The Mentak are the only ones left to declare to pass or play, so we'll get Fidoh's decision once he gets back. Since it is uncertain whether he will be back today or tomorrow, I will leave it to Lykouragh's discretion whether he wishes to take his turn before Fidoh's declaration or to simply go ahead with his turn. (I'll probably hold things at that point since I don't want to get too ahead of things.)
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
The Yssaril Tribes: Activate the Ashtroth-Abaddon-Loki system. (CP 3 --> 2)
Move in High Alert Token, 1 Cruiser, 1 Carrier, 2 Fighters, 3 Ground Forces (2 from Shalloq and 1 from Retillion), and 1 PDS from the Yssaril home system.
Land 1 Ground Force on each of Ashtroth, Abaddon, and Loki and land 1 PDS on Ashtroth.
Yssaril transfers 1 Trade Good to Hacan. (Yssaril TG 2 --> 1; Hacan TG 2 --> 3) The Winnu: Activate the Garbozia system. (CP 2 --> 1)
Move in 1 Cruiser and 1 Ground force from the Winnu home system.
Land 1 Ground Force on Garbozia. The Clan of Saar: Play Primary Ability of the (1) Leadership Strategy Card, placing two Command Counters into Fleet Supply and one counter into Command Pool. (FS 3 --> 5, CP 1 --> 2)
Yssaril plays on the secondary, exhausting Shalloq (2I) to gain 1 Command Counter in Strategy Allocation. (SA 1 --> 2) The Arborec: Play Primary Ability of the (2) Diplomacy II Strategy Card, annexing Cormund.
Mentak plays on the secondary ability (SA 2 --> 1), exhausting 3 Trade Goods (TG 5 --> 2) to annex Lesab. The Emirates of Hacan: Activate the Saudor system. (CP 2 --> 1)
Move in 1 Cruiser, 1 Carrier, and 2 Ground Forces from the Hacan home system.
Land 2 Ground Forces on Saudor.
The Emirates of Hacan: 0 VP The Arborec: 0 VP The Clan of Saar: 0 VP The Winnu: 0 VP The Mentak Coalition: 0 VP The Yssaril Tribes: 0 VP
Public Objectives
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.
[1 VP] I new spend 3 Command Counters from my Command and/or Strategy Allocation areas. RED TAPE
[1 VP] I control Mecatol Rex. RED TAPE
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn. RED TAPE
[1 VP] I have 5 Technology Advances RED TAPE
[1 VP] I control 5 planets outside my Home System. RED TAPE
[2 VP] I have 5 Technology Advances of the same color. RED TAPE
[GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
[2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
[WIN] Domination!: I control all the planets in the Home Systems of two other players and have at least 4 (non-Fighter) ships in each. RED TAPE
[2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships. RED TAPE
Secret Objectives The Emirates of Hacan: 1 Secret Objective The Arborec: 1 Secret Objective The Clan of Saar: 1 Secret Objective The Winnu: 1 Secret Objective The Mentak Coalition: 1 Secret Objective The Yssaril Tribes: 1 Secret Objective
Worlds: X - Retillion (2R, 3I) X - Shalloq (1R, 2I) X - Abaddon (1R, 0I, R) X - Ashtroth (2R, 0I) X - Loki (1R, 2I)
Neutral Worlds
N - Mecatol Rex (1R, 6I)
N - Arinam (1R, 2I, B)
N - El'nath (2R, 0I, B)
N - Industrex (2R, 0I, R (x2))
N - Lazar (1R, 0I)
N - Lodor (3R, 1I, G)
N - Meer (0R, 4I)
N - Primor (2R, 1I, GF (x2))
N - Qucen'n (1R, 2I)
N - Rarron (0R, 3I, G)
N - Sakulag (2R, 1I)
N - Tar'mann (1R, 1I)
N - Thibah (1R, 1I)
N - Wellon (1R, 2I)
Order of Play The Clan of Saar: (1) Leadership The Arborec: (2) Diplomacy II The Emirates of Hacan: (4) Production The Mentak Coalition: (5) Trade IICurrent Turn The Yssaril Tribes: (6) Warfare II The Winnu: (7) Technology II
Caliber, I thought you didn't get tech discounts from exhausted planets?
Yssaril PASS on secondary
That isn't my understanding, but it's been quite a while since I've looked in the rules. If them's the breaks, I guess the Winnu don't understand Micro Technology as well as they thought. :P
Caliber, I thought you didn't get tech discounts from exhausted planets?
That isn't my understanding, but it's been quite a while since I've looked in the rules. If them's the breaks, I guess the Winnu don't understand Micro Technology as well as they thought. :P
MrBody has the right of it, you can't get tech discounts from exhausted planets. Please revise your orders.
