I would sell my soul for a way to disable the terrible, terrible, shield bash move. The only thing it does is kill me by leaving me open when I just intend to attack normally. I never ever want to use it.
Grey Paladin on
"All men dream, but not equally. Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity; but the dreamers of the day are dangerous men, for they may act their dream with open eyes to make it possible." - T.E. Lawrence
Bringing this back up. Is anyone still playing the Last Days Mod? How do like it? I finally bit the bullet and found my old product key for vanilla M&B.
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Fleebhas all of the fleeb juiceRegistered Userregular
I gave up. the only way to actually win is to hack the game so you can siege enemy cities, on account of the AI doing fuckall to advance the war.
In other news I've really been enjoying the Napoleonic Wars dlc and the Deluge mod. Good times there. I really enjoy the commander mode of NW.
I keep going back to Prophesy of Pendor. I've noticed in PoP3 that the AI is actually taking cities, not just castles, which is cool. I always start out with Ravenstern and the Fierdsvain have already taken a couple casles and a city from us.
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KadokenGiving Ends to my Friends and it Feels StupendousRegistered Userregular
edited May 2012
I keep thinking, "I should come back to this" then I proceed to play Shogun 2 and and CoH. I don't want to really play Floris anymore, I might switch to PoP. Brytenwalda's tech is too primitive for me to play in England with. 1776 is missing and doesn't have some features, 1860 has no features.
Has anyone tried the new Napoleonic Wars DLC? From what I gather, it's a polished release version of the "Mount and Musket" mod. It seems to have been released rather quietly, as I only heard about it recently and nobody's mentioned it here.
Not in here, but I talked about the DLC in the Steam thread. It's pretty sweet, I like playing the flute into battle, or working the canons.
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Fleebhas all of the fleeb juiceRegistered Userregular
edited May 2012
I play it quite a bit. Well worth the $10. I really like commander mode. Pretty fun to charge the frenchies with your highlanders while rockets and artillery fly overhead. A little frustrating at times when your men ignore the enemy blasting from close range in favor of trying to shoot the guys on the other side of the map, but it's not a super common occurrence.
I highly recommend the Napoleon DLC, if you like warband multiplayer. I didn't care for vanilla multiplayer, but I am loving this. It adds a whole new dimension with the teamwork that's possible. For the best results get involved with some of the organized line battles. I just played my first ones tonight and it was amazing! Here are some examples of what I'm talking about:
They take place on 200 player servers, some of the battles get pretty intense. The flags and musicians are more than just flavor, they give area buffs to things like reload speed and melee damage. Someday if there's enough interest it would be fun to form a PA regiment. The goons and reddit guys each have one, they are actually pretty good. The whole community behind these events is very active are very open to anyone being able to participate.
Yeah, the Napoleonic Wars DLC is pretty damn fun. While I haven't had the timing to get into any line battles, I've found 200-player Siege to be pretty great. Team deathmatch feels kinda wonky, as it lacks much structure by itself and waiting the entire match to play again after an unlucky shot kind of sucks. If you manage to get into the rare game with organised teams though, it's a lot better. Just a few nights ago I had a lot of fun in a cavalry unit who made it their job round after round to try and disable the enemy artillery for our infantry.
Siege, though, is excellent. Holding a fort with your fellow men, defending from the walls before frantically trying to hold them at the breach, then retreating back to the flag for a last stand feels pretty heroic. Nothing quite like holing up in buildings as they're bombarded by artillery, seeing the enemy flood into the courtyard with bayonets, then meeting their charge to keep the base. Bodies, gunsmoke, warcries, screams and chaos everywhere in the frantic last-ditch melee by both teams to win the match in the final few minutes.
I picked up Fire and Steel when it was 2.49 on Steam this past Saturday. I'm enjoying it but it turned an already tough early game into something downright brutal. Anything stronger than looters can be packing muskets and make a fight go bad real fast (though thankfully they're rather inaccurate so I can usually weave around shot impacts. Anyone in my part is often not so lucky). Money is really hard to come by and I've reloaded multiple times after losing a fight and having the enemy loot my pistol or bullets which would be borderline impossible to replace. In contrast, I seem to rarely find anything useful when I wipe out a bandit party though most of my npcs are slowly getting equipped with guns. Still, there's a lot of satisfaction to be had from squeezing off a shot from horseback and seeing another man keel over.
