Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

There's something in the sea

MeissnerdMeissnerd Registered User regular
edited August 2009 in Social Entropy++
http://www.somethinginthesea.com/

So Bioshock 2 is coming out later this year. No specific dates have been given but the holiday season is a good bet. Bioshock got lots of acclaim for its setting, that of a failed under-water utopia called Rapture which was engineered by a man named Andrew Ryan. Order was kept by Big Daddies, contructs that walked the halls of Rapture, ensuring order (even long after all order had been lost). There were also Little Sisters, whose job it was to harvest Adam, a substance created to enhance the life of residents of Rapture.

Flash forward 10 years, to the time of Bioshock 2. Andrew Ryan is gone, Rapture empty. However! More and more reports of little girls of a certain age being kidnapped from coastal towns are emerging, these kidnappings being accompanied with mysterious red lights!

In Bioshock 2 you play the first Big Daddy ever created, presumably gone rogue. Your main enemy is the Big Sister, a Little Sister from the first game who has become the new owner of Rapture. As a Big Daddy, you can learn to dual-wield plasmids or weapons, and the Big Daddy's signature shoulder slam and drill are also available to use!

Anyways enough of my shitty description! Look at this gameplay video!

http://www.youtube.com/watch?v=aNV1FlprGuI

If you haven't played the first one, would you kindly do so?

Meissnerd on
do not ask for whom the snerd tolls
«13456711

Posts

  • Dr.FunkensteinDr.Funkenstein Registered User regular
    edited April 2009
  • KovakKovak did a lot of drugs married cher?Registered User regular
    edited April 2009
    i never managed to beat the first one

  • doublehawk00doublehawk00 Registered User
    edited April 2009
    everytime i think about bioshock 2 i think about going back and playing the first game again

    then i realize i played it five times

  • Sars_BoySars_Boy Registered User regular
    edited April 2009
    wondering if this will be good or not

    i hope it is but the story does not make me think good things

  • KhavallKhavall Registered User regular
    edited April 2009
    looks like Bioshock

    Which unfortunately is not a good thing.

    I always felt that Bioshock was suffering through awful gameplay for some awesome story.

    Like MGS. But story worth paying attention to that was actually not funny outside of Kojima's twisted mind.

  • Sars_BoySars_Boy Registered User regular
    edited April 2009
    Khavall wrote: »
    looks like Bioshock

    Which unfortunately is not a good thing.

    I always felt that Bioshock was suffering through awful gameplay for some awesome story.

    Like MGS. But story worth paying attention to that was actually not funny outside of Kojima's twisted mind.
    here comes defender

  • The Geebs That Got BigtimedThe Geebs That Got Bigtimed Super Moderator, Moderator mod
    edited April 2009
    I really liked the good ending for bioshock

    it didn't hurt that what you had to do to get the bad ending was so fucking terrible

    Pb6cUzZ.pngTeRnRlj.pnglBMZaaL.pnglm0oV4l.pngsw4UHsU.png
  • MeissnerdMeissnerd Registered User regular
    edited April 2009
    the gameplay for bioshock was as complicated as you wanted it to be. if you wanted to react to your environment you could, but you could also depend on one plasmid to get you through everything. and the story was awesome so that didn't hurt at all.

    do not ask for whom the snerd tolls
  • KusuguttaiKusuguttai __BANNED USERS
    edited April 2009
    Khavall wrote: »
    looks like Bioshock

    Which unfortunately is not a good thing.

    I always felt that Bioshock was suffering through awful gameplay for some awesome story.

    Like MGS. But story worth paying attention to that was actually not funny outside of Kojima's twisted mind.

    no you are retarded bioshock is a really well made game with really awesome gameplay

  • Sars_BoySars_Boy Registered User regular
    edited April 2009
    i hope the story in this ends up being good

    ryan doing his thing is still one of my favorite game moments

  • doublehawk00doublehawk00 Registered User
    edited April 2009
    i don't understand why people dislike bioshock's gameplay. maybe they want recharging health or something?

    there is nothing quite like coming up with elaborate big daddy traps, and i hope the weapons in the sequel are interesting enough to allow that sort of planning. they already said you can do things like lay a cyclone trap and then make it a fire tornado. FIRE TORNADOES, YOU GUYS.

