The L1z1x Mindnet: Activate Mecatol Rex. (CP 1 --> 0)
Move in 1 Dreadnought from Thibah and 1 Destroyer and 1 Carrier from Faunus.
PDS Fire destroys 1 L1z1x Destroyer.
Assault Cannons destroys 1 Creuss Destroyer; combat resolves in favor of L1z1x. The Yin Brotherhood: Pass turn. The Embers of Muaat: Activate Muaat Home System. (CP 1 --> 0)
Exhaust Quann (2R), Centauri (1R), Gral (1R), +1R from Sarween Tools to build 1 Cruiser (2R), 2 Destroyers (2R), and 2 Fighters (1R) at Muaat. The L1z1x Mindnet: Pass turn. The Embers of Muaat: Spend 1 counter from Strategy Allocation (SA 2 --> 1) to gain 1 Destroyer at the War Sun in Hercalor-Tiamat. The Embers of Muaat: Spend 1 counter from Strategy Allocation (SA 1 --> 0) to gain 2 Fighters at the War Sun in Hercalor-Tiamat. The Embers of Muaat: Pass turn.
The Ghosts of Creuss: 5 VP The Embers of Muaat: 5 VP Universities of Jol-Nar: 4 VP The L1z1x Mindnet: 4 VP The Naalu Collective: 1 VP The Yin Brotherhood: 1 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat, Jol-Nar
[1 VP] I am blockading an opponent's Space Dock.: Jol-Nar, Muaat
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin, Jol-Nar
[1 VP] I control Mecatol Rex.: Creuss
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.: Jol-Nar, L1z1x, Muaat
[1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.
[2 VP] I have 5 Technology Advances of the same color.
[2 VP] I successfully invaded two planets, each containing at least 1 opposing Ground Force, this turn.
3 Stage II Objectives remain hidden.
Secret Objectives Universities of Jol-Nar: 1 Secret Objective The Naalu Collective: 1 Secret Objective The L1z1x Mindnet: [2 VP] Threatening: I control systems adjacent to 2 different player's Home Systems. The Ghosts of Creuss: [2 VP] Master of Ships: I control Mecatol Rex, I have a Space Dock here, and at least 8 (non-Fighter) ships in the Mecatol Rex system. The Embers of Muaat: [2 VP] Conqueror: I control all the planets in another player’s Home System. The Yin Brotherhood: 2 Secret Objectives
Trade Contracts: L1z1x [1], Yin [1]
Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, War Sun, Duranium Armor, Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, Graviton Laser System
Worlds: X - Jol (1R, 2I) X - Nar (2R, 3I) X - Arinam (1R, 2I, B) R - Meer (0R, 4I) R - Rigel I (0R, 1I, G) X - Rigel II (1R, 2I) X - Rigel III (1R, 1I, B)
Worlds: X - Creuss (4R, 2I) X - Lodor (3R, 1I, G) R - Mallice (0R, 3I) X - Mecatol Rex (1R, 6I) X - Mirage (1R, 2I, F (x2)) X - Tequ'ran (2R, 0I, R) R - Torkan (0R, 3I, B) X - Wellon (1R, 2I)
Trade Contracts: Naalu [2] (Muaat [2])
Technology: Enviro Compensator, Sarween Tools, Micro Technology, Hylar V Assault Laser, Deep Space Cannon, War Sun, Neural Motivator, Magmus Reactor
Worlds: X - Muaat (4R, 1I) X - Darien (2R, 4I) X - Capha (3R, 0I) X - Centauri (1R, 3I) X - Gral (1R, 1I, B) X - Quann (2R, 1I, G) X - Tar'mann (1R, 1I) X - Tiamat (1R, 2I, Y)
Worlds: X - Hercalor (1R, 0I, Y) X - Qucen'n (1R, 2I) X - Rarron (0I, 3R, G) *values swapped* X - Thibah (1R, 1I) X - Vefut II (2R, 0I, R)
Special Effects
Minister of Peace - Creuss may cancel a fleet's movement into a system containing an enemy fleet, so long as he does not control either fleet. The target system remains activated by the attacker. This ability is discarded after it is used.
