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[E3] 2014 - Games games and more games!

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    urahonkyurahonky Resident FF7R hater Registered User regular
    Okay the Wikipedia page says it takes PSVita games. I feel a bit better.

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    vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    urahonky wrote: »
    For those that haven't seen it.

    OB3nP2E.png

    Power cable. Ethernet slot. HDMI. Physical Vita Game Card slot. Vita Memory Card slot.

    Okay I'm seeing:

    Power Button, Memory Card slot, USB port, HDMI, Ethernet, and AC port.

    Derp. My bad. You're right.

    SGZupuu.png

    That's the physical slot for Vita cards. It's on the other side.

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
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    Maz-Maz- 飛べ Registered User regular
    Maz- wrote: »
    And it flopped in Japan because handhelds sell there? That..doesn't make sense.

    How does it not make sense. People own actual Vitas in Japan. They can take a Vita with them on the train/public transportation, they can play it after school/work while not-home, they can congregate with friends outside and play games ad-hoc like they do as a culture.

    They can't do any of that with the Vita TV.

    Ooh, you were talking about the Vita TV there. Sorry, my fault.

    Add me on Switch: 7795-5541-4699
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    Emperor_ZEmperor_Z Registered User regular
    Maz- wrote: »
    Emperor_Z wrote: »
    Maz- wrote: »
    For those that haven't seen it.

    OB3nP2E.png

    Power cable. Ethernet slot. HDMI. Physical Vita Game Card slot. Vita Memory Card slot.

    Maz- wrote: »
    I wonder why they're even bothering to release Vita TV in the west.

    It was a huge sales flop in Japan, you know, the only place where there actually a few people who own a Vita.
    Its library of games is terrible and it's not getting better, as evidenced by Sony's conference.

    The libary of games is fantastic if you have any interest in RPGs, Japanese games, rhythm games, hunting games, or Western Indy games. Saying it doesn't have a huge library is crazy talk.

    It flopped in Japan because japan is the land were Handhelds sell and Consoles don't. Weekly sales there are 3DS > Vita >>>>>> PS3 >> WiiU > PS4

    I like JRPGs and weird Japanese stuff and there are, like, 3 games on that system that appeal to me.

    And it flopped in Japan because handhelds sell there? That..doesn't make sense.

    Why doesn't it make sense? The Japanese don't want to buy consoles, and those who want to play Vita games already own Vitas.

    And that number is still small compared to the number of 3DSs sold.

    It's okay to like the Vita, but it doesn't change the fact that the device is a flop.

    I'm not really addressing the Vita's popularity, just the Vita TV. It makes sense that such a device would do especially poorly in a market that prefers handhelds.

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    OneAngryPossumOneAngryPossum Registered User regular
    I missed the part of the thread that corresponded with Grim Fandango HD being a thing, but we all suitably flipped out, right?

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    nusunusu Registered User regular
    edited June 2014
    This popped up on Twitter this morning:

    nusu on
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    vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    edited June 2014
    Maz- wrote: »
    Emperor_Z wrote: »
    Maz- wrote: »
    For those that haven't seen it.

    OB3nP2E.png

    Power cable. Ethernet slot. HDMI. Physical Vita Game Card slot. Vita Memory Card slot.

    Maz- wrote: »
    I wonder why they're even bothering to release Vita TV in the west.

    It was a huge sales flop in Japan, you know, the only place where there actually a few people who own a Vita.
    Its library of games is terrible and it's not getting better, as evidenced by Sony's conference.

    The libary of games is fantastic if you have any interest in RPGs, Japanese games, rhythm games, hunting games, or Western Indy games. Saying it doesn't have a huge library is crazy talk.

    It flopped in Japan because japan is the land were Handhelds sell and Consoles don't. Weekly sales there are 3DS > Vita >>>>>> PS3 >> WiiU > PS4

    I like JRPGs and weird Japanese stuff and there are, like, 3 games on that system that appeal to me.

    And it flopped in Japan because handhelds sell there? That..doesn't make sense.

    Why doesn't it make sense? The Japanese don't want to buy consoles, and those who want to play Vita games already own Vitas.

    And that number is still small compared to the number of 3DSs sold.

    It's okay to like the Vita, but it doesn't change the fact that the device is a flop.

