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JRPG thread: save the drama for yo mama

WybornWyborn GET EQUIPPEDRegistered User regular
edited March 2016 in Social Entropy++
Japanese RPGs have nice music, don't they? Lots of them have really nice music, and many times the themes are meant specifically to enhance or describe the experience of playing the specific game they're in!

You want to play a game where your character is a genderfluid space hero who flies around in a giant robot in a universe where the Earth has been destroyed? Xenoblade Chronicles X has you covered for all your thematically appropriate musical needs!

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Want to play the newest entry in Bamco's venerable action RPG series? Then Tales of Melancholia has you covered! It's got some music too, buddy.

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I hear Persona 5 is coming out soon! I haven't got a theme song for that one. Maybe this?

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Do you have any JRPG music you really enjoy, any themes you think super fit?

Let's talk about JRPGs.

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Wyborn on
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    GundiGundi Serious Bismuth Registered User regular
    I have... OPINIONS... about Xenoblade X's quest design.

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    Virgil_Leads_YouVirgil_Leads_You Proud Father House GardenerRegistered User regular
    I love Don't Worry.
    It's basically a contemporary christian worship song.

    VayBJ4e.png
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    WybornWyborn GET EQUIPPED Registered User regular
    I like a lot of the themes

    I have a soft spot for Wir Fliegen because hearing German sung with J-rock tones tickles me pink

    dN0T6ur.png
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    vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    I miss the Wild Arms soundtracks. Most of it was sweet western music, but then they'd shift into electronica/trance/etc during Sci-Fi moments. And for heavy battles they'd bust out the rock.

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
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    WybornWyborn GET EQUIPPED Registered User regular
    edited December 2015
    I'm slowly getting to the point where my character build is kind of... congealing? In its endgame form, more or less. I don't have augments but I know approximately how the whole thing is going to work

    A big part of that is down to how Overdrive works, and in terms of getting perpetual Overdrive I think the Dual Guns/Dual Swords combo might be one of the easiest? Side Slash can be fired off three times in rapid succession, and builds up huge amounts of TP as the counter climbs. Zero Zero and Hundred Shells are both huge in terms of the number of hits they allow you and the weapons have access to buffs that raise your TP directly, so that going Ghostwalker -> Zero Zero -> Blood Sacrifice -> Hundred Shells (or reverse that, so you do Hundred Shells first) can put you at nearly 50 count, which makes you way more powerful and more capable of perpetuating the Overdrive state

    Also I finally started crafting my teams' Arts loadouts to be more combat effective instead of just focusing on myself, and it's made a world of difference. Now I just need to set up my Soul Voices

    Man

    Man this game feels good

    Wyborn on
    dN0T6ur.png
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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Gundi wrote: »
    I have... OPINIONS... about Xenoblade X's quest design.

    They're bad

    That game has bad quests

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    KwoaruKwoaru Confident Smirk Flawless Golden PecsRegistered User regular
    Forget all these new game, I just started ff13-2 and the changes to paradigm switching and being able to avoid encounters are such huge quality of life improvements over ff13 it is ridiculous

    2x39jD4.jpg
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    WybornWyborn GET EQUIPPED Registered User regular
    Kwoaru wrote: »
    Forget all these new game, I just started ff13-2 and the changes to paradigm switching and being able to avoid encounters are such huge quality of life improvements over ff13 it is ridiculous

    how's the music

    dN0T6ur.png
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    KwoaruKwoaru Confident Smirk Flawless Golden PecsRegistered User regular
    Wyborn wrote: »
    Kwoaru wrote: »
    Forget all these new game, I just started ff13-2 and the changes to paradigm switching and being able to avoid encounters are such huge quality of life improvements over ff13 it is ridiculous

    how's the music

    For the 20 minutes I played it was pretty neat (the loading times were killing me before I remembered I hadn't moved it to my SSD yet)

    hearing lots of violins still I think, no complaints so far

    2x39jD4.jpg
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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Just wait until you ride a chocobo

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    turtleantturtleant Gunpla Dad is the best.Registered User regular
    Wyborn wrote: »
    Kwoaru wrote: »
    Forget all these new game, I just started ff13-2 and the changes to paradigm switching and being able to avoid encounters are such huge quality of life improvements over ff13 it is ridiculous

    how's the music

    FF 13-2 has Crazy Chocobo, so fantastic.

    X22wmuF.jpg
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    PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    Maddoc wrote: »
    Gundi wrote: »
    I have... OPINIONS... about Xenoblade X's quest design.