I picked up Fire and Steel when it was 2.49 on Steam this past Saturday. I'm enjoying it but it turned an already tough early game into something downright brutal. Anything stronger than looters can be packing muskets and make a fight go bad real fast (though thankfully they're rather inaccurate so I can usually weave around shot impacts. Anyone in my part is often not so lucky). Money is really hard to come by and I've reloaded multiple times after losing a fight and having the enemy loot my pistol or bullets which would be borderline impossible to replace. In contrast, I seem to rarely find anything useful when I wipe out a bandit party though most of my npcs are slowly getting equipped with guns. Still, there's a lot of satisfaction to be had from squeezing off a shot from horseback and seeing another man keel over.
The game gets much more fun once you have some good trade routes down and can actually field a decent line army of guns. Order them to form two rows and fire on your mark, then signal and unleash a volley, repeat. It doesn't beat the pure fun with Warband, but it is still great.
I picked up Fire and Steel when it was 2.49 on Steam this past Saturday. I'm enjoying it but it turned an already tough early game into something downright brutal. Anything stronger than looters can be packing muskets and make a fight go bad real fast (though thankfully they're rather inaccurate so I can usually weave around shot impacts. Anyone in my part is often not so lucky). Money is really hard to come by and I've reloaded multiple times after losing a fight and having the enemy loot my pistol or bullets which would be borderline impossible to replace. In contrast, I seem to rarely find anything useful when I wipe out a bandit party though most of my npcs are slowly getting equipped with guns. Still, there's a lot of satisfaction to be had from squeezing off a shot from horseback and seeing another man keel over.
The game gets much more fun once you have some good trade routes down and can actually field a decent line army of guns. Order them to form two rows and fire on your mark, then signal and unleash a volley, repeat. It doesn't beat the pure fun with Warband, but it is still great.
I'm slowly working up enough funds to buy enough trade goods though it often winds up being spent on recruiting companions instead. Getting used to ordering troops into lines instead of having them follow me around the field is going to take a bit though.
I picked up Fire and Steel when it was 2.49 on Steam this past Saturday. I'm enjoying it but it turned an already tough early game into something downright brutal. Anything stronger than looters can be packing muskets and make a fight go bad real fast (though thankfully they're rather inaccurate so I can usually weave around shot impacts. Anyone in my part is often not so lucky). Money is really hard to come by and I've reloaded multiple times after losing a fight and having the enemy loot my pistol or bullets which would be borderline impossible to replace. In contrast, I seem to rarely find anything useful when I wipe out a bandit party though most of my npcs are slowly getting equipped with guns. Still, there's a lot of satisfaction to be had from squeezing off a shot from horseback and seeing another man keel over.
The game gets much more fun once you have some good trade routes down and can actually field a decent line army of guns. Order them to form two rows and fire on your mark, then signal and unleash a volley, repeat. It doesn't beat the pure fun with Warband, but it is still great.
I'm slowly working up enough funds to buy enough trade goods though it often winds up being spent on recruiting companions instead. Getting used to ordering troops into lines instead of having them follow me around the field is going to take a bit though.
Yeah, the best thing to do early on is get companions and put them on horses (especially one with the Pathfinding skill) and then find some good trade routes. This way, your army stays fast to outrun anything and you can make a ton of money and then deposit it in a bank to gain interest as you do whatever else. That's just an easy way to make money, though... you can just play the game and do money making stuff as you go.
Army formation is a part of the fun... it's nothing complicated, though. You just generally want your ranged troops to form lines and then flank with your cavalry.