Also, I need to provide a correction to my statement regarding when Imperium Rex can be picked up. It is possible that on Round 6 Imperium Rex cannot be selected with Bureaucracy if it has two Red Tape-locked cards in front of it: one Stage I and one Stage II. Once five of the six Stage I cards have been unlocked, Stage II cards may be selected, and that can include cards behind Imperium Rex in the order.
Play on secondary, spend 3 TG and exhaust Lisis II (1R) Ragh (2R) to take Neural Computing.
TG/AC/PC: 0/0/2
SA/FS/CC: 1/5/2
Also, PASS on my turn.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
The Mentak Coalition: Activate the Moll Primus system. (CP 2 --> 1)
Move in 2 Cruisers from the Mentak home system. The Yssaril Tribes: Activate the Primor system. (CP 2 --> 1)
Move in 1 Carrier and 2 Ground Forces from the Yssaril home system.
Land 2 Ground Forces on Primor. The Winnu: Play Primary Ability of the (7) Technology II Strategy Card, spending 1 Trade Good (TG 2 --> 1) + 2R from Neural Computing to gain racial technology Bioptic Recyclers.
Mentak plays on the secondary (SA 1 --> 0), exhausting Moll Primus (4R) and 2 Trade Goods (TG 2 --> 0) to gain Stasis Capsules.
Hacan plays on the secondary (SA 2 --> 1), exhausting Arretze (2R), Hercant (1R), and 3 Trade Goods (TG 3 --> 0) to gain Neural Computing.
Saar plays on the secondary (SA 2 --> 1), exhausting Ragh (2R), Lisis II (1R), and 3 Trade Goods (TG 3 --> 0) to gain Neural Computing. The Clan of Saar: Pass turn. The Arborec: Pass turn. The Emirates of Hacan: Pass turn.
The Emirates of Hacan: 0 VP The Arborec: 0 VP The Clan of Saar: 0 VP The Winnu: 0 VP The Mentak Coalition: 0 VP The Yssaril Tribes: 0 VP
Public Objectives
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.
[1 VP] I new spend 3 Command Counters from my Command and/or Strategy Allocation areas. RED TAPE
[1 VP] I control Mecatol Rex. RED TAPE
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn. RED TAPE
[1 VP] I have 5 Technology Advances RED TAPE
[1 VP] I control 5 planets outside my Home System. RED TAPE
[2 VP] I have 5 Technology Advances of the same color. RED TAPE
[GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
[2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
[WIN] Domination!: I control all the planets in the Home Systems of two other players and have at least 4 (non-Fighter) ships in each. RED TAPE
[2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships. RED TAPE
Secret Objectives The Emirates of Hacan: 1 Secret Objective The Arborec: 1 Secret Objective The Clan of Saar: 1 Secret Objective The Winnu: 1 Secret Objective The Mentak Coalition: 1 Secret Objective The Yssaril Tribes: 1 Secret Objective
Worlds: X - Retillion (2R, 3I) X - Shalloq (1R, 2I) X - Abaddon (1R, 0I, R) X - Ashtroth (2R, 0I) X - Loki (1R, 2I) X - Primor (2R, 1I, GF (x2))
Neutral Worlds
N - Mecatol Rex (1R, 6I)
N - Arinam (1R, 2I, B)
N - El'nath (2R, 0I, B)
N - Industrex (2R, 0I, R (x2))
N - Lazar (1R, 0I)
N - Lodor (3R, 1I, G)
N - Meer (0R, 4I)
N - Qucen'n (1R, 2I)
N - Rarron (0R, 3I, G)
N - Sakulag (2R, 1I)
N - Tar'mann (1R, 1I)
N - Thibah (1R, 1I)
N - Wellon (1R, 2I)
Order of Play The Clan of Saar: (1) LeadershipPASSED The Arborec: (2) Diplomacy IIPASSED The Emirates of Hacan: (4) ProductionPASSED The Mentak Coalition: (5) Trade IICurrent Turn The Yssaril Tribes: (6) Warfare II The Winnu: (7) Technology II
The Mentak Coalition: Pass turn. The Yssaril Tribes: Pass turn. The Winnu: Pass turn.
Since there was no combat this round and I think it's safe to assume nobody will be claiming a secret objective at this point in time, I will skip over the objective claim step of the Status Phase this round. Each player will now receive 1 Action Card (except Yssaril, who receives 2) and will allocate 2 Command Counters to their Command Areas. Players may also optionally exhaust their newly refreshed planets to gain Trade Goods on a 2:1 ratio to resources or influence, as detailed in the house rules.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Posts
(Wifi In the Hotel. Girlfriend in the shower. Typing on a phone is harrrd.)
