Has anyone spotted any good online deals for this?
edit: I found a good deal on gogamer, but it's listed as Anno 1404. Will the DRM prevent me from playing it on a US computer?
It should work fine. It's the UK version I think, or maybe they just have a general EU version. Either way it works in English. I couldn't get the disk to read in my drive, but I think it was a conflict with Tages (the DRM), but the disk worked fine in another computer.
In the end I just downloaded the game and entered in my legit CD key that came with it. I guess that's piracy, but fuck those guys for including stupid DRM. They got my money.
Has anyone spotted any good online deals for this?
edit: I found a good deal on gogamer, but it's listed as Anno 1404. Will the DRM prevent me from playing it on a US computer?
It should work fine. It's the UK version I think, or maybe they just have a general EU version. Either way it works in English. I couldn't get the disk to read in my drive, but I think it was a conflict with Tages (the DRM), but the disk worked fine in another computer.
In the end I just downloaded the game and entered in my legit CD key that came with it. I guess that's piracy, but fuck those guys for including stupid DRM. They got my money.
I've had no problems with this European version I got from GoGamer. I think it's just a random DRM thing, not a wrong continent thing.
Damn this game just sucks away the time. I'm on the 4th mission and I'm seriously hurting for gold. I'm not sure what I'm doing wrong. I'm trying to trade as much stuff as possible, and I have patricians in my main settlement but I'm -3k cash and bleeding about -200 constantly.
Gold is wacky in that mission. You'll be doing fine, then suddenly you start bleeding gold. Just tax the hell out of everyone and set up trade routes to sell your excess rope or whatever to the vizier.
grrarg on
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ArtreusI'm a wizardAnd that looks fucked upRegistered Userregular
its so much easier to let the cities do that to themselves, tyrannus
just make sure to destroy their warehouse and the people'll eventually riot
In mission three when I took over the town from Joan of Arc the people quickly rioted because they didn't have anything to drink. It was the great cider riot of 1404. I was like, drink some damn water you pricks.
man, I hated that part, because I saw them rioting like crazy and couldnt do anything because I didn't get the mission and didnt even know there was anything to do. I just didnt click on the right building. Which sucks because I didn't click on the right building until the whole place had burned to the ground, so I had to start over from scrath
Gold is wacky in that mission. You'll be doing fine, then suddenly you start bleeding gold. Just tax the hell out of everyone and set up trade routes to sell your excess rope or whatever to the vizier.
Carpets. Carpets sell like crazy. But if you dont have carpet manufacturing up yet, you can't build anything to get the carpets because of all the negative money
I'm guessing on a Free Mode type game, it's best to locate as much production as possible off-island. When you start having goods that take lots of trees or farmland to make, it really cuts into your city-building area.
I'm guessing on a Free Mode type game, it's best to locate as much production as possible off-island. When you start having goods that take lots of trees or farmland to make, it really cuts into your city-building area.
My brain just refuses to let me do this. I feel really weird not having every island be 50% houses, 50% other stuff. It is so weird to me to just have production on an island for some dumb reason.
I'm guessing on a Free Mode type game, it's best to locate as much production as possible off-island. When you start having goods that take lots of trees or farmland to make, it really cuts into your city-building area.
My brain just refuses to let me do this. I feel really weird not having every island be 50% houses, 50% other stuff. It is so weird to me to just have production on an island for some dumb reason.
Yeah but imagine the money farm metropolis you could have by having a whole island filled with houses. No precious room taken up with hemp farms, orchards, charcoal burners, or woodcutters.
I'm guessing on a Free Mode type game, it's best to locate as much production as possible off-island. When you start having goods that take lots of trees or farmland to make, it really cuts into your city-building area.
My brain just refuses to let me do this. I feel really weird not having every island be 50% houses, 50% other stuff. It is so weird to me to just have production on an island for some dumb reason.
Yeah but imagine the money farm metropolis you could have by having a whole island filled with houses. No precious room taken up with hemp farms, orchards, charcoal burners, or woodcutters.
I suck at figuring out how fast stuff gets produced, so trade routes are still problematic for me.
Seriously this game is so fucking good. I started playing at like 11PM and looked over at the clock five minutes later and it was 2AM. Then I looked at my gold and I was -3k and said fuck I can't just quit now.
I guess I just need to sell all the extra iron ore and ropes and tools an shit until I get out of this hole. I wonder if the game takes away all your gold every time you rescue one of the children on this mission, or if it's just a time thing.
I know they're trying to teach me about trading to make money, but it was a pretty heavy handed way to teach the lesson, those rascally Germans. Unless that shit happens in every mission and I didn't notice it?