I picked up Fire and Steel when it was 2.49 on Steam this past Saturday. I'm enjoying it but it turned an already tough early game into something downright brutal. Anything stronger than looters can be packing muskets and make a fight go bad real fast (though thankfully they're rather inaccurate so I can usually weave around shot impacts. Anyone in my part is often not so lucky). Money is really hard to come by and I've reloaded multiple times after losing a fight and having the enemy loot my pistol or bullets which would be borderline impossible to replace. In contrast, I seem to rarely find anything useful when I wipe out a bandit party though most of my npcs are slowly getting equipped with guns. Still, there's a lot of satisfaction to be had from squeezing off a shot from horseback and seeing another man keel over.
The game gets much more fun once you have some good trade routes down and can actually field a decent line army of guns. Order them to form two rows and fire on your mark, then signal and unleash a volley, repeat. It doesn't beat the pure fun with Warband, but it is still great.
I'm slowly working up enough funds to buy enough trade goods though it often winds up being spent on recruiting companions instead. Getting used to ordering troops into lines instead of having them follow me around the field is going to take a bit though.
Yeah, the best thing to do early on is get companions and put them on horses (especially one with the Pathfinding skill) and then find some good trade routes. This way, your army stays fast to outrun anything and you can make a ton of money and then deposit it in a bank to gain interest as you do whatever else. That's just an easy way to make money, though... you can just play the game and do money making stuff as you go.
Army formation is a part of the fun... it's nothing complicated, though. You just generally want your ranged troops to form lines and then flank with your cavalry.
There's a huge turning point in the early game after recruiting a good number of companions and giving most of them guns. Having them hold a position and shoot stuff coming at them turns early battles into victories. I'm using tweakMB so I can ignore companion conflicts (not fond of spending money on recruitment and then finding out that x doesn't like the only engineer or best surgeon) so this approach might be more pronounced than normal, but even the followers not really built for combat seem to have better accuracy with handmade firearms than basic troops.
So after fooling around with Fire and Sword, I decided to give Prophecies of Pendor another shake a week or two ago. I first tried out that mod after only a few days with Warband and was quickly overwhelmed. To put things into perspective, I didn't even know about becoming a vassal back then.
Firing up the new version with more experience under my belt still provided for a bit of a rough start. Going back in as a mounted archer build is really weird in PoP after WFaS since 1) A lot of enemies are more durable in PoP, even in the small bandit groups 2) bows pack a lot less punch than the pistols I was shooting from horseback in WFaS and 3) PoP nerfed the accuracy and possible the missile speed on the early bows. I did get back into the swing of things and hit a huge turning point when luring a Jatu army with a named leader into a Noldor army yielded a good chunk of experience, renown, faction boosts, and let me take the Jatu leader as a prisoner. The ransom let me pick up a ruby runed greatsword which I quickly learned has enough reach and damage to apparently cut through a horse and its rider in one swing. Then I took down a peasant revolt army for more renown. Then a few adventuring company armies. Then started chipping away at Mystmountain, Snake Cult, and Jatu armies. I'm now sitting at 2200 or so renown at level 32.
And I've again managed to not yet become a vassal lord because I kept putting it off (the one time I got a quest to do so, the King I planned to sign up with got imprisoned as the quest was expiring).
Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
Noldor troops are fun to field. I've been getting that itch to play M&B again and was thinking of playing PoP (been playing Floris my last couple of games).
AchireIsn't life disappointing? Yes, it is.Registered Userregular
Not a whole lot to go on. Warband is my most played game on Steam, so I have high hopes for M&B2 in any case.
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Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
I just want an updated engine (so it's less crashy with memory problems) and expanded mod tools so the community can go crazy. Everything else is just icing.
I just want an updated engine (so it's less crashy with memory problems) and expanded mod tools so the community can go crazy. Everything else is just icing.
My number 1 request is actually a not-retarded companion interface.
My number 2 request is being able to draw up your troops before a battle starts, rather than having them spawn in a giant clusterfuck and then try to sort themselves out.
lu tzeSweeping the monestary steps.Registered Userregular
There's a pre-battle orders and deployment mod for Warband.
I'm using the version bundled with Diplomacy, here. It's a bit clunky, but it does the job.
Better troop organization in the new game would be a godsend though, something like total war would be great.