Multiculturalism - Creuss has copied Naalu's racial ability regarding their initiative number for the duration of round 7.
Order of Play The Ghosts of Creuss: (0.6) Warfare II The Naalu Collective: (0.7) Technology II The L1z1x Mindnet: (3) Assembly The Yin Brotherhood: (4) Production Universities of Jol-Nar: (5) Trade II The Embers of Muaat: (8) Bureaucracy
Teams may now claim up to one Public and one Secret Objective. Once all players have claimed or declined, I will send out Action Card draws and teams will be able to allocate gained Command Counters.
Creuss has conditional orders to claim the following objective: [2 VP] I successfully invaded two planets, each containing at least 1 opposing Ground Force, this turn.
Muaat claims [2 VP] I successfully invaded two planets, each containing at least 1 opposing Ground Force, this turn.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Action cards will go out shortly, players may make their Command Counter allocations at any time.
L1z1x will be at 8 Action Cards and must immediately discard one when making their Command Counter allocations.
Creuss has conditional orders to place one command counter into Strategy Allocation and one into Command Pool (SA 0--> 1, CP 1 --> 2)
Creuss also elects to use the Refresh ability of Mirage, exhausting it to gain 2 Fighters in the Mirage system.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
I'll have a game state update post tonight, but if you want to get started with the Strategy Phase of Round 8, by all means feel free to go ahead. Strategy card selection starts with L1z1x.
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Iron WeaselDillon!You son of a bitch!Registered Userregular
F1D0H craves reports, proposals, studies, meetings, sub-committees and review boards. He was probably a Jol-Nar, long ago.
L1z1X selects Bureaucracy (8)
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Well cool, looks like I forgot the full description of the Tech strat. Muaat will be the only player that can win this round, aside from some lucky play/draw by the L1z1x. Thought you all should know, though reversing are picks I think I'd end up giving them the game anyway.
Claim Objectives The Ghosts of Creuss: [2 VP] I successfully invaded two planets, each containing at least 1 opposing Ground Force, this turn. (VP 5 --> 7) The L1z1x Mindnet: [1 VP] I am blockading an opponent's Space Dock. (VP 5 --> 6) Universities of Jol-Nar: [2 VP] I have 5 Technology Advances of the same color. (VP 4 --> 6) The Embers of Muaat: [2 VP] I successfully invaded two planets, each containing at least 1 opposing Ground Force, this turn. (VP 5 --> 7) Draw Action Cards and Allocate Command Counters The Ghosts of Creuss: AC 6 --> 7; SA 0 --> 1, CP 1 --> 2
Creuss exhausts Mirage to gain 2 Fighters at Mirage. The Naalu Collective: AC 5 --> 6; SA 0 --> 1, CP 1 --> 2 The L1z1x Mindnet: AC 6 --> 8; CP 0 --> 2
L1z1x immediately discards Action Card "Overrun" to comply with hand limits. (AC 8 --> 7) The Yin Brotherhood: AC 4 --> 5; CP 0 --> 2 Universities of Jol-Nar: AC 4 --> 6; CP 2 --> 4 The Embers of Muaat: AC 3 --> 5; SA 0 --> 1, CP 0 --> 1
The Ghosts of Creuss: 7 VP The Embers of Muaat: 7 VP Universities of Jol-Nar: 6 VP The L1z1x Mindnet: 5 VP The Naalu Collective: 1 VP The Yin Brotherhood: 1 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat, Jol-Nar
[1 VP] I am blockading an opponent's Space Dock.: Jol-Nar, Muaat, L1z1x
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin, Jol-Nar
[1 VP] I control Mecatol Rex.: Creuss
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.: Jol-Nar, L1z1x, Muaat
[1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.