    Worldwise? Eh, it's not doing great. But at least it's profitable.

    Japan? Lss lifetime sales than the 3DS by a longshot and it'll never surpass the 3DS, but depending on the week it sometimes outsells it. It's doing fantastic in Japan and is the reason why it has, and is consistently getting, a huge intake of Japanese games. Seriously. The releases don't freaking stop. Compare to the 3DS which has an awesome backlog, but huge lulls in actual game releases these days when the Vita is getting shit every couple weeks.

    The system is for Japanese games + Western Indies + Backwards Compatibility/Remote Play.

    vagrant_winds on
    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
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    Emperor_ZEmperor_Z Registered User regular
    I missed the part of the thread that corresponded with Grim Fandango HD being a thing, but we all suitably flipped out, right?
    I'm not personally "flipped out", since I've only heard of GF, but I'll play it for sure. I liked the Monkey Island remake, so I expect this will be a similar experience.

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    Wraith260Wraith260 Happiest Goomba! Registered User regular
    I missed the part of the thread that corresponded with Grim Fandango HD being a thing, but we all suitably flipped out, right?

    i think the most important part of that announcement is that someone, maybe someone in this very thread, did indeed 'Call It'. :P

    but seriously, i can't believe my crazy joke guess turned out to be true. hopefully this is just the beginning and we don't get another false start like the Monkey Island Special Editions.

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    maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    This picture is titled: Nintendo Wins E3

    starfox-miyamoto.jpg

    FU7kFbw.png
    Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
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    urahonkyurahonky Resident FF7R hater Registered User regular
    Fake.

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    vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    Another thing to consider is that while the 3DS is strong in the General Audience and everyone and their mother owns one, the Vita is especially strong with hardcore gamers.
    The attach rate for the Vita is nothing short up absurd. And the amount of Digital Purchases if trusting Sony's numbers is second next to the PC/Steam.

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
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    maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    FU7kFbw.png
    Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
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    vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    Also, Nintendo: New Starfox. New F-Zero. New Zelda. New Metroid. All for WiiU.

    Please.

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
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    SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular

    Sorry, you've reached a page that doesn't exist.

    Please head back to the home page and try again.

    LxX6eco.jpg
    PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
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    urahonkyurahonky Resident FF7R hater Registered User regular
    But really I can imagine my arms getting really tired if I have to play the entire game like that.

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    maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    SyphonBlue wrote: »

    Sorry, you've reached a page that doesn't exist.

    Please head back to the home page and try again.

    Hah, looks like Nintendo asked them to take it down.

    FU7kFbw.png
    Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
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    urahonkyurahonky Resident FF7R hater Registered User regular
    SyphonBlue wrote: »

    Sorry, you've reached a page that doesn't exist.

    Please head back to the home page and try again.

    http://time.com/?p=285014

    That's the redirect.

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    mojojoeomojojoeo A block off the park, living the dream.Registered User regular
    Yeah it doesnt work great like that.... im working through zomb U now and holding the damn thing at the screen is just jarring and dumb.

    Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
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    maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    mojojoeo wrote: »
    Yeah it doesnt work great like that.... im working through zomb U now and holding the damn thing at the screen is just jarring and dumb.

    I think it's awesome. Maybe it's just not for you?

    FU7kFbw.png
    Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
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    vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    Lets hope Nintendo wows us. Give us something big! Give Sony a run for their money!

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
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    urahonkyurahonky Resident FF7R hater Registered User regular
    God I love ZombiU...

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    vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    urahonky wrote: »
    God I love ZombiU...

    It's criminal that game didn't sell more.

    So fucking good.

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
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    Emperor_ZEmperor_Z Registered User regular
    When's Nintendo's conference? I cant get a schedule right now (gaming sites, but not gaming webcomic sites, are blocked at work)

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    Warlock82Warlock82 Never pet a burning dog Registered User regular
    Wow, fast response from Time. They announced two other games in the article but they are more gimmicky looking - Project Giant Robo (control a robot with the gamepad) and Project Guard, which is like tower defense.

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
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    urahonkyurahonky Resident FF7R hater Registered User regular
    Emperor_Z wrote: »
    When's Nintendo's conference? I cant get a schedule right now (gaming sites, but not gaming webcomic sites, are blocked at work)

    http://brackethouse.dk/e3/

    Starts at 12pm EST.

