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[Chaos] Chaos in the Old World - Game 2 - Slaanesh Victory

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Posts

  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited November 2009
    Oh I do so love deals! You are a god of honour as well, I see, brother Khorne. Perhaps we will treat, in time...but not in this moment.

    Acolyte from The Border Princes to Estalia, taking the last Warpstone with it.

    2/6 PP remain.

    Mr_Rose on
    ...because dragons are AWESOME! That's why.
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  • RiusRius Registered User regular
    edited November 2009
    There's too much confusion in Tilea and Bretonnia, and I don't see any relief. No reason to get excited... Let's see about finding greener pastures.

    Khorne, you silly thing. You have nothing to fear from me. It is Tzeentch I would be worried about; to me it appears as if he is in control. See how he warps the land at will with his acolytes; if I were you, I would not allow the one in Norsca to survive the day.

    MOVE a Cultist from Tilea to Border Princes.

    Slaanesh @ 3/6 PP Remaining.

    Rius on
  • DarianDarian Registered User regular
    edited November 2009
    Round Three Summoning phase:

    The Peasant Uprising
    continues; each peasant token increases the resistance of its region by one.

    CitOW_g2r35.gif

    Khorne prepares a Field of Carnage in Bretonnia (other figures may not be summoned away)
    Nurgle sends a leper wandering from the Empire to Bretonnia
    Tzeentch calls for the Persistence of Change in Bretonnia ((M), stays in play if Tzeentch kills a figure)
    Slaanesh ignores the others and rewards the Degenerate Royalty of the Empire (no effect)

    Khorne sends a cultist into Norsca
    Nurgle reinforces his position in Bretonnia with another cultist
    Tzeentch redeploys a cultist from Norsca to Tilea, bringing a Warpstone with him
    Slaanesh sends another cultist into the Empire

    Khorne decides plans are better served by moving his warrior from the Empire to Bretonnia
    Nurgle oozes a cultist into Tilea
    Tzeentch continues to redraw the map, sending a cultist with a Warpstone from the Border Princes to Tilea
    Slaanesh decides the time is ripe to whisper in a peasant's ear; a Dark Influence sends the peasant scurrying to Bretonnia (instant effect)

    Khorne (2/7) screams out a Battle Cry, echoing over Tilea (no corruption placed this round)
    Nurgle (2/6) brings another cultist into Bretonnia
    Tzeentch (2/6) slips a cultist from The Border Princes to Estalia, lugging a Warpstone
    Slaanesh (3/6) sends a cultist from Tilea into the Border Princes

    Darian on
  • CelebrimCelebrim Registered User regular
    edited November 2009
    That acolyte is probably heading to Estalia, I'll just save myself the trip up north.

    Summon Bloodsworn (cultist) to Estalia.

    Khorne - 1/7 PP remaining

    BLOOD FOR THE BLOOD GOD!

    Celebrim on
  • RiusRius Registered User regular
    edited November 2009
    He has another cultist to summon out of his stock figures, I would not be surprised if he intends to leave the cutlist in Norsca to serve as a summoning anchor for later.

    Rius on
  • KiasKias Registered User regular
    edited November 2009
    As the hope of victory fades from my eyes, the potential to spread the rot far and wide soothes my souls.

    Cultist to Estalia

    1/6 PP remain

    Kias on
    steam_sig.png

  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited November 2009
    Whee! It is so much fun to see you all plotting amongst each other!

    Acolyte Smith in Tilea shall mysteriously vanish with half the kingdom's supply of precious green gems whilst Acolyte Jones will appear in Estalia, bearing gifts of mystical rocks that cause endless change.

    1/6 PP remain

    PARANOIA FOR THE PARANOIA GOD!

    Mr_Rose on
    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
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  • RiusRius Registered User regular
    edited November 2009
    Slaanesh's seductresses continue their world tour, leaving the petty squabbling Border Princes for some truly cheap real estate in The Badlands.

    MOVE cultist from Border Princes to The Badlands.

    Slaanesh @ 2/6 PP remaining.