[2 VP] I have 5 Technology Advances of the same color.: Jol-Nar
[2 VP] I successfully invaded two planets, each containing at least 1 opposing Ground Force, this turn.: Creuss, Muaat
3 Stage II Objectives remain hidden.
Secret Objectives Universities of Jol-Nar: 1 Secret Objective The Naalu Collective: 1 Secret Objective The L1z1x Mindnet: [2 VP] Threatening: I control systems adjacent to 2 different player's Home Systems. The Ghosts of Creuss: [2 VP] Master of Ships: I control Mecatol Rex, I have a Space Dock here, and at least 8 (non-Fighter) ships in the Mecatol Rex system. The Embers of Muaat: [2 VP] Conqueror: I control all the planets in another player’s Home System. The Yin Brotherhood: 2 Secret Objectives
Trade Contracts: L1z1x [1], Yin [1]
Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, War Sun, Duranium Armor, Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, Graviton Laser System
Worlds: R - Jol (1R, 2I) R - Nar (2R, 3I) R - Arinam (1R, 2I, B) R - Meer (0R, 4I) R - Rigel I (0R, 1I, G) R - Rigel II (1R, 2I) R - Rigel III (1R, 1I, B)
Worlds: R - Creuss (4R, 2I) R - Lodor (3R, 1I, G) R - Mallice (0R, 3I) R - Mecatol Rex (1R, 6I) X - Mirage (1R, 2I, F (x2)) R - Tequ'ran (2R, 0I, R) R - Torkan (0R, 3I, B) R - Wellon (1R, 2I)
Trade Contracts: Naalu [2] (Muaat [2])
Technology: Enviro Compensator, Sarween Tools, Micro Technology, Hylar V Assault Laser, Deep Space Cannon, War Sun, Neural Motivator, Magmus Reactor
Worlds: R - Muaat (4R, 1I) R - Darien (2R, 4I) R - Capha (3R, 0I) R - Centauri (1R, 3I) R - Gral (1R, 1I, B) R - Quann (2R, 1I, G) R - Tar'mann (1R, 1I) R - Tiamat (1R, 2I, Y)
Worlds: R - Hercalor (1R, 0I, Y) R - Qucen'n (1R, 2I) R - Rarron (0R, 3I, G) R - Thibah (1R, 1I) R - Vefut II (2R, 0I, R)
Special Effects
Minister of Peace - Creuss may cancel a fleet's movement into a system containing an enemy fleet, so long as he does not control either fleet. The target system remains activated by the attacker. This ability is discarded after it is used.
Order of Play The L1z1x Mindnet: The Ghosts of Creuss: The Embers of Muaat: The Yin Brotherhood: Universities of Jol-Nar: The Naalu Collective:
Strategy Card (1) Leadership has one bonus counter and (2) Diplomacy II has two bonus counters; players that select either of these cards may immediately convert each bonus counter on the selected card into a Trade Good or allocated Command Counter.
MrBlarney on
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Iron WeaselDillon!You son of a bitch!Registered Userregular
L1z1X, Creuss and Muaat have made their selections, @MrBlarney
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
Public Disgrace
After a player has chosen a Strategy card, play this card to force the player to return that Strategy Card and choose a different one.
Play: Immediately after a player has chosen a Strategy Card.
No, I got it, but last time I went after a leading power, I got smacked down.
So, I'm just looking to improve my position, not take down anyone else.
I've been so out of this game for so long anyways.
Sorry.
Nobody complains about hopeless position while Yin is still around!
I've been reading a lot of people saying the swap ability is great because it's a free delay, but it's also a mandatory delay. Having to spend an extra action before I can build ships has hurt me a lot more often than the delay has helped.
I don't blame Naalu for denying his hostile neighbor the Warfare card in what's probably the last turn.
The Muaat scourge on trading has reached an all time high. Unless someone moves to eradicate the threat they pose, they just might find their trade deals vanish this turn.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Posts
The L1z1x Mindnet: Activate Mecatol Rex. (CP 1 --> 0)
Move in 1 Dreadnought from Thibah and 1 Destroyer and 1 Carrier from Faunus.
