa incident is indeed RE5. Brief summary;
    A new Umbrella called TriCell was conducting some shady shit in the African nation of Kijuju. Chris met up with a local BSAA agent called Sheva to perform a sting operation on a bioweapons sale. The weapon in question was a gnarly new version of the Plagas parasite called Ourobouros. It turns people into Ganado style zombers... or into all consuming flesh mounds that will fuck you up, they look like swarming black tentacle piles. Chris and Sheva dismantle TriCell, turned out Wesker was in charge of it, and he'd got Jill Valentine as a brainwashed hostage. Chris saves Jill, and he and Sheva have an awesome fight with Wesker that ends with them crashing his plane in a fucking volcano. Chris beats the shit out a boulder for reasons I can't recall, knocks Wesker into lava, then Chris Sheva and Jill escape in a helicopter. After firing a rocket at Wesker to kill him once and for all. It was super dumb and awesome.

    Moira Burton's name was established (maybe from EU novels by SD Perry?) but she'd not been introduced til now. As far back as RE1 we'd known Barry had a couple of daughters, they were held hostage to force him to work for Wesker during the mansion incident.

    Oh brilliant
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    LucascraftLucascraft Registered User regular
    So I've noticed that Leon only appears in even numbered games. RE2, RE4, RE6. That means RE7 won't have Leon if they follow the established trend.

    Also, I'm hoping that Leon makes an appearance in Revelations 3 since they've basically subbed the entire cast in the two games we have. If they follow the trend of using different characters in each game, Leon and Helena would make a great choice.

    Honestly, I think Helena was the best thing to come out of RE6. I really liked her.

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    Skull2185Skull2185 Registered User regular
    Didnt enemies drop ammo in Rev1's Raid Mode? It was at least more plentiful, I believe. They've kind of ruined the whole thing by limiting ammo so much... that makes me sad :(

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
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    reVersereVerse Attack and Dethrone God Registered User regular
    Skull2185 wrote: »
    Didnt enemies drop ammo in Rev1's Raid Mode? It was at least more plentiful, I believe. They've kind of ruined the whole thing by limiting ammo so much... that makes me sad :(

    There's crates with ammo in them, and, if I recall correctly, a gun mod that makes kills drop ammo.

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    NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    Correct, he is not part of the project, just a descendant.

    Also I edited this into my first post, but it'd be better to put it here!

    The Africa incident is indeed RE5. Brief summary;
    A new Umbrella called TriCell was conducting some shady shit in the African nation of Kijuju. Chris met up with a local BSAA agent called Sheva to perform a sting operation on a bioweapons sale. The weapon in question was a gnarly new version of the Plagas parasite called Ourobouros. It turns people into Ganado style zombers... or into all consuming flesh mounds that will fuck you up, they look like swarming black tentacle piles. Chris and Sheva dismantle TriCell, turned out Wesker was in charge of it, and he'd got Jill Valentine as a brainwashed hostage. Chris saves Jill, and he and Sheva have an awesome fight with Wesker that ends with them crashing his plane in a fucking volcano. Chris beats the shit out a boulder for reasons I can't recall, knocks Wesker into lava, then Chris Sheva and Jill escape in a helicopter. After firing a rocket at Wesker to kill him once and for all. It was super dumb and awesome.

    Moira Burton's name was established (maybe from EU novels by SD Perry?) but she'd not been introduced til now. As far back as RE1 we'd known Barry had a couple of daughters, they were held hostage to force him to work for Wesker during the mansion incident.

    Regarding the bolded in the spoiler...

    newSig.jpg
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    DeaderinredDeaderinred Registered User regular
    it was a long time coming.

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    Skull2185Skull2185 Registered User regular
    I don't like Moira. I find her character to be annoying, and she seems like she's a jerk to Barry.

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
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    subediisubedii Registered User regular
    edited March 2015
    In other news, Zero Punctuation reviewed Rev2, and surprisingly whilst he didn't think it was great, he didn't hate it. Basically if you're a fan of the series and know the general gist of things you'll probably like it.
    reVerse wrote: »
    Skull2185 wrote: »
    Didnt enemies drop ammo in Rev1's Raid Mode? It was at least more plentiful, I believe. They've kind of ruined the whole thing by limiting ammo so much... that makes me sad :(

    There's crates with ammo in them, and, if I recall correctly, a gun mod that makes kills drop ammo.

    IIRC enemies didn't drop ammo in REV1 either, but I could be mistaken.

    There is a character perk (the game calls them skills) that you can get which causes ammo at a rate from 13% to 40% depending on how high you upgrade it. Also, if you pick one of the "weapon specialist" perks, this increases your reload speed and starting ammo pool up to 360% for that weapon type.