    They're bad

    That game has bad quests

    What are you talking about?

    Now go find me 5 Silver Bear Claws in North America.

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    CorporateLogoCorporateLogo The toilet knows how I feelRegistered User regular
    Maddoc wrote: »
    Gundi wrote: »
    I have... OPINIONS... about Xenoblade X's quest design.

    They're bad

    That game has bad quests
    There are a lot of bad things about Xenoblade X, so many that it is my most disappointing game of 2015

    Do not have a cow, mortal.

    c9PXgFo.jpg
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    A duck!A duck! Moderator, ClubPA Mod Emeritus
    edited December 2015
    Maddoc wrote: »
    Gundi wrote: »
    I have... OPINIONS... about Xenoblade X's quest design.

    They're bad

    That game has bad quests
    There are a lot of bad things about Xenoblade X, so many that it is my most disappointing game of 2015

    Are you going to expand on that premise or shall we flush that one down?

    A duck! on
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    PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    Overall I love the game, but they could at least a) Be more specific about where to find items for gathering quests and b) Do a better job of showing you where mandatory side-quests are.

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    CorporateLogoCorporateLogo The toilet knows how I feelRegistered User regular
    I will, once 2016 arrives

    Do not have a cow, mortal.

    c9PXgFo.jpg
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    YukiraYukira Registered User regular
    Wyborn wrote: »
    I'm slowly getting to the point where my character build is kind of... congealing? In its endgame form, more or less. I don't have augments but I know approximately how the whole thing is going to work

    A big part of that is down to how Overdrive works, and in terms of getting perpetual Overdrive I think the Dual Guns/Dual Swords combo might be one of the easiest? Side Slash can be fired off three times in rapid succession, and builds up huge amounts of TP as the counter climbs. Zero Zero and Hundred Shells are both huge in terms of the number of hits they allow you and the weapons have access to buffs that raise your TP directly, so that going Ghostwalker -> Zero Zero -> Blood Sacrifice -> Hundred Shells (or reverse that, so you do Hundred Shells first) can put you at nearly 50 count, which makes you way more powerful and more capable of perpetuating the Overdrive state

    Also I finally started crafting my teams' Arts loadouts to be more combat effective instead of just focusing on myself, and it's made a world of difference. Now I just need to set up my Soul Voices

    Man

    Man this game feels good

    When I catch up to you, I'm gonna wanna discuss builds.

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    SCREECH OF THE FARGSCREECH OF THE FARG #1 PARROTHEAD margaritavilleRegistered User regular
    dont do gathering quests

    gcum67ktu9e4.pngimg
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    WybornWyborn GET EQUIPPED Registered User regular
    edited December 2015
    Yukira wrote: »
    Wyborn wrote: »
    I'm slowly getting to the point where my character build is kind of... congealing? In its endgame form, more or less. I don't have augments but I know approximately how the whole thing is going to work

    A big part of that is down to how Overdrive works, and in terms of getting perpetual Overdrive I think the Dual Guns/Dual Swords combo might be one of the easiest? Side Slash can be fired off three times in rapid succession, and builds up huge amounts of TP as the counter climbs. Zero Zero and Hundred Shells are both huge in terms of the number of hits they allow you and the weapons have access to buffs that raise your TP directly, so that going Ghostwalker -> Zero Zero -> Blood Sacrifice -> Hundred Shells (or reverse that, so you do Hundred Shells first) can put you at nearly 50 count, which makes you way more powerful and more capable of perpetuating the Overdrive state

    Also I finally started crafting my teams' Arts loadouts to be more combat effective instead of just focusing on myself, and it's made a world of difference. Now I just need to set up my Soul Voices

    Man

    Man this game feels good

    When I catch up to you, I'm gonna wanna discuss builds.

    I just got my first perpetual Overdrive in a timed mission fight from chapter.. 8? Somewhere in there

    It was baller
    Overall I love the game, but they could at least a) Be more specific about where to find items for gathering quests and b) Do a better job of showing you where mandatory side-quests are.

    They're generally pretty good about that, but the game does expect you to walk around New LA and find those red question marks sometimes

    Most mandatory side-quests pop up on the terminal as Social, I think
    dont do gathering quests

    Well I mean you can, if you have the guide, or already have the items necessary. I only ever pick up gathering quests where I already have everything
    turtleant wrote: »
    Wyborn wrote: »
    Kwoaru wrote: »
    Forget all these new game, I just started ff13-2 and the changes to paradigm switching and being able to avoid encounters are such huge quality of life improvements over ff13 it is ridiculous

    how's the music

    FF 13-2 has Crazy Chocobo, so fantastic.

