My population is at exactly 50 and I am seriously considering leaving it there for a good, long while until I can build up some serious anti-deathclaw defenses.
My population is at exactly 50 and I am seriously considering leaving it there for a good, long while until I can build up some serious anti-deathclaw defenses.
This is not a bad plan
I'm at 40 right now and the line outside can build up forever for all I care. Only people getting inside are going to be those I sent out to get me sweet sweet loot until I have my top two floors filled with jacked up dwellers armed to the teeth
My main vault finally has the top two floors equipped entirely with 9+ damage weapons but getting there was not pleasant. None of my guys could stand up to Deathclaws without me spamming stimpaks because even with the good weapons their stats sucked. Now that nearly all dwellers in the top two floors have 8+ endurance and 5+ in Str/Agi/Per I can almost ignore Deathclaws. They don't even make it all the way through the second floor and only the two dwellers I haven't run through the S.P.E.C.I.A.L. gauntlet need stimpaks
I hate opening the vault doors at this point. Near guarantees a deathclaw raid.
And while they never get past the second floor, sometimes too many dudes are taking massive hits for me to stimpack them all. Especially with clumsy touch controls.
Man the rng on getting good weapons in the waste feels really broken to me. The best weapon I have is a flamer I got from the first lunch box, I've sent multiple dwellers out for over 24 hours and I still get the same crap as I get in a 4 hour jaunt. It's really disheartening to get a bb gun at the 28 hour mark. I'm going to keep going until I get the game room and can send out a dweller with high luck but right now it feels like the only way I can advance my vault is to buy lunchboxes and hope I get lucky.
Man the rng on getting good weapons in the waste feels really broken to me. The best weapon I have is a flamer I got from the first lunch box, I've sent multiple dwellers out for over 24 hours and I still get the same crap as I get in a 4 hour jaunt. It's really disheartening to get a bb gun at the 28 hour mark. I'm going to keep going until I get the game room and can send out a dweller with high luck but right now it feels like the only way I can advance my vault is to buy lunchboxes and hope I get lucky.
From what I can tell if you want good drops (and lots of caps) you need to max luck. Other stats seem to have an effect on getting drops period but high luck means more decent drops.
That said I have yet to see a gold drop in the wastes. But if I send someone out for a couple of days with 10 luck I usually net 3-4 blues whereas I've never had someone with 5 luck or lower come back with more than one. The difference in caps is usually a few thousand as well.
Well, things just got dark in my vault (and I don't mean I need more power plants!)
2 new objectives just popped up. One to deliver 14 babies (for a lunchbox, so I actually care) and one to have 8 pregnant women. So it's time to clean house a little bit in order to keep under my current anti-deathclaw-appearing population overhead. Sorry, young blood, your sacrifice will be remembered in the coming empire. Well not really, since you're still alive and I can't remember your names already.
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
Would be nice if you could choose vault dwellers to sacrifice and turn into a cheap source of food rations.
What? Don't look at me like you weren't thinking the same thing.
I still have to get 3 dwellers assigned to the right room (19/22). I've had this objective for 3 days and it won't even yield a lunchbox. The first objective dropped was for 16 babies and no lunchbox. Then, I dropped "kill 4 deathclaws with fists" (which might have awarded a lunchbox, but fuck that). I can't remember today's dropped objective, but I was already 18 points into the stupid room assignment deal and I thought I could nail it when all my wastelanders landed. Any tips to get this one to stick?
I've stalled at 58 dwellers while I work up everyone's luck and endurance. I hadn't thought of leaving new people to die, Spartan style, but I might have to do that for this 11 pregnancy lunchbox.
Deathclaws start at 70 dwellers, right? At least that's the exact moment my first vault was annihilated. I had no money, none of my people were trained and not even my rooms were 3 spaces long. All my people were dead and molerats killed the ones that returned from the wasteland. Amata was the legendary thing I had, but she's gone now.
I'm curious how certain things work when the game is inactive in the background. Training timers and wasteland exploration still tick, but how are resources handled? Does it automatically harvest them in the background, or does it straight-up freeze resource drain?
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
Been holding back the hype for awhile now.
I imagine I have about three weeks left before I start losing my shit.