Activate Diplomacy II, choose option b, annex Cormund.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Land 2 ground forces on Saudor.
TG/AC/PC: 3/0/2
SA/FS/CP: 2/3/1
@fidoh is up.
The Yssaril Tribes: Activate the Ashtroth-Abaddon-Loki system. (CP 3 --> 2)
Move in High Alert Token, 1 Cruiser, 1 Carrier, 2 Fighters, 3 Ground Forces (2 from Shalloq and 1 from Retillion), and 1 PDS from the Yssaril home system.
Land 1 Ground Force on each of Ashtroth, Abaddon, and Loki and land 1 PDS on Ashtroth.
Yssaril transfers 1 Trade Good to Hacan. (Yssaril TG 2 --> 1; Hacan TG 2 --> 3)
The Winnu: Activate the Garbozia system. (CP 2 --> 1)
Move in 1 Cruiser and 1 Ground force from the Winnu home system.
Land 1 Ground Force on Garbozia.
The Clan of Saar: Play Primary Ability of the (1) Leadership Strategy Card, placing two Command Counters into Fleet Supply and one counter into Command Pool. (FS 3 --> 5, CP 1 --> 2)
Yssaril plays on the secondary, exhausting Shalloq (2I) to gain 1 Command Counter in Strategy Allocation. (SA 1 --> 2)
The Arborec: Play Primary Ability of the (2) Diplomacy II Strategy Card, annexing Cormund.
Mentak plays on the secondary ability (SA 2 --> 1), exhausting 3 Trade Goods (TG 5 --> 2) to annex Lesab.
The Emirates of Hacan: Activate the Saudor system. (CP 2 --> 1)
Move in 1 Cruiser, 1 Carrier, and 2 Ground Forces from the Hacan home system.
Land 2 Ground Forces on Saudor.
Current Map: Round 1, Action Phase Update 3
Current Technologies
Victory Points and Objectives
The Arborec: 0 VP
The Clan of Saar: 0 VP
The Winnu: 0 VP
The Mentak Coalition: 0 VP
The Yssaril Tribes: 0 VP
Public Objectives
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.
[1 VP] I new spend 3 Command Counters from my Command and/or Strategy Allocation areas. RED TAPE
[1 VP] I control Mecatol Rex. RED TAPE
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn. RED TAPE
[1 VP] I have 5 Technology Advances RED TAPE
[1 VP] I control 5 planets outside my Home System. RED TAPE
[2 VP] I have 5 Technology Advances of the same color. RED TAPE
[GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
[2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
[WIN] Domination!: I control all the planets in the Home Systems of two other players and have at least 4 (non-Fighter) ships in each. RED TAPE
[2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships. RED TAPE
Secret Objectives
The Emirates of Hacan: 1 Secret Objective
The Arborec: 1 Secret Objective
The Clan of Saar: 1 Secret Objective
The Winnu: 1 Secret Objective
The Mentak Coalition: 1 Secret Objective
The Yssaril Tribes: 1 Secret Objective
The Emirates of Hacan - robinlambert
Action Cards: 0
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 1
Trade Contracts: Arborec [2], Yssaril [2]
Technology: Sarween Tools
Worlds:
R - Arretze (2R, 0I)
R - Hercant (1R, 1I)
R - Kamdorn (0R, 1I)
X - Quann (2R, 1I, G)
X - Saudor (2R, 2I)
Action Cards: 0
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 1
Trade Contracts: Hacan [3], Saar [1]
Technology: Gen Synthesis, Stasis Capsules
Worlds:
X - Nestphar (3R, 2I, G)
X - Capha (3R, 0I)
X - Cormund (2R, 0I)
X - Mallice (0R, 3I)
Action Cards: 0
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 5
Command Pool: 2
Trade Contracts: Arborec [1], Winnu [1]
Technology: Antimass Deflectors, Cybernetics
Worlds:
R - Lisis II (1R, 0I)
R - Ragh (2R, 1I)
X - Mehar Xull (1R, 3I, B)
Action Cards: 0
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 1
Trade Contracts: Saar [2], Mentak [1]
Technology: Stasis Capsules, Neural Computing
Worlds:
R - Winnu (3R, 4I, Y)
X - Garbozia (2R, 1I, G)
X - Hercalor (1R, 0I, Y)
X - Tiamat (1R, 2I, Y)
Action Cards: 0
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 4