World's best janitor
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FreiA French Prometheus UnboundDeadwoodRegistered Userregular
Better sieges is my number one wishlist item, I think.
Are you the magic man?
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AchireIsn't life disappointing? Yes, it is.Registered Userregular
Definitely. I would personally like a deeper strategic layer experience. However non-terrible siege battles and better tactical command options including formations and pre-battle deployment are the type of basic gameplay things they really need to improve upon. You have to deal with those all the damn time, so they should be fixed.
An easier way to manage your kingdom when you start to end up in charge of things would be nice, and of course I hope they up the number of fighters in battle, although mods do that fairly well in Warband already. Really my #1 wish is just that the game is just as easily moddable as Warband is. 90% of what's wrong with Mount & Blade is fixed by mods. If we can have that for M&B 2 then I'll be thrilled.
I would be happy if siege engines were separate units that had to be built (maybe) and escorted to battle.
*Built on the world map as a temporary camp you can garrison units in.
*Garrisoned units are paid similarly to those in castles and cities
*Has to be escorted to targets
*Requires upkeep and maybe the loss of your engineer
*Building in your territory means more troops to garrison with it.
*Building it in enemy territory means quicker (less expensive) deployment at the cost of security (enemy warbands don't have a far to travel)
*Catapults and trebuchets have a chance of incapacitating enemy troops.
Questions though
*How to handle castles with ladders?
*We talking about trebuchets, catapults, and/or towers?
*This eliminates the players' ability to storm a castle with a small group of elite units. Is the a good or bad thing?
lu tzeSweeping the monestary steps.Registered Userregular
edited September 2012
Siege engines typically weren't used that way though, M&B having you build them on site is actually historically accurate.
Why cart that stuff around slowly and expensively (and riskily) when you just can build it where it's needed? Doesn't make sense.
Unfortunately, battle size restrictions are always going to favour few elite units over masses of weaker ones. Although again, historically, well equipped veteran warriors would massacre hordes of plebs.
lu tze on
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FreiA French Prometheus UnboundDeadwoodRegistered Userregular
Yeah, building at the site should be the way it's done - but they need to do more, having one or two ladders or whatever and that's it just doesn't cut it. This is one of the few features that mods haven't made substantially better, either.
Other than that, I'm sure they'll take a lot of cues from existing popular mods. Pre battle deployment/orders, Diplomacy, etc. I would also be happy if they implemented something like Freelancer, as that adds a pretty cool element to the game.
Can I at the very least buy/manufacture supplies at my fief to construct them faster?
Can I more readily divide my units to siege a castle rather than waiting to become a lord and then appointing vassals and waiting for them to get enough soldiers on their own and from me?
KadokenGiving Ends to my Friends and it Feels StupendousRegistered Userregular
edited September 2012
I would like to be able to give one or two companions a Warband of their own to follow me or to execute separate missions. Campaign co-op. Cows automatically follow you. Hunting like in 1776 and Brytenwalda. The siege stuff said before, definately. Better cities and castles to siege.
More factions,
Me and this other guy were talking about this the other day.
I think a Sengoku Jidai Japanese nation, Ming Chinese Nation, Indian nation, Spanish type nation, and some sort of suped up Aztec nation that could compete with other nations in Medieval times and maybe a Byzantine nation which would be more like the Roman empire had they survived into the medieval ages rather than the loose Byzantines. Kind of like that Prophecy of Pendor faction.
Much larger world map. I feel like I'm fighting on the Iberian Peninsula with all these different factions. Something larger with maybe more islands and large lands would suffice.
The one main thing I'd like to see, that hasn't been covered, is mission/story arcs.
I don't need a main quest or anything like that, just a series of missions with a little plot to them to distract me once in a while from my ambitions for an empire once in a while.
Some random events would be good to, as well as more things to do in the mercenary/adventurer level, and perhaps some ultimate goal available only to them?
I would like to be able to give one or two companions a Warband of their own to follow me or to execute separate missions.
If this means I can break off 10-20 dudes so I can actually fight bandits when I have a large force, sign me the fuck up.
