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[Chaos] Chaos in the Old World - Game 2 - Slaanesh Victory

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Posts

  • CelebrimCelebrim Registered User regular
    edited November 2009
    It won't be as easy to hold dominance over The Empire this time around.

    Blood Frenzy - 0 - At the beginning of battle in this region, you roll two battle dice here and apply any resulting hits before regular battle dice are rolled

    In The Empire

    Khorne - 4/7 PP

    BLOOD FOR THE BLOOD GOD!

    Celebrim on
  • KiasKias Registered User regular
    edited November 2009
    Leper to The Empire

    6/6 PP remain

    Kias on
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  • DarianDarian Registered User regular
    edited November 2009
    Round 4 Summoning Phase

    Norse Reavers

    In the end phase, when Old World cards are resolved, remove one Peasant token (if able) from every region where there is an Event token.

    The Peasant Uprising continues; each peasant token increases the resistance of its region by one.

    CitOW_g2r42.gif
    Map note: upside down cultists have used their free movement for the round

    Khorne (6/7) prepares for Ritual Slaying in Bretonnia (draw a card for each figure Khorne kills)
    Nurgle (6/6) sends a cultist creeping from Bretonnia to the Border Princes (free)
    Tzeentch (5/6) casts Persistence of Change in Tilea ((M), may stay in play if Tzeentch kills a figure)
    Slaanesh (4/6) lays a Field of Ecstasy in Tilea (no figures roll battle dice)

    Khorne (4/7) sends a warrior into the Badlands
    Nurgle (6/6) brings another cultist out of Bretonnia, this time to Tilea (free)
    Tzeentch (4/6) trains a new cultist in Bretonnia
    Slaanesh (4/6) reward the Degenerate Royalty of the Empire for their fine service (no effect)

    Khorne (4/7) enrages locals in the Empire into a Blood Frenzy (2 dice at start of battle)
    Nurgle (6/6) summons a new cultist in the Empire (free)

    Darian on
  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited November 2009
    Acolyte to Tilea

    3/6PP remain

    Mr_Rose on
    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
    DropBox invite link - get 500MB extra free.
  • RiusRius Registered User regular
    edited November 2009
    Your ceaseless meddling in my affairs does not sit well with me, my violent brother. You forget that I know your secrets and I will not hesitate to use them against you.

    Perhaps it is time you pursued our other brothers instead. They are not as weak as they appear, not so far behind as you might think.

    MOVE the Keeper of Secrets from The Empire to The Badlands.

    Slaanesh @ 1/6 PP Remaining.

    Rius on
  • CelebrimCelebrim Registered User regular
    edited November 2009
    Again the temptation proves too much for my warriors of flesh. I am forced to reinforce their traininng in combat against the knightly orders.

    MOVE Bloodsworn (cultist) from The Badlands to Bretonnia

    KHORNE - 3/7 PP remaining.

    BLOOD FOR THE BLOOD GOD!

    Celebrim on
  • KiasKias Registered User regular
    edited November 2009
    Leper to Kislev

    6/6 PP remain

    Kias on
    steam_sig.png

  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited November 2009
    How rapidly your plague spread brother Nurgle! We will have to raise the knowledge of the masses a little, no? Maybe teach them about soap...

    Acolyte to Bretonnia

    2/6 PP remain.

    Mr_Rose on
    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
    DropBox invite link - get 500MB extra free.
  • RiusRius Registered User regular
    edited November 2009
    I leave you the rest of the world, brothers. Terrorize it as you wish!

    MOVE cultist from The Empire to The Badlands.

    Slaanesh @ 0/6 PP Remaining.

    Rius on
  • DarianDarian Registered User regular
    edited November 2009
    Round 4 Summoning Phase

    Norse Reavers

    In the end phase, when Old World cards are resolved, remove one Peasant token (if able) from every region where there is an Event token.

    The Peasant Uprising continues; each peasant token increases the resistance of its region by one.

