It won't be as easy to hold dominance over The Empire this time around.
Blood Frenzy - 0 - At the beginning of battle in this region, you roll two battle dice here and apply any resulting hits before regular battle dice are rolled
Norse Reavers In the end phase, when Old World cards are resolved, remove one Peasant token (if able) from every region where there is an Event token.
The Peasant Uprising continues; each peasant token increases the resistance of its region by one.
Map note: upside down cultists have used their free movement for the round
Khorne (6/7) prepares for Ritual Slaying in Bretonnia (draw a card for each figure Khorne kills) Nurgle (6/6) sends a cultist creeping from Bretonnia to the Border Princes (free) Tzeentch (5/6) casts Persistence of Change in Tilea ((M), may stay in play if Tzeentch kills a figure) Slaanesh (4/6) lays a Field of Ecstasy in Tilea (no figures roll battle dice)
Khorne (4/7) sends a warrior into the Badlands Nurgle (6/6) brings another cultist out of Bretonnia, this time to Tilea (free) Tzeentch (4/6) trains a new cultist in Bretonnia Slaanesh (4/6) reward the Degenerate Royalty of the Empire for their fine service (no effect)
Khorne (4/7) enrages locals in the Empire into a Blood Frenzy (2 dice at start of battle) Nurgle (6/6) summons a new cultist in the Empire (free)
Your ceaseless meddling in my affairs does not sit well with me, my violent brother. You forget that I know your secrets and I will not hesitate to use them against you.
Perhaps it is time you pursued our other brothers instead. They are not as weak as they appear, not so far behind as you might think.
MOVE the Keeper of Secrets from The Empire to The Badlands.
Norse Reavers In the end phase, when Old World cards are resolved, remove one Peasant token (if able) from every region where there is an Event token.
The Peasant Uprising continues; each peasant token increases the resistance of its region by one.
Map note: upside down cultists have used their free movement for the round
Khorne (6/7) prepares for Ritual Slaying in Bretonnia (draw a card for each figure Khorne kills) Nurgle (6/6) sends a cultist creeping from Bretonnia to the Border Princes (free) Tzeentch (5/6) casts Persistence of Change in Tilea ((M), may stay in play if Tzeentch kills a figure) Slaanesh (4/6) lays a Field of Ecstasy in Tilea (no figures roll battle dice)
Khorne (4/7) sends a warrior into the Badlands Nurgle (6/6) brings another cultist out of Bretonnia, this time to Tilea (free) Tzeentch (4/6) trains a new cultist in Bretonnia Slaanesh (4/6) reward the Degenerate Royalty of the Empire for their fine service (no effect)
Khorne (4/7) enrages locals in the Empire into a Blood Frenzy (2 dice at start of battle) Nurgle (6/6) summons a new cultist in the Empire (free) Tzeentch (3/6) sends an acolyte into Tilea Slaanesh (1/6) decides the Badlands are a better location for a greater daemon
Khorne(3/7) slips a cultist back from the Badlands to Bretonnia Nurgle (6/6) infects a cultist in Kislev (free) Tzeentch (2/6) brings a final acolyte to Bretonnia Slaanesh (0/6) rests after sending a cultist from the Empire to the Badlands
If it takes 2 bloodletters instead of one to kill some seductresses, so be it. Warring amongst themselves is their second most common pasttime, when they aren't warring with everyone else.
Cultists from Kislev and the Empire return to Estalia
4/6 PP
Two plaguebearers (warriors) to Estalia
2/6 PP
A great and foul consumption in Estalia- At the end of the corruption phase, after corruption tokens have been placed but before checking for ruination, remove all of your figures from this region. Place a corruption token here for every two units removed this way.
If I am correct, there are two of Khorne's Warriors in The Badlands. My Keeper of Secrets will enlist one of them for this round of combat.
Nurgle, I am surprised. Summoning a warrior to Estalia instead moving your cultist from the Border Princes for the same amount of effort? You leave a figure vulnerable and give khorne another chance at advancing his threat.
