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[Chaos] Chaos in the Old World - Game 2 - Slaanesh Victory
Posts
Acolyte from The Border Princes to Estalia, taking the last Warpstone with it.
2/6 PP remain.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Khorne, you silly thing. You have nothing to fear from me. It is Tzeentch I would be worried about; to me it appears as if he is in control. See how he warps the land at will with his acolytes; if I were you, I would not allow the one in Norsca to survive the day.
MOVE a Cultist from Tilea to Border Princes.
Slaanesh @ 3/6 PP Remaining.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
The Peasant Uprising continues; each peasant token increases the resistance of its region by one.
Khorne prepares a Field of Carnage in Bretonnia (other figures may not be summoned away)
Nurgle sends a leper wandering from the Empire to Bretonnia
Tzeentch calls for the Persistence of Change in Bretonnia ((M), stays in play if Tzeentch kills a figure)
Slaanesh ignores the others and rewards the Degenerate Royalty of the Empire (no effect)
Khorne sends a cultist into Norsca
Nurgle reinforces his position in Bretonnia with another cultist
Tzeentch redeploys a cultist from Norsca to Tilea, bringing a Warpstone with him
Slaanesh sends another cultist into the Empire
Khorne decides plans are better served by moving his warrior from the Empire to Bretonnia
Nurgle oozes a cultist into Tilea
Tzeentch continues to redraw the map, sending a cultist with a Warpstone from the Border Princes to Tilea
Slaanesh decides the time is ripe to whisper in a peasant's ear; a Dark Influence sends the peasant scurrying to Bretonnia (instant effect)
Khorne (2/7) screams out a Battle Cry, echoing over Tilea (no corruption placed this round)
Nurgle (2/6) brings another cultist into Bretonnia
Tzeentch (2/6) slips a cultist from The Border Princes to Estalia, lugging a Warpstone
Slaanesh (3/6) sends a cultist from Tilea into the Border Princes
Summon Bloodsworn (cultist) to Estalia.
Khorne - 1/7 PP remaining
BLOOD FOR THE BLOOD GOD!
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Cultist to Estalia
1/6 PP remain
Acolyte Smith in Tilea shall mysteriously vanish with half the kingdom's supply of precious green gems whilst Acolyte Jones will appear in Estalia, bearing gifts of mystical rocks that cause endless change.
1/6 PP remain
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
MOVE cultist from Border Princes to The Badlands.
Slaanesh @ 2/6 PP remaining.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
MOVE cultist from Troll Country to The Badlands.
Khorne - 0/7 PP remaining
BLOOD FOR THE BLOOD GOD!
The Peasant Uprising continues; each peasant token increases the resistance of its region by one.
Khorne prepares a Field of Carnage in Bretonnia (other figures may not be summoned away)
Nurgle sends a leper wandering from the Empire to Bretonnia
Tzeentch calls for the Persistence of Change in Bretonnia ((M), stays in play if Tzeentch kills a figure)
Slaanesh ignores the others and rewards the Degenerate Royalty of the Empire (no effect)
Khorne sends a cultist into Norsca
Nurgle reinforces his position in Bretonnia with another cultist
Tzeentch redeploys a cultist from Norsca to Tilea, bringing a Warpstone with him
Slaanesh sends another cultist into the Empire
Khorne decides plans are better served by moving his warrior from the Empire to Bretonnia
Nurgle oozes a cultist into Tilea
Tzeentch continues to redraw the map, sending a cultist with a Warpstone from the Border Princes to Tilea
Slaanesh decides the time is ripe to whisper in a peasant's ear; a Dark Influence sends the peasant scurrying to Bretonnia (instant effect)
Khorne screams out a Battle Cry, echoing over Tilea (no corruption placed this round)
Nurgle brings another cultist into Bretonnia
Tzeentch slips a cultist from The Border Princes to Estalia, lugging a Warpstone
Slaanesh sends a cultist from Tilea into the Border Princes
Khorne summons a cultist into Estalia
Nurgle (1/6) joins the party at Estalia with a cultist
Tzeentch (1/6) slips a cultist from Tilea to Estalia, bearing a Warpstone
Slaanesh (2/6) leaves the Border Princes after a brief visit and sends a cultist on into the Badlands
Khorne (0/6) feels tired after sending a cultist from Troll Country across to the Badlands
0/6 pp remain
Move the last Acolyte from Norsca to Estalia
0/6 pp left.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
(M) Dark Influence - 1 - When you play this card, move a Peasant, Hero, or Noble token from this region to any other region. Played in Kislev; move Noble to Badlands. 1/6 PP Remaining.