    CitOW_g2r43.gif
    Map note: upside down cultists have used their free movement for the round

    Khorne (6/7) prepares for Ritual Slaying in Bretonnia (draw a card for each figure Khorne kills)
    Nurgle (6/6) sends a cultist creeping from Bretonnia to the Border Princes (free)
    Tzeentch (5/6) casts Persistence of Change in Tilea ((M), may stay in play if Tzeentch kills a figure)
    Slaanesh (4/6) lays a Field of Ecstasy in Tilea (no figures roll battle dice)

    Khorne (4/7) sends a warrior into the Badlands
    Nurgle (6/6) brings another cultist out of Bretonnia, this time to Tilea (free)
    Tzeentch (4/6) trains a new cultist in Bretonnia
    Slaanesh (4/6) reward the Degenerate Royalty of the Empire for their fine service (no effect)

    Khorne (4/7) enrages locals in the Empire into a Blood Frenzy (2 dice at start of battle)
    Nurgle (6/6) summons a new cultist in the Empire (free)
    Tzeentch (3/6) sends an acolyte into Tilea
    Slaanesh (1/6) decides the Badlands are a better location for a greater daemon

    Khorne(3/7) slips a cultist back from the Badlands to Bretonnia
    Nurgle (6/6) infects a cultist in Kislev (free)
    Tzeentch (2/6) brings a final acolyte to Bretonnia
    Slaanesh (0/6) rests after sending a cultist from the Empire to the Badlands

    Darian on
  • CelebrimCelebrim Registered User regular
    edited November 2009
    If it takes 2 bloodletters instead of one to kill some seductresses, so be it. Warring amongst themselves is their second most common pasttime, when they aren't warring with everyone else.

    Summon a Bloodletter (warrior) to The Badlands.

    Khorne - 1/7 PP remaining.

    BLOOD FOR THE BLOOD GOD!

    Celebrim on
  • KiasKias Registered User regular
    edited November 2009
    Leper from Estalia to Bretonia

    6/6 PP remain

    Kias on
    steam_sig.png

  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited November 2009
    My interests in the land of the bretonii seem to need rather too much protection of late. Hmm...

    Summon a Horror to Bretonnia.

    Mr_Rose on
    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
    DropBox invite link - get 500MB extra free.
  • DarianDarian Registered User regular
    edited November 2009
    0/6 PP remain for Tzeentch

    Khorne is active.

    Darian on
  • CelebrimCelebrim Registered User regular
    edited November 2009
    A few bloodsworn were amongst the reaver ships.

    Move cultist from Norsca to Estalia.

    Khorne - 0/7 PP remaining.

    BLOOD FOR THE BLOOD GOD!

    Celebrim on
  • DarianDarian Registered User regular
    edited November 2009
    Nurgle to go until they get tired. Which... could take a while :P

    Darian on
  • RiusRius Registered User regular
    edited November 2009
    Zero-summon spreading lepers is certainly a remarkable stalling tactic if nothing else.

    That's two Degenerate Royalties I've wound up wasting in the Empire, hopefully I don't miss them too much.

    Rius on
  • KiasKias Registered User regular
    edited November 2009
    Cultists from Kislev and the Empire return to Estalia

    4/6 PP

    Two plaguebearers (warriors) to Estalia

    2/6 PP

    A great and foul consumption in Estalia- At the end of the corruption phase, after corruption tokens have been placed but before checking for ruination, remove all of your figures from this region. Place a corruption token here for every two units removed this way.

    0/6 PP

    Kias on
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  • RiusRius Registered User regular
    edited November 2009
    If I am correct, there are two of Khorne's Warriors in The Badlands. My Keeper of Secrets will enlist one of them for this round of combat.

    Nurgle, I am surprised. Summoning a warrior to Estalia instead moving your cultist from the Border Princes for the same amount of effort? You leave a figure vulnerable and give khorne another chance at advancing his threat.

    Looks to me as if we're waving goodbye to sunny Estalia and Tilea this day.

    Rius on
  • KiasKias Registered User regular
    edited November 2009
    Rius wrote: »
    If I am correct, there are two of Khorne's Warriors in The Badlands. My Keeper of Secrets will enlist one of them for this round of combat.

    Nurgle, I am surprised. Summoning a warrior to Estalia instead moving your cultist from the Border Princes for the same amount of effort? You leave a figure vulnerable and give khorne another chance at advancing his threat.

    Looks to me as if we're waving goodbye to sunny Estalia and Tilea this day.