Looks to me as if we're waving goodbye to sunny Estalia and Tilea this day.
If I am correct, there are two of Khorne's Warriors in The Badlands. My Keeper of Secrets will enlist one of them for this round of combat.
Nurgle, I am surprised. Summoning a warrior to Estalia instead moving your cultist from the Border Princes for the same amount of effort? You leave a figure vulnerable and give khorne another chance at advancing his threat.
Looks to me as if we're waving goodbye to sunny Estalia and Tilea this day.
If Khorne is paying attention, he won't take that swing. Either way, yes, I am doing him a favor by leaving that cultist there.
Basically, the game ends in the next round. Turn dials don't matter anymore (except for what bonuses/upgrades folks may get for that final push). I have decided to level the playing field a bit since, as I usually play Slaanesh, I know how close to victory you actually are ;-)
I don't think I will pull out a victory, but then again, I don't know who will end up on top either. Mmmm, tasty, delicious chaos
Norse Reavers In the end phase, when Old World cards are resolved, remove one Peasant token (if able) from every region where there is an Event token.
The Peasant Uprising continues; each peasant token increases the resistance of its region by one.
Map note: upside down cultists have used their free movement for the round
Khorne (6/7) prepares for Ritual Slaying in Bretonnia (draw a card for each figure Khorne kills) Nurgle (6/6) sends a cultist creeping from Bretonnia to the Border Princes (free) Tzeentch (5/6) casts Persistence of Change in Tilea ((M), may stay in play if Tzeentch kills a figure) Slaanesh (4/6) lays a Field of Ecstasy in Tilea (no figures roll battle dice)
Khorne (4/7) sends a warrior into the Badlands Nurgle (6/6) brings another cultist out of Bretonnia, this time to Tilea (free) Tzeentch (4/6) trains a new cultist in Bretonnia Slaanesh (4/6) reward the Degenerate Royalty of the Empire for their fine service (no effect)
Khorne (4/7) enrages locals in the Empire into a Blood Frenzy (2 dice at start of battle) Nurgle (6/6) summons a new cultist in the Empire (free) Tzeentch (3/6) sends an acolyte into Tilea Slaanesh (1/6) decides the Badlands are a better location for a greater daemon
Khorne(3/7) slips a cultist back from the Badlands to Bretonnia Nurgle (6/6) infects a cultist in Kislev (free) Tzeentch (2/6) brings a final acolyte to Bretonnia Slaanesh (0/6) rests after sending a cultist from the Empire to the Badlands
Khorne (1/7) brings another warrior to the Badlands Nurgle (6/6) slips a cultist from Estalia to Bretonnia (free) Tzeentch (0/6) defends with a warrior in Bretonnia
Khorne (0/6) returns from the cold of Norsca with a cultist in Estalia Nurgle (0/6) does so many things... ending with two cultists, two warriors, and a Great Foul Corruption all in Estalia (all of nurgles figures here will die during corruption, causing one additional corruption for each two figures)
1. Norsca: quiet
2. Troll Country: quiet
3. Kislev: 2 dice
4. The Empire: 2 dice
5. Bretonnia: 3 dice, 2 dice
6. Estalia: 2 dice, 2 dice
7. Tilea: orgiastic rave
8. The Border Princes: 1 die
9. The Badlands: 2 dice, 4 dice - one of Khorne's warriors is controlled by Slaanesh
Ordered rolls:
1. Khorne, all your battles up through Bretonnia
2. Tzeentch in Bretonnia
3. Khorne in Estalia
4. Nurgle in Estalia
5. Khorne in Border Princes and Badlands
6. Slaanesh in the Badlands
I accidentally tried to set the [ color="Nurgle"] there, and then on preview noticed it didn't work. Silly non-standard color choices (why can't we get a better green in the drop down?).
I think I need to wait for Khorne in the Badlands anyway, because with his two dice he may decide to kill some peasants? Or his own warrior that I'm controlling?
