The top slopes more like a mushroom than a tree so I'm not actually that happy with it. But on the basis of being unable to see the top and bottom at the same time because it's so large I can't be bothered to modify it.
Is it possible to grow those big mushrooms underground? The huge ones that are more like trees.
Rami on
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
Is it possible to grow those big mushrooms underground? The huge ones that are more like trees.
I read somewhere that they don't ever grow back after you cut them down, and I have never seen one grow in any of my mushroom farms. I haven't seen anything I would consider definitive proof that it can't happen, but the rumor plus personal experience has led me to not do anything that would require growing new gigantic mushrooms.
Seems like the kind of thing that might eventually be patched in, though.
I've tried all sorts of ways to beat the system and grow a tree underground but nothing has worked. Including the new trees grown on corrupted land (and then purified).
Rami on
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
I've tried all sorts of ways to beat the system and grow a tree underground but nothing has worked. Including the new trees grown on corrupted land (and then purified).
If your definition of underground includes the pure-dirt layer, dynamite/hammer away all the dirt wall in your area, grow trees, then replace the dirt wall.
So, drunk with the glory of conquest after defeating the Eye and The World Eater, I challenged Skeletron...
and managed to do about 100 damage before being mercilessly destroyed.
A moving/flying structure would be the best thing ever in this.
Actually, about halfway through that sentence, I had an idea for a PvP mode. Remember the fortress battles in Rocket Slime? I think something that's somewhere between that and Scorched Earth could make for a very interesting mode of play for this.
I've tried all sorts of ways to beat the system and grow a tree underground but nothing has worked. Including the new trees grown on corrupted land (and then purified).
If your definition of underground includes the pure-dirt layer, dynamite/hammer away all the dirt wall in your area, grow trees, then replace the dirt wall.
It's for my summer home above hell.
Rami on
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
I'm getting something here... spoilered because it's just public brainstorming. I call it Scorched Terraria.
Each team has some sort of object they must protect. It could be a crystal, a king, a princess, an alter... whatever. The game begins with each team having nothing but the normal, a copper pick and a copper axe. From the beginning, it's a race to fortify their team object while trying to find the materials to build a cannon. This is meant, mainly, as a time buffer to allow the teams to get a bit of protection around their object. Better quality material provides better protection against the enemy munitions, and the different munitions will have different effects.
Once the first cannon is up (perhaps a limit of three active cannons a team?), players can start loading crafted munitions. The cannons can be aimed, but this will only affect the angle of the shot, the trajectory will always end at the enemy's object. Depending on the type of projectile, different things can happen. The projectile could be more basic, and just attempt to hit the enemy object, causing damage to any fortifications in its path. It could be specialized, slowing enemy cannon fire, acting like grapeshot to attack their defenses, or raining lava on their base to impede progress. Or it could be a bit tricky, acting like a boomerang and swinging behind the enemy, forcing them to think about defending all angles (lower explosive radius?). Heck, why not allow the player to fire an EoC that would just fly around the enemy base for several seconds, looking for players to harass?
Players could also attack the enemy directly. Trying to disrupt their offense, damage their fortifications directly, cause general confusion... but they can't harm the team's object with any normal weapons, only with their cannons.
There'd need to be a few balances here and there. Disallowing building outside of a certain area above ground may work, but it seems that building a wall in the middle of the map should be a valid tactic considering it's an obstacle for both teams. Some munitions could ignore certain materials, such as dirt, mud, and stone. The health powerups underground could remain, and could make things interesting as well, encouraging "class" play.
So how does this fair as a single player experience? Most of my friends are too console bound to care about a PC game or weren't into Minecraft as much as I was. Will I get bored by myself?
So how does this fair as a single player experience? Most of my friends are too console bound to care about a PC game or weren't into Minecraft as much as I was. Will I get bored by myself?
Short answer, No.
Long answer, noooooooooooooooooooooooooooooooooooooooooooo
So how does this fair as a single player experience? Most of my friends are too console bound to care about a PC game or weren't into Minecraft as much as I was. Will I get bored by myself?
Short answer, No.
Long answer, noooooooooooooooooooooooooooooooooooooooooooo
The difference between SP and MP is basically whether you post screenshots of stuff or say "hey, come over here".
