Could you perhaps change the system to fit with a game of Operation?
jenga is great and super-tense
it is also unique in that every success translates to an increased future chance of colossal failure
I'm not sure that's how life works though.
Why should my successfully pulling off a difficult maneuver in one situation lead me to be less likely to be skilled enough to do something else later?
RPGs don't simulate life and anyone who thinks they should can suck my dick deeply
RPGs simulate fiction
in the case of Dread and it's Jenga tower mechanics, it simulates horror fiction where people are slowly picked off over the course of the story with rising and falling levels of threat and intensity
so
it works great for the genre the game was designed to evoke
Could you perhaps change the system to fit with a game of Operation?
jenga is great and super-tense
it is also unique in that every success translates to an increased future chance of colossal failure
I'm not sure that's how life works though.
Why should my successfully pulling off a difficult maneuver in one situation lead me to be less likely to be skilled enough to do something else later?
RPGs don't simulate life and anyone who thinks they should can suck my dick deeply
also jenga is pretty mucha neutral game with nothing to it, no vague concepts or imageries or anything
it's just a mechanic device, no different than using dice or counters
just waaaaaaay more dramatic
well, no, that's just not true. It introduces a huge meta-game skill component to the system that is not present in a purely random die roll.
except all those dice-based games also include mathematical mastery issues where the players with the most comprehensive knowledge of the systems, the mathematical probabilities, and the effectiveness of certain game mechanical elements over others do have a huge advantage over people who don't
witness any game of D&D where there's a mix of hardcore power-gamers and people who are just like "eh i play whatever i feel like"
there's meta-game components to that, too, and in fact they're far more pervasive than "hey but what if one player is good at Jenga?"
i am so very bad at starcraft 2 multiplayer. don't think i'll bother to put in the time to get good.
play wit me
meeeee
also my dumb friend kept being like i dunno if i wanna get it i dunno and then finally got it like 2 weeks ago, and now he hasnt yet added anyone to his friends list cuz he is playing practice before he plays real multiplayer, and i am like, man, at this point i am barely playing anymore and half my friends are barely playing, why did you procrastinate so much you weirdo
I dont know if I could take the jenga seriously though
the people on the box look like they're having so much fun!
the silliness of jenga TV commercials stop affecting the tenseness of the game once you are already in a tense situation and your pull determines whether your character lives or dies
do you actually like the fact that RPG character sheets look like god damn tax forms
Oh wait you're actually serious at sales, okay.
Let's say that that's not my main source of interest in rpgs, no. Let's say I'm more concerned about imagining one iconic freeze frame for a character and embellishing from there through gameplay. Is Jenga the delivery for that?
absofuckinglutely
okay so, in Dread when you are making an action with potentially catastrophic consequences for yourself (or possibly the story in general), the GM challenges you to "pull"
so you pull a block from the tower, and you put it on top, ala a normal game of Jenga
if you pull and place without toppling the tower, you succeed
if you refuse to pull, or if you start pulling but then stop, you fail but in a non-catastrophic fashion
if you pull and the tower topples, you die (or are otherwise removed from play, or in some instances it makes things worse for everyone)
notice how those just describe outcomes and not events?
that's where the narrative between you and the GM comes in. a catastrophic failure of a tower collapse could be hundreds of things depending on what you are doing, etc. etc.
it doesn't tell you "It does 14 points of damage and you are now Stunned"
it's
SOMETHING TERRIBLE HAPPENS
and now you're dead
what happened?
how did you die?
this is where the description and narrative come in
Interesting.
I have a pile of rpgs purchased recently, but need to knuckle down and run one.
I really want to run Usagi Yojimbo, which is all dice and modifiers, but it would never work in pbp.
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Could you perhaps change the system to fit with a game of Operation?
jenga is great and super-tense
it is also unique in that every success translates to an increased future chance of colossal failure
I'm not sure that's how life works though.
Why should my successfully pulling off a difficult maneuver in one situation lead me to be less likely to be skilled enough to do something else later?
RPGs don't simulate life and anyone who thinks they should can suck my dick deeply
i uh, think RPGs simulate life
really how many +1 swords do you own
do you keep your jew gold in a bag of holding?
there is no such thing as a "realistic" RPG
RPGs do not simulate real life
they are games that serve as storytelling devices.
Could you perhaps change the system to fit with a game of Operation?
jenga is great and super-tense
it is also unique in that every success translates to an increased future chance of colossal failure
I'm not sure that's how life works though.
Why should my successfully pulling off a difficult maneuver in one situation lead me to be less likely to be skilled enough to do something else later?
RPGs don't simulate life and anyone who thinks they should can suck my dick deeply
i uh, think RPGs simulate life
really how many +1 swords do you own
do you keep your jew gold in a bag of holding?
there is no such thing as a "realistic" RPG
RPGs do not simulate real life
they are games that serve as storytelling devices.