    EDIT: oh yeah and the lead designer on this one was responsible for fort frolic in the first game. yeah.

  • Sars_BoySars_Boy Registered User regular
    edited April 2009
    the only stupid thing about bioshock was the regen chambers but i heard they added a hard mode or something so that's cool

  • KhavallKhavall Registered User regular
    edited April 2009
    Kusuguttai wrote: »
    Khavall wrote: »
    looks like Bioshock

    Which unfortunately is not a good thing.

    I always felt that Bioshock was suffering through awful gameplay for some awesome story.

    Like MGS. But story worth paying attention to that was actually not funny outside of Kojima's twisted mind.

    no you are retarded bioshock is a really well made game with really awesome gameplay

    Are you joking or was Bioshock just the first game you ever played.


    Bioshock was great as a scripted narrative.

    But goddamn as a shooter give me Crysis, give me Gears of War, give me goddamn anything over that broken goddamn gameplay.

    Again, I loved Bioshock. Incredible atmosphere, incredible story, close to incredible writing(Give me Avellone or give me death), but really, the gameplay was DOOM at best.

  • Dr.FunkensteinDr.Funkenstein Registered User regular
    edited April 2009
    Khavall wrote: »
    looks like Bioshock

    Which unfortunately is not a good thing.

    I always felt that Bioshock was suffering through awful gameplay for some awesome story.

    Like MGS. But story worth paying attention to that was actually not funny outside of Kojima's twisted mind.

    Nope

    TERRORSQUADSIG.gif
  • doublehawk00doublehawk00 Registered User
    edited April 2009
    explain how bioshock's gameplay was "broken" or "DOOM at best"

  • KhavallKhavall Registered User regular
    edited April 2009
    i don't understand why people dislike bioshock's gameplay. maybe they want recharging health or something?

    there is nothing quite like coming up with elaborate big daddy traps, and i hope the weapons in the sequel are interesting enough to allow that sort of planning. they already said you can do things like lay a cyclone trap and then make it a fire tornado. FIRE TORNADOES, YOU GUYS.

    EDIT: oh yeah and the lead designer on this one was responsible for fort frolic in the first game. yeah.

    When the gameplay entirely relies on you setting up a specific instance that depends on a specific mob there's a goddamn problem.

  • Sars_BoySars_Boy Registered User regular
    edited April 2009
    explain how bioshock's gameplay was "broken" or "DOOM at best"
    well it was broken because you were hardly punished for dying

  • MeissnerdMeissnerd Registered User regular
    edited April 2009
    oh, also!

    in the first game the player could choose to either harvest little sisters for more adam, or save them. this time you can still harvest the little sisters, but as a big daddy you can adopt little sisters and get them to harvest adam for you! but you need to protect them.

    do not ask for whom the snerd tolls
  • Sars_BoySars_Boy Registered User regular
    edited April 2009
  • PoorochondriacPoorochondriac Ah, man Ah, jeezRegistered User regular
    edited April 2009
    Man I just don't know

    BioShock was goddamn amazing, but this new storyline sounds sketchy in the extreme

    Also hey where is Doublehawk so I can rub it in that I beat him in our achievement race

  • doublehawk00doublehawk00 Registered User
    edited April 2009
    Sars_Boy wrote: »
    explain how bioshock's gameplay was "broken" or "DOOM at best"
    well it was broken because you were hardly punished for dying

    this is true, which is why i never used those things. now there is no reason for them to be in the game but apparently a similar mechanic is being implemented, only this time they won't have to patch in allowing players to turn them off.