    If Khorne is paying attention, he won't take that swing. Either way, yes, I am doing him a favor by leaving that cultist there.

    Basically, the game ends in the next round. Turn dials don't matter anymore (except for what bonuses/upgrades folks may get for that final push). I have decided to level the playing field a bit since, as I usually play Slaanesh, I know how close to victory you actually are ;-)

    I don't think I will pull out a victory, but then again, I don't know who will end up on top either. Mmmm, tasty, delicious chaos

    Kias on
    steam_sig.png

  • DarianDarian Registered User regular
    edited November 2009
    Round 4 Summoning Phase

    Norse Reavers

    In the end phase, when Old World cards are resolved, remove one Peasant token (if able) from every region where there is an Event token.

    The Peasant Uprising continues; each peasant token increases the resistance of its region by one.
    CitOW_g2r44.gif
    Map note: upside down cultists have used their free movement for the round

    Khorne (6/7) prepares for Ritual Slaying in Bretonnia (draw a card for each figure Khorne kills)
    Nurgle (6/6) sends a cultist creeping from Bretonnia to the Border Princes (free)
    Tzeentch (5/6) casts Persistence of Change in Tilea ((M), may stay in play if Tzeentch kills a figure)
    Slaanesh (4/6) lays a Field of Ecstasy in Tilea (no figures roll battle dice)

    Khorne (4/7) sends a warrior into the Badlands
    Nurgle (6/6) brings another cultist out of Bretonnia, this time to Tilea (free)
    Tzeentch (4/6) trains a new cultist in Bretonnia
    Slaanesh (4/6) reward the Degenerate Royalty of the Empire for their fine service (no effect)

    Khorne (4/7) enrages locals in the Empire into a Blood Frenzy (2 dice at start of battle)
    Nurgle (6/6) summons a new cultist in the Empire (free)
    Tzeentch (3/6) sends an acolyte into Tilea
    Slaanesh (1/6) decides the Badlands are a better location for a greater daemon

    Khorne(3/7) slips a cultist back from the Badlands to Bretonnia
    Nurgle (6/6) infects a cultist in Kislev (free)
    Tzeentch (2/6) brings a final acolyte to Bretonnia
    Slaanesh (0/6) rests after sending a cultist from the Empire to the Badlands

    Khorne (1/7) brings another warrior to the Badlands
    Nurgle (6/6) slips a cultist from Estalia to Bretonnia (free)
    Tzeentch (0/6) defends with a warrior in Bretonnia

    Khorne (0/6) returns from the cold of Norsca with a cultist in Estalia
    Nurgle (0/6) does so many things... ending with two cultists, two warriors, and a Great Foul Corruption all in Estalia (all of nurgles figures here will die during corruption, causing one additional corruption for each two figures)

    Darian on
  • DarianDarian Registered User regular
    edited November 2009
    The call to battle sounds!

    1. Norsca: quiet
    2. Troll Country: quiet
    3. Kislev: 2 dice
    4. The Empire: 2 dice
    5. Bretonnia: 3 dice, 2 dice
    6. Estalia: 2 dice, 2 dice
    7. Tilea: orgiastic rave
    8. The Border Princes: 1 die
    9. The Badlands: 2 dice, 4 dice - one of Khorne's warriors is controlled by Slaanesh

    Ordered rolls:
    1. Khorne, all your battles up through Bretonnia
    2. Tzeentch in Bretonnia
    3. Khorne in Estalia
    4. Nurgle in Estalia
    5. Khorne in Border Princes and Badlands
    6. Slaanesh in the Badlands

    I accidentally tried to set the [ color="Nurgle"] there, and then on preview noticed it didn't work. Silly non-standard color choices (why can't we get a better green in the drop down?).

    Darian on
  • RiusRius Registered User regular
    edited November 2009
    I think I need to wait for Khorne in the Badlands anyway, because with his two dice he may decide to kill some peasants? Or his own warrior that I'm controlling?

    Rius on
  • CelebrimCelebrim Registered User regular
    edited November 2009
    Is IC down or is it just me? I figured I'd wait for it to come back up to keep things together but I haven't been able to connect since yesterday afternoon.