PDS Fire destroys 1 L1z1x Destroyer.
Assault Cannons destroys 1 Creuss Destroyer; combat resolves in favor of L1z1x.
The Yin Brotherhood: Pass turn.
The Embers of Muaat: Activate Muaat Home System. (CP 1 --> 0)
Exhaust Quann (2R), Centauri (1R), Gral (1R), +1R from Sarween Tools to build 1 Cruiser (2R), 2 Destroyers (2R), and 2 Fighters (1R) at Muaat.
The L1z1x Mindnet: Pass turn.
The Embers of Muaat: Spend 1 counter from Strategy Allocation (SA 2 --> 1) to gain 1 Destroyer at the War Sun in Hercalor-Tiamat.
The Embers of Muaat: Spend 1 counter from Strategy Allocation (SA 1 --> 0) to gain 2 Fighters at the War Sun in Hercalor-Tiamat.
The Embers of Muaat: Pass turn.
Current Map: Round 7, Start of Status Phase
Current Technologies
Victory Points and Objectives
The Embers of Muaat: 5 VP
Universities of Jol-Nar: 4 VP
The L1z1x Mindnet: 4 VP
The Naalu Collective: 1 VP
The Yin Brotherhood: 1 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat, Jol-Nar
[1 VP] I am blockading an opponent's Space Dock.: Jol-Nar, Muaat
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin, Jol-Nar
[1 VP] I control Mecatol Rex.: Creuss
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.: Jol-Nar, L1z1x, Muaat
[1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.
[2 VP] I have 5 Technology Advances of the same color.
[2 VP] I successfully invaded two planets, each containing at least 1 opposing Ground Force, this turn.
3 Stage II Objectives remain hidden.
Secret Objectives
Universities of Jol-Nar: 1 Secret Objective
The Naalu Collective: 1 Secret Objective
The L1z1x Mindnet: [2 VP] Threatening: I control systems adjacent to 2 different player's Home Systems.
The Ghosts of Creuss: [2 VP] Master of Ships: I control Mecatol Rex, I have a Space Dock here, and at least 8 (non-Fighter) ships in the Mecatol Rex system.
The Embers of Muaat: [2 VP] Conqueror: I control all the planets in another player’s Home System.
The Yin Brotherhood: 2 Secret Objectives
Universities of Jol-Nar - caliber and GrimmyTOA:
Action Cards: 5
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 2
Trade Contracts: L1z1x [1], Yin [1]
Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, War Sun, Duranium Armor, Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, Graviton Laser System
Worlds:
X - Jol (1R, 2I)
X - Nar (2R, 3I)
X - Arinam (1R, 2I, B)
R - Meer (0R, 4I)
R - Rigel I (0R, 1I, G)
X - Rigel II (1R, 2I)
X - Rigel III (1R, 1I, B)
Action Cards: 5
Political Cards: 0
Strategy Allocation: 0
Fleet Supply: 4
Command Pool: 1
Trade Contracts: Muaat [2], Yin [1]
Technology: Antimass Deflectors, Enviro Compensator, Hylar V Assault Laser, Deep Space Cannon, Hybrid Crystal Drives
Worlds:
R - Maaluuk (0R, 2I)
X - Druaa (3R, 1I)
R - Abaddon (1R, 0I, R)
X - Bereg (3R, 1I, R)
X - Lirta IV (2R, 3I, G)
R - Loki (1R, 2I)
Action Cards: 6
Political Cards: 1
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 0
Trade Contracts: Jol-Nar [3] (L1z1x [1])
Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Gen Synthesis, Neural Motivator, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon
Worlds:
X - [0.0.0] (5R, 0I)
X - Ashtroth (2R, 0I)
X - Faunus (1R, 3I, G (x2))
X - Saudor (2R, 2I)
R - Vega Major (2R, 1I)
X - Vega Minor (1R, 2I, B)
Action Cards: 6
Political Cards: 1
Strategy Allocation: 0
Fleet Supply: 8
Command Pool: 1
Trade Contracts: (Creuss [2], Creuss [2])
Technology: Antimass Deflectors, XRD Transporters, Maneuvering Jets, Hylar V Assault Laser
Worlds:
X - Creuss (4R, 2I)
X - Lodor (3R, 1I, G)
R - Mallice (0R, 3I)
X - Mecatol Rex (1R, 6I)
X - Mirage (1R, 2I, F (x2))
X - Tequ'ran (2R, 0I, R)
R - Torkan (0R, 3I, B)
X - Wellon (1R, 2I)
Action Cards: 3
Political Cards: 0
Strategy Allocation: 0
Fleet Supply: 5
Command Pool: 0
Trade Contracts: Naalu [2] (Muaat [2])
Technology: Enviro Compensator, Sarween Tools, Micro Technology, Hylar V Assault Laser, Deep Space Cannon, War Sun, Neural Motivator, Magmus Reactor
Worlds:
X - Muaat (4R, 1I)
X - Darien (2R, 4I)
X - Capha (3R, 0I)
X - Centauri (1R, 3I)
X - Gral (1R, 1I, B)
X - Quann (2R, 1I, G)
X - Tar'mann (1R, 1I)
X - Tiamat (1R, 2I, Y)
Action Cards: 4
Political Cards: 0
Strategy Allocation: 2
Fleet Supply: 7
Command Pool: 0
Trade Contracts: Jol-Nar [1], Naalu [1]
Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator, Stasis Capsules
Worlds:
X - Hercalor (1R, 0I, Y)
X - Qucen'n (1R, 2I)
X - Rarron (0I, 3R, G) *values swapped*
X - Thibah (1R, 1I)
X - Vefut II (2R, 0I, R)
Special Effects
Multiculturalism - Creuss has copied Naalu's racial ability regarding their initiative number for the duration of round 7.
Order of Play
The Ghosts of Creuss: (0.6) Warfare II
The Naalu Collective: (0.7) Technology II
The L1z1x Mindnet: (3) Assembly
The Yin Brotherhood: (4) Production
Universities of Jol-Nar: (5) Trade II
The Embers of Muaat: (8) Bureaucracy
Teams may now claim up to one Public and one Secret Objective. Once all players have claimed or declined, I will send out Action Card draws and teams will be able to allocate gained Command Counters.
Creuss has conditional orders to claim the following objective: [2 VP] I successfully invaded two planets, each containing at least 1 opposing Ground Force, this turn.
Anyway, Jol-Nar claims [2 VP] I have 5 Technology Advances of the same color.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
The Division, Warframe (XB1)
GT: Tanith 6227
again
The Black Hole of Cygnus X-1
L1z1x will be at 8 Action Cards and must immediately discard one when making their Command Counter allocations.
Creuss has conditional orders to place one command counter into Strategy Allocation and one into Command Pool (SA 0--> 1, CP 1 --> 2)
Creuss also elects to use the Refresh ability of Mirage, exhausting it to gain 2 Fighters in the Mirage system.
EDIT:
We'll be playing to the 9 VP under the standard Shattered Empire strategy card recommendations.
We discard Overrun. I'm phone posting, but it's the one that lets you insta-kill a GF when attacking mech units.
The Division, Warframe (XB1)
GT: Tanith 6227
The Black Hole of Cygnus X-1
L1z1X offers 1 TG for Yin's votes
The Division, Warframe (XB1)
GT: Tanith 6227
The Division, Warframe (XB1)
GT: Tanith 6227
We're now HOMELESS orphans :_:
The Division, Warframe (XB1)
GT: Tanith 6227
L1z1X selects Bureaucracy (8)
The Division, Warframe (XB1)
GT: Tanith 6227
Claim Objectives
The Ghosts of Creuss: [2 VP] I successfully invaded two planets, each containing at least 1 opposing Ground Force, this turn. (VP 5 --> 7)
The L1z1x Mindnet: [1 VP] I am blockading an opponent's Space Dock. (VP 5 --> 6)
Universities of Jol-Nar: [2 VP] I have 5 Technology Advances of the same color. (VP 4 --> 6)
The Embers of Muaat: [2 VP] I successfully invaded two planets, each containing at least 1 opposing Ground Force, this turn. (VP 5 --> 7)
Draw Action Cards and Allocate Command Counters
The Ghosts of Creuss: AC 6 --> 7; SA 0 --> 1, CP 1 --> 2
Creuss exhausts Mirage to gain 2 Fighters at Mirage.
