yeah one of the hardest parts of learning how to counter things is that you often just don't start off with the counters, so you have to invest time into looking things up and going "oh shit there's a card that does X? well i fuckin' need that" without having any sort of direction as to how to look that up
e: they showed this slide at blizzcon:
which is a sample of 3 random days of the highest ranking in ranked play, and i think it does a really good job of demonstrating the problems with low levels
a lot of people complain about priest but as you can see at high levels it's the only class that reliably does poorly
this means that while priests are easy to work around, new players simply are not given either the tools or the knowledge to do so
I would say Voidwalker is an okay-to-good card based on how you build your deck, but he's very combo dependent. He can work well with other cards but I wouldn't put a Void in for the purpose of having a Void.
e: Part of the problem with Void is that almost no one is running 2 attack minions.
yeah, i've come to realize taunts are just not that good
sure i could put a taunt down, but for the attack/health cost i'm getting, all it is is a stopgap kill me card that won't do anything for me next turn since it'll be dead
also i hate living flame cause humility doesn't do anything to it
the other card that would interact with the void is Demonfire
2 mana
Deal 2 damage to a minion. If it’s a friendly Demon, give it +2/+2 instead.
which is 2 cards and 3 mana to play a Sen'jin Shieldmasta, which isn't that efficient
fake edit: you could use it with a Void Terror too i guess but i think void terror is a pretty bad card, why would you turn two creatures into one creature that becomes more vulnerable to silence and removal and
the other card that would interact with the void is Demonfire
2 mana
Deal 2 damage to a minion. If it’s a friendly Demon, give it +2/+2 instead.
which is 2 cards and 3 mana to play a Sen'jin Shieldmasta, which isn't that efficient
fake edit: you could use it with a Void Terror too i guess but i think void terror is a pretty bad card, why would you turn two creatures into one creature that becomes more vulnerable to silence and removal and
This is a good place to point out something else
If you play a lot of magic, you may be tempted to stack a bunch of buffs on the same minion
This is due to a few things (Creatures in magic only take damage if they die, you have to destroy each enchantment separately)
Don't do this
If you have a lot of buffs, spread them around. One silence or destroy card will ruin you.
the other card that would interact with the void is Demonfire
2 mana
Deal 2 damage to a minion. If it’s a friendly Demon, give it +2/+2 instead.
which is 2 cards and 3 mana to play a Sen'jin Shieldmasta, which isn't that efficient
fake edit: you could use it with a Void Terror too i guess but i think void terror is a pretty bad card, why would you turn two creatures into one creature that becomes more vulnerable to silence and removal and
sick combos with power overwhelming/sacrificial pactthat one card where it deals its attack to everything
becomes more vulnerable to some removal and less vulnerable to other removal like consecrate blizzard explosive trap hero powers swipe etc
yeah one of the hardest parts of learning how to counter things is that you often just don't start off with the counters, so you have to invest time into looking things up and going "oh shit there's a card that does X? well i fuckin' need that" without having any sort of direction as to how to look that up
e: they showed this slide at blizzcon:
which is a sample of 3 random days of the highest ranking in ranked play, and i think it does a really good job of demonstrating the problems with low levels
a lot of people complain about priest but as you can see at high levels it's the only class that reliably does poorly
this means that while priests are easy to work around, new players simply are not given either the tools or the knowledge to do so
Given the small sample size and high level of variance on those graphs I'd be reluctant to draw any major conclusions from them, not that your argument isn't otherwise valid mind you.
Posts
I should definitely stick in some spellbreakers
But moooost of those are epics/legendaries I don't have
I have one equality but I need to disenchant to get a second
I only have 1 silence card and haven't had much chance to use it
e: they showed this slide at blizzcon:
which is a sample of 3 random days of the highest ranking in ranked play, and i think it does a really good job of demonstrating the problems with low levels
a lot of people complain about priest but as you can see at high levels it's the only class that reliably does poorly
this means that while priests are easy to work around, new players simply are not given either the tools or the knowledge to do so
warlock makes sense. as soon as I started unlocking cards for him I was like "man this guy seems way too good"
even voidwalkers seem wildly OP
Voidwalker is not OP
You are taking up one (or two) slots in your deck for something that is basically ONLY useful as a stopgap in early game
Read INANTP's post in the BROBA thread but basically Taunt is not as good as you think it is
that's... a lot utility for one mana
e: Part of the problem with Void is that almost no one is running 2 attack minions.
sure i could put a taunt down, but for the attack/health cost i'm getting, all it is is a stopgap kill me card that won't do anything for me next turn since it'll be dead
also i hate living flame cause humility doesn't do anything to it
I'm not sure what you mean by this
I have an unexpected long weekend and no money so i'll be a shut in playing Hearthstone i guess.
You can sacrifice a void for 5 health, and I think there's another one to sacrifice him to draw cards.
Do you mean Sacrificial Pact?
That's a different card so it doesn't really count toward Voidwalker's utility, Sacrificial Pact can work on any demon
i would probably not run a mortal coil just because it's pretty useless if i can't draw a card with it
the other card that would interact with the void is Demonfire
which is 2 cards and 3 mana to play a Sen'jin Shieldmasta, which isn't that efficient
fake edit: you could use it with a Void Terror too i guess but i think void terror is a pretty bad card, why would you turn two creatures into one creature that becomes more vulnerable to silence and removal and
This is a good place to point out something else
If you play a lot of magic, you may be tempted to stack a bunch of buffs on the same minion
This is due to a few things (Creatures in magic only take damage if they die, you have to destroy each enchantment separately)
Don't do this
If you have a lot of buffs, spread them around. One silence or destroy card will ruin you.
ineedmayo.com Eidolon Journal Updated
it'd be interesting to actually try out
sick combos with power overwhelming/sacrificial pactthat one card where it deals its attack to everything
becomes more vulnerable to some removal and less vulnerable to other removal like consecrate blizzard explosive trap hero powers swipe etc
Looks solid
I'm nowhere near card rich enough to pull that off
that is vile
+3/+3 for every divine shield? yeesh.
the one secret i have in there will be helpful for keeping some low health cards up too
i'm surprised at the high mana decent divine shield cards too. didn't know those were there
of course the build is also like, not based on what i have available, just on all cards, hence tirion
Sunwalker is soooo good
Yes
As far as I can tell, you ALWAYS get a pack out of arena
You will then get the chance of gold, cards, or dust as you do better
I would probably say always arena, but maybe there's a reason I'm not considering
I can definitely get that some people find Arena frustrating
But until (or if) they implement some kind of in-game tournament system or something with prizes
It's the only thing in the game where there is a sort of end goal other than "keep playing and winning"
anything beyond 5% from even I would say is compelling data, considering the rank
(it also suggests that Shaman's may rely very heavily on luck of the draw with their totems)
Rogue is great
Google Trump's Rogue control deck
You can get the basics of it (Make substitutions where appropriate) and you'll do quite well, it's a good way to learn the class
Just take appropriate advantage of combo cards and rogue's excellent targeted removal and you'll be fine
who wants to fight the brt
hit me with your friend invites pabrt#1613
if you want easy victories against someone with almost no cards
I'm Blue#1101
http://www.youtube.com/watch?v=-o6ZmXDmfWo
like with a 30 card deck you sometimes Just Don't Get Good Cards at the start while your opponent gets his godhand and rolls you
Pretty excited to actually be able to play