Alright, so I am really having fun with this. The area around my tower has been explored and now I am working on a digging a deeper mineshaft.
I have not messed with IP addresses and the such for a long time and was looking for some help with multiplayer. I have a friend I want to play with and was wondering what steps we needed to take to connect.
I can mess with stuff on my router but he gets his through his dorm. Does that mean he should connect to me? What do I need to do to set this up?
Thanks a bunch.
Also, what is the best way for a newb to get to a floating island?
Noxy on
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spookymuffin( ° ʖ ° )Puyallup WA Registered Userregular
edited June 2011
I got this game, and decided to give it a spin. 3 hours later, I had to pry myself away. Amaaaaaaaazing.
spookymuffin on
PSN: MegaSpooky // 3DS: 3797-6276-7138 Wii U NNID: MegaSpooky
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HonkHonk is this poster.Registered User, __BANNED USERSregular
edited June 2011
Fonjo, I got multiplayer up and running last night. It was pretty easy, just have the host run ipconfig and check your outward ip-address, that will be the ip of the server. We used the default port (7777) without needing to mess with forwarding, I ran no firewalls.
I'd say just try to host and send him the ip first, if you need to do port forwarding you'll probably have to host on your end because I doubt he'll be able to if he runs it from the dorm uplink.
Ah, thanks Honk. Which is the outward? I Pv4? That is the one I tried, if it is a different one, I'll give it a shot.
I really need to brush up on my basic networking.
Noxy on
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HonkHonk is this poster.Registered User, __BANNED USERSregular
edited June 2011
Yep, though it may list one local and one outward.
If you don't get it to work, consider trying with Hamachi (free version works!). Hamachi is my go to when I run into network trouble. Very few games will work in LAN on my home network because I can't set it up correctly, but most work through Hamachi.
I jumped back into this yesterday evening for a few minutes, I wanted to see which armour sets I had on my main world.
Fast forward many hours to 3am in the morning............damn it Terraria, not again!
At least I have all the armour sets and Rocket boots now! no goblin invasion yet though......maybe I'll jump on for a few minutes this evening, see if I can get one to spawn..................
HonkHonk is this poster.Registered User, __BANNED USERSregular
edited June 2011
I would love if they Steam Cloud activate this.
It not being Steam Cloud with the saves and worlds is both pretty tedious and highly exploitable (infinite materials/objects with copy paste worlds).
Honk on
PSN: Honkalot
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spookymuffin( ° ʖ ° )Puyallup WA Registered Userregular
edited June 2011
What is the usual route you guys take when you first start up? Is there a certain order of things that makes it more fun?
spookymuffin on
PSN: MegaSpooky // 3DS: 3797-6276-7138 Wii U NNID: MegaSpooky
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HonkHonk is this poster.Registered User, __BANNED USERSregular
edited June 2011
I dig straight down until death.
Seriously though, if you're just starting up then look around a little for a nice spot during the day and build a basic house there so you don't get eaten by zombies. That's how I start every new world but after that I just dig down until death.
Honk on
PSN: Honkalot
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grouch993Both a man and a numberRegistered Userregular
edited June 2011
I make my starter house with a single room. Then build it out to at least seven rooms, one for each NPC, and one for my crafting and storage items.
Then I will try to walk to both ends of the map and see the sights.
It not being Steam Cloud with the saves and worlds is both pretty tedious and highly exploitable (infinite materials/objects with copy paste worlds).
Steam Cloud storage will not stop copy paste worlds. The Steam Cloud works as a backup, not as a principal storage system. A memory editor will do a better, faster job of changing inventory amounts.
The other issue is that it's unlikely to ever happen given the size of the savefiles. All of the games I own that have cloud storage enabled have a maximum storage size of 100Mb, which is roughly the size of one large world and less than two medium worlds.
Posts
Pretty. Is that on DC's server?
There are something like 7000 dirt wall tiles used there.
But, y'know. Good work.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
You're letting the terrorists win.
make your guy look cool.
Make the sun wear "deal with it" shades.
Is it possible to grow those big mushrooms underground? The huge ones that are more like trees.