Command Pool: 2
Trade Contracts: Winnu [3], Yssaril [1]
Technology: Micro Technology, Gen Synthesis
Worlds:
R - Moll Primus (4R, 1I)
X - Lesab (2R, 1I, G)
X - Tequ'ran (2R, 0I, R)
X - Torkan (0R, 3I, B)
Action Cards: 0
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Hacan [3], Mentak [1]
Technology: Light/Wave Deflector
Worlds:
X - Retillion (2R, 3I)
X - Shalloq (1R, 2I)
X - Abaddon (1R, 0I, R)
X - Ashtroth (2R, 0I)
X - Loki (1R, 2I)
Neutral Worlds
N - Arinam (1R, 2I, B)
N - El'nath (2R, 0I, B)
N - Industrex (2R, 0I, R (x2))
N - Lazar (1R, 0I)
N - Lodor (3R, 1I, G)
N - Meer (0R, 4I)
N - Primor (2R, 1I, GF (x2))
N - Qucen'n (1R, 2I)
N - Rarron (0R, 3I, G)
N - Sakulag (2R, 1I)
N - Tar'mann (1R, 1I)
N - Thibah (1R, 1I)
N - Wellon (1R, 2I)
Order of Play
The Clan of Saar: (1) Leadership
The Arborec: (2) Diplomacy II
The Emirates of Hacan: (4) Production
The Mentak Coalition: (5) Trade II Current Turn
The Yssaril Tribes: (6) Warfare II
The Winnu: (7) Technology II
TG/AC/PC: 2/0/2
SA/FS/CC: 1/4/1
@MrBody
TG/AC/PC: 1/0/2
SA/FS/CC: 2/3/1
@caliber
Time to PLAY Technology.
As my free tech, I learn my first racial tech, Bioptic Recyclers, which costs 1 (3, reduced 2 via Neural Computing). I pay 1 TG for it.
TG/AC/PC: 1/0/2
SA/FS/CP: 2/3/1
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
TG/AC/PC: 0/0/2
SA/FS/CP: 1/3/1
Yssaril PASS on secondary
That isn't my understanding, but it's been quite a while since I've looked in the rules. If them's the breaks, I guess the Winnu don't understand Micro Technology as well as they thought. :P
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Also, I need to provide a correction to my statement regarding when Imperium Rex can be picked up. It is possible that on Round 6 Imperium Rex cannot be selected with Bureaucracy if it has two Red Tape-locked cards in front of it: one Stage I and one Stage II. Once five of the six Stage I cards have been unlocked, Stage II cards may be selected, and that can include cards behind Imperium Rex in the order.
Unless there's some reverse house or expansion rule.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Acquire Stasis Capsules. Exhaust Moll Primus, spend 2 TG.
Yeah, MrBody, I kind of messed up my first round too. Dunno how that happened.
( @Void Slayer to play or pass on the secondary and then to play an action.)
Play on secondary, spend 3 TG and exhaust Lisis II (1R) Ragh (2R) to take Neural Computing.
TG/AC/PC: 0/0/2
SA/FS/CC: 1/5/2
Also, PASS on my turn.
The Mentak Coalition: Activate the Moll Primus system. (CP 2 --> 1)
Move in 2 Cruisers from the Mentak home system.
The Yssaril Tribes: Activate the Primor system. (CP 2 --> 1)
Move in 1 Carrier and 2 Ground Forces from the Yssaril home system.
Land 2 Ground Forces on Primor.
The Winnu: Play Primary Ability of the (7) Technology II Strategy Card, spending 1 Trade Good (TG 2 --> 1) + 2R from Neural Computing to gain racial technology Bioptic Recyclers.
Mentak plays on the secondary (SA 1 --> 0), exhausting Moll Primus (4R) and 2 Trade Goods (TG 2 --> 0) to gain Stasis Capsules.
Hacan plays on the secondary (SA 2 --> 1), exhausting Arretze (2R), Hercant (1R), and 3 Trade Goods (TG 3 --> 0) to gain Neural Computing.
Saar plays on the secondary (SA 2 --> 1), exhausting Ragh (2R), Lisis II (1R), and 3 Trade Goods (TG 3 --> 0) to gain Neural Computing.
The Clan of Saar: Pass turn.
The Arborec: Pass turn.
The Emirates of Hacan: Pass turn.
Current Map: Round 1, Action Phase Update 4
Current Technologies
Victory Points and Objectives
The Arborec: 0 VP
The Clan of Saar: 0 VP
The Winnu: 0 VP
The Mentak Coalition: 0 VP
The Yssaril Tribes: 0 VP
Public Objectives
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.