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    Last SonLast Son Registered User regular
    Emperor_Z wrote: »
    When's Nintendo's conference? I cant get a schedule right now (gaming sites, but not gaming webcomic sites, are blocked at work)

    9:00am pdt. About an hour and a half from this post.

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    Emperor_ZEmperor_Z Registered User regular
    urahonky wrote: »
    Emperor_Z wrote: »
    When's Nintendo's conference? I cant get a schedule right now (gaming sites, but not gaming webcomic sites, are blocked at work)

    http://brackethouse.dk/e3/

    Starts at 12pm EST.

    Thanks. This forum shall be my eyes and ears

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    Lindsay LohanLindsay Lohan Registered User regular
    I'd be very interested to see what you could do with Tower Defense with the gamepad.

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    mojojoeomojojoeo A block off the park, living the dream.Registered User regular
    urahonky wrote: »
    God I love ZombiU...


    is there a point it clicks? i literally just started

    Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
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    joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    The WiiU controller confounds me a little. I don't want to look at the controller, I want to look at the screen!

    There are games where the TV literally just tells you to look at your controller. Why?! Just mirror the display from the controller on the screen, please!

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    Emperor_ZEmperor_Z Registered User regular
    urahonky wrote: »
    God I love ZombiU...

    It's criminal that game didn't sell more.

    So fucking good.

    I've only played a little bit so far, but it seems cool. I got a bit frustrated though because I didn't realize I had a flashlight and kept running into zombies in the dark...

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    ArchsorcererArchsorcerer Registered User regular
    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
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    Skull2185Skull2185 Registered User regular
    Ohhh mannn! I hope Star Fox U is real!

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
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    Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited June 2014
    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
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    TharghorTharghor Registered User regular
    edited June 2014
    urahonky wrote: »
    SyphonBlue wrote: »


    Sorry, you've reached a page that doesn't exist.

    Please head back to the home page and try again.

    http://time.com/?p=285014

    That's the redirect.

    The page is funky in firefox. It doesn't redirect correctly. I can still see the picture, too.

    Interview: Shigeru Miyamoto Explains Nintendo’s Star Fox Rethink and His Unusual New Wii U Games
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    TECH VIDEO GAMES
    Interview: Shigeru Miyamoto Explains Nintendo’s Star Fox Rethink and His Unusual New Wii U Games
    Matt Peckham @mattpeckham 1:00 PM ET

    Nintendo's Shigeru Miyamoto demonstrates the new control scheme in Star Fox for the Wii U.
    Nintendo
    The creator of some of Nintendo's most iconic characters and beloved games pulls back the curtain on his top-secret Wii U projects, and explains his rationale for radically reinventing the control scheme for his new Wii U-bound Star Fox.

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    Behind closed doors, surrounded by half-emptied pallets, whizzing forklifts and all the chaotic scaffolding and hustle of E3 2014′s pre-show preparations, the creator of Donkey Kong, Mario, Zelda and more drew back the veil Sunday night on some of the experimental work he’d alluded to years ago when he told Wired he was shifting gears to work on smaller, more personal projects.

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    In one of the games, which Miyamoto called Project Giant Robot, players control sky-scraping automatons, angling the Wii U GamePad in front of a TV screen while shifting their torsos left and right or up and down to maneuver the robot’s upper-body while thumbing the controller’s joysticks to punch or grab — almost like a full-body game of Rock ‘Em Sock ‘Em Robots. The GamePad shows you what the robot sees, while the TV screen offers a zoomed-back view, letting onlookers — as well as you — admire your tromping, pummeling handiwork.

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    In another, titled Project Guard, the GamePad became a quick-jump map of a fortress manned by numbered, laser-firing security cameras. As robots encroach on different entry points, you have to tap the GamePad to leap from camera to camera, blasting enemies that trundle or come at you sprinting — even some that sneak under your radar. All the while, onlookers can shout out the numbers that correspond to robot-threatened camera feeds, turning your defense operations into a frenetic, heart-racing, tap-and-fire scramble.