    Can someone give me an example of the hitsopen format in Orokos in case I have to switch?
    BLOOD FOR THE BLOOD GOD!

    Celebrim on
  • RiusRius Registered User regular
    edited November 2009
    Oh, bummer. IC is down, yes, and I'm not sure if Orokos has that deep a dice rolling system. I'll ask in the D&D4e discussion thread, someone there might know.

    Rius on
  • KiasKias Registered User regular
    edited November 2009
    Yeah, the dice roller at Orokos is up and working, just need to register with the site.

    Kias on
    steam_sig.png

  • RiusRius Registered User regular
    edited November 2009
    According to Infidel;
    So you want something like 10d6e6h4 where 10 is obviously however many dice you want to roll. Read as "roll 10 d6, extra on a 6+, hits on 4+"

    So in Kislev, Khorne needs to roll 2d6e6h4.

    Rius on
  • CelebrimCelebrim Registered User regular
    edited November 2009
    The peasantry of the northern human lands continue to suffer without protection.

    Kislev - 1 Hit - Peasant
    The Empire - 1 Hit - Peasant

    Bretonnia apparently has a greater demon masquerading as an acolyte!

    not enough BLOOD FOR THE BLOOD GOD!

    Celebrim on
  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited November 2009
    Bretonnia - 2 hits - Khorne cultist and a peasant.

    Mr_Rose on
    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
    DropBox invite link - get 500MB extra free.
  • CelebrimCelebrim Registered User regular
    edited November 2009
    The bloodsworn succeed where the demons failed.

    Estalia - 1 Hit - Acolyte

    BLOOD FOR THE BLOOD GOD!

    Celebrim on
  • KiasKias Registered User regular
    edited November 2009
    Wow, plague bearers did some work in Estalia:

    2d6: [2d6=6, 4]


    1d6: [1d6=6]


    1d6: [1d6=6]

    1d6: 5 [1d6=5]


    I think the 6 keeps exploding, but if it doesn't just assign hits to the first three targets in the list:

    Acolyte
    Acolyte
    Peasant
    Bloodsworn
    Bloodsworn

    Kias on
    steam_sig.png

  • KiasKias Registered User regular
    edited November 2009
    Rius wrote: »
    According to Infidel;
    So you want something like 10d6e6h4 where 10 is obviously however many dice you want to roll. Read as "roll 10 d6, extra on a 6+, hits on 4+"

    So in Kislev, Khorne needs to roll 2d6e6h4.

    Wish I would have seen this before my marathon roll :?

    Kias on
    steam_sig.png

  • RiusRius Registered User regular
    edited November 2009
    That is incredible! Talk about a runaway victory in Estalia for Nurgle o.O

    Rius on
  • CelebrimCelebrim Registered User regular
    edited November 2009
    Border Princes - 1 hit - Leper

    The Badlands - Another bloodletter undeserving of my patronage.

    BLOOD FOR THE BLOOD GOD!

    Celebrim on
  • RiusRius Registered User regular
    edited December 2009
    Badlands - Two hits. My new Bloodletter slaughters his former ally whilst my Keeper of Secrets goes a little too far and kills a peasant.

    Rius on
  • DarianDarian Registered User regular
    edited December 2009
    Time to tally up the carnage

    1. Norsca: quiet
    2. Troll Country: quiet
    3. Kislev: 2 dice (peasant)
    4. The Empire: 2 dice (peasant)
    5. Bretonnia: 3 dice (miss), 2 dice (bloodsworn and peasant)
    6. Estalia: 2 dice (acolyte), 2 dice (2 acolytes, peasant, 2 bloodsworn)
    7. Tilea: orgiastic rave
    8. The Border Princes: 1 die (leper)
    9. The Badlands: 2 dice (miss), 4 dice (warrior, peasant)

    2 DIAL tokens for Khorne (Estalia, Border Princes)

    Post-battle map:
    CitOW_g2r45.gif

    Darian on
  • DarianDarian Registered User regular
    edited December 2009
    Corruption Step