Drool on
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Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
Seriously this game is so fucking good. I started playing at like 11PM and looked over at the clock five minutes later and it was 2AM. Then I looked at my gold and I was -3k and said fuck I can't just quit now.
I guess I just need to sell all the extra iron ore and ropes and tools an shit until I get out of this hole. I wonder if the game takes away all your gold every time you rescue one of the children on this mission, or if it's just a time thing.
I know they're trying to teach me about trading to make money, but it was a pretty heavy handed way to teach the lesson, those rascally Germans. Unless that shit happens in every mission and I didn't notice it?
you probably just dont have enough citizens and your gold income is in the negatives
I hate it when I forget to raise taxes on a group of people all ready to start upgrading and then whoops, there goes all those tools you just bought to get your tool production going.
BYToady on
Battletag BYToady#1454
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Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
edited July 2009
there's an achievement for settling 20,000 peasants
is that in one game or overall? because if it's the former, hooo boy, slum city here I come!
I finally rescued all those dang kids. I think I understand the relationship between production and civilian housing now and was able to maintain my gold and make money with trading.
I don't foresee a career in city planning anytime soon as my city was kind of a random mess.
I can rightfully call myself an Elector! The sense of achievement is quite astounding, but then again I am also shocked in realising how long the other scenarios are, when that was the easiest, and must have taken me a good 12 hours in total to complete.
So I finally got this game, and am going through campaign mode.
I was doing super rad, all like man this is easy
SUDDENLY i have no gold and i started getting so confused with my trade routes and accidentally routed like all my supplies to this one island and oh god i had to stop and think about it for once
I like it.
Yeah mission four is a noticable jump in what the game expects of you. And you grow silk and indigo in the orient. At least I'm pretty sure you do. I couldn't get my nomads to upgrade in mission four despite having all their needs met. I think it was just that I didn't make enough of thier houses.
How do i work silk and indigo farms? What kind of land am i supposed to place them on?
They grow in the orient - but you need to look at the island fertility (the bar at the top when you have the island onscreen). Right when I started out I never noticed the fertility bar and was all confused as to why shit wasn't growing on certain islands.
Evyl on
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Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
edited July 2009
wait, I don't get something. Do I have to build things like Weaver Huts next to hemp fields? Whenever I build them next to warehouses or docks they just don't work.
you can do it either way, but if you do it the more annoying way of supplying materials through the warehouse, the hemp feilds and the weaver hut needs to be connected by road
Loomdun on
splat
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Raneadospolice apologistyou shouldn't have been there, obviouslyRegistered Userregular
wait, I don't get something. Do I have to build things like Weaver Huts next to hemp fields? Whenever I build them next to warehouses or docks they just don't work.
I think nothing next to a warehouse works, you need a road going to the warehouse
also the populace BURNS through linen clothes like fucking barnswoopers
wait, I don't get something. Do I have to build things like Weaver Huts next to hemp fields? Whenever I build them next to warehouses or docks they just don't work.
If you have enough hemp fields that the warehouse contains hemp, then you can build the weavers next to a warehouse and they'll work. Remember that in order for a building to deliver its goods to a warehouse, it needs a road. Workers will pick up resources they need without a road, but warehouse workers require a road to pick finished products up.
Buildings will have a ring around them that shows how far away crops workers will go to get goods - either a warehouse or hemp farmer will need to be inside that ring (it'll turn green if it's far enough inside the ring)
wait, I don't get something. Do I have to build things like Weaver Huts next to hemp fields? Whenever I build them next to warehouses or docks they just don't work.
You will notice when you build these buildings that the map goes dark except for an area of influence around the building itself. You need to place the building near the other buildings that produce raw materials for whatever industry that building produces. Yeah, you should definitely totally be able to put them next to a market building and have them grab shit from storage, but that would probably be too easy.
You will know if a materials building is in range because if it is related, when it is within the area of influence of your production building, it will turn green.
sarukun on
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Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
edited July 2009
well of course you need a road
but if I build then on a road next to a warehouse, and no hemp field is in the weaver's little influence circle, he'll just sit there like a chump while tons of hemp will be stacking up at the warehouse
do I need to enable something so that he'll take what he needs from the warehouse?
EDIT: oh well that's just stupid
why can't I put bakers in the middle of the city, why they gotta be all the way in the wilderness
How do i work silk and indigo farms? What kind of land am i supposed to place them on?
They grow in the orient - but you need to look at the island fertility (the bar at the top when you have the island onscreen). Right when I started out I never noticed the fertility bar and was all confused as to why shit wasn't growing on certain islands.