    What song is this????

    Wyborn on
    dN0T6ur.png
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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    I like XCX

    But if I were to describe each part of it to someone, they would likely come to the conclusion that I hate it

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    WeedLordVegetaWeedLordVegeta Registered User regular
    At least this isn't a shadow hearts thread

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    CorporateLogoCorporateLogo The toilet knows how I feelRegistered User regular
    Nothing wrong with Shadow Hearts

    Do not have a cow, mortal.

    c9PXgFo.jpg
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    turtleantturtleant Gunpla Dad is the best.Registered User regular
    edited December 2015
    Wyborn wrote: »
    Yukira wrote: »
    Wyborn wrote: »
    I'm slowly getting to the point where my character build is kind of... congealing? In its endgame form, more or less. I don't have augments but I know approximately how the whole thing is going to work

    A big part of that is down to how Overdrive works, and in terms of getting perpetual Overdrive I think the Dual Guns/Dual Swords combo might be one of the easiest? Side Slash can be fired off three times in rapid succession, and builds up huge amounts of TP as the counter climbs. Zero Zero and Hundred Shells are both huge in terms of the number of hits they allow you and the weapons have access to buffs that raise your TP directly, so that going Ghostwalker -> Zero Zero -> Blood Sacrifice -> Hundred Shells (or reverse that, so you do Hundred Shells first) can put you at nearly 50 count, which makes you way more powerful and more capable of perpetuating the Overdrive state

    Also I finally started crafting my teams' Arts loadouts to be more combat effective instead of just focusing on myself, and it's made a world of difference. Now I just need to set up my Soul Voices

    Man

    Man this game feels good

    When I catch up to you, I'm gonna wanna discuss builds.

    I just got my first perpetual Overdrive in a timed mission fight from chapter.. 8? Somewhere in there

    It was baller
    Overall I love the game, but they could at least a) Be more specific about where to find items for gathering quests and b) Do a better job of showing you where mandatory side-quests are.

    They're generally pretty good about that, but the game does expect you to walk around New LA and find those red question marks sometimes

    Most mandatory side-quests pop up on the terminal as Social, I think
    dont do gathering quests

    Well I mean you can, if you have the guide, or already have the items necessary. I only ever pick up gathering quests where I already have everything
    turtleant wrote: »
    Wyborn wrote: »
    Kwoaru wrote: »
    Forget all these new game, I just started ff13-2 and the changes to paradigm switching and being able to avoid encounters are such huge quality of life improvements over ff13 it is ridiculous

    how's the music

    FF 13-2 has Crazy Chocobo, so fantastic.

    What song is this????

    https://youtu.be/hEUOOgNzOv4

    They turned the chocobo theme into butt metal when you (rarely) ride a red chocobo.

    It is the absolute best kind of stupid.

    turtleant on
    X22wmuF.jpg
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    KwoaruKwoaru Confident Smirk Flawless Golden PecsRegistered User regular
    Lotta vocals on this town music too

    not bad though

    2x39jD4.jpg
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    vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    XIII-2 is my favorite FF soundtrack. Though, part of that is probably because it's so different than all the others.

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Just bought the Atelier Shallie game cause it was on sale. Really liked Escha and Logy so I should like this too.

    But I'm really just waiting for Fates to drop in February.

    Though it comes out the same day as SFV so I will have to figure out how to split my time.