The Naalu Collective: AC 5 --> 6; SA 0 --> 1, CP 1 --> 2
The L1z1x Mindnet: AC 6 --> 8; CP 0 --> 2
L1z1x immediately discards Action Card "Overrun" to comply with hand limits. (AC 8 --> 7)
The Yin Brotherhood: AC 4 --> 5; CP 0 --> 2
Universities of Jol-Nar: AC 4 --> 6; CP 2 --> 4
The Embers of Muaat: AC 3 --> 5; SA 0 --> 1, CP 0 --> 1
Current Map: Round 8, Start of Strategy Phase
Current Technologies
Victory Points and Objectives
The Embers of Muaat: 7 VP
Universities of Jol-Nar: 6 VP
The L1z1x Mindnet: 5 VP
The Naalu Collective: 1 VP
The Yin Brotherhood: 1 VP
Public Objectives
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: L1z1x, Creuss, Naalu, Muaat, Jol-Nar
[1 VP] I am blockading an opponent's Space Dock.: Jol-Nar, Muaat, L1z1x
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Creuss, Yin, Jol-Nar
[1 VP] I control Mecatol Rex.: Creuss
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force this turn.: Jol-Nar, L1z1x, Muaat
[1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.
[2 VP] I have 5 Technology Advances of the same color.: Jol-Nar
[2 VP] I successfully invaded two planets, each containing at least 1 opposing Ground Force, this turn.: Creuss, Muaat
3 Stage II Objectives remain hidden.
Secret Objectives
Universities of Jol-Nar: 1 Secret Objective
The Naalu Collective: 1 Secret Objective
The L1z1x Mindnet: [2 VP] Threatening: I control systems adjacent to 2 different player's Home Systems.
The Ghosts of Creuss: [2 VP] Master of Ships: I control Mecatol Rex, I have a Space Dock here, and at least 8 (non-Fighter) ships in the Mecatol Rex system.
The Embers of Muaat: [2 VP] Conqueror: I control all the planets in another player’s Home System.
The Yin Brotherhood: 2 Secret Objectives
Universities of Jol-Nar - caliber and GrimmyTOA:
Action Cards: 6
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 4
Trade Contracts: L1z1x [1], Yin [1]
Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, War Sun, Duranium Armor, Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, Graviton Laser System
Worlds:
R - Jol (1R, 2I)
R - Nar (2R, 3I)
R - Arinam (1R, 2I, B)
R - Meer (0R, 4I)
R - Rigel I (0R, 1I, G)
R - Rigel II (1R, 2I)
R - Rigel III (1R, 1I, B)
Action Cards: 6
Political Cards: 0
Strategy Allocation: 1
Fleet Supply: 4
Command Pool: 2
Trade Contracts: Muaat [2], Yin [1]
Technology: Antimass Deflectors, Enviro Compensator, Hylar V Assault Laser, Deep Space Cannon, Hybrid Crystal Drives
Worlds:
R - Maaluuk (0R, 2I)
R - Druaa (3R, 1I)
R - Abaddon (1R, 0I, R)
R - Bereg (3R, 1I, R)
R - Lirta IV (2R, 3I, G)
R - Loki (1R, 2I)
Action Cards: 7
Political Cards: 1
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 2
Trade Contracts: Jol-Nar [3] (L1z1x [1])
Technology: Enviro Compensator, Stasis Capsules, Cybernetics, Gen Synthesis, Neural Motivator, Hylar V Assault Laser, Automated Defense Turrets, Assault Cannon
Worlds:
R - [0.0.0] (5R, 0I)
R - Ashtroth (2R, 0I)
R - Faunus (1R, 3I, G (x2))
R - Saudor (2R, 2I)
R - Vega Major (2R, 1I)
R - Vega Minor (1R, 2I, B)
Action Cards: 7
Political Cards: 1
Strategy Allocation: 1
Fleet Supply: 8
Command Pool: 2