    Rius on
  • CelebrimCelebrim Registered User regular
    edited November 2009
    Why do you run? A real man-woman-thing would stand and fight.

    MOVE cultist from Troll Country to The Badlands.

    Khorne - 0/7 PP remaining

    BLOOD FOR THE BLOOD GOD!

    Celebrim on
  • DarianDarian Registered User regular
    edited November 2009
    Round Three Summoning phase:

    The Peasant Uprising
    continues; each peasant token increases the resistance of its region by one.

    CitOW_g2r36.gif

    Khorne prepares a Field of Carnage in Bretonnia (other figures may not be summoned away)
    Nurgle sends a leper wandering from the Empire to Bretonnia
    Tzeentch calls for the Persistence of Change in Bretonnia ((M), stays in play if Tzeentch kills a figure)
    Slaanesh ignores the others and rewards the Degenerate Royalty of the Empire (no effect)

    Khorne sends a cultist into Norsca
    Nurgle reinforces his position in Bretonnia with another cultist
    Tzeentch redeploys a cultist from Norsca to Tilea, bringing a Warpstone with him
    Slaanesh sends another cultist into the Empire

    Khorne decides plans are better served by moving his warrior from the Empire to Bretonnia
    Nurgle oozes a cultist into Tilea
    Tzeentch continues to redraw the map, sending a cultist with a Warpstone from the Border Princes to Tilea
    Slaanesh decides the time is ripe to whisper in a peasant's ear; a Dark Influence sends the peasant scurrying to Bretonnia (instant effect)

    Khorne screams out a Battle Cry, echoing over Tilea (no corruption placed this round)
    Nurgle brings another cultist into Bretonnia
    Tzeentch slips a cultist from The Border Princes to Estalia, lugging a Warpstone
    Slaanesh sends a cultist from Tilea into the Border Princes

    Khorne summons a cultist into Estalia
    Nurgle (1/6) joins the party at Estalia with a cultist
    Tzeentch (1/6) slips a cultist from Tilea to Estalia, bearing a Warpstone
    Slaanesh (2/6) leaves the Border Princes after a brief visit and sends a cultist on into the Badlands

    Khorne (0/6) feels tired after sending a cultist from Troll Country across to the Badlands

    Darian on
  • KiasKias Registered User regular
    edited November 2009
    Since Tilea no longer serves my purposes, I suppose I will move my cultist from Tilea to Estalia. Let's see how my putrescent plans play out.

    0/6 pp remain

    Kias on
    steam_sig.png

  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited November 2009
    It's all about the odds, one way or the other;

    Move the last Acolyte from Norsca to Estalia

    0/6 pp left.

    Mr_Rose on
    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
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  • RiusRius Registered User regular
    edited November 2009
    I have chosen my fate, my brothers. Let us see where the winds of chance take us; for now, I shall continue to corrupt the not-so-Badlands.

    (M) Dark Influence - 1 - When you play this card, move a Peasant, Hero, or Noble token from this region to any other region. Played in Kislev; move Noble to Badlands. 1/6 PP Remaining.

    Summon Cultist in Badlands. 0/6 PP Remaining.

    Rius on
  • RiusRius Registered User regular
    edited November 2009
    That Battle Cry in Tilea was an excellent play, I should say. You can tell it really screwed all three other gods' plans, heh.

    Rius on
  • DarianDarian Registered User regular
    edited November 2009
    Round Three Summoning phase:

    The Peasant Uprising
    continues; each peasant token increases the resistance of its region by one.
    CitOW_g2r37.gif

    Khorne prepares a Field of Carnage in Bretonnia (other figures may not be summoned away)
    Nurgle sends a leper wandering from the Empire to Bretonnia
    Tzeentch calls for the Persistence of Change in Bretonnia ((M), stays in play if Tzeentch kills a figure)
    Slaanesh ignores the others and rewards the Degenerate Royalty of the Empire (no effect)