Well, I finished my barebones New Vegas hardcore playthrough in time for MGS5. 30 hours in and I still have over a hundred locations to explore and all four DLCs. Not to mention Project Frontier, Brazil, and the Someguy Bounty series.
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
Well, I finished my barebones New Vegas hardcore playthrough in time for MGS5. 30 hours in and I still have over a hundred locations to explore and all four DLCs. Not to mention Project Frontier, Brazil, and the Someguy Bounty series.
I dropped that 22 dwellers assigned to the right room today after I got two new people from the wasteland, put them in every room and still could not clear the objective.
Now, the game gives me 30 room assignments for a lunchbox.
Well, I finished my barebones New Vegas hardcore playthrough in time for MGS5. 30 hours in and I still have over a hundred locations to explore and all four DLCs. Not to mention Project Frontier, Brazil, and the Someguy Bounty series.
I've only tried the first Bounties, but it isn't very good. It's largely just a series of "go here, kill this guy" with very little flavour.
Well its not the dancing its the fucking they do after it.
Fun fact:
Due to censorship and decency standards of the day, smoking, dancing, and a whole host of other non-sexual actions have become stand-ins for sex in film. Makes Bollywood dance numbers a lot more suspicious.
One of my favorite webcomics has now put the thought in my head that a high level set of armor should be extra large novelty Mickey Mouse boxers with chest holsters.
Anyone else wonder if and when Bethesda will stop pushing graphic changes and have an entire generation where everything else gets improved?
When more players and reviewers don't include the words "dated graphics" in their commentary? :P
Why, when your games graphics are dated BEFORE it's released?
Well, I finished my barebones New Vegas hardcore playthrough in time for MGS5. 30 hours in and I still have over a hundred locations to explore and all four DLCs. Not to mention Project Frontier, Brazil, and the Someguy Bounty series.
I've only tried the first Bounties, but it isn't very good. It's largely just a series of "go here, kill this guy" with very little flavour.
Yeah, but it's well done filler from what I've heard.
Well its not the dancing its the fucking they do after it.
Fun fact:
Due to censorship and decency standards of the day, smoking, dancing, and a whole host of other non-sexual actions have become stand-ins for sex in film. Makes Bollywood dance numbers a lot more suspicious.
One of my favorite webcomics has now put the thought in my head that a high level set of armor should be extra large novelty Mickey Mouse boxers with chest holsters.
Anyone else wonder if and when Bethesda will stop pushing graphic changes and have an entire generation where everything else gets improved?
When more players and reviewers don't include the words "dated graphics" in their commentary? :P
Why, when your games graphics are dated BEFORE it's released?
Thank you for proving the point amazingly, yes.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Playing Fallout Shelter.
Its fun but I see its best to play the game in chunks.
Probably going to get my follower count up to 50 then just buff them up.
Also at first I thought endurance was a mostly junk state but then I found out it affects the level up he bonus so trying to train that up.
Spent 9000 upgrading my luck training room, it reduced one from 2 hours 12 minutes to 2 hours 6 minutes. Wow. Money well spent...
Edit: NV is fucking weird. I made a mod that changes the blue glowy halo things in Old World Blues item slot so they can be worn over helmets and such. Absolutely no other edited data, checked it in FNVEdit just to be sure. Now suddenly lobotomites all spawn with 22 hp. Makes no sense!
Its fun but I see its best to play the game in chunks.
Probably going to get my follower count up to 50 then just buff them up.
Also at first I thought endurance was a mostly junk state but then I found out it affects the level up he bonus so trying to train that up.
Money is my biggest issue atm.
Sounds like this game would be good as its own spinoff. Maybe I'll pick up the sequel.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
My biggest problem with Shelter is it still had that microtransaction-y Bulls hit where the game is just frustrating enough to encourage actual money use.
Spent 9000 upgrading my luck training room, it reduced one from 2 hours 12 minutes to 2 hours 6 minutes. Wow. Money well spent...
Edit: NV is fucking weird. I made a mod that changes the blue glowy halo things in Old World Blues item slot so they can be worn over helmets and such. Absolutely no other edited data, checked it in FNVEdit just to be sure. Now suddenly lobotomites all spawn with 22 hp. Makes no sense!
Yeah, when in doubt, make a new item.
I just discovered last week that in skyrim, salt piles the food ingredient and salt piles the alchemy ingredient have two different names inside the console, and might have nicked my save a little in giving myself 100 of the wrong one.
Not my fault its so damn rare and used in every food recipe.
Okay BethSoft, I propose that you may have a problem.
I have just watched Fury Road. Most people have probably also watched this film.
We are tired of walking from Instance A to Instance B in your games to trigger Next Script Event. We want cars. Fury Road-esque cars, that we can store stuff in and quickly travel the wasteland in with speed & style.
Okay BethSoft, I propose that you may have a problem.
I have just watched Fury Road. Most people have probably also watched this film.
We are tired of walking from Instance A to Instance B in your games to trigger Next Script Event. We want cars. Fury Road-esque cars, that we can store stuff in and quickly travel the wasteland in with speed & style.
Ain't nothin' that can stop a Highwayman!
I would be happy with just a disembodied car trunk that follows me around and lets me store stuff in it.
They could even tie it into any pre-War content they want to add to the game. Go find yourself a flux capacitor and travel back & forth between the wasteland & not-wasteland (...probably not entirely feasible, given that you'd have to basically build the entire game world twice over, but whatever).
I wouldn't mind a fallout game that took a more open map-stance similar to fallout 2, where you actually have room in a vast desert to actually *drive* a car. Bonus points if that car were a Highwayman.
I wouldn't mind a fallout game that took a more open map-stance similar to fallout 2, where you actually have room in a vast desert to actually *drive* a car. Bonus points if that car were a Highwayman.
It won't have that Neo-50s style, but the new Mad Max game seems like it's got the desert driving thing down pat.
The first question I asked at PAX after I got a taste of Fallout 3 when it was new was about the possibility of motorcycles.
Still disappointed.
You could copy pokemon and have an off road one for going into the rouge terrain and a highway one for long distance travel.
But then you run into the issue GTA3:SA had where the long stretches of nothing are quite boring......until you get a flamethrower and experiment with the engine's fire propagation mechanics.
Yeah the only thing I'd worry about with cars is just the vast nothing. I mean its bad enough at times in f3 and nv with stretches of empty areas, add cars in and it would feel like boring bullshit with small oasis's of interesting.
I would like some money because these are artisanal nuggets of wisdom philistine.
Well, I finished my barebones New Vegas hardcore playthrough in time for MGS5. 30 hours in and I still have over a hundred locations to explore and all four DLCs. Not to mention Project Frontier, Brazil, and the Someguy Bounty series.
I've only tried the first Bounties, but it isn't very good. It's largely just a series of "go here, kill this guy" with very little flavour.
Yeah, but it's well done filler from what I've heard.
As others have said, New Vegas Bounties was one of Someguy's first mods, so it's a bit lacking in story but he really improved his technique with Bounties 2. If you want to see one of the best NPCs ever created in a mod, try New Vegas Killer, which is a 'what if' scenario that has you siding with the villain from Bounties and becoming one of his hitmen.
Posts
This is not a bad plan
I'm at 40 right now and the line outside can build up forever for all I care. Only people getting inside are going to be those I sent out to get me sweet sweet loot until I have my top two floors filled with jacked up dwellers armed to the teeth
My main vault finally has the top two floors equipped entirely with 9+ damage weapons but getting there was not pleasant. None of my guys could stand up to Deathclaws without me spamming stimpaks because even with the good weapons their stats sucked. Now that nearly all dwellers in the top two floors have 8+ endurance and 5+ in Str/Agi/Per I can almost ignore Deathclaws. They don't even make it all the way through the second floor and only the two dwellers I haven't run through the S.P.E.C.I.A.L. gauntlet need stimpaks
And while they never get past the second floor, sometimes too many dudes are taking massive hits for me to stimpack them all. Especially with clumsy touch controls.
pleasepaypreacher.net
From what I can tell if you want good drops (and lots of caps) you need to max luck. Other stats seem to have an effect on getting drops period but high luck means more decent drops.
That said I have yet to see a gold drop in the wastes. But if I send someone out for a couple of days with 10 luck I usually net 3-4 blues whereas I've never had someone with 5 luck or lower come back with more than one. The difference in caps is usually a few thousand as well.
2 new objectives just popped up. One to deliver 14 babies (for a lunchbox, so I actually care) and one to have 8 pregnant women. So it's time to clean house a little bit in order to keep under my current anti-deathclaw-appearing population overhead. Sorry, young blood, your sacrifice will be remembered in the coming empire. Well not really, since you're still alive and I can't remember your names already.
What? Don't look at me like you weren't thinking the same thing.
I've stalled at 58 dwellers while I work up everyone's luck and endurance. I hadn't thought of leaving new people to die, Spartan style, but I might have to do that for this 11 pregnancy lunchbox.
Deathclaws start at 70 dwellers, right? At least that's the exact moment my first vault was annihilated. I had no money, none of my people were trained and not even my rooms were 3 spaces long. All my people were dead and molerats killed the ones that returned from the wasteland. Amata was the legendary thing I had, but she's gone now.
That's a lot of people I have to 'remove'.
I guess it's a good thing I haven't destroyed my little incident room I use to rush "rush" and "incident" objectives.
http://www.fallout3nexus.com/downloads/file.php?id=16534
I imagine I have about three weeks left before I start losing my shit.
pleasepaypreacher.net
Probably my favorite DLCesque quest mod.
https://www.youtube.com/watch?v=XEI_udV88i4
Now, the game gives me 30 room assignments for a lunchbox.
This objective needs to be fixed.
I've only tried the first Bounties, but it isn't very good. It's largely just a series of "go here, kill this guy" with very little flavour.
Steam: MightyPotatoKing
Why, when your games graphics are dated BEFORE it's released?
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
Yeah, but it's well done filler from what I've heard.
It's a shame that Bounties 3 might not become a thing, I wouldn't have minded seeing where it would go.
Thank you for proving the point amazingly, yes.
Its fun but I see its best to play the game in chunks.
Probably going to get my follower count up to 50 then just buff them up.
Also at first I thought endurance was a mostly junk state but then I found out it affects the level up he bonus so trying to train that up.
Money is my biggest issue atm.
Edit: NV is fucking weird. I made a mod that changes the blue glowy halo things in Old World Blues item slot so they can be worn over helmets and such. Absolutely no other edited data, checked it in FNVEdit just to be sure. Now suddenly lobotomites all spawn with 22 hp. Makes no sense!
Sounds like this game would be good as its own spinoff. Maybe I'll pick up the sequel.
Why I find it more tolerable playing in chunks.
Yeah, when in doubt, make a new item.
I just discovered last week that in skyrim, salt piles the food ingredient and salt piles the alchemy ingredient have two different names inside the console, and might have nicked my save a little in giving myself 100 of the wrong one.
Not my fault its so damn rare and used in every food recipe.
http://www.fallout3nexus.com/downloads/file.php?id=16534
I have just watched Fury Road. Most people have probably also watched this film.
We are tired of walking from Instance A to Instance B in your games to trigger Next Script Event. We want cars. Fury Road-esque cars, that we can store stuff in and quickly travel the wasteland in with speed & style.
Ain't nothin' that can stop a Highwayman!
I would be happy with just a disembodied car trunk that follows me around and lets me store stuff in it.
They could even tie it into any pre-War content they want to add to the game. Go find yourself a flux capacitor and travel back & forth between the wasteland & not-wasteland (...probably not entirely feasible, given that you'd have to basically build the entire game world twice over, but whatever).
XBL: GamingFreak5514
PSN: GamingFreak1234
It won't have that Neo-50s style, but the new Mad Max game seems like it's got the desert driving thing down pat.
Still disappointed.
You could copy pokemon and have an off road one for going into the rouge terrain and a highway one for long distance travel.
But then you run into the issue GTA3:SA had where the long stretches of nothing are quite boring......until you get a flamethrower and experiment with the engine's fire propagation mechanics.
http://www.fallout3nexus.com/downloads/file.php?id=16534
pleasepaypreacher.net
As others have said, New Vegas Bounties was one of Someguy's first mods, so it's a bit lacking in story but he really improved his technique with Bounties 2. If you want to see one of the best NPCs ever created in a mod, try New Vegas Killer, which is a 'what if' scenario that has you siding with the villain from Bounties and becoming one of his hitmen.
pleasepaypreacher.net