Could you perhaps change the system to fit with a game of Operation?
jenga is great and super-tense
it is also unique in that every success translates to an increased future chance of colossal failure
I'm not sure that's how life works though.
Why should my successfully pulling off a difficult maneuver in one situation lead me to be less likely to be skilled enough to do something else later?
RPGs don't simulate life and anyone who thinks they should can suck my dick deeply
i uh, think RPGs simulate life
really how many +1 swords do you own
do you keep your jew gold in a bag of holding?
there is no such thing as a "realistic" RPG
RPGs do not simulate real life
they are games that serve as storytelling devices.
i am thus far stymied on how to replicate the number-less and tension-driven qualities of Dread's use of Jenga into an online environment
which is unfortunate
You uh
uhhhh
oh.
Yeah not sure. I think as soon as you go online, you're almost better just assuming and going the opposite direction: all players have access to automated dice rolling and potentially hours/days between turns. Maybe something fussier that requires only periodic influence and you're likely better suited for pbp, anyway.
Posts
I had always assumed you lived in the NE part of the country.
TV show and now the event is either an Alien Invasion or newest for human takeover. Either way the writing is blech, the acting is blech.
Chuck on the other hand has the Old Spice Guy. So it can't be anything but awesome.
I grew up there and I will always consider myself a Yankee. But I live in Texas.
Beer Pong!
Old Spice Guy was in the 2nd episode?
This day cannot end soon enough >.<
RPGs don't simulate life and anyone who thinks they should can suck my dick deeply
RPGs simulate fiction
in the case of Dread and it's Jenga tower mechanics, it simulates horror fiction where people are slowly picked off over the course of the story with rising and falling levels of threat and intensity
so
it works great for the genre the game was designed to evoke
Bit strange to to have another alien invasion show when the V remake is already out there.
https://twitter.com/Hooraydiation
Strip beer pong!
V is terrible though, so there's plenty of room.
It's da troof!
i uh, think RPGs simulate life
except all those dice-based games also include mathematical mastery issues where the players with the most comprehensive knowledge of the systems, the mathematical probabilities, and the effectiveness of certain game mechanical elements over others do have a huge advantage over people who don't
witness any game of D&D where there's a mix of hardcore power-gamers and people who are just like "eh i play whatever i feel like"
there's meta-game components to that, too, and in fact they're far more pervasive than "hey but what if one player is good at Jenga?"
play wit me
meeeee
also my dumb friend kept being like i dunno if i wanna get it i dunno and then finally got it like 2 weeks ago, and now he hasnt yet added anyone to his friends list cuz he is playing practice before he plays real multiplayer, and i am like, man, at this point i am barely playing anymore and half my friends are barely playing, why did you procrastinate so much you weirdo
the silliness of jenga TV commercials stop affecting the tenseness of the game once you are already in a tense situation and your pull determines whether your character lives or dies
Interesting.
I have a pile of rpgs purchased recently, but need to knuckle down and run one.
I really want to run Usagi Yojimbo, which is all dice and modifiers, but it would never work in pbp.
I can't even tell if you actually think this anymore or if you're like contractually obligated to say it 5 times a day
really how many +1 swords do you own
do you keep your jew gold in a bag of holding?
there is no such thing as a "realistic" RPG
RPGs do not simulate real life
they are games that serve as storytelling devices.
This absence of evidence is evidence of absence of truth.
So faith in itself is evidence of falseness.
Therefore, faith is not a road to truth, but instead a road to falseness.
nope
I really really do think it. Our last screen of IMs has 21 hearts on it, for reference.
i've never played a tabletop rpg in my life
that was a 'i wanna suck your dick deeply' joke
oh ok
yup! 8-)
yeah
wanna fight
I can light the fetish circle but then we'd just summon J and he'd thwap us all with a raging philosophy hardon.
Nope, actually going to enjoy water with fresh lemon while watching stuff on hulu instead. 8-)
Good thing I've got class next.
i am thus far stymied on how to replicate the number-less and tension-driven qualities of Dread's use of Jenga into an online environment
which is unfortunate
http://www.youtube.com/watch?v=30x8VTCaOws&feature=related
relevant bit starts at 0:45 or so
Man, what happened to _J_?
I'm surprised there isn't a Jenga game for Wii or PS Move.
WEBCAM
I'd rather play Russian roulette.
You uh
uhhhh
oh.
Yeah not sure. I think as soon as you go online, you're almost better just assuming and going the opposite direction: all players have access to automated dice rolling and potentially hours/days between turns. Maybe something fussier that requires only periodic influence and you're likely better suited for pbp, anyway.