    Khorne sends a cultist into Norsca
    Nurgle reinforces his position in Bretonnia with another cultist
    Tzeentch redeploys a cultist from Norsca to Tilea, bringing a Warpstone with him
    Slaanesh sends another cultist into the Empire

    Khorne decides plans are better served by moving his warrior from the Empire to Bretonnia
    Nurgle oozes a cultist into Tilea
    Tzeentch continues to redraw the map, sending a cultist with a Warpstone from the Border Princes to Tilea
    Slaanesh decides the time is ripe to whisper in a peasant's ear; a Dark Influence sends the peasant scurrying to Bretonnia (instant effect)

    Khorne screams out a Battle Cry, echoing over Tilea (no corruption placed this round)
    Nurgle brings another cultist into Bretonnia
    Tzeentch slips a cultist from The Border Princes to Estalia, lugging a Warpstone
    Slaanesh sends a cultist from Tilea into the Border Princes

    Khorne summons a cultist into Estalia
    Nurgle (1/6) joins the party at Estalia with a cultist
    Tzeentch (1/6) slips a cultist from Tilea to Estalia, bearing a Warpstone
    Slaanesh (2/6) leaves the Border Princes after a brief visit and sends a cultist on into the Badlands

    Khorne (0/6) feels tired after sending a cultist from Troll Country across to the Badlands
    Nurgle (0/6) flees the battle in Tilea, sending a final cultist to Estalia instead
    Tzeentch (0/6) escapes from Norsca, sending his cultist to Estalia
    Slaanesh uses his Dark Influence to convince the Kislev nobility to move to the Badlands (instant effect)

    Slaanesh (0/6) rewards that noble with a cultist joining them in the Badlands

    Darian on
  • DarianDarian Registered User regular
    edited November 2009
    The call to battle sounds!

    1. Norsca: 1 die
    2. Troll Country: quiet
    3. Kislev: 2 dice, 1 die
    4. The Empire: quiet
    5. Bretonnia: 4 dice, 1 die
    6. Estalia: 1 die
    7. Tilea: quiet
    8. The Border Princes: 1 die
    9. The Badlands: 1 die

    Khorne, please roll for all your battles up through Bretonnia, then wait for Tzeentch before proceeding to the rest of your rolls.

    Nurgle, you may roll at will.

    Tzeentch, please wait for Khorne before you make your roll.

    Darian on
  • KiasKias Registered User regular
    edited November 2009
    Kias on
    steam_sig.png

  • CelebrimCelebrim Registered User regular
    edited November 2009
    Norsca - 1 hit - Norsca is no place for civilians

    Kislev - 2 Hits - The remaining forces of Nurgle are cleared.

    Bretonnia - 3 hits - 2 Acolytes from last round do not evade me this time, one Leper is caught in the carnage as well.

    BLOOD FOR THE BLOOD GOD!

    Celebrim on
  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited November 2009
    Bretonnia - 1 hit - the bloodletter on the left please.

    Mr_Rose on
    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
    DropBox invite link - get 500MB extra free.
  • CelebrimCelebrim Registered User regular
    edited November 2009
    Estalia - 0 Hits

    The Border Princes - 1 hit - Another peasant becomes a whetstone.

    The Badlands - 0 hits - The bloodsworn appear to be....distracted. Their punishment will be swift.

    BLOOD FOR THE BLOOD GOD!

    Celebrim on
  • DarianDarian Registered User regular
    edited November 2009
    Khorne earns two DIAL tick tokens from killing enemy figures.
    Persistence of Change will remain in Bretonnia for next round

    Board after the battle phase:
    CitOW_g2r38.gif

    Corruption step

    1. Norsca - No domination (1 = 1)
    Khorne places 1 corruption

    2. Troll Country - Peasants celebrate a quiet day

    3. Kislev - No domination (1 = 1 < 3)
    No corruption

    4. The Empire - Slaanesh dominates for 5 VP (6 > 5)
    Slaanesh places 2 corruption - DIAL

    5. Bretonnia - No domination (2 = 2 < 3 < 5)
    Nurgle places 2 corruption - DIAL
    Tzeentch places 1 corruption

    6. Estalia - No domination (1 < 2 < 3 < 6)
    Khorne places 1 corruption
    Tzeentch places 3 corruption - DIAL
    Nurgle places 2 corruption - DIAL