    1. Norsca: nothing

    2. Troll Country: nothing

    3. Kislev: no domination, no corruption

    4. The Empire: no domination, no corruption

    5. Bretonnia: Tzeentch dominates for 3 VP (6 > 5)
    Tzeentch places 3 corruption DIAL
    Nurgle places 1 corruption
    Bretonnia is the first region Ruined (3 + 10 + W)
    Tzeentch and Nurgle each score 3 VP for adding corruption this round


    6. Estalia: Nurgle dominates for 4 VP (7 > 6)
    Nurgle places 3 corruption DIAL
    A Great Foul Consumption resolves, removing all 5 Nurgle figures and Nurgle places an additional 2 corruption
    Estalia is the second region ruined (1 + 7 + 3 + WW)
    Nurgle scores 4 VP for adding corruption this round


    7. Tilea: Slaanesh dominates for 3 VP (4 > 3 = 3)
    Slaanesh places 2 corruption DIAL
    Tzeentch places 2 corruption DIAL
    Nurgle places 1 corruption
    Tilea is the third region Ruined (1 + 2 + 8 + WW)
    Slaanesh, Tzeentch, and Nurgle each score 4 VP for adding corruption this round.


    8. The Border Princes: No domination
    Khorne places 1 corruption

    9. The Badlands: Slaanesh dominates for 2 VP (5 > 2)
    Slaanesh places 3 corruption

    Total VP after corruption step:
    Khorne: 13 + 0 = 13
    Nurgle: 3 + 15 = 18
    Tzeentch: 7 + 10 = 17
    Slaanesh: 17 + 9 = 26

    DIAL tokens:
    Khorne: 2
    Nurgle: 1
    Tzeentch: 2
    Slaanesh: 2

    Darian on
  • DarianDarian Registered User regular
    edited December 2009
    End Phase

    1. Hero Tokens are resolved - The Hero of the Empire looks in vain for a target

    2. Resolve Old World cards - Norse Reavers kill a peasant in Bretonnia and in Tilea, returning two peasant tokens to supply.

    3. Score Ruined Regions -
    Bretonnia: Tzeentch scores 8 VP; Nurgle scores 4 VP
    Estalia: Nurgle scores 10 VP; Tzeentch scores 5 VP
    Tilea: Slaanesh scores 8 VP; Tzeentch scores 4 VP

    4. Advance Threat Dials - There was a tie for most tokens; each old god gains one DIAL tick
    Khorne: 17 - Score 4 VP
    Nurgle: 18 - Score 3 VP
    Tzeentch: 20 - Upgrade
    Slaanesh: 19 - Upgrade

    New VP totals after Ruination and DIAL:
    Khorne: 13 + 4 = 17
    Nurgle: 18 + 17 = 35
    Tzeentch: 17 + 17 = 34
    Slaanesh: 26 + 8 = 34


    5. Check for Game end
    Dial - nope
    VP - nope
    Ruined - nope
    Old World - nope
    The game did not end.

    Tzeentch needs to choose an upgrade, then you may discard a card

    Slaanesh needs to choose an upgrade

    Once this is done, I'll set the board for the next round (Persistence of Magic both disappear with the ruination of the regions) and update your player sheets with new draws.

    Darian on
  • DarianDarian Registered User regular
    edited December 2009
    CitOW_g2r46.gif

    Let me know if you spot any mistakes; here's the updated board at the end of round 4, pending Upgrade choices for Tzeentch and Slaanesh

    I have to say, as a neutral observer, if Khorne didn't roll so poorly there, this would be an even more interesting game - he should have been able to double-tick that round. Still, Nurgle's last to first VP round was quite well done, and there's a tight battle raging, with all the gods still in contention (though Khorne will need a lot of luck from here on out).

    Darian on
  • KiasKias Registered User regular
    edited December 2009
    Darian wrote: »
    I have to say, as a neutral observer, if Khorne didn't roll so poorly there, this would be an even more interesting game - he should have been able to double-tick that round. Still, Nurgle's last to first VP round was quite well done, and there's a tight battle raging, with all the gods still in contention (though Khorne will need a lot of luck from here on out).

    It was gratifying, but I still don't think it will be enough to pull me through (not with Tzeentch and Slaanesh both getting another upgrade and being a mere 1 point behind).

    Either way, my heart is all a pitter-patter: Which god will reign supreme?

    Kias on
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