Summon Cultist in Badlands. 0/6 PP Remaining.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
The Peasant Uprising continues; each peasant token increases the resistance of its region by one.
Khorne prepares a Field of Carnage in Bretonnia (other figures may not be summoned away)
Nurgle sends a leper wandering from the Empire to Bretonnia
Tzeentch calls for the Persistence of Change in Bretonnia ((M), stays in play if Tzeentch kills a figure)
Slaanesh ignores the others and rewards the Degenerate Royalty of the Empire (no effect)
Khorne sends a cultist into Norsca
Nurgle reinforces his position in Bretonnia with another cultist
Tzeentch redeploys a cultist from Norsca to Tilea, bringing a Warpstone with him
Slaanesh sends another cultist into the Empire
Khorne decides plans are better served by moving his warrior from the Empire to Bretonnia
Nurgle oozes a cultist into Tilea
Tzeentch continues to redraw the map, sending a cultist with a Warpstone from the Border Princes to Tilea
Slaanesh decides the time is ripe to whisper in a peasant's ear; a Dark Influence sends the peasant scurrying to Bretonnia (instant effect)
Khorne screams out a Battle Cry, echoing over Tilea (no corruption placed this round)
Nurgle brings another cultist into Bretonnia
Tzeentch slips a cultist from The Border Princes to Estalia, lugging a Warpstone
Slaanesh sends a cultist from Tilea into the Border Princes
Khorne summons a cultist into Estalia
Nurgle (1/6) joins the party at Estalia with a cultist
Tzeentch (1/6) slips a cultist from Tilea to Estalia, bearing a Warpstone
Slaanesh (2/6) leaves the Border Princes after a brief visit and sends a cultist on into the Badlands
Khorne (0/6) feels tired after sending a cultist from Troll Country across to the Badlands
Nurgle (0/6) flees the battle in Tilea, sending a final cultist to Estalia instead
Tzeentch (0/6) escapes from Norsca, sending his cultist to Estalia
Slaanesh uses his Dark Influence to convince the Kislev nobility to move to the Badlands (instant effect)
Slaanesh (0/6) rewards that noble with a cultist joining them in the Badlands
1. Norsca: 1 die
2. Troll Country: quiet
3. Kislev: 2 dice, 1 die
4. The Empire: quiet
5. Bretonnia: 4 dice, 1 die
6. Estalia: 1 die
7. Tilea: quiet
8. The Border Princes: 1 die
9. The Badlands: 1 die
Khorne, please roll for all your battles up through Bretonnia, then wait for Tzeentch before proceeding to the rest of your rolls.
Nurgle, you may roll at will.
Tzeentch, please wait for Khorne before you make your roll.
Kislev - 2 Hits - The remaining forces of Nurgle are cleared.
Bretonnia - 3 hits - 2 Acolytes from last round do not evade me this time, one Leper is caught in the carnage as well.
BLOOD FOR THE BLOOD GOD!
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
The Border Princes - 1 hit - Another peasant becomes a whetstone.
The Badlands - 0 hits - The bloodsworn appear to be....distracted. Their punishment will be swift.
BLOOD FOR THE BLOOD GOD!