    7. Tilea - Slaanesh dominates for 3 VP (1 = 1 < 3 > 2)
    No corruption placed (Battle Cry)

    8. The Border Princes - No domination (1 = 1)
    Khorne places 1 corruption

    9. The Badlands - No domination (1 < 2 = 2)
    Khorne places 1 corruption
    Slaanesh places 2 corruption

    No regions are ruined

    Slaanesh scores a total of 8 VP from domination

    DIAL token totals:
    Khorne 2
    Nurgle 2
    Tzeentch 1
    Slaanesh 2

    Darian on
  • DarianDarian Registered User regular
    edited November 2009
    Map at the start of the End Phase:

    CitOW_g2r39.gif

    1. Hero Tokens are resolved - Slaanesh chooses one figure to sacrifice in the Empire
    Note: I will assume he is sacrificing a seductress unless he tells me otherwise.

    2. Resolve Old World cards - No end phase effects

    3. Score Ruined Regions - No regions were Ruined

    4. Advance Threat Dials - There was a tie for most tokens; each old god gains one DIAL tick
    Khorne: 14 - Draw 2 Cards
    Nurgle: 13 - Upgrade
    Tzeentch: 15 - Score 3 VP
    Slaanesh: 16 - Place 2 Nobles

    5. Check for Game end
    Dial - nope
    VP - nope
    Ruined - nope
    Old World - nope
    The game did not end.

    Tzeentch may discard a card; I will put the upcoming Old World card into your player sheet so you may make an informed decision

    Nurgle needs to choose an Upgrade

    Slaanesh needs to choose location(s) for two new noble tokens; you should also confirm the Hero's target in the Empire

    Once all of this is done, I'll clear the board for the next round (Persistance of Magic stays in play) and update your player sheets with new draws.

    Darian on
  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited November 2009
    Discard The Persistence of Change from hand. I think I will keep the one in Bretonnia though.

    Mr_Rose on
    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
    DropBox invite link - get 500MB extra free.
  • DarianDarian Registered User regular
    edited November 2009
    Mr_Rose wrote: »
    Discard The Persistence of Change from hand. I think I will keep the one in Bretonnia though.

    Thanks; I was forgetting that keeping the other in play was optional.

    Darian on
  • DarianDarian Registered User regular
    edited November 2009
    Note: I just realized I accidentally increased Slaanesh's Threat instead of its VP on my end phase board. That error has been fixed for the next board: Slaanesh has 17 VP, not 9, and it's threat was 11 (but is now 16 after ticking).

    End of round 3, still awaiting an upgrade and placement of 2 Noble tokens
    CitOW_g2r310.gif

    Reposted from previous page:
    [strike]Nurgle needs to choose an Upgrade[/strike]

    Slaanesh needs to choose location(s) for two new noble tokens; you should also confirm the Hero's target in the Empire (I haven't yet removed a figure)

    Once all of this is done, I'll clear the board for the next round (Persistence of Magic stays in play) and update your player sheets with new draws. Khorne, Nurgle, and Tzeentch are already updated.

    Darian on
  • KiasKias Registered User regular
    edited November 2009
    Desperate times call for desperate measures. I will unleash my plague unto my followers

    Cultists are now Lepers, making them cost 0 if placed in a region where Nurgle has no other figures. A given Leper figure may only be summoned for free once per round.

    Kias on
    steam_sig.png

  • RiusRius Registered User regular
    edited November 2009
    An interesting turn of events.

    Yes, one Seductress in the Empire will offer up her life to the Hero to slake his bloodlust.

    I'd like to see new Nobles in the Border Princes and in Kislev; one each, of course.

    Rius on
  • RiusRius Registered User regular
    edited November 2009
    I suppose I'll find out soon enough, but still I ask; does Peasant Uprising go away at the end of this round?