[1 VP] I new spend 3 Command Counters from my Command and/or Strategy Allocation areas. RED TAPE
[1 VP] I control Mecatol Rex. RED TAPE
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn. RED TAPE
[1 VP] I have 5 Technology Advances RED TAPE
[1 VP] I control 5 planets outside my Home System. RED TAPE
[2 VP] I have 5 Technology Advances of the same color. RED TAPE
[GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
[2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
[WIN] Domination!: I control all the planets in the Home Systems of two other players and have at least 4 (non-Fighter) ships in each. RED TAPE
[2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships. RED TAPE
Secret Objectives
The Emirates of Hacan: 1 Secret Objective
The Arborec: 1 Secret Objective
The Clan of Saar: 1 Secret Objective
The Winnu: 1 Secret Objective
The Mentak Coalition: 1 Secret Objective
The Yssaril Tribes: 1 Secret Objective
The Emirates of Hacan - robinlambert
Action Cards: 0
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 1
Trade Contracts: Arborec [2], Yssaril [2]
Technology: Sarween Tools, Neural Computing
Worlds:
X - Arretze (2R, 0I)
X - Hercant (1R, 1I)
R - Kamdorn (0R, 1I)
X - Quann (2R, 1I, G)
X - Saudor (2R, 2I)
Action Cards: 0
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 1
Trade Contracts: Hacan [3], Saar [1]
Technology: Gen Synthesis, Stasis Capsules
Worlds:
X - Nestphar (3R, 2I, G)
X - Capha (3R, 0I)
X - Cormund (2R, 0I)
X - Mallice (0R, 3I)
Action Cards: 0
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 2
Trade Contracts: Arborec [1], Winnu [1]
Technology: Antimass Deflectors, Cybernetics, Neural Computing
Worlds:
X - Lisis II (1R, 0I)
X - Ragh (2R, 1I)
X - Mehar Xull (1R, 3I, B)
Action Cards: 0
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 1
Trade Contracts: Saar [2], Mentak [1]
Technology: Stasis Capsules, Neural Computing, Bioptic Recyclers
Worlds:
R - Winnu (3R, 4I, Y)
X - Garbozia (2R, 1I, G)
X - Hercalor (1R, 0I, Y)
X - Tiamat (1R, 2I, Y)
Action Cards: 0
Political Cards: 2
Strategy Allocation: 0
Fleet Supply: 4
Command Pool: 1
Trade Contracts: Winnu [3], Yssaril [1]
Technology: Micro Technology, Gen Synthesis, Stasis Capsules
Worlds:
X - Moll Primus (4R, 1I)
X - Lesab (2R, 1I, G)
X - Tequ'ran (2R, 0I, R)
X - Torkan (0R, 3I, B)
Action Cards: 0
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 1
Trade Contracts: Hacan [3], Mentak [1]
Technology: Light/Wave Deflector
Worlds:
X - Retillion (2R, 3I)
X - Shalloq (1R, 2I)
X - Abaddon (1R, 0I, R)
X - Ashtroth (2R, 0I)
X - Loki (1R, 2I)
X - Primor (2R, 1I, GF (x2))
Neutral Worlds
N - Arinam (1R, 2I, B)
N - El'nath (2R, 0I, B)
N - Industrex (2R, 0I, R (x2))
N - Lazar (1R, 0I)
N - Lodor (3R, 1I, G)
N - Meer (0R, 4I)
N - Qucen'n (1R, 2I)
N - Rarron (0R, 3I, G)
N - Sakulag (2R, 1I)
N - Tar'mann (1R, 1I)
N - Thibah (1R, 1I)
N - Wellon (1R, 2I)
Order of Play
The Clan of Saar: (1) Leadership PASSED
The Arborec: (2) Diplomacy II PASSED
The Emirates of Hacan: (4) Production PASSED
The Mentak Coalition: (5) Trade II Current Turn
The Yssaril Tribes: (6) Warfare II
The Winnu: (7) Technology II
caliber is the only player left who has not passed this round and may take actions until he decides to pass.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
The Mentak Coalition: Pass turn.
The Yssaril Tribes: Pass turn.
The Winnu: Pass turn.
Since there was no combat this round and I think it's safe to assume nobody will be claiming a secret objective at this point in time, I will skip over the objective claim step of the Status Phase this round. Each player will now receive 1 Action Card (except Yssaril, who receives 2) and will allocate 2 Command Counters to their Command Areas. Players may also optionally exhaust their newly refreshed planets to gain Trade Goods on a 2:1 ratio to resources or influence, as detailed in the house rules.
2SA/3FA/2CC
0/4/4
TG/AC/PC: 0/1/2
SA/FS/CC: 2/5/3
TG/AC/PC: 0/1/2
SA/FS/CC: 1/4/2