OH MAN I FORGOT ABOUT THE FERTILITY BAR
whooooops.jpg
but if I build then on a road next to a warehouse, and no hemp field is in the weaver's little influence circle, he'll just sit there like a chump while tons of hemp will be stacking up at the warehouse
do I need to enable something so that he'll take what he needs from the warehouse?
I am pretty sure that he does not take goods from the warehouse.
Posts
A graveyard so that people can mourn their loved ones
or a pillory to send them there first
EDIT: nah fuck it I'll just get a coat of arms
"goddamn that $10 for bandages and toothpaste could have gone to Anno"
fffuck
edit: I found a good deal on gogamer, but it's listed as Anno 1404. Will the DRM prevent me from playing it on a US computer?
It should work fine. It's the UK version I think, or maybe they just have a general EU version. Either way it works in English. I couldn't get the disk to read in my drive, but I think it was a conflict with Tages (the DRM), but the disk worked fine in another computer.
In the end I just downloaded the game and entered in my legit CD key that came with it. I guess that's piracy, but fuck those guys for including stupid DRM. They got my money.
I've had no problems with this European version I got from GoGamer. I think it's just a random DRM thing, not a wrong continent thing.
man, I hated that part, because I saw them rioting like crazy and couldnt do anything because I didn't get the mission and didnt even know there was anything to do. I just didnt click on the right building. Which sucks because I didn't click on the right building until the whole place had burned to the ground, so I had to start over from scrath
Carpets. Carpets sell like crazy. But if you dont have carpet manufacturing up yet, you can't build anything to get the carpets because of all the negative money
My brain just refuses to let me do this. I feel really weird not having every island be 50% houses, 50% other stuff. It is so weird to me to just have production on an island for some dumb reason.
Yeah but imagine the money farm metropolis you could have by having a whole island filled with houses. No precious room taken up with hemp farms, orchards, charcoal burners, or woodcutters.
I suck at figuring out how fast stuff gets produced, so trade routes are still problematic for me.
I'm all "Oh, I just need to make indigo and silk farms to make rugs, no problem."
4 hours later, I still do not have any rugs.
I guess I just need to sell all the extra iron ore and ropes and tools an shit until I get out of this hole. I wonder if the game takes away all your gold every time you rescue one of the children on this mission, or if it's just a time thing.
I know they're trying to teach me about trading to make money, but it was a pretty heavy handed way to teach the lesson, those rascally Germans. Unless that shit happens in every mission and I didn't notice it?
I wasn't aware occident was even a thing
you probably just dont have enough citizens and your gold income is in the negatives
is that in one game or overall? because if it's the former, hooo boy, slum city here I come!
I don't foresee a career in city planning anytime soon as my city was kind of a random mess.
I was doing super rad, all like man this is easy
SUDDENLY i have no gold and i started getting so confused with my trade routes and accidentally routed like all my supplies to this one island and oh god i had to stop and think about it for once
I like it.
They grow in the orient - but you need to look at the island fertility (the bar at the top when you have the island onscreen). Right when I started out I never noticed the fertility bar and was all confused as to why shit wasn't growing on certain islands.
I think nothing next to a warehouse works, you need a road going to the warehouse
also the populace BURNS through linen clothes like fucking barnswoopers
If you have enough hemp fields that the warehouse contains hemp, then you can build the weavers next to a warehouse and they'll work. Remember that in order for a building to deliver its goods to a warehouse, it needs a road. Workers will pick up resources they need without a road, but warehouse workers require a road to pick finished products up.
Buildings will have a ring around them that shows how far away crops workers will go to get goods - either a warehouse or hemp farmer will need to be inside that ring (it'll turn green if it's far enough inside the ring)
You will notice when you build these buildings that the map goes dark except for an area of influence around the building itself. You need to place the building near the other buildings that produce raw materials for whatever industry that building produces. Yeah, you should definitely totally be able to put them next to a market building and have them grab shit from storage, but that would probably be too easy.
You will know if a materials building is in range because if it is related, when it is within the area of influence of your production building, it will turn green.
but if I build then on a road next to a warehouse, and no hemp field is in the weaver's little influence circle, he'll just sit there like a chump while tons of hemp will be stacking up at the warehouse
do I need to enable something so that he'll take what he needs from the warehouse?
EDIT: oh well that's just stupid
why can't I put bakers in the middle of the city, why they gotta be all the way in the wilderness
OH MAN I FORGOT ABOUT THE FERTILITY BAR
whooooops.jpg
I am pretty sure that he does not take goods from the warehouse.
It seems dumb, but pretty sure about this.