    EDIT: fuck you pooro half of those achievements are missing dates you are a CHEATER

  • KhavallKhavall Registered User regular
    edited April 2009
    explain how bioshock's gameplay was "broken" or "DOOM at best"

    How isn't it.

    You move around, you shoot guys with guns some of which are awesome some of which are broken dumb.

    Oh look you can use the Shock plasmid in water to make MASSIVE DAMAGE. Gee innovation.

  • Dr.FunkensteinDr.Funkenstein Registered User regular
    edited April 2009
    Oh well it was still fun so fuck off

    TERRORSQUADSIG.gif
  • Sars_BoySars_Boy Registered User regular
    edited April 2009
    Man I just don't know

    BioShock was goddamn amazing, but this new storyline sounds sketchy in the extreme
    yeah

    this

  • MeissnerdMeissnerd Registered User regular
    edited April 2009
    Sars_Boy wrote: »
    explain how bioshock's gameplay was "broken" or "DOOM at best"
    well it was broken because you were hardly punished for dying

    for a wussie like me it was going back to fort frolic oh gooddd

    do not ask for whom the snerd tolls
  • KovakKovak did a lot of drugs married cher?Registered User regular
    edited April 2009
    dude like

    lets get some innovations in our shooting

    the guns should shoot guns

    that shoot guns

  • BigDesBigDes Registered User regular
    edited April 2009
    Kovak wrote: »
    dude like

    lets get some innovations in our shooting

    the guns should shoot guns

    that shoot guns

    That shoot timeshares.

    steam_sig.png
  • PoorochondriacPoorochondriac Ah, man Ah, jeezRegistered User regular
    edited April 2009
    Sars_Boy wrote: »
    explain how bioshock's gameplay was "broken" or "DOOM at best"
    well it was broken because you were hardly punished for dying

    this is true, which is why i never used those things. now there is no reason for them to be in the game but apparently a similar mechanic is being implemented, only this time they won't have to patch in allowing players to turn them off.

    EDIT: fuck you pooro half of those achievements are missing dates you are a CHEATER

    Man why should I punished for being too broke to keep my internet on all the time

  • DodgeBlanDodgeBlan Registered User regular
    edited April 2009
    Can a drill arm make up for a sketchy storyline?

    OooOOOoOoOOOooOOOoOOOoOoOOoOOoOOOOOOOOoooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOooooooooooooooo
  • Sars_BoySars_Boy Registered User regular
    edited April 2009
    Kovak wrote: »
    dude like

    lets get some innovations in our shooting

    the guns should shoot guns

    that shoot guns
    that shoot knives

    that are bongs

  • KhavallKhavall Registered User regular
    edited April 2009
    I was removed even from mentioning the Vita-chambers in my recycled FPS rant on the gameplay itself.

    Motherfuck I can just revive in the same place 'till everyone's dead? Hell I liked PoP's no-death system and that was still dumbass shit.

  • PoorochondriacPoorochondriac Ah, man Ah, jeezRegistered User regular
    edited April 2009
    DodgeBlan wrote: »
    Can a drill arm make up for a sketchy storyline?

    My money's on nope

  • doublehawk00doublehawk00 Registered User
    edited April 2009
    Khavall wrote: »
    explain how bioshock's gameplay was "broken" or "DOOM at best"

    How isn't it.

    You move around, you shoot guys with guns some of which are awesome some of which are broken dumb.

    Oh look you can use the Shock plasmid in water to make MASSIVE DAMAGE. Gee innovation.

    crysis is not innovative in the slightest (hey a special suit that makes you run faster, become invisible, or throw things with a great amount of force, you've never been able to do that in a game before)

    gears of war is a third person shooter with a cover system but weapons that have all been done before (including an orbital laser that causes MASSIVE DAMAGE)

  • BigDesBigDes Registered User regular
    edited April 2009
    The guy in charge of this is the guy who was in charge of the Fort Frolic part of the last one and the Shalebridge Cradle in Thief 3. So it'll be pretty good I think.

    steam_sig.png
  • The Geebs That Got BigtimedThe Geebs That Got Bigtimed Super Moderator, Moderator mod
    edited April 2009
    DodgeBlan wrote: »
    Can a drill arm make up for a sketchy storyline?