Persistence of Change will remain in Bretonnia for next round
Board after the battle phase:
Corruption step
1. Norsca - No domination (1 = 1)
Khorne places 1 corruption
2. Troll Country - Peasants celebrate a quiet day
3. Kislev - No domination (1 = 1 < 3)
No corruption
4. The Empire - Slaanesh dominates for 5 VP (6 > 5)
Slaanesh places 2 corruption - DIAL
5. Bretonnia - No domination (2 = 2 < 3 < 5)
Nurgle places 2 corruption - DIAL
Tzeentch places 1 corruption
6. Estalia - No domination (1 < 2 < 3 < 6)
Khorne places 1 corruption
Tzeentch places 3 corruption - DIAL
Nurgle places 2 corruption - DIAL
7. Tilea - Slaanesh dominates for 3 VP (1 = 1 < 3 > 2)
No corruption placed (Battle Cry)
8. The Border Princes - No domination (1 = 1)
Khorne places 1 corruption
9. The Badlands - No domination (1 < 2 = 2)
Khorne places 1 corruption
Slaanesh places 2 corruption
No regions are ruined
Slaanesh scores a total of 8 VP from domination
DIAL token totals:
Khorne 2
Nurgle 2
Tzeentch 1
Slaanesh 2
1. Hero Tokens are resolved - Slaanesh chooses one figure to sacrifice in the Empire
Note: I will assume he is sacrificing a seductress unless he tells me otherwise.
2. Resolve Old World cards - No end phase effects
3. Score Ruined Regions - No regions were Ruined
4. Advance Threat Dials - There was a tie for most tokens; each old god gains one DIAL tick
Khorne: 14 - Draw 2 Cards
Nurgle: 13 - Upgrade
Tzeentch: 15 - Score 3 VP
Slaanesh: 16 - Place 2 Nobles
5. Check for Game end
Dial - nope
VP - nope
Ruined - nope
Old World - nope
The game did not end.
Tzeentch may discard a card; I will put the upcoming Old World card into your player sheet so you may make an informed decision
Nurgle needs to choose an Upgrade
Slaanesh needs to choose location(s) for two new noble tokens; you should also confirm the Hero's target in the Empire
Once all of this is done, I'll clear the board for the next round (Persistance of Magic stays in play) and update your player sheets with new draws.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Thanks; I was forgetting that keeping the other in play was optional.
End of round 3, still awaiting an upgrade and placement of 2 Noble tokens
Reposted from previous page:
[strike]Nurgle needs to choose an Upgrade[/strike]
Slaanesh needs to choose location(s) for two new noble tokens; you should also confirm the Hero's target in the Empire (I haven't yet removed a figure)
Once all of this is done, I'll clear the board for the next round (Persistence of Magic stays in play) and update your player sheets with new draws. Khorne, Nurgle, and Tzeentch are already updated.
Cultists are now Lepers, making them cost 0 if placed in a region where Nurgle has no other figures. A given Leper figure may only be summoned for free once per round.
Yes, one Seductress in the Empire will offer up her life to the Hero to slake his bloodlust.
I'd like to see new Nobles in the Border Princes and in Kislev; one each, of course.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Norse Reavers
Remove all Event tokens from the board and remove any Old World cards bearing the Twin-tailed Comet icon from the Old World track. Then, place one Event token in each of Bretonnia, Tilea, and the Empire. Finally, place one Peasant token in each region.
In the end phase, when Old World cards are resolved, remove one Peasant token (if able) from every region where there is an Event token.
The Peasant Uprising continues; each peasant token increases the resistance of its region by one.
The round four summoning phase begins, as always, with Khorne.
Note: All 20 peasant tokens have now been used; no more peasants can be placed this game.
Exactly; you can tell the active ones because they are bold in the list. Discarded cards are gray.
Ritual Slaying - 1 - Each time you kill a figure in this region, draw a card
On Bretonnia
Khorne - 6/7 PP Remaining.
BLOOD FOR THE BLOOD GOD!
6/6 PP remain
5/6 PP remain.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Play Field of Ecstasy - 2 - None of the figures in this region roll battle dice this round; in Tilea.
Slaanesh @ 4/6 PP Remaining.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Summon a Bloodletter (warrior) to The Badlands
Khorne - 4/7 PP Remaining.
BLOOD FOR THE BLOOD GOD!
6/6 PP remain
4/6 PP remain.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Degenerate Royalty - 3 - If played in a region with three or more corruption tokens, this card's cost is reduced by three. (It's printed cost is still used to calculate your domination value.)
Play in The Empire; Slaanesh @ 4/6 PP Remaining.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.