That's probably my biggest problem with M&B. Eventually you get to the point where its really hard to find a fight.
Yeah - you also get into that weird grey area in the game where you've got a village, but you can't station troops there, so you have to keep all of them with you at all times, but you don't have enough to take a castle on your own. Essentially, you get no reserve at all, so it makes it strangely hard to come back from losses (or slightly-pyrrhic victories).
If they could smooth that out a bit, too, that'd be nice.
Also, expand on the use of multiple weapon "settings" that warband introduced (where a weapon can be, ferinstance, a throwing axe or a handaxe). Do things like halfswording, or choking up on a polearm or spear, etc.
KadokenGiving Ends to my Friends and it Feels StupendousRegistered Userregular
I want to get back into Warband, but I don't want to suffer the beginning trials.
I'd also like a a total conversion like Prophecy of Pendor but with a more diverse and interesting faction list. The current factions besides the Noldor and enemy giant bands like the demons, slavers, and cultists are boring.
Posts
http://forums.taleworlds.com/index.php/topic,148140.0.html
Steam: Kemlo
In other news I've really been enjoying the Napoleonic Wars dlc and the Deluge mod. Good times there. I really enjoy the commander mode of NW.
youtube.com/watch?v=Uulg1Qcvsgo
youtube.com/watch?v=EQeY-Viz_jM
youtube.com/watch?v=kTweeFAE5vY&list=PL755D62C94C922B28&index=13&feature=plpp_video
They take place on 200 player servers, some of the battles get pretty intense. The flags and musicians are more than just flavor, they give area buffs to things like reload speed and melee damage. Someday if there's enough interest it would be fun to form a PA regiment. The goons and reddit guys each have one, they are actually pretty good. The whole community behind these events is very active are very open to anyone being able to participate.
Siege, though, is excellent. Holding a fort with your fellow men, defending from the walls before frantically trying to hold them at the breach, then retreating back to the flag for a last stand feels pretty heroic. Nothing quite like holing up in buildings as they're bombarded by artillery, seeing the enemy flood into the courtyard with bayonets, then meeting their charge to keep the base. Bodies, gunsmoke, warcries, screams and chaos everywhere in the frantic last-ditch melee by both teams to win the match in the final few minutes.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
this game rules
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
The game gets much more fun once you have some good trade routes down and can actually field a decent line army of guns. Order them to form two rows and fire on your mark, then signal and unleash a volley, repeat. It doesn't beat the pure fun with Warband, but it is still great.
I'm slowly working up enough funds to buy enough trade goods though it often winds up being spent on recruiting companions instead. Getting used to ordering troops into lines instead of having them follow me around the field is going to take a bit though.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Yeah, the best thing to do early on is get companions and put them on horses (especially one with the Pathfinding skill) and then find some good trade routes. This way, your army stays fast to outrun anything and you can make a ton of money and then deposit it in a bank to gain interest as you do whatever else. That's just an easy way to make money, though... you can just play the game and do money making stuff as you go.
Army formation is a part of the fun... it's nothing complicated, though. You just generally want your ranged troops to form lines and then flank with your cavalry.
There's a huge turning point in the early game after recruiting a good number of companions and giving most of them guns. Having them hold a position and shoot stuff coming at them turns early battles into victories. I'm using tweakMB so I can ignore companion conflicts (not fond of spending money on recruitment and then finding out that x doesn't like the only engineer or best surgeon) so this approach might be more pronounced than normal, but even the followers not really built for combat seem to have better accuracy with handmade firearms than basic troops.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Firing up the new version with more experience under my belt still provided for a bit of a rough start. Going back in as a mounted archer build is really weird in PoP after WFaS since 1) A lot of enemies are more durable in PoP, even in the small bandit groups 2) bows pack a lot less punch than the pistols I was shooting from horseback in WFaS and 3) PoP nerfed the accuracy and possible the missile speed on the early bows. I did get back into the swing of things and hit a huge turning point when luring a Jatu army with a named leader into a Noldor army yielded a good chunk of experience, renown, faction boosts, and let me take the Jatu leader as a prisoner. The ransom let me pick up a ruby runed greatsword which I quickly learned has enough reach and damage to apparently cut through a horse and its rider in one swing. Then I took down a peasant revolt army for more renown. Then a few adventuring company armies. Then started chipping away at Mystmountain, Snake Cult, and Jatu armies. I'm now sitting at 2200 or so renown at level 32.