    That said I've just about gotten up to level 80-ish so far and haven't been using any ammo upgrades yet. General tips:

    - Make sure you don't tackle maps higher in level than you are unless you've got some additional ammo perks. Higher level enemies than you take more ammo to take down.
    - Each map usually has around 3 (sometimes more) ammo crates dotted around which will give you a mag or two of additional ammo for one of your equipped weapons.
    - Use the right weapon for the enemy at hand: No wasting Magnum ammo on regular zombies if you can help it.
    - On that note, the old headshot-stun-punch is still a good way to save ammo on regular enemies.
    - I've found the sniper rifle to be fairly ammo efficient, especially if you headshot. Not as much damage as the magnum, but a lot more ammo.
    - SMG's have high DPS but crazy recoil and low damage per bullet. So they're not recommended if you want to save ammo (personally I tend to avoid them).
    - Weapon mod %'s are different for different weapons. A level 1 Electric Ammo will give something like a 7% chance to trigger on an SMG, and something like 50%+ on a magnum
    - Don't forget the ubiquitous exploding barrels / electric generators / liquid nitrogen cannisters occasionally scattered around. Very useful for boss monsters.
    - Finally: If you use one of your gems (you get them for doing the daily raids) to respawn without restarting, your ammo pool will be refilled. Be aware though, your weapons will still be unloaded if they were before, so RELOAD.

    Specific enemies can drain your ammo if you're not careful, but judicious use of skills and weapon upgrades can help. Revenants have a weak spot in one of their limbs that you need to destroy, but this will only be revealed when you destroy the outer layer on that limb. Fire / fire ammo can be very useful here as it damages all parts and will often expose the weak point. Otherwise the weak spot will only "show" when you've got its HP to zero and IIRC you still need to destroy it.

    Shield enemies are best knocked down or stunned somehow so that you can take them out from a different angle. Headshots are still relatively damaging and can often cause a stun.

    Other than that, the right mods can also be quite helpful, although again, personally I haven't actually been using mods until now (level 70-80) since it costs 4000 to destroy the weapon and reclaim the mods. "Shocked" (under the influence of electricity effect) enemies suffer greater damage, more-so with the appropriate mod. Freezing ammo... freezes and slows down. Kind of obvious really, but again, can also enhance damage with the right mod. Basically each elemental damage type (fire / electricity / ice) has an additional weapon mod that enhances damage done to enemies under its effects.

    So I've found magnum with electric ammo to be a SERIOUS showstopper.

    subedii on
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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Barry's second act really has a lot of enemies that are more annoying than anything.

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    subediisubedii Registered User regular
    Dragkonias wrote: »
    Barry's second act really has a lot of enemies that are more annoying than anything.

    I actually really liked the dynamic at work, you really depended on Natalia to be able to handle the enemies that started cropping up.

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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Meh. The switch to find the weakness dynamic was cute the first time it showed up. By the third occurrence it started to wear thin.

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    never dienever die Registered User regular
    Dragkonias wrote: »
    Meh. The switch to find the weakness dynamic was cute the first time it showed up. By the third occurrence it started to wear thin.

    not to mention:
    Those god damn flies showing up in Claire's last episode, when you have no reliable way to see them.

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    LucascraftLucascraft Registered User regular
    edited March 2015
    That's the point in Claire's episode though. You're supposed to find them based on instinct and experience from the Barry chapter. The closer those bugs get to you, the more distorted and hazy your screen gets. By the time the screen is super hazy, you should be able to shoot them point blank. Plus the shotgun makes it pretty trivial. The advantage in that section is that you're running on narrow catwalks, and there's not a lot of opportunity for those bugs to be anywhere but directly in front of you.

    I loved the Barry/Natalia sections and enjoyed the weakness spotting and enemy finding aspect. Also, always craft Smokescreen Bottles always. You can chuck those into a room and melee kill all the badguys without wasting a lot of bullets. Even the bigger ones with the annoying weakspots in their legs and extremities become trivial with a good Smokescreen Bottle.

    Regarding the two endings:
    I think I got the "bad" ending. Moira is presumed dead at the end, and Alex took possession of Natalia. I'm assuming that's the bad ending?

    Honestly, I'm not sure what I did wrong in section 3 to get that. Fighting the KeithBoss, and Keith falls on top of Claire, pinning her to the ground while he's trying to eat her face off. You can switch back and forth between Claire and Moira in this part. I'm assuming that this is what @subedii was talking about in his post at the top of this page? I switched to Moira's perspective, but she was farther away from the gun than Claire was. After switching to Moira and seeing how long it would take to claw my way forwards to grab the gun, I switched back to Claire and the game let me pickup the gun real quickly and blast Keith in the face a few times.

    At the end of section 4, when the place was coming down on them, I actually tried switching characters while Moira was trapped under the rocks, but the game wouldn't let me.

    Anyway, Barry's section 4 was pretty long and I don't really feel like replaying it right now to get the "good ending." I'll just youtube it.

    Overall, I thought this game was very well done, had just enough creepiness and survival, but also had a good amount of action. Definitely a strong entry in the series, easily made my top 3 along with RE4 and Revelations 1.