I read somewhere that they don't ever grow back after you cut them down, and I have never seen one grow in any of my mushroom farms. I haven't seen anything I would consider definitive proof that it can't happen, but the rumor plus personal experience has led me to not do anything that would require growing new gigantic mushrooms.
Seems like the kind of thing that might eventually be patched in, though.
If your definition of underground includes the pure-dirt layer, dynamite/hammer away all the dirt wall in your area, grow trees, then replace the dirt wall.
http://steamcommunity.com/id/broncbuster/screenshot/560910393773820788?tab=public
Almost done. Even though I keep saying that and expanding it levels.
Origin: Broncbuster
and managed to do about 100 damage before being mercilessly destroyed.
A moving/flying structure would be the best thing ever in this.
Actually, about halfway through that sentence, I had an idea for a PvP mode. Remember the fortress battles in Rocket Slime? I think something that's somewhere between that and Scorched Earth could make for a very interesting mode of play for this.
Make it happen Terraria.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
It's for my summer home above hell.
Once the first cannon is up (perhaps a limit of three active cannons a team?), players can start loading crafted munitions. The cannons can be aimed, but this will only affect the angle of the shot, the trajectory will always end at the enemy's object. Depending on the type of projectile, different things can happen. The projectile could be more basic, and just attempt to hit the enemy object, causing damage to any fortifications in its path. It could be specialized, slowing enemy cannon fire, acting like grapeshot to attack their defenses, or raining lava on their base to impede progress. Or it could be a bit tricky, acting like a boomerang and swinging behind the enemy, forcing them to think about defending all angles (lower explosive radius?). Heck, why not allow the player to fire an EoC that would just fly around the enemy base for several seconds, looking for players to harass?
Players could also attack the enemy directly. Trying to disrupt their offense, damage their fortifications directly, cause general confusion... but they can't harm the team's object with any normal weapons, only with their cannons.
There'd need to be a few balances here and there. Disallowing building outside of a certain area above ground may work, but it seems that building a wall in the middle of the map should be a valid tactic considering it's an obstacle for both teams. Some munitions could ignore certain materials, such as dirt, mud, and stone. The health powerups underground could remain, and could make things interesting as well, encouraging "class" play.
Short answer, No.
Long answer, noooooooooooooooooooooooooooooooooooooooooooo
The difference between SP and MP is basically whether you post screenshots of stuff or say "hey, come over here".
Then I get killed by hornets.
Danke gents (and/or ladies)
I have not messed with IP addresses and the such for a long time and was looking for some help with multiplayer. I have a friend I want to play with and was wondering what steps we needed to take to connect.
I can mess with stuff on my router but he gets his through his dorm. Does that mean he should connect to me? What do I need to do to set this up?
Thanks a bunch.
Also, what is the best way for a newb to get to a floating island?
Wii U NNID: MegaSpooky
I'd say just try to host and send him the ip first, if you need to do port forwarding you'll probably have to host on your end because I doubt he'll be able to if he runs it from the dorm uplink.
I really need to brush up on my basic networking.
If you don't get it to work, consider trying with Hamachi (free version works!). Hamachi is my go to when I run into network trouble. Very few games will work in LAN on my home network because I can't set it up correctly, but most work through Hamachi.
Fast forward many hours to 3am in the morning............damn it Terraria, not again!
At least I have all the armour sets and Rocket boots now! no goblin invasion yet though......maybe I'll jump on for a few minutes this evening, see if I can get one to spawn..................
It not being Steam Cloud with the saves and worlds is both pretty tedious and highly exploitable (infinite materials/objects with copy paste worlds).
Wii U NNID: MegaSpooky
Seriously though, if you're just starting up then look around a little for a nice spot during the day and build a basic house there so you don't get eaten by zombies. That's how I start every new world but after that I just dig down until death.
Then I will try to walk to both ends of the map and see the sights.
Steam Cloud storage will not stop copy paste worlds. The Steam Cloud works as a backup, not as a principal storage system. A memory editor will do a better, faster job of changing inventory amounts.
The other issue is that it's unlikely to ever happen given the size of the savefiles. All of the games I own that have cloud storage enabled have a maximum storage size of 100Mb, which is roughly the size of one large world and less than two medium worlds.
Steam