    Rius on
  • DarianDarian Registered User regular
    edited November 2009
    There are two slots on the board for Old World cards with lingering effects. The first of those has been filled with Peasant Uprising for a while, now, but it is about to be slid into the second slot to make room for our new card. Which... also deals with peasants. Board update in a few.

    Darian on
  • RiusRius Registered User regular
    edited November 2009
    Ahh, so it's not that cards last two turns by nature; they usually last two turns because they're rotated out for new ones, unless the new ones are instant-and-discard style.

    Rius on
  • DarianDarian Registered User regular
    edited November 2009
    A horn is heard blowing in the North, and the drums of war. Reavers. The news spreads like wildfire throughout the Old World, and peasants in every realm abandon their homes seeking safety.

    Norse Reavers

    Remove all Event tokens from the board and remove any Old World cards bearing the Twin-tailed Comet icon from the Old World track. Then, place one Event token in each of Bretonnia, Tilea, and the Empire. Finally, place one Peasant token in each region.
    In the end phase, when Old World cards are resolved, remove one Peasant token (if able) from every region where there is an Event token.

    The Peasant Uprising continues; each peasant token increases the resistance of its region by one.

    CitOW_g2r41.gif

    The round four summoning phase begins, as always, with Khorne.

    Note: All 20 peasant tokens have now been used; no more peasants can be placed this game.

    Darian on
  • DarianDarian Registered User regular
    edited November 2009
    Rius wrote: »
    Ahh, so it's not that cards last two turns by nature; they usually last two turns because they're rotated out for new ones, unless the new ones are instant-and-discard style.

    Exactly; you can tell the active ones because they are bold in the list. Discarded cards are gray.

    Darian on
  • CelebrimCelebrim Registered User regular
    edited November 2009
    The remaining cultists in Bretonnia will wish for the quick deaths of last turn's fallen.

    Ritual Slaying - 1 - Each time you kill a figure in this region, draw a card

    On Bretonnia

    Khorne - 6/7 PP Remaining.

    BLOOD FOR THE BLOOD GOD!

    Celebrim on
  • KiasKias Registered User regular
    edited November 2009
    Leper from Bretonnia to the Border Princes

    6/6 PP remain

    Kias on
    steam_sig.png

  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited November 2009
    Play (M) The Persistence of Change - 1 - If you kill one or more figures in battle in this region this round, you may choose to not discard this card in the end phase, leaving it in place for next round. in Tilea.

    5/6 PP remain.

    Mr_Rose on
    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
    DropBox invite link - get 500MB extra free.
  • RiusRius Registered User regular
    edited November 2009
    My brothers! I invite you all to lay down your arms and join my seductresses and their pet noble in Tilea for a party the likes of which the realm will never see! Let us celebrate the fall of that once proud land as friends; there are plenty enough of my mistresses to go around!

    Play Field of Ecstasy - 2 - None of the figures in this region roll battle dice this round; in Tilea.

    Slaanesh @ 4/6 PP Remaining.

    Rius on
  • CelebrimCelebrim Registered User regular
    edited November 2009
    Let see if a daemon can succeed where my cultists failed.

    Summon a Bloodletter (warrior) to The Badlands

    Khorne - 4/7 PP Remaining.

    BLOOD FOR THE BLOOD GOD!

    Celebrim on
  • KiasKias Registered User regular
    edited November 2009
    Leper from Bretonnia to Tilea

    6/6 PP remain

    Kias on
    steam_sig.png

  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited November 2009
    Acolyte to Bretonnia

    4/6 PP remain.

    Mr_Rose on
    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
    DropBox invite link - get 500MB extra free.
  • RiusRius Registered User regular
    edited November 2009
    What, none of my brothers want to play with me in the Empire? There's great fun to be had; the royalty there are such naughty children.

    Degenerate Royalty - 3 - If played in a region with three or more corruption tokens, this card's cost is reduced by three. (It's printed cost is still used to calculate your domination value.)

    Play in The Empire; Slaanesh @ 4/6 PP Remaining.

    Rius on
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