    Lucascraft on
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    Werewolf2000adWerewolf2000ad Suckers, I know exactly what went wrong. Registered User regular
    never die wrote: »
    Dragkonias wrote: »
    Meh. The switch to find the weakness dynamic was cute the first time it showed up. By the third occurrence it started to wear thin.

    not to mention:
    Those god damn flies showing up in Claire's last episode, when you have no reliable way to see them.
    Smokescreen bottles make them show up. That's why you inexplicably find a bunch on the way during that episode.

    steam_sig.png
    EVERYBODY WANTS TO SIT IN THE BIG CHAIR, MEG!
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    subediisubedii Registered User regular
    edited March 2015
    If it's any consolation, later on it switches to more of a stealth approach if you don't like those enemies. Well, stealth unless you're seen of course
    never die wrote: »
    Dragkonias wrote: »
    Meh. The switch to find the weakness dynamic was cute the first time it showed up. By the third occurrence it started to wear thin.

    not to mention:
    Those god damn flies showing up in Claire's last episode, when you have no reliable way to see them.
    Smokescreen bottles make them show up. That's why you inexplicably find a bunch on the way during that episode.

    Was just about to say this.
    Also on occasion you'll see things like fire extinguisher canisters that you can shoot for similar effect.

    Honestly I don't think I ever got attacked by one after the first couple of times I ran into them in Raid mode. Haven't been hit since either in or outside the campaign IIRC. Also as Lucascraft said, shotguns also make them fairly trivial.

    Personally I also found Rifles were super effective for Barry. The bugs are super slow, so all you need to do is locate where it is with Natalia, then one shot does the job.

    subedii on
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    subediisubedii Registered User regular
    edited March 2015
    EDIT: Apologies for double post.
    Lucascraft wrote: »
    That's the point in Claire's episode though. You're supposed to find them based on instinct and experience from the Barry chapter. The closer those bugs get to you, the more distorted and hazy your screen gets. By the time the screen is super hazy, you should be able to shoot them point blank. Plus the shotgun makes it pretty trivial. The advantage in that section is that you're running on narrow catwalks, and there's not a lot of opportunity for those bugs to be anywhere but directly in front of you.

    I loved the Barry/Natalia sections and enjoyed the weakness spotting and enemy finding aspect. Also, always craft Smokescreen Bottles always. You can chuck those into a room and melee kill all the badguys without wasting a lot of bullets. Even the bigger ones with the annoying weakspots in their legs and extremities become trivial with a good Smokescreen Bottle.

    Regarding the two endings:
    I think I got the "bad" ending. Moira is presumed dead at the end, and Alex took possession of Natalia. I'm assuming that's the bad ending?

    Honestly, I'm not sure what I did wrong in section 3 to get that. Fighting the KeithBoss, and Keith falls on top of Claire, pinning her to the ground while he's trying to eat her face off. You can switch back and forth between Claire and Moira in this part. I'm assuming that this is what @subedii was talking about in his post at the top of this page? I switched to Moira's perspective, but she was farther away from the gun than Claire was. After switching to Moira and seeing how long it would take to claw my way forwards to grab the gun, I switched back to Claire and the game let me pickup the gun real quickly and blast Keith in the face a few times.

    At the end of section 4, when the place was coming down on them, I actually tried switching characters while Moira was trapped under the rocks, but the game wouldn't let me.

    Anyway, Barry's section 4 was pretty long and I don't really feel like replaying it right now to get the "good ending." I'll just youtube it.

    Overall, I thought this game was very well done, had just enough creepiness and survival, but also had a good amount of action. Definitely a strong entry in the series, easily made my top 3 along with RE4 and Revelations 1.

    Yes you did, and that is what I meant.
    Personally the way I interpreted that scenario was that Claire was pinned and it would take her far more effort grab her gun and do something with it than Moira, at least she could move.

    In terms of game design though, I'll agree it's a bit weak. I mean it kind of makes sense in that if Moira never gets over her fear, then even assuming she gets out she never survives until Barry gets there (that's actually what "the struggle" mini chapter is all about). That said there's no way for the players to know this is what the devs have in mind, and either option at the time seems just as valid as long as both characters survive the boss fight.

    All that said, it's actually not too difficult to change if you want. The game "remembers" what happens there, so you don't need to replay the entire game, just that chapter up to that point. Then you can quit and skip to the final chapter.

    subedii on
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    LucascraftLucascraft Registered User regular
    I mean, I looked it up. And I understand what you're saying. It makes sense. But due to the poor timing mechanics, the actual way it happens is bullshit. It's so deceptive.
    I totally was inching forward as Moira, until I realized it was taking her FOREVER. When I switched back to Claire, the gun was literally *right there* At that point in time, I wasn't thinking about Moira's fear of guns. I was thinking "this fight was annoyingly long and I don't want to have to redo all this again if I fail this psuedo QTE. So I took the option that guaranteed victory. In the heat of the moment I had no idea if Claire was gonna get her face mashed in or not if I continued to painfully crawl my way forward as Moira.

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    DirtyDirty Registered User regular
    Does Revelations 2 really follow the story of Revelations 1? I'm debating grabbing it during PSN's 10% off weekend, but only if I can jump right in.

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    LucascraftLucascraft Registered User regular
    Revelations 2 mentions events of Rev1, such as the Terregregia incident. However, they are not linked. Rev1 follows Jill and Chris. Rev2 follows Claire and Barry, and the events are in two completely different places and about two completely different things. Really, it's more of just another side game.

This discussion has been closed.