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    CorporateLogoCorporateLogo The toilet knows how I feelRegistered User regular
    edited December 2015
    Since it's 2016 somewhere in the universe, here's the reasons why Xenoblade X is my Most Disappointing Game of 2015 (there will be general spoilers)
    • Poorly developed characters - I've given up on ever getting a "good" A plot in a JRPG, so I come to these types of games for the characters. Xenoblade Chronicles had a nondescript main plot, but the party members were great. You spend a whole lot of time getting to know them and seeing what makes them tick, and with the heart-to-hearts got to see them bounce off other members, as well. Xenoblade X has a nondescript main plot and too many characters to properly flesh out. Elma and Lin are the ones you'll spend the vast majority of the game with, and you don't get to see much of them beyond "no-nonsense colonel" and "loves skells and eating sapient creatures." Irina , Gwin, Lao, and Doug get some face time, but less overall than the mascot character Tatsu. The affinity missions are fine, for the most part, but there's just not enough meat there to get a feel for the characters beyond very broad strokes. To bring in a criticism that was often leveled as Mass Effect, you never get the feeling that these characters actually interact with one another and that they exist solely to talk to your main character. Any character you bring along on story/affinity missions that is not required by the mission will stand around doing nothing during cutscenes and dialog breaks. I recognize that it is not feasible for the devs to account for every possible party combination in these missions. I would argue that they should have pared down the number of playable characters to a more manageable number to offset this problem. As an added plus could have worked in interparty affinity and heart-to-hearts to bring back an aspect of Chronicles that I really enjoyed.
    • Generally uninteresting character design - Aside from L and Celica, all of the possible party members are humans. (And even then, L and Celica are alien in the Star Trek manner) In a game that focuses so heavily on building a new home by working together with various alien races, you'd think there'd be a few more alien party members in the mix.
    • Silent protagonist - It did not work for me at all. When the player character is incapable of shutting up in battle, but says nothing in cutscenes/dialog, it threw me out of the game. I wish they had aped what Mass Effect (and Dragon Age 2 I think, but I never got around to playing that) did where you play as a specific person (with one VA per gender since it would not be feasible to do VA work for 8x2 leads) and you get to fill in the blanks with regard to background and such as you play the game.
    • Music - I don't have any specific animosity towards the music, just that it grates after hearing it for dozens about dozens of hours. Not being able to adjust the vocals or music volume seems like an oversight.
    • UI - This is the first time since switching to HD that I've actually had to sit next to my TV in order to read the text. The battle menu in X reads like they got a lot of complaints about how big the action bar was in Chronicles, so they decided to cut it down by half and then fill all that freed up real estate with much too tiny text.
    • Intel missions - The mission design in this game is largely boils down to Kill X, Turn in Y, and I don't have a problem with that. The intel missions, however, are a huge pain in the ass. They block out a huge circle on the map without giving you enough of an idea of where to find the NPCs with the yellow bubbles over their heads. The Follow Ball is of no help, either, as it points you to the center of the circle. Oftentimes, I would pass by the required NPCs simply because they had not loaded into the world because I was running around so quickly.

    CorporateLogo on
    Do not have a cow, mortal.

    c9PXgFo.jpg
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    ViskodViskod Registered User regular
    Man Shadow Hearts.

    That series needs to come back. It was too good for the obscurity that befell it.

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    DaebunzDaebunz Registered User regular
    Since it's 2016 somewhere in the universe, here's the reasons why Xenoblade X is my Most Disappointing Game of 2015 (there will be general spoilers)
    • Poorly developed characters - I've given up on ever getting a "good" A plot in a JRPG, so I come to these types of games for the characters. Xenoblade Chronicles had a nondescript main plot, but the party members were great. You spend a whole lot of time getting to know them and seeing what makes them tick, and with the heart-to-hearts got to see them bounce off other members, as well. Xenoblade X has a nondescript main plot and too many characters to properly flesh out. Elma and Lin are the ones you'll spend the vast majority of the game with, and you don't get to see much of them beyond "no-nonsense colonel" and "loves skells and eating sapient creatures." Irina , Gwin, Lao, and Doug get some face time, but less overall than the mascot character Tatsu. The affinity missions are fine, for the most part, but there's just not enough meat there to get a feel for the characters beyond very broad strokes. To bring in a criticism that was often leveled as Mass Effect, you never get the feeling that these characters actually interact with one another and that they exist solely to talk to your main character. Any character you bring along on story/affinity missions that is not required by the mission will stand around doing nothing during cutscenes and dialog breaks. I recognize that it is not feasible for the devs to account for every possible party combination in these missions. I would argue that they should have pared down the number of playable characters to a more manageable number to offset this problem. As an added plus could have worked in interparty affinity and heart-to-hearts to bring back an aspect of Chronicles that I really enjoyed.
    • Generally uninteresting character design - Aside from L and Celica, all of the possible party members are humans. (And even then, L and Celica are alien in the Star Trek manner) In a game that focuses so heavily on building a new home by working together with various alien races, you'd think there'd be a few more alien party members in the mix.
    • Silent protagonist - It did not work for me at all. When the player character is incapable of shutting up in battle, but says nothing in cutscenes/dialog, it threw me out of the game. I wish they had aped what Mass Effect (and Dragon Age 2 I think, but I never got around to playing that) did where you play as a specific person (with one VA per gender since it would not be feasible to do VA work for 8x2 leads) and you get to fill in the blanks with regard to background and such as you play the game.
    • Music - I don't have any specific animosity towards the music, just that it grates after hearing it for dozens about dozens of hours. Not being able to adjust the vocals or music volume seems like an oversight.
    • UI - This is the first time since switching to HD that I've actually had to sit next to my TV in order to read the text. The battle menu in X reads like they got a lot of complaints about how big the action bar was in Chronicles, so they decided to cut it down by half and then fill all that freed up real estate with much too tiny text.
    • Intel missions - The mission design in this game is largely boils down to Kill X, Turn in Y, and I don't have a problem with that. The intel missions, however, are a huge pain in the ass. They block out a huge circle on the map without giving you enough of an idea of where to find the NPCs with the yellow bubbles over their heads. The Follow Ball is of no help, either, as it points you to the center of the circle. Oftentimes, I would pass by the required NPCs simply because they had not loaded into the world because I was running around so quickly.