    And the third project? A game Nintendo fans have been waiting for a very long time to see: Star Fox is back, only reimagined on the Wii U using Miyamoto’s new GamePad-based controls — controls that’ll ask of players things they’ve never had to do before in a video game. Whether they’ll come willing or balk remains to be seen, but Miyamoto is convinced he’s on to a control scheme that’s not only novel, but with practice, indispensable.

    In his new version of Star Fox — still fundamentally a spaceship-based shooter — players now use the GamePad’s motion controls to aim and fire the Arwing’s weapons, simultaneously controlling the nimble craft itself by thumbing the joysticks to accelerate or turn and pull off signature moves like barrel rolls, loops and the tactically essential Immelman turn. And you can still morph your Arwing into a land tank, rocketing down to the surface of a planet, then rattling around the battlefield and laying waste to the landscape.

    But Miyamoto and his team have added a new vehicle mode, one that’s designed to exemplify the new motion control scheme: It lets up to two players pilot a helicopter-like craft, one player controlling the helicopter itself, the other controlling a tiny robot you can drop from a tether to roll around a limited area, either snatching up booty or blasting enemies. Leave the robot hanging as you fly around the battlefield and it becomes a kind of dangling, swingable cannon.

    Project Giant Robot and Project Guard are still considered experimental at this point, and Star Fox is at least a year away, but I had a chance to sit down with Mr. Miyamoto after trying all three. Here’s what he told me.

    Which came first in the development cycle, Project Giant Robot, Project Guard or Star Fox?


    Shigeru Miyamoto plays Project Giant Robot, using the GamePad’s motion control sensors to move the robot’s torso.
    Nintendo
    We started work on all of them at about the same time. For Project Giant Robot we started earlier, then left it and came back to it, but all of them went into development at around the same time. Typically when we’re developing, we have a lot of different experiments that we’re working on. So these started off as experiments, but they all went into full development around the same time.

    Whenever we create new hardware we do some experiments with it, but on Wii we didn’t release any Star Fox games, so we took some of the experimentation that we’d done and the assets that we’d used then and used them for the experimentation we were doing with the Wii U.

    Would it be fair to see Project Guard as partly a riff on the tower defense genre, where you’re making your defense preparations then defending from attackers that advance in waves?

    We didn’t really think of it from a genre perspective. Project Guard was one that we actually began experimenting on back in the Nintendo 64 era, around the time that we were doing things with the original Luigi’s Mansion. But on the N64, we didn’t have enough processing power to bring the game to life. So we set it aside, and then we came back to it on Wii U, and particularly with the Wii U GamePad, it made the interface much more intuitive. So we decided to then bring that project back to life on Wii U. We didn’t take into account any current genres in designing the game.

    So when we were actually trying to think up a genre name for Project Guard, what we decided on was just that it’s a new genre. With every game we think about how to describe it, but in the case of Project Guard, we decided this is a new genre.

    In the game you can place cameras before initiating the robot assault. I only had a few minutes to fiddle with this during the demo, but I’m not sure I would’ve figured out how to optimally position those cameras even if I’d had more time to. Do you intend to teach the player, somehow, so they’ll know or be able to learn how best to position the cameras?

    I don’t know if this is the correct answer to what you’re asking, but if you noticed at the end of the match on the GamePad, there was a display that showed where the enemies came out and when they came out, and it showed you which enemies got to the middle of your base. That screen is set up in a way that’s very easy for players to edit the patterns themselves.

    So you can play in the same maps over and over again, and create your own enemy patterns for a single map. And so then, as you’re playing, the more you play the game, the more you learn with each different pattern of enemy attacks where the best camera placements are.

    How long have you been working on the new Star Fox game?

    We originally began working with Star Fox back on Wii, and we had a small group of people experimenting with it for many years, maybe about six years, but we didn’t find an idea that really brought that together for the Wii. So instead we moved experimentation to the Wii U using some of the same assets. It’s been maybe 6 to 10 months that we’ve been experimenting with it.

    One of the things that stood out to me about the new Wii U and GamePad functionality in Project Giant Robot and then Star Fox is that you’re having to execute two or more maneuvers in 3D space simultaneously, moving the GamePad to aim and the control sticks to maneuver. It took a while to get used to, and I’m still not sure I got it. Is there an intentional learning curve there?

    Yeah, I think that’s safe to say. When we were developing a game, I wind up playing it for many hundreds of hours, and so because of that, I tend to get a little further away from the experience people have when they’re playing it for the first time. But that’s something we always pay attention to when we’re developing the game, and in this case I think Star Fox will be a game you spend a little bit of time getting used to the controls, but that once you do, then you’ll understand what’s fun about that experience.

    I don’t think it’ll take a lot of play time for people to get used to it. For most people, it’ll take maybe 30 minutes to an hour. So from that standpoint it’s not a game that’s particularly well-suited to displaying at a show like this, where you only have a short amount of time to play, so that’s why we held the event yesterday, to get everyone in to play for a longer period of time than they might normally.


    Shigeru Miyamoto plays Project Guard, defending his fortress from attacking robots as NOA president Reggie Fils-Aime indicates attackers.
    Nintendo
    And then I also think that for a lot of people, they don’t have experience playing this sort of dual-screen gameplay, where you’re aiming with motion control and playing across two screens at once, so that also is maybe taking people a bit longer to get used to. But I look at video games as something that people who play them… One of the thing they enjoy is learning the controls, learning to master the game. And once they do, that sort of opens it up for them, they’re thinking about, “Oh, what’s this play style?” And then as they get deeper and deeper into the game and get better at it, they feel that sense of accomplishment having mastered it.

    And then once you get used to the play style… I didn’t go into this detail the other night because it starts to get a little bit complicated, but once you get it, you’ll also be able to press a button to switch the view from one screen to the other. So you could play with the cockpit view on the TV and the fighter view down on the GamePad screen if you feel like that’s a better way to play.

    With the 3DS, you can see both of the screens easily at once. With the Wii U, you often having to look from one to the other. There’s a lot of visual information to process in these new multiscreen Wii U games.

    With Star Fox, one thing we’re doing is to make the game feel like you’re piloting your own aircraft. And so in that sense, probably initially one of the best ways to play is to have it up in front of you, in your line of sight from the TV. But also as I’ve been playing Star Fox more and more, what I’ve noticed is that it gets easier to play the game looking at the TV with the GamePad down. So as you get better, you’re gradually able to depart from holding it up.

    What inspired Star Fox‘s new helicopter vehicle?

    With the helicopter, we’ve been thinking of the two-screen gameplay, and so that was one of the early ideas. One of the things we’re considering at this point is making the helicopter so you could have two pilots, two people playing together, and what that’ll allow is you could have one player piloting the helicopter, and another player who’s using another controller to control the robot.

    In the case of the Arwing spaceship, if you have two pilots, they’re most likely going to be sitting front-to-back, and you’ll have one piloting, the other able to look around. When you have someone piloting but someone else who can look around, what’s most beneficial to the person who’s looking around is the ability to look down below. In designing the Arwing we couldn’t quite think of a good way to have to redesign it so you’d have one player who could look down below. Thus we decided to create the helicopter.

    You said at the event that all of these games might be related. In what way? As part of a single Star Fox game? Or as something more multiform and arcade-like, like Nintendo Land?

    Honestly I don’t have a clear idea myself yet, but one thing I’m thinking is that with this Star Fox we may take a different approach, so that rather than one big title we have multiple releases that are connected through different missions. If I was to describe the Star Fox series up until now as being sort of a movie series, I guess I’d describe this new approach as something that’s more like a TV series for Star Fox.

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    Tharghor on
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    urahonkyurahonky Resident FF7R hater Registered User regular
    mojojoeo wrote: »
    urahonky wrote: »
    God I love ZombiU...


    is there a point it clicks? i literally just started

    It's a very, very difficult game. So if you're not into getting killed if you do something wrong then it'll probably never click. I think that once you get to Buckingham Palace then the game starts getting very scary and very good.

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    joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    @Warlock82‌

    Dude that first picture alone is like 5000KB

    May want to find a smaller version or link it

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    urahonkyurahonky Resident FF7R hater Registered User regular
    Ahhhh! I want to be surprised by the actual Direct and not by a TIME article! :)

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    Skull2185Skull2185 Registered User regular
    urahonky wrote: »
    Ahhhh! I want to be surprised by the actual Direct and not by a TIME article! :)

    Who gives a poop?! STAR FOX :D

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
This discussion has been closed.