    My money's on nope

    maybe in a game that wasn't a sequel to a game that had a pretty impressive story

    Pb6cUzZ.pngTeRnRlj.pnglBMZaaL.pnglm0oV4l.pngsw4UHsU.png
  • KovakKovak did a lot of drugs married cher?Registered User regular
    edited April 2009
    Sars_Boy wrote: »
    Kovak wrote: »
    dude like

    lets get some innovations in our shooting

    the guns should shoot guns

    that shoot guns
    that shoot knives

    that are bongs

    ok so this is how knife bongs work

    you take 2 knifes and heat them up on the stove

    put some hash on one

    get half a water bottle

    squish the hash with the hot knives

    under the water bottle half
    and then

    toke

  • MeissnerdMeissnerd Registered User regular
    edited April 2009
    BigDes wrote: »
    The guy in charge of this is the guy who was in charge of the Fort Frolic part of the last one and the Shalebridge Cradle in Thief 3. So it'll be pretty good I think.

    fort frolic was the creepiest part of the first bioshock

    do not ask for whom the snerd tolls
  • KhavallKhavall Registered User regular
    edited April 2009
    Khavall wrote: »
    explain how bioshock's gameplay was "broken" or "DOOM at best"

    How isn't it.

    You move around, you shoot guys with guns some of which are awesome some of which are broken dumb.

    Oh look you can use the Shock plasmid in water to make MASSIVE DAMAGE. Gee innovation.

    crysis is not innovative in the slightest (hey a special suit that makes you run faster, become invisible, or throw things with a great amount of force, you've never been able to do that in a game before)

    gears of war is a third person shooter with a cover system but weapons that have all been done before (including an orbital laser that causes MASSIVE DAMAGE)

    Look I don't know what you're trying to do, but saying "well sure this refined the system but who cares it's been done" really doesn't absolve Bioshock of basically being DOOMHD gameplay-wise. Sure. Let's go to some D&D-level shit about how nothing is innovative and aren't we all intellectual whack-offs but that doesn't change that Bioshock's gameplay was recycled and stale shit that easily could've been improved. It was simple shoot-till-it's-dead-and-nothing-else fare. There is no other way to paint it. Ice+shoot equals kill? Great. You're still shooting 'till it's dead.

  • Sars_BoySars_Boy Registered User regular
    edited April 2009
    Khavall wrote: »
    Khavall wrote: »
    explain how bioshock's gameplay was "broken" or "DOOM at best"

    How isn't it.

    You move around, you shoot guys with guns some of which are awesome some of which are broken dumb.

    Oh look you can use the Shock plasmid in water to make MASSIVE DAMAGE. Gee innovation.

    crysis is not innovative in the slightest (hey a special suit that makes you run faster, become invisible, or throw things with a great amount of force, you've never been able to do that in a game before)

    gears of war is a third person shooter with a cover system but weapons that have all been done before (including an orbital laser that causes MASSIVE DAMAGE)

    Look I don't know what you're trying to do, but saying "well sure this refined the system but who cares it's been done" really doesn't absolve Bioshock of basically being DOOMHD gameplay-wise. Sure. Let's go to some D&D-level shit about how nothing is innovative and aren't we all intellectual whack-offs but that doesn't change that Bioshock's gameplay was recycled and stale shit that easily could've been improved. It was simple shoot-till-it's-dead-and-nothing-else fare. There is no other way to paint it. Ice+shoot equals kill? Great. You're still shooting 'till it's dead.
    yeah

    i fucking hate shooting things dead in my fps games YAWN

«13456711
Sign In or Register to comment.