    so far I've been really enjoying the soundtrack but for the same reasons I enjoy like, the sonic adventure 2 soundtrack

    7yh4xczljsym.png
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    WybornWyborn GET EQUIPPED Registered User regular
    So the Twin Dolls of Mystery Fight is kind of nuts

    I'm not even sure that they're really tough but they have an aura that lets them avoid damn near anything

    Took me about forty seconds to kill the first, and the second took ten minutes partially because it could dodge so much and partially because it could self-heal with a very low cooldown

    If we hadn't nailed it with a topple just as Elma gave a melee command I don't think we would have killed it; as it was, I was barely able to keep my Overdrive up the whole time and a maximized Hundred Shells/Back Slash was barely able to take it down before it got back up

    It only had like 200k health but that shit was baller-ass hard

    Anybody got tips on how to get past those guys easier? Gotta be some kinda trick I don't know

    dN0T6ur.png
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    DaebunzDaebunz Registered User regular
    k now that I'm finally free for the night I'm gonna try to fight whatsherface again

    I didn't even know she had a damage aura until you guys told me, I just knew we were dying and I couldn't tell what it was

    7yh4xczljsym.png
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    WybornWyborn GET EQUIPPED Registered User regular
    edited December 2015
    Blackbeard, adjust your soul voices so that you can get your guys to topple her more often, and set up their arts to do the same. If they have something that causes topple, put it on them. That shit will ruin her day something fierce

    Edit: Also to save yourself grief later go ahead and plant a mining probe—high level if you can—on a spot that has White Cometite listed as an available mineral. There's at least one in Primordia that you should be able to plant

    Wyborn on
    dN0T6ur.png
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    UnbreakableVowUnbreakableVow Registered User regular
    So with Rise of the Tomb Raider out of the way, XCX is now going to be my major focus

    Start it up today and get into NLA

    .......

    What in the world is with this field music?

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    TcheldorTcheldor Registered User regular
    You better like silly vocals because this game is FULL of them. I like silly vocals.

    League of Legends: Sorakanmyworld
    FFXIV: Tchel Fay
    Nintendo ID: Tortalius
    Steam: Tortalius
    Stream: twitch.tv/tortalius
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    DaebunzDaebunz Registered User regular
    i had to lower the difficulty to beat whatsherface

    i think i'm probably gonna shelve this one for now tbh, I'm just not enjoying slogging through it even when it does have a built in way to cheese past encounters

    7yh4xczljsym.png
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    LockedOnTargetLockedOnTarget Registered User regular
    The NLA night theme is like the start of a rap song that never actually begins.

    Like I'm waiting for someone to start rhyming and it never comes.

    And that makes me sad.

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    PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    The NLA themes have grown on me over time. So far the only theme that hasn't won me over is the Skell battle one, I flip between smirking and shaking my head with every listen. I am eagerly awaiting the flight theme.

    Also every time that otherwise likeable song drowns out a cutscene (you know the one) I start imagining that someone's ringtone is turned up too loud.

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    SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    Tcheldor wrote: »
    You better like silly vocals because this game is FULL of them. I like silly vocals.

    Oh god really? I was gonna get this game next, but uh

    Probably not.

    LxX6eco.jpg
    PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
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    rhylithrhylith Death Rabbits HoustonRegistered User regular
    I played a tiny amount of Xenoblade Chronicles X earlier this week.

    Is there any way to adjust font size? Everything is so damn tiny even on my TV, and it's flat out unreadable on the gamepad.

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    WhippyWhippy Moderator, Admin Emeritus Admin Emeritus
    Holy shit holy shit there's a new summon night game localized? And nobody told me?

This discussion has been closed.