Trade Contracts: (Creuss [2], Creuss [2])
Technology: Antimass Deflectors, XRD Transporters, Maneuvering Jets, Hylar V Assault Laser
Worlds:
R - Creuss (4R, 2I)
R - Lodor (3R, 1I, G)
R - Mallice (0R, 3I)
R - Mecatol Rex (1R, 6I)
X - Mirage (1R, 2I, F (x2))
R - Tequ'ran (2R, 0I, R)
R - Torkan (0R, 3I, B)
R - Wellon (1R, 2I)
Action Cards: 5
Political Cards: 0
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 1
Trade Contracts: Naalu [2] (Muaat [2])
Technology: Enviro Compensator, Sarween Tools, Micro Technology, Hylar V Assault Laser, Deep Space Cannon, War Sun, Neural Motivator, Magmus Reactor
Worlds:
R - Muaat (4R, 1I)
R - Darien (2R, 4I)
R - Capha (3R, 0I)
R - Centauri (1R, 3I)
R - Gral (1R, 1I, B)
R - Quann (2R, 1I, G)
R - Tar'mann (1R, 1I)
R - Tiamat (1R, 2I, Y)
Action Cards: 5
Political Cards: 0
Strategy Allocation: 2
Fleet Supply: 7
Command Pool: 2
Trade Contracts: Jol-Nar [1], Naalu [1]
Technology: Hylar V Assault Laser, Automated Defense Turrets, Enviro Compensator, Stasis Capsules
Worlds:
R - Hercalor (1R, 0I, Y)
R - Qucen'n (1R, 2I)
R - Rarron (0R, 3I, G)
R - Thibah (1R, 1I)
R - Vefut II (2R, 0I, R)
Special Effects
Order of Play
The L1z1x Mindnet:
The Ghosts of Creuss:
The Embers of Muaat:
The Yin Brotherhood:
Universities of Jol-Nar:
The Naalu Collective:
Strategy Card (1) Leadership has one bonus counter and (2) Diplomacy II has two bonus counters; players that select either of these cards may immediately convert each bonus counter on the selected card into a Trade Good or allocated Command Counter.
The Division, Warframe (XB1)
GT: Tanith 6227
I know, the update's just showing the state at the start of the Strategy Phase.
The Division, Warframe (XB1)
GT: Tanith 6227
Public Disgrace
After a player has chosen a Strategy card, play this card to force the player to return that Strategy Card and choose a different one.
Play: Immediately after a player has chosen a Strategy Card.
Try again, my collegiate friend.
:winky:
The Black Hole of Cygnus X-1
So, I'm just looking to improve my position, not take down anyone else.
I've been so out of this game for so long anyways.
Sorry.
The Black Hole of Cygnus X-1
I've been reading a lot of people saying the swap ability is great because it's a free delay, but it's also a mandatory delay. Having to spend an extra action before I can build ships has hurt me a lot more often than the delay has helped.
I don't blame Naalu for denying his hostile neighbor the Warfare card in what's probably the last turn.
The Muaat scourge on trading has reached an all time high. Unless someone moves to eradicate the threat they pose, they just might find their trade deals vanish this turn.
Gee mind-snakes, we thought you guys were our friends. Where's the cold-blooded camaraderie?
Is there any chance of anyone sabotaging that AC? (I'm guessing no ...)
Edit: In case it needs to be spelled out, no sabo on our part.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
The Division, Warframe (XB1)
GT: Tanith 6227
Jol-Nar has conditional orders to select the (4) Production Strategy Card; Naalu is now up to select a card.
The Black Hole of Cygnus X-1