Is IC down or is it just me? I figured I'd wait for it to come back up to keep things together but I haven't been able to connect since yesterday afternoon.
Can someone give me an example of the hitsopen format in Orokos in case I have to switch?
Oh, bummer. IC is down, yes, and I'm not sure if Orokos has that deep a dice rolling system. I'll ask in the D&D4e discussion thread, someone there might know.
5. Bretonnia: Tzeentchdominates for 3 VP(6 > 5) Tzeentch places 3 corruption DIAL Nurgle places 1 corruption Bretonnia is the first region Ruined (3 + 10 + W) Tzeentch and Nurgle each score 3 VP for adding corruption this round
6. Estalia: Nurgle dominates for 4 VP (7 > 6) Nurgle places 3 corruption DIAL
A Great Foul Consumption resolves, removing all 5 Nurgle figures and Nurgle places an additional 2 corruption Estalia is the second region ruined (1 + 7 + 3 + WW) Nurgle scores 4 VP for adding corruption this round
7. Tilea: Slaaneshdominates for 3 VP (4 > 3 = 3) Slaanesh places 2 corruption DIAL Tzeentch places 2 corruption DIAL Nurgle places 1 corruption Tilea is the third region Ruined (1 + 2 + 8 + WW) Slaanesh, Tzeentch, and Nurgle each score 4 VP for adding corruption this round.
8. The Border Princes: No domination
Khorne places 1 corruption
9. The Badlands: Slaanesh dominates for 2 VP (5 > 2) Slaanesh places 3 corruption
4. Advance Threat Dials - There was a tie for most tokens; each old god gains one DIAL tick Khorne: 17 - Score 4 VP Nurgle: 18 - Score 3 VP Tzeentch: 20 - Upgrade Slaanesh: 19 - Upgrade
5. Check for Game end
Dial - nope
VP - nope
Ruined - nope
Old World - nope The game did not end.
Tzeentch needs to choose an upgrade, then you may discard a card
Slaanesh needs to choose an upgrade
Once this is done, I'll set the board for the next round (Persistence of Magic both disappear with the ruination of the regions) and update your player sheets with new draws.
Let me know if you spot any mistakes; here's the updated board at the end of round 4, pending Upgrade choices for Tzeentch and Slaanesh
I have to say, as a neutral observer, if Khorne didn't roll so poorly there, this would be an even more interesting game - he should have been able to double-tick that round. Still, Nurgle's last to first VP round was quite well done, and there's a tight battle raging, with all the gods still in contention (though Khorne will need a lot of luck from here on out).
I have to say, as a neutral observer, if Khorne didn't roll so poorly there, this would be an even more interesting game - he should have been able to double-tick that round. Still, Nurgle's last to first VP round was quite well done, and there's a tight battle raging, with all the gods still in contention (though Khorne will need a lot of luck from here on out).
It was gratifying, but I still don't think it will be enough to pull me through (not with Tzeentch and Slaanesh both getting another upgrade and being a mere 1 point behind).
Either way, my heart is all a pitter-patter: Which god will reign supreme?
Posts
Blood Frenzy - 0 - At the beginning of battle in this region, you roll two battle dice here and apply any resulting hits before regular battle dice are rolled
In The Empire
Khorne - 4/7 PP
BLOOD FOR THE BLOOD GOD!
6/6 PP remain
Norse Reavers
In the end phase, when Old World cards are resolved, remove one Peasant token (if able) from every region where there is an Event token.
The Peasant Uprising continues; each peasant token increases the resistance of its region by one.
Map note: upside down cultists have used their free movement for the round
Khorne (6/7) prepares for Ritual Slaying in Bretonnia (draw a card for each figure Khorne kills)
Nurgle (6/6) sends a cultist creeping from Bretonnia to the Border Princes (free)
Tzeentch (5/6) casts Persistence of Change in Tilea ((M), may stay in play if Tzeentch kills a figure)
Slaanesh (4/6) lays a Field of Ecstasy in Tilea (no figures roll battle dice)
Khorne (4/7) sends a warrior into the Badlands
Nurgle (6/6) brings another cultist out of Bretonnia, this time to Tilea (free)
Tzeentch (4/6) trains a new cultist in Bretonnia
Slaanesh (4/6) reward the Degenerate Royalty of the Empire for their fine service (no effect)
Khorne (4/7) enrages locals in the Empire into a Blood Frenzy (2 dice at start of battle)
Nurgle (6/6) summons a new cultist in the Empire (free)
3/6PP remain
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Perhaps it is time you pursued our other brothers instead. They are not as weak as they appear, not so far behind as you might think.
MOVE the Keeper of Secrets from The Empire to The Badlands.
Slaanesh @ 1/6 PP Remaining.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
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MOVE Bloodsworn (cultist) from The Badlands to Bretonnia
KHORNE - 3/7 PP remaining.
BLOOD FOR THE BLOOD GOD!
6/6 PP remain
Acolyte to Bretonnia
2/6 PP remain.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
MOVE cultist from The Empire to The Badlands.
Slaanesh @ 0/6 PP Remaining.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Norse Reavers
In the end phase, when Old World cards are resolved, remove one Peasant token (if able) from every region where there is an Event token.
The Peasant Uprising continues; each peasant token increases the resistance of its region by one.
Map note: upside down cultists have used their free movement for the round
Khorne (6/7) prepares for Ritual Slaying in Bretonnia (draw a card for each figure Khorne kills)
Nurgle (6/6) sends a cultist creeping from Bretonnia to the Border Princes (free)
Tzeentch (5/6) casts Persistence of Change in Tilea ((M), may stay in play if Tzeentch kills a figure)
Slaanesh (4/6) lays a Field of Ecstasy in Tilea (no figures roll battle dice)
Khorne (4/7) sends a warrior into the Badlands
Nurgle (6/6) brings another cultist out of Bretonnia, this time to Tilea (free)
Tzeentch (4/6) trains a new cultist in Bretonnia
Slaanesh (4/6) reward the Degenerate Royalty of the Empire for their fine service (no effect)
Khorne (4/7) enrages locals in the Empire into a Blood Frenzy (2 dice at start of battle)
Nurgle (6/6) summons a new cultist in the Empire (free)
Tzeentch (3/6) sends an acolyte into Tilea
Slaanesh (1/6) decides the Badlands are a better location for a greater daemon
Khorne(3/7) slips a cultist back from the Badlands to Bretonnia
Nurgle (6/6) infects a cultist in Kislev (free)
Tzeentch (2/6) brings a final acolyte to Bretonnia
Slaanesh (0/6) rests after sending a cultist from the Empire to the Badlands
Summon a Bloodletter (warrior) to The Badlands.
Khorne - 1/7 PP remaining.
BLOOD FOR THE BLOOD GOD!
6/6 PP remain
Summon a Horror to Bretonnia.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Khorne is active.
Move cultist from Norsca to Estalia.
Khorne - 0/7 PP remaining.
BLOOD FOR THE BLOOD GOD!
That's two Degenerate Royalties I've wound up wasting in the Empire, hopefully I don't miss them too much.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
4/6 PP
Two plaguebearers (warriors) to Estalia
2/6 PP
A great and foul consumption in Estalia- At the end of the corruption phase, after corruption tokens have been placed but before checking for ruination, remove all of your figures from this region. Place a corruption token here for every two units removed this way.
0/6 PP
Nurgle, I am surprised. Summoning a warrior to Estalia instead moving your cultist from the Border Princes for the same amount of effort? You leave a figure vulnerable and give khorne another chance at advancing his threat.
Looks to me as if we're waving goodbye to sunny Estalia and Tilea this day.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
If Khorne is paying attention, he won't take that swing. Either way, yes, I am doing him a favor by leaving that cultist there.
Basically, the game ends in the next round. Turn dials don't matter anymore (except for what bonuses/upgrades folks may get for that final push). I have decided to level the playing field a bit since, as I usually play Slaanesh, I know how close to victory you actually are ;-)
I don't think I will pull out a victory, but then again, I don't know who will end up on top either. Mmmm, tasty, delicious chaos
Norse Reavers
In the end phase, when Old World cards are resolved, remove one Peasant token (if able) from every region where there is an Event token.
The Peasant Uprising continues; each peasant token increases the resistance of its region by one.
Map note: upside down cultists have used their free movement for the round
Nurgle (6/6) sends a cultist creeping from Bretonnia to the Border Princes (free)
Tzeentch (5/6) casts Persistence of Change in Tilea ((M), may stay in play if Tzeentch kills a figure)
Slaanesh (4/6) lays a Field of Ecstasy in Tilea (no figures roll battle dice)
Khorne (4/7) sends a warrior into the Badlands
Nurgle (6/6) brings another cultist out of Bretonnia, this time to Tilea (free)
Tzeentch (4/6) trains a new cultist in Bretonnia
Slaanesh (4/6) reward the Degenerate Royalty of the Empire for their fine service (no effect)
Khorne (4/7) enrages locals in the Empire into a Blood Frenzy (2 dice at start of battle)
Nurgle (6/6) summons a new cultist in the Empire (free)
Tzeentch (3/6) sends an acolyte into Tilea
Slaanesh (1/6) decides the Badlands are a better location for a greater daemon
Khorne(3/7) slips a cultist back from the Badlands to Bretonnia
Nurgle (6/6) infects a cultist in Kislev (free)
Tzeentch (2/6) brings a final acolyte to Bretonnia
Slaanesh (0/6) rests after sending a cultist from the Empire to the Badlands
Khorne (1/7) brings another warrior to the Badlands
Nurgle (6/6) slips a cultist from Estalia to Bretonnia (free)
Tzeentch (0/6) defends with a warrior in Bretonnia
Khorne (0/6) returns from the cold of Norsca with a cultist in Estalia
Nurgle (0/6) does so many things... ending with two cultists, two warriors, and a Great Foul Corruption all in Estalia (all of nurgles figures here will die during corruption, causing one additional corruption for each two figures)
1. Norsca: quiet
2. Troll Country: quiet
3. Kislev: 2 dice
4. The Empire: 2 dice
5. Bretonnia: 3 dice, 2 dice
6. Estalia: 2 dice, 2 dice
7. Tilea: orgiastic rave
8. The Border Princes: 1 die
9. The Badlands: 2 dice, 4 dice - one of Khorne's warriors is controlled by Slaanesh
Ordered rolls:
1. Khorne, all your battles up through Bretonnia
2. Tzeentch in Bretonnia
3. Khorne in Estalia
4. Nurgle in Estalia
5. Khorne in Border Princes and Badlands
6. Slaanesh in the Badlands
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Can someone give me an example of the hitsopen format in Orokos in case I have to switch?
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
So in Kislev, Khorne needs to roll 2d6e6h4.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Kislev - 1 Hit - Peasant
The Empire - 1 Hit - Peasant
Bretonnia apparently has a greater demon masquerading as an acolyte!
not enough BLOOD FOR THE BLOOD GOD!
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Estalia - 1 Hit - Acolyte
BLOOD FOR THE BLOOD GOD!
2d6: [2d6=6, 4]
1d6: [1d6=6]
1d6: [1d6=6]
1d6: 5 [1d6=5]
I think the 6 keeps exploding, but if it doesn't just assign hits to the first three targets in the list:
Acolyte
Acolyte
Peasant
Bloodsworn
Bloodsworn
Wish I would have seen this before my marathon roll :?
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
The Badlands - Another bloodletter undeserving of my patronage.
BLOOD FOR THE BLOOD GOD!
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
1. Norsca: quiet
2. Troll Country: quiet
3. Kislev: 2 dice (peasant)
4. The Empire: 2 dice (peasant)
5. Bretonnia: 3 dice (miss), 2 dice (bloodsworn and peasant)
6. Estalia: 2 dice (acolyte), 2 dice (2 acolytes, peasant, 2 bloodsworn)
7. Tilea: orgiastic rave
8. The Border Princes: 1 die (leper)
9. The Badlands: 2 dice (miss), 4 dice (warrior, peasant)
2 DIAL tokens for Khorne (Estalia, Border Princes)
Post-battle map:
1. Norsca: nothing
2. Troll Country: nothing
3. Kislev: no domination, no corruption
4. The Empire: no domination, no corruption
5. Bretonnia: Tzeentch dominates for 3 VP (6 > 5)
Tzeentch places 3 corruption DIAL
Nurgle places 1 corruption
Bretonnia is the first region Ruined (3 + 10 + W)
Tzeentch and Nurgle each score 3 VP for adding corruption this round
6. Estalia: Nurgle dominates for 4 VP (7 > 6)
Nurgle places 3 corruption DIAL
A Great Foul Consumption resolves, removing all 5 Nurgle figures and Nurgle places an additional 2 corruption
Estalia is the second region ruined (1 + 7 + 3 + WW)
Nurgle scores 4 VP for adding corruption this round
7. Tilea: Slaanesh dominates for 3 VP (4 > 3 = 3)
Slaanesh places 2 corruption DIAL
Tzeentch places 2 corruption DIAL
Nurgle places 1 corruption
Tilea is the third region Ruined (1 + 2 + 8 + WW)
Slaanesh, Tzeentch, and Nurgle each score 4 VP for adding corruption this round.
8. The Border Princes: No domination
Khorne places 1 corruption
9. The Badlands: Slaanesh dominates for 2 VP (5 > 2)
Slaanesh places 3 corruption
Total VP after corruption step:
Khorne: 13 + 0 = 13
Nurgle: 3 + 15 = 18
Tzeentch: 7 + 10 = 17
Slaanesh: 17 + 9 = 26
DIAL tokens:
Khorne: 2
Nurgle: 1
Tzeentch: 2
Slaanesh: 2
1. Hero Tokens are resolved - The Hero of the Empire looks in vain for a target
2. Resolve Old World cards - Norse Reavers kill a peasant in Bretonnia and in Tilea, returning two peasant tokens to supply.
3. Score Ruined Regions -
Bretonnia: Tzeentch scores 8 VP; Nurgle scores 4 VP
Estalia: Nurgle scores 10 VP; Tzeentch scores 5 VP
Tilea: Slaanesh scores 8 VP; Tzeentch scores 4 VP
4. Advance Threat Dials - There was a tie for most tokens; each old god gains one DIAL tick
Khorne: 17 - Score 4 VP
Nurgle: 18 - Score 3 VP
Tzeentch: 20 - Upgrade
Slaanesh: 19 - Upgrade
New VP totals after Ruination and DIAL:
Khorne: 13 + 4 = 17
Nurgle: 18 + 17 = 35
Tzeentch: 17 + 17 = 34
Slaanesh: 26 + 8 = 34
5. Check for Game end
Dial - nope
VP - nope
Ruined - nope
Old World - nope
The game did not end.
Tzeentch needs to choose an upgrade, then you may discard a card
Slaanesh needs to choose an upgrade
Once this is done, I'll set the board for the next round (Persistence of Magic both disappear with the ruination of the regions) and update your player sheets with new draws.
Let me know if you spot any mistakes; here's the updated board at the end of round 4, pending Upgrade choices for Tzeentch and Slaanesh
I have to say, as a neutral observer, if Khorne didn't roll so poorly there, this would be an even more interesting game - he should have been able to double-tick that round. Still, Nurgle's last to first VP round was quite well done, and there's a tight battle raging, with all the gods still in contention (though Khorne will need a lot of luck from here on out).
It was gratifying, but I still don't think it will be enough to pull me through (not with Tzeentch and Slaanesh both getting another upgrade and being a mere 1 point behind).
Either way, my heart is all a pitter-patter: Which god will reign supreme?