And I've again managed to not yet become a vassal lord because I kept putting it off (the one time I got a quest to do so, the King I planned to sign up with got imprisoned as the quest was expiring).
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
My number 1 request is actually a not-retarded companion interface.
My number 2 request is being able to draw up your troops before a battle starts, rather than having them spawn in a giant clusterfuck and then try to sort themselves out.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I'm using the version bundled with Diplomacy, here. It's a bit clunky, but it does the job.
Better troop organization in the new game would be a godsend though, something like total war would be great.
*Built on the world map as a temporary camp you can garrison units in.
*Garrisoned units are paid similarly to those in castles and cities
*Has to be escorted to targets
*Requires upkeep and maybe the loss of your engineer
*Building in your territory means more troops to garrison with it.
*Building it in enemy territory means quicker (less expensive) deployment at the cost of security (enemy warbands don't have a far to travel)
*Catapults and trebuchets have a chance of incapacitating enemy troops.
Questions though
*How to handle castles with ladders?
*We talking about trebuchets, catapults, and/or towers?
*This eliminates the players' ability to storm a castle with a small group of elite units. Is the a good or bad thing?
http://www.fallout3nexus.com/downloads/file.php?id=16534
Why cart that stuff around slowly and expensively (and riskily) when you just can build it where it's needed? Doesn't make sense.
Unfortunately, battle size restrictions are always going to favour few elite units over masses of weaker ones. Although again, historically, well equipped veteran warriors would massacre hordes of plebs.
Other than that, I'm sure they'll take a lot of cues from existing popular mods. Pre battle deployment/orders, Diplomacy, etc. I would also be happy if they implemented something like Freelancer, as that adds a pretty cool element to the game.
Can I more readily divide my units to siege a castle rather than waiting to become a lord and then appointing vassals and waiting for them to get enough soldiers on their own and from me?
http://www.fallout3nexus.com/downloads/file.php?id=16534
More factions,
Me and this other guy were talking about this the other day.
I think a Sengoku Jidai Japanese nation, Ming Chinese Nation, Indian nation, Spanish type nation, and some sort of suped up Aztec nation that could compete with other nations in Medieval times and maybe a Byzantine nation which would be more like the Roman empire had they survived into the medieval ages rather than the loose Byzantines. Kind of like that Prophecy of Pendor faction.
Much larger world map. I feel like I'm fighting on the Iberian Peninsula with all these different factions. Something larger with maybe more islands and large lands would suffice.
I don't need a main quest or anything like that, just a series of missions with a little plot to them to distract me once in a while from my ambitions for an empire once in a while.
Some random events would be good to, as well as more things to do in the mercenary/adventurer level, and perhaps some ultimate goal available only to them?
If this means I can break off 10-20 dudes so I can actually fight bandits when I have a large force, sign me the fuck up.
That's probably my biggest problem with M&B. Eventually you get to the point where its really hard to find a fight.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Yeah - you also get into that weird grey area in the game where you've got a village, but you can't station troops there, so you have to keep all of them with you at all times, but you don't have enough to take a castle on your own. Essentially, you get no reserve at all, so it makes it strangely hard to come back from losses (or slightly-pyrrhic victories).
If they could smooth that out a bit, too, that'd be nice.
Also, expand on the use of multiple weapon "settings" that warband introduced (where a weapon can be, ferinstance, a throwing axe or a handaxe). Do things like halfswording, or choking up on a polearm or spear, etc.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I'd also like a a total conversion like Prophecy of Pendor but with a more diverse and interesting faction list. The current factions besides the Noldor and enemy giant bands like the demons, slavers, and cultists are boring.
http://www.fallout3nexus